15.6k Ku Comments

  • [FT BM] Funky Trees Ballistic Missile 18 hours ago

    @Freedomfans can you guys not just drag the knob left and right? That's how you do it on PC

  • [FT BM] Funky Trees Ballistic Missile 19 hours ago

    @Petropavlovsk101 As far as I know it works anywhere

  • [FT BM] Funky Trees Ballistic Missile 20 hours ago

    @IMCI wdym

    +1
  • [FT BM] Funky Trees Ballistic Missile 20 hours ago

    @LTHank Drag the knob left and right

  • [FT BM] Funky Trees Ballistic Missile 22 hours ago

    @MizeaO It may be more accurate if you set the Altitude to 0, but again I promised no type of precision accuracy to strike ships.

  • Simple RWR 4 days ago

    @XiaoPiao141 I never mentioned that it can detect missiles so no

  • The Sky Thief 19 days ago

    @KSB24 I would like to apply for membership of the Anti-Gyroscope Association (AGA) as the deputy chairmen on account of my creations

    +1
  • [AI Heli] Mi-2 25 days ago

    @llDeadboyll my discord is kuatta4

  • FT Guided Bomb KGB 3000 MK.1 one month ago

    @Sableric Absolutly, I'd love to help and teach what I've learned. Dm me on Discord kuatta4

  • Mech_Frame_01 one month ago

    @Monarchii I started to make Viper, the mech from Titanfall 2, but I'm not sure if I am willing to finish the frame by myself, as I am more interested in the funky trees and making it fly than anything

    +1
  • F-16C 'Fighting Falcon' one month ago

    Hi @kismit, I love the funky trees implementations on this build and I think we may have a great collaboration opportunity with my funky trees weapon skills. I'd be happy to provide you with my weapons or build them for you to use on future versions of this plane. Let me know what you think!

  • Mech_Frame_01 one month ago

    Hey @Monarchii , would you be interested in helping me finish a mech project, since you clearly know how to build a mech better than myself?

  • Mil-Mi8 carrier landing one month ago

    T

  • [AI Heli] Mi-2 one month ago

    @llDeadboyll mayhapes. There will certainly be tweaks that needs to be made but i see no reason why it should not work if u implement it properly. If u want me to help u further message me on discord.

  • [FT SAM] RIM-116 Rolling-Airframe Missile 2 months ago

    @Lee77100 very much so. Try it out yourself!

  • [FT SAM] RIM-116 Rolling-Airframe Missile 2 months ago

    @Ashdenpaw1 Not to my knowledge. The RIM-116 had to use rolling motion because of it's 1D passive radio wave seeker, used alongside it's IR seeker to better negate the effect of the sea deflecting IR signals. That said, this type of seeker probably does not provide too much benefits in an Air-To-Air use and thus rolling the missile is not required.

  • [FT SAM] RIM-116 Rolling-Airframe Missile 2 months ago

    @Ashdenpaw1 In game this thing is able to target anything that can be targeted
    IRL these are more like missile interceptors or point defense weapons

  • [FT SAM] RIM-116 Rolling-Airframe Missile 2 months ago

    @localf15enjoyer yes but does it roll and track by FT?
    Rolling-Airframe Missile isn’t an exclusive name to the RIM-116, but a type of missile flight control and that is what i am claiming to have achieved first.

  • [FT SAM] RIM-116 Rolling-Airframe Missile 2 months ago

    @overlord5453 @TheMouse @Marulk @Graingy @Boeing727200F

  • [ Misc. ] Reaction Image. 2 months ago

    As per my last email

  • [FT AAM] Spear MK.1 2 months ago

    @CorporalWojak you get them from the variables menu

    And it depends. If you are only using 1 missile you are going to copy past in every variable that ends with SP1 AND TLAT TLONG and TALT!!!

    If you are using both missiles then copy in everything

    +1
  • [FT AAM] Spear MK.1 2 months ago

    @CorporalWojak Yes, but it's a little more complicated than drag and drop...

    1. go inside the missile and find the flight computer, detach it and save it as sub-assembly

    2. take the missile with the pylon and save it as sub-assembly

    3. go to your new plane and attach the missile where u want

    4. attach the corresponding flight computer to the missile, preferably inside and aligned with the center of the missile.

    5. Copy in all of the variables from this plane

    If you did these steps your missile should in theory work. It's a little bit of a process and kinda hard to explain without going into why you need to do each steps

  • [AI Heli] Mi-2 2 months ago

    @Monarchii

  • Pagani Utopia 2 months ago

    @windshifter1 I would appreciate if you share the preset file with me! Find me on discord @kuatta4

  • Pagani Utopia 2 months ago

    Excellent screenshots! May I ask what reshade settings you use for these photos?

    +1
  • FT Guided Bomb KGB 3000 MK.1 2 months ago

    @snaffi it rly is not that hard as an aerospace engineering student, but perhaps more difficult for people who do not have the proper background. And no there is not currently a guide on how to make such things; however i am considering creating one in the future.

    +1
  • [FT AAM] Aim-9M(onster) 3 months ago

    @MrCOPTY 500 lbs TNT equivalent produces 2.5 Mega Calories yes

    Still no sugar though

    +2
  • [PEA] Mil Mi-2URN "Zmija" 3 months ago

    hi @Monarchii, ik you have already mentioned that it's free to use above but I would like to let you know that I would like to modify this heli into an ai target. If you have an objection to this please let me know. Otherwise, it is a very well handling helicopter and I think it will make a very good basis for an ai program.

    +1
  • FA-51 Nemesis 3 months ago

    @Otana Hey remember when you asked me to finish the flight model of this thing? I finished it a while ago and you never got back to me on discord...

    +2
  • Simple RWR 3 months ago

    @Zillyguy2 yes it does; it is displayed as a SAM ping

  • Retro Pickups Challenge [CLOSED] 3 months ago

    will weapons be allowed to be added...

    +1
  • Okratovsk-5 4 months ago

    @liuzehao did u press the correct buttons?
    And did u press the fireweapons button, even though it doesn’t light up?

  • [FT AAM] Spear MK.1 5 months ago

    @llDeadboyll try flying the missile manually with pitch roll yaw and etc. If you can’t even fly the missile straight by urself the funky trees code is gonna have a hard time doing it

    If that isn’t the problem then ur code is 100% the problem

  • [FT AAM] Spear MK.1 5 months ago

    @Ku or more specifically
    the missile tracks the elevation of the target by aligning the pitch angle of the missile to a calculated pitch angle that will enable the missile to hit the target
    if the missile is too low to the ground, the calculated pitch angle will simple become 0 and make the missile fly level, thus avoiding going into the water

  • [FT AAM] Spear MK.1 5 months ago

    @llDeadboyll when the AltitudeAgl approaches sea level the missile levels out to avoid going in the water.

  • Is there a remotely simple way to get a rotator to respond to angle of attack? 5 months ago

    @OrangeConnor2 did the elevator completely not respond or did not respond in the way you wanted

    If the elevator completely stop moving you may have a typo in the input

    If it’s just not responding in the way you wanted, as I said, mess around with the number

  • Is there a remotely simple way to get a rotator to respond to angle of attack? 5 months ago

    @OrangeConnor2 Overload Pitch input

    +1
  • Is there a remotely simple way to get a rotator to respond to angle of attack? 5 months ago

    Too easy
    In your pitch control, copy in this
    Pitch-AngleOfAttack/100
    mess around with the number at the end to get your desired result

    +2
  • [SCRAPPED][ MSL ] THAAD - Terminal High-Altitude Area Defense 5 months ago

    Hi @Monarchii , do you think I can take over this project and see if I can make it work? I will credit you again for the missile design when it comes out

  • The first ballistic missile that is a fighter 6 months ago

    @Otana absolutely
    Talk to me on discord @kuatta4

  • The first ballistic missile that is a fighter 6 months ago

    I can potentially help you out with this

    +1
  • KC 300 MK.2 6 months ago

    @SatanIsMyPookie999 crazy

  • KC 300 MK.2 6 months ago

    Tags
    @F8boa @DatFiat126Fan19 @CaptainBrayden @MobileBuilder21

    +1
  • Project nearing completion: looking for testers! 6 months ago

    This looks awsome btw

  • Project nearing completion: looking for testers! 6 months ago

    I can test and make screenshots

  • differential braking help 6 months ago

    Sure
    first you need to go into the variables menu of your wheels and set a variable name for the RPM. I'm gonna use LRPM and RRPM to reference the left and right wheel RPM respectivley
    Your code for the left engine is gonna look something like this
    abs(clamp(Yaw,-1,0))*PID(LRPM,0,1,0,0)
    and right engine
    abs(clamp(Yaw,0,1))*PID(RRPM,0,1,0,0)

    make sure that the engine is turning the wheel the right way and mess with the thrid term in the PID function to either make the braking stronger or shake the wheel less

    +1
  • differential braking help 6 months ago

    The wheels in this game work very weirdly in that if you use Brake, it will brake every wheel on the plane no matter what and you can't change that. What I'd do is install two car engines and connect a wheel to each one. Then you are going to make a funky trees code for each engine to activate and stop the wheel's RPM on command. For example, if I'm yawing left, the code would activate the left wheel/engine and the engine would trying and make the RPM of the left wheel 0, thus achieving braking.

    I've found that this is very useful in making parking brakes as well

  • KC 300 MK.2 Showcase 6 months ago

    @llDeadboyll My next big project is probably going to be a paper on how funky trees missiles work and how to make them.

    +1
  • KC 300 MK.2 Showcase 6 months ago

    @MobileBuilder21 no lol, I’ve always made planes, they were just never much good is all

    More missiles coming soon

    +1
  • [Poll] naming help 6 months ago

    Ultra