@RamboJutter I had a look too and realised that I was being a bit harsh... You have made really cool builds (that one probs being my fav), but on the others you just miss out on that detail... which does lower the part count...
Being an aero student I've become somewhat of a maniac about aero accuracy... And I guess you focus more on the livery... which I am hopeless at... (collab?)
About the drag, that's fair enough. Though there still is something strange about your flight models which I cant quite pinpoint yet... Maybe you balance your builds a bit nose heavy? That's quite common in SP as using full inputs (such as keyboard) is highly unrealistic and accentuates the feeling of instability. Hence far forward COM to be 500% stable.
IDK exactly but I've always looked up at your builds, so keep going!
@RamboJutter To make a plane handle realistically, It seems like the best way is to give it real specs (empty+loaded mass, thrust, wing loading, etc) and then adjust the speed by manually changing the drag scale (even on wings) using overload, NOT the engine power.
This means that your plane has proper acceleration, climb rate and manoeuvrability, and after tinkering speed too.
Another 2 things that sadly puts me off a little with your planes:
1- you rarely seem to give your wings any di/anhedral, which a lot of planes have (even if it is very minimal on most). It would really add depth to your builds if you added that.
2 - You also rarely change the wing thickness along the span, which for a start is unrealistic but also makes your wing look like a long plank from the front, again decreasing the visual depth of the build.
I just find it a bit sad that you don't do these two things when your RJ "mashup" planes are such cool concepts with very smooth liveries and shapes...
Your builds are already quality but your best builds are the ones you did do these things.
Maybe you've thought of these and decided otherwise...
edit: I just noticed you disabled drag on all parts but 2? Why, performance?
@RamboJutter well according to some people, forward swept wings, aren't stealth coz they sorta focus the energy back...
Also, the original design has a fuselage and twin booms which really stuck out, again, supposedly not very stealth.
The thing with stealth planes is to be as smooth as possible with the shape. The angles help to reflect the energy from one specific direction to another.
For example the F117 had a flat lower surface and the angles on top reflected the waves towards the sky.
One trick for the SR 71 was to blend the fuselage and nacelles with the wings to have a smooth flat bottom with no features that would reflect the energy back to the radar.
This is partly why I'm not a fan of all the ace combat style stealth planes.
So, going by the reasoning above, the p1214 having the fuselage stick out (top+bottom) and tail booms on the bottom is probably a bad stealth design choice.
@CDRxavier It has drag rudders... so I'm not sure what you are trying to get at...
To me SR2 is basically SP2 with a bad interface and a few bad things... But a lot of cool stuff, especially in the last update... TBH I ain't done much but programming recently...
Go ahead and do the hint and share it with me! I'd like to know what you mean...
1 Yes
2 no I was actually looking for a game exactly like this and found SP
3 It is a simulator where you build your own plane... It literally is a design tool.
On the contrary I think that this feature would create an even bigger divide within the community...
Better/more tutorials would be better, but I think the problem is that there is not enough community coverage and tutorials... For techniques such as panelling, instruments, Funky Trees, as a few examples of things which can't be taught within the game. The important thing that comes from this is motivating people to learn the features of the game and try them out.
My question is why hide feature for people who don't use them, when they don't use them?
The features (to hide) you mentioned are ones that you have to look for. Hiding them wouldn't de-clutter the screen or even the simple fun of building/flying simple planes.
When I started playing (over 4 ago now), we didn't even have these features. People still managed to make amazingly complex stuff! But it was SOOOOO difficult to do! And these features are SOOO useful even to users who build very minimalist planes.
@HellFireKoder are you still working on this mod from time to time or would you like to hand it over to someone else. You might be quite busy deving the game...
Very cool!!! This is the first successful paramotor! I think it can also be improved, I'll try something...
@RamboJutter And that is why I'm planning to make Complex Planes.
I'm also getting into RC. Though it wasn't included when calculating my budget...
@RamboJutter I had a look too and realised that I was being a bit harsh... You have made really cool builds (that one probs being my fav), but on the others you just miss out on that detail... which does lower the part count...
Being an aero student I've become somewhat of a maniac about aero accuracy... And I guess you focus more on the livery... which I am hopeless at... (collab?)
About the drag, that's fair enough. Though there still is something strange about your flight models which I cant quite pinpoint yet... Maybe you balance your builds a bit nose heavy? That's quite common in SP as using full inputs (such as keyboard) is highly unrealistic and accentuates the feeling of instability. Hence far forward COM to be 500% stable.
IDK exactly but I've always looked up at your builds, so keep going!
@RamboJutter To make a plane handle realistically, It seems like the best way is to give it real specs (empty+loaded mass, thrust, wing loading, etc) and then adjust the speed by manually changing the drag scale (even on wings) using overload, NOT the engine power.
This means that your plane has proper acceleration, climb rate and manoeuvrability, and after tinkering speed too.
Another 2 things that sadly puts me off a little with your planes:
1- you rarely seem to give your wings any di/anhedral, which a lot of planes have (even if it is very minimal on most). It would really add depth to your builds if you added that.
2 - You also rarely change the wing thickness along the span, which for a start is unrealistic but also makes your wing look like a long plank from the front, again decreasing the visual depth of the build.
I just find it a bit sad that you don't do these two things when your RJ "mashup" planes are such cool concepts with very smooth liveries and shapes...
Your builds are already quality but your best builds are the ones you did do these things.
Maybe you've thought of these and decided otherwise...
edit: I just noticed you disabled drag on all parts but 2? Why, performance?
@RamboJutter Yeah, it's a can of worms which I think no one can answer to (coz they are not allowed to). The build looks cool anyway so who cares :D
@RamboJutter well according to some people, forward swept wings, aren't stealth coz they sorta focus the energy back...
Also, the original design has a fuselage and twin booms which really stuck out, again, supposedly not very stealth.
The thing with stealth planes is to be as smooth as possible with the shape. The angles help to reflect the energy from one specific direction to another.
For example the F117 had a flat lower surface and the angles on top reflected the waves towards the sky.
One trick for the SR 71 was to blend the fuselage and nacelles with the wings to have a smooth flat bottom with no features that would reflect the energy back to the radar.
This is partly why I'm not a fan of all the ace combat style stealth planes.
So, going by the reasoning above, the p1214 having the fuselage stick out (top+bottom) and tail booms on the bottom is probably a bad stealth design choice.
the p1214 has probably the worst "stealth configuration possible", so lets make stealth no?
Looks really cool though, good job!
@CDRxavier It has drag rudders... so I'm not sure what you are trying to get at...
To me SR2 is basically SP2 with a bad interface and a few bad things... But a lot of cool stuff, especially in the last update... TBH I ain't done much but programming recently...
Go ahead and do the hint and share it with me! I'd like to know what you mean...
+1@Himinambob tanks!
@SupremeDorian Wait What the fk?!
interesting...
@CDRxavier Bro. This has no V stab and works.
Also, nice to see you, it's been a while!
+1well this was quick
42!
+1@ollielebananiaCFSP I'm not disappointed. Just angry...
Not perfect but very good
@JumpingJack no the texture
Kiev
You can edit this yourself in overload...
1 Yes
+12 no I was actually looking for a game exactly like this and found SP
3 It is a simulator where you build your own plane... It literally is a design tool.
I'd love to record tutorials and other helpful/fun vids for SP.com but for some reason I can't seem to record SP at more than 10fps...
+2I'd love to record tutorials and other helpful/fun vids for SP.com but for some reason I can't seem to record SP at more than 10fps...
On the contrary I think that this feature would create an even bigger divide within the community...
Better/more tutorials would be better, but I think the problem is that there is not enough community coverage and tutorials... For techniques such as panelling, instruments, Funky Trees, as a few examples of things which can't be taught within the game. The important thing that comes from this is motivating people to learn the features of the game and try them out.
My question is why hide feature for people who don't use them, when they don't use them?
The features (to hide) you mentioned are ones that you have to look for. Hiding them wouldn't de-clutter the screen or even the simple fun of building/flying simple planes.
When I started playing (over 4 ago now), we didn't even have these features. People still managed to make amazingly complex stuff! But it was SOOOOO difficult to do! And these features are SOOO useful even to users who build very minimalist planes.
TLDR: I don't see the point... ¯_(ツ)_/¯
+1Indeed looks a lot like this...
There's been some very cool new stuff! I can recommend modded maps for fun flying, like this one
+1An ajar jar in an ajar jar
L O L
Savana?
YES THANK YOU SO MUCH!
DCS is coming to SP?! wat?!
@AndrewGarrison Don't worry! Isn't that why we make and play video games!
@Sovietstrike333 @Tang0five @tsampoy Thank you for making me pass 100!
+1@HellFireKoder are you still working on this mod from time to time or would you like to hand it over to someone else. You might be quite busy deving the game...
I think @MisterT Researched this extensively...
@shipster Thankeeee!
@shipster I saw there were only 15 point left, I couldn't resist XD
+1@shipster Well, it's been done...
@CFSP_NinjaPro @ThomasRoderick @Hellosss38 TY All!
@Dad Thx :D
Can you link the build so that I can do extensive testing pls?
@Hellosss38 @shipster We all need to get there together! Then I'll post this and get 15k XD
@ACEPILOT109 Marci Bacoups!
@ThomasRoderick Tanka ya!
@ollielebananiaCFSP Grazi mile!
@Hellosss38 And others I don't tag people If you want to see it when it comes out just follow me.
@ThePropellerIsAFan How did you guess!!!!
@shipster @WarHawk95 @goboygo1 Indeed...
ooooh F16 XL! nice! very uncommon plane!
@Skyfarers I love/d that game
Crimson Skies ;P
@WarHawk95 tres! J'ai aussi un projet de Delta type Mirage... Mon banc d'essais pour FT...
+1