@PapaKernels I thought it looked like a Ferrari, only 308.288 and a Testarossa, although their hood does not look like headlights with a lifting mechanism
@IceCraftGaming The old versions of the joint venture are so simple that the game can be created in a couple of weeks. But the color adjuster, fuselages and more are the merit of the people who made these mods. what can I say, there are no textures in the game except for earth, sky and water. It's 2024 now! and in the trailer we saw textures that can be used on an airplane
@Rb2h a day was spent on animation, 3 days on voice acting. I made this one from scratch and I don't intend to joke in the tutorial video about how the suspension works
@Nyamomin unity has a component called a "joint", by attaching an object to it, you have the right to change the settings of the joint at your discretion, such as block the axis, force, dumping. Thus, any rotator and base joystick use the same component. The only difference is that the rotator has one axis and two settings for maximum angle and speed. The joystick database has many times more paremeters, so the computer constantly has to read a lot of data from the joystick database. for ease of understanding, the ratio of the number of input and output data of the rotator and the joystick base is 1 to 30 (approximately).but it's hard to say for sure, because it's not clear exactly what the developers did with this detail.
@32 I've already made this video in short, you need to split the parts into groups so that you can set their color, then export them from the game and go into the blender
@LunarEclipseSP this leads to distortion of the reflections on the surface of the parts. it is better to go into overload and change 0.05 to 0.04-0.001
@WarringMunky now I'm doing a project with 1500+ details, because I want to make it beautiful. And I have no other choice. If I could import a 3d mоdel into a game without any problems with a single part, I would do it
No problem
+1@dekanii Ahaha, yes, this cloud didn't think about the reshade
+1@TheMouse t*
+1@PapaKernels therefore, I have doubts about the back side, either to modify it or to redo it altogether
+1@PapaKernels I thought it looked like a Ferrari, only 308.288 and a Testarossa, although their hood does not look like headlights with a lifting mechanism
+1@dekanii I do not know such people. Besides, I don't bother with such searches, because I don't play on android.
+1@126 what if I make a cargo transportation map, where it will be possible to dump various loads, for playing on trucks and front loaders?
+1@dekanii They are waiting for me to make this mod for android, but I can't do it.
+1@An2k I think it should be on a separate map.
+1@BYardley no problem
+1Bad suspension
+1@126 I believe, don't worry, I just asked
+1@IceCraftGaming The old versions of the joint venture are so simple that the game can be created in a couple of weeks. But the color adjuster, fuselages and more are the merit of the people who made these mods. what can I say, there are no textures in the game except for earth, sky and water. It's 2024 now! and in the trailer we saw textures that can be used on an airplane
+1@BYardley yes
+1@IceCraftGaming thank you
+1@Rb2h a day was spent on animation, 3 days on voice acting. I made this one from scratch and I don't intend to joke in the tutorial video about how the suspension works
+1-_-
+1T
+1@BadahhMuscleCar001
@DatFiat126Guy19
@TalonTheCRTguy
@welpijustchokedonair
@Nyamomin unity has a component called a "joint", by attaching an object to it, you have the right to change the settings of the joint at your discretion, such as block the axis, force, dumping. Thus, any rotator and base joystick use the same component. The only difference is that the rotator has one axis and two settings for maximum angle and speed. The joystick database has many times more paremeters, so the computer constantly has to read a lot of data from the joystick database. for ease of understanding, the ratio of the number of input and output data of the rotator and the joystick base is 1 to 30 (approximately).but it's hard to say for sure, because it's not clear exactly what the developers did with this detail.
+1@LunarEclipseSP 😎
+1@32 yeah ,it easy)
+1@32 I've already made this video in short, you need to split the parts into groups so that you can set their color, then export them from the game and go into the blender
+1Thanks for spotlight
+1@TypicalFictionalZ
Cute
+1Thanks for spotlight
+1@TypicalFictionalZ
@WinsWings thank you bro
+1@PapaKernels thank you!
+1So cute
+1Thanks for spotlight!
+1@Kerbango
@MAPA
T
+1@PrussianAirlines
@TalonTheCRTguy
@DropBqqbs
@LunarEclipseSP this leads to distortion of the reflections on the surface of the parts. it is better to go into overload and change 0.05 to 0.04-0.001
+1No problems
+1Good
+1@Rework no problem
+1@LeoLabs thank you!
+1Yeah this is my engine
+1@TheGliderGuy thank you!
+1@FPSCAMERAAIRPLANE grid plane 1 mod -_-
+1@sh0rpo никогда -_-
+1Excellent job 👍
+1you want to say that all polygons should be separate from each other. and that's why there is no smoothing on the model?
+1Т
+1@Stealth117 it can't be done, I don't have such an opportunity, stop asking me about it
+1@Stealth117 no
+1@Heneepr next suspension tutorials
+1400 parts and good quality, nice
+1Yes, guys, you are not mistaken, this is Dodge challenger again
+1@WarringMunky now I'm doing a project with 1500+ details, because I want to make it beautiful. And I have no other choice. If I could import a 3d mоdel into a game without any problems with a single part, I would do it
+1@Zaineman I had problems starting the engine on a car with an automatic transmission-_-. I'm not talking about the plane
+1@alexJgameYTukraine000000 coming soon
+1