Both processes are very simple, but not connected to each other in any way. The Recoil works by connecting a gun with max recoil Force to a block, this becomes the breach, then attach another small piece to the form of the breach with springs going back towards the breach, you then get a hollow fuselage piece and put the breach inside it. One inside make sure the breach isn’t connected to anything else other then the smaller piece you attached earlier, then connect the springs the the front of the hollow fuselage. That way when the gun fires The recoil force moves the breach back on the springs through the hollow fuselage piece. Now for the shell casings, all you have to do is get a second cannon with the same diameter as the firing one, shrink it down and give it the same name as the firing cannon. Then you go into the overload menus and change the velocity of the shell to about 3 or 4, set muzzle flash, impact scalar, recoil, recoil force and fire delay all to 0. Doing this will make the shell fall out the cannon like a casing only after the gun has fired since it has an instant fire delay. @TheBritishAviator
This is simply amazing. Aesthetically and efficiently speaking. Everything from the inputs needed to operate the turrets allowing for extremely accurate targeting, to the syncing of all turrets, to the way the cannons switch which one fires simply based on which way you aim. The whole system you have going on with this ship is perfect and I hope you incorporate it on all future ships
Nuke round crashed my phone…. 10/10 would fire again
+2I feel like this should be added to the game the same way they added overload, fine tuner and the aim
+2Or cuddles @ReinMcDeer
+1It’s really fun testing how different wing sizes and shapes affect its flight
+2The ability to make small aiming adjustments while still being locked on could really revolutionize the way we use AA platforms
God your good at this
+1The consistency of your builds really makes you stand out above most
+1Ah yes, my new nuke target
+2A-10 but futuristic
Haha cool. cries in ios
Something about those fuse shells just make me 🥰
Yet again my standard for ship building has been raised
You should put some tags on this thing so it gets more attention
How do you get the convoy to spawn there
The impostor is actually an alien
Airplanes: Exist
Your free trial of life has expired
+3Not a broomstick please
I’ll be the first to admit that I’m simply to stupid for simple rockets.
Look at the comments under https://www.simpleplanes.com/a/27WxnR/77mm-HV @TotallyZero
+1No, I use a separate cannon with different modifications to act as shells. It allows for larger ammo counts @TotallyZero
+1You should check out my cannon sets. I got a realistic recoil from a realistic system
+1Being a kite with the wind turned to 90 is fun
An air to ground one would be amazing
Looking forward to it @TheBritishAviator
Both processes are very simple, but not connected to each other in any way. The Recoil works by connecting a gun with max recoil Force to a block, this becomes the breach, then attach another small piece to the form of the breach with springs going back towards the breach, you then get a hollow fuselage piece and put the breach inside it. One inside make sure the breach isn’t connected to anything else other then the smaller piece you attached earlier, then connect the springs the the front of the hollow fuselage. That way when the gun fires The recoil force moves the breach back on the springs through the hollow fuselage piece. Now for the shell casings, all you have to do is get a second cannon with the same diameter as the firing one, shrink it down and give it the same name as the firing cannon. Then you go into the overload menus and change the velocity of the shell to about 3 or 4, set muzzle flash, impact scalar, recoil, recoil force and fire delay all to 0. Doing this will make the shell fall out the cannon like a casing only after the gun has fired since it has an instant fire delay. @TheBritishAviator
+1If you like that then you’ll love these https://www.simpleplanes.com/a/Rlv46p/77mm-AA-and-Artillery-Configurations @TheBritishAviator
I hope to see more ships from you using this system
It’s def gonna need a hover system and those quad guns in the front center should be cannons and be able to rotate like a turret
No@Flash0of0green
All I’m asking is Tank treads, Proximity and smoke shells for the cannon
Also I can’t make proper treads for the life of me if anyone could put wheels on that work properly that would be great
https://www.simpleplanes.com/a/5i8EH6/Oerlikon-SS-20mm-AA-Gun @CalebRepublic
@CalebRepublic the the rotors in this turret
+2Yes, yes I did. But the cannons are multi role so they work great on ground targets @Flash0of0green
Great, but you should consider trying to use funky trees in the turrets to make them much easier to aim
+1Could you possible make a less part count variant
+1With crafts like the SMS Dutchland and this, we have truly entered a new age of quality builds
The low powered guns make dog fighting and bomber hunting really fun cause you don’t just immediately shred targets
Why is it that only the 120mm can move horizontally
This is simply amazing. Aesthetically and efficiently speaking. Everything from the inputs needed to operate the turrets allowing for extremely accurate targeting, to the syncing of all turrets, to the way the cannons switch which one fires simply based on which way you aim. The whole system you have going on with this ship is perfect and I hope you incorporate it on all future ships
All guns capable of firing at the same target is an amazing mechanic I hope you implement in all future ships
+1They just need to add tracks into the game script. I mean, they did it with the overload and fine tuner.
What ever your using to make the turrets move, keep using it, it’s very effective at Anti Air
+1Wait are these actual proximity fuse?
Nice war thunder like calling card
+2God this scene was disgusting
So um....what is it
All ive wanted since getting this game two year ago is actual tank tracks
The turret looks like a mix of an American M8 and a Chaffe
Complicated or not this method of custom cannon is going to have the same effect as the old mg recoil gun system @Bladeguy57