It might be the suspension on the wheels themselves causing it to be weak. You can use these wheels with your stronger shocks and disable the suspension on the wheels.
Use blocks with disabled collisions for the fairings. A set can be found here
Reduce the traction on the front wheel until it is stable
Again, use a fuselage block with the collisions disabled and it'll go right through
@geekr idk how it would be possible, I'm not good at coding or anything. I just know that virtually every aspect of the game could be changed through mods
I'd say improve older creations or make some cold war jets. Something that's helped me greatly with modding (I'm on iOS) is using parts that others have already modded. For example there are scaled versions of all the parts, disabled collisions, different exhaust/bullet colors, negative mass fuel tanks, you name it. Something that's been extremely helpful is scaled fuselages. With a 1/8 fuselage you can make very detailed things without 'technically' changing the values outside of 0.25 intervals
Specific lengths like that for fuselages don't keep when you try and change the dimensions (it reverts to the nearest 0.25 interval) but if you want I can give you my 0.25 and 0.125 (1/4 and 1/8) scaled fuselage blocks that should work for what you need
When rotators are near an explosion (any breaking part) they are designed to seize up and stop working. Because this is the way the game works I don't think there is a workaround
@hopotumon exactly. I try and give my plane enough maneuverability to make the tightest turn on the track with only a small amount of wiggle room so that the AI don't have more control than they need. For this I'm using airbrakes to slow the plane in turns to help get a balance of top speed and tight (controlled) turning for any tight turns this course may have
Looks are daily good. I especially like the cockpit. It'd be cool to see more functionality in it but it's still really good as is. I would just recommend turning collisions off for the parts used in the cockpit, because the stick doesn't move smoothly when maneuvering and when I was trying to put it into a spin something collided in the cockpit and caused the whole plane to explode
We're just restating things the devs have said. It's not mean it's just the way it is. Likely it'll be some new parts, maybe a new environment feature (like wind or day/night cycle) and a few other little things just to appease us bc their main focus is simple rockets 2. The only confirmed features are torpedoes and a slight adjustment to the way fuselage nosecones connect to fuselages
Maywar will turn every phone into a thermonuclear bomb (aka, phones can't run it). The torpedo should be in 1.7. possibly another island. It might have a city, who knows. Mods for iOS are out of jundroo's control. The only way it would be possible is if Apple drastically changed the policies they have stood by for years (which they won't)
@TheNonns the AI have no concept of going easy on the controls, which is what makes designing hard. All you can really do is decrease the speed or maneuverability to a point where the AI can manage
I don't necessarily agree with the first one about 'can I build this' questions. If it's someone asking to build a spaceship for a spaceship challenge, than yeah that's dumb. But I had to ask if my idea worked for a drone/helicopter challenge. I wanted to make an unnamed plane, which was technically allowed (it's a drone) but I didn't think it was the type of drone the creater was looking for. Turns out it wasn't and by asking I saved myself from making something that didn't fit the challenge. So that's more of a case by case thing
Two missiles are inside and are pushed together until they explode, and the body of the firework gets destroyed but all the lights (which are placed just inside the edge of the firework) are far enough away to be launched but not destroyed
If it would help, fuselages angled 45 degrees work amazingly for some jet so l fuselage shapes. It should be pretty easy to find one and scrap it from another jet if you think you need it
Do you have any large rail guns/artillery/etc. That I could use? Something in the range of like 5-10 blocks long, I've looked through your weapon posts but haven't found anything yet
@ProvingMars I could be wrong, but I usually like to cater towards American players (bc that's where the majority of players seem to be). So late afternoon for East coast and early afternoon for west coast. It works best in my experience
Congrats!
@AudioDud3 the propellors are in the back
Drivey McDriveFace
@geekr idk how it would be possible, I'm not good at coding or anything. I just know that virtually every aspect of the game could be changed through mods
I'm sure it's possible, but probably quite difficult
1.6 happened
@KSPFSXandSP you can get a different code (like for Android or iOS) if you already own the steam version
Pretty sure I saw someone working on one a long time ago. You could search the mod page and see
We can tell because your plane shows up as a successor, so you don't need to make a post about it
@SlowJet it goes strait into the bracket, so no
Set a propellor to fixed with 0% pitch and it will produce no thrust
Edit: seems you just figured that out lol
clickety click
Search the tags "XML modded" and "parts" and you will find all of these
Nice!
I'd say improve older creations or make some cold war jets. Something that's helped me greatly with modding (I'm on iOS) is using parts that others have already modded. For example there are scaled versions of all the parts, disabled collisions, different exhaust/bullet colors, negative mass fuel tanks, you name it. Something that's been extremely helpful is scaled fuselages. With a 1/8 fuselage you can make very detailed things without 'technically' changing the values outside of 0.25 intervals
Personally I love 4 blades but it seems I'm out voted and 3 would be more accurate for a regular corsair anyway
Specific lengths like that for fuselages don't keep when you try and change the dimensions (it reverts to the nearest 0.25 interval) but if you want I can give you my 0.25 and 0.125 (1/4 and 1/8) scaled fuselage blocks that should work for what you need
Charlie Oscar Oscar Lima
When rotators are near an explosion (any breaking part) they are designed to seize up and stop working. Because this is the way the game works I don't think there is a workaround
@TheGabster64 it's a mod that makes editing XML values easier. And since you can't use mods on iOS it unfortunately won't help
Something VTOL. I like things that hover
@hopotumon exactly. I try and give my plane enough maneuverability to make the tightest turn on the track with only a small amount of wiggle room so that the AI don't have more control than they need. For this I'm using airbrakes to slow the plane in turns to help get a balance of top speed and tight (controlled) turning for any tight turns this course may have
Looks are daily good. I especially like the cockpit. It'd be cool to see more functionality in it but it's still really good as is. I would just recommend turning collisions off for the parts used in the cockpit, because the stick doesn't move smoothly when maneuvering and when I was trying to put it into a spin something collided in the cockpit and caused the whole plane to explode
We're just restating things the devs have said. It's not mean it's just the way it is. Likely it'll be some new parts, maybe a new environment feature (like wind or day/night cycle) and a few other little things just to appease us bc their main focus is simple rockets 2. The only confirmed features are torpedoes and a slight adjustment to the way fuselage nosecones connect to fuselages
Maywar will turn every phone into a thermonuclear bomb (aka, phones can't run it). The torpedo should be in 1.7. possibly another island. It might have a city, who knows. Mods for iOS are out of jundroo's control. The only way it would be possible is if Apple drastically changed the policies they have stood by for years (which they won't)
@BogdanX I think that's a good number. A potato could handle 100 parts but if you actually use them all it'll still be a fairly well made plane
@TheNonns the AI have no concept of going easy on the controls, which is what makes designing hard. All you can really do is decrease the speed or maneuverability to a point where the AI can manage
I don't necessarily agree with the first one about 'can I build this' questions. If it's someone asking to build a spaceship for a spaceship challenge, than yeah that's dumb. But I had to ask if my idea worked for a drone/helicopter challenge. I wanted to make an unnamed plane, which was technically allowed (it's a drone) but I didn't think it was the type of drone the creater was looking for. Turns out it wasn't and by asking I saved myself from making something that didn't fit the challenge. So that's more of a case by case thing
@Visify \/
Two missiles are inside and are pushed together until they explode, and the body of the firework gets destroyed but all the lights (which are placed just inside the edge of the firework) are far enough away to be launched but not destroyed
is it fast enough yet
(Oceanview btw)
Cool. Yaw is inverted for some reason but I really liked how it looks!
Fly away from krakatoa (the volcano island) at a heading of 345 for a few minutes and you'll see it
@SavagePlanes thanks!
@Thomasj041 haha, it's definitely closer to the scale of an ICBM
@CoolPeach just details like wing decals and stuff. I'm not particularly good at modern jets so I don't have much advice to give
If it would help, fuselages angled 45 degrees work amazingly for some jet so l fuselage shapes. It should be pretty easy to find one and scrap it from another jet if you think you need it
@spefyjerbf thanks! I might change the looks of it, but functionally it is perfect for what I need
@Stellarlabs they're all from Google images so idk. As long as you aren't profiting from the book it shouldn't be a problem though
@ItzGray no, I don't know helicopters that well lol. And it's
[text] (link)
With no spaces
If there are multiple fuselage blocks side by side, make the outer ones buoyant. It'll help widen it's base in the water and keep it stable
Looks good so far
link
Do you have any large rail guns/artillery/etc. That I could use? Something in the range of like 5-10 blocks long, I've looked through your weapon posts but haven't found anything yet
@ProvingMars something like 11pm-2am GMT is the window I try to use
@Agung44 thanks :D
@ProvingMars I could be wrong, but I usually like to cater towards American players (bc that's where the majority of players seem to be). So late afternoon for East coast and early afternoon for west coast. It works best in my experience
@MechWARRIOR57 I thought he means a gun recessed into the nosecone (so the mussel doesn't extend outside the fuselage)
@XjayIndustrys Here it is :)