71.3k MintLynx Comments

  • U-Boat Type VII "Gray Wolf" 3.6 years ago

    @FrostyYeti
    @gabi123

    +1
  • HTTYD Hookfang 3.6 years ago

    When it comes to Bio-mechanical kinds of builds, you are second to none!

    +1
  • Ocean 3.6 years ago

    @Jester There seems to be an issue with default torpedoes sometimes just dropping into the depths on launch instead of floating at or to the surface. If you find the time off your next masterpiece project it would be nice if you could look into it!

    +1
  • Mazda RX-7 FD 3.6 years ago

    @frank77831 Don't know how what works?

    +1
  • Green Band Ai (S+ Class 265mph) 3.6 years ago

    Very nice! although it might be eventually impractical to keep linking all your other stuff on every build. I suggest making a build index like I have!

    +1
  • Godzilla GTR R32 3.6 years ago

    Clever to use the magnets for the gauges, save on parts!

    +1
  • Corvette-class Corvette (SU) 3.6 years ago

    Hmmm, yes, the floor is made of floor.

    +1
  • Toyota Sprinter Trueno AE86 3.7 years ago

    @FujiwaraAutoShop It does seem like a worthwhile detail to have, adding some details to what might otherwise be an empty lower bumper.

    +1
  • Naval Cold War Conflict 3.7 years ago

    Cool to see you having fun with some of my vessels! And a fun video too.

    +1
  • Toyota Sprinter Trueno AE86 3.7 years ago

    @ArkRoyalTheDDhunter
    @Kangy
    @Noname918181

    +1
  • Initial D RX7 GTR R32 Chassis coming tomorrow 3.7 years ago

    @frank77831 Thanks! I was inspired to start building some Japanese cars after some fond memories of playing Tokyo Extreme Racer 3 as a kid.

    +1
  • Is there a way to disable the splashing effect of floating parts? 3.7 years ago

    @Walvis Check the guide on my profile for making free diving subs.

    +1
  • Is there a way to disable the splashing effect of floating parts? 3.7 years ago

    Not that I know of, I haven't worked with piston subs in ages

    +1
  • ASW Target Collection: One place for AI submarines! 3.7 years ago

    @SyntheticL I highly suggest reading the guide linked as well, it can help.

    +1
  • ASW Target Collection: One place for AI submarines! 3.7 years ago

    @SyntheticL You can, check out my profile it has a link to a kit for making Free Divers. Although if you don't wanna use the VTOL system check out one of my latest submarines for an improved non-fuel diving system. I believe my George Washington has this system. Should probably make an updated kit that includes it.

    +1
  • KZM Narwhal S-100 3.7 years ago

    I'm unsure if he'll accept Submerging submarines since he has previously stated a preference for surface ships. He should though! Submerged submarines would make for really fun targets both to ships and for submarine builds!

    +1
  • I seem to be boring everyone. 3.7 years ago

    Also, I'm very much with peeps saying you should branch out. For a time I was a bit too monotonous with Submarines, but then EternalDarkness told me that honestly and I branched out to do many other things I've enjoyed making. A fresh start in new territory could be quite worth it!

    +1
  • Gato Class Submarine (Pacific WAR Challenge) 3.7 years ago

    @MB777 The I-400 was made later in the war and only a few examples, while the Gato was a very common submarine alongside the Balao class for the US Navy, so their role and commonality were not comparable.

    +1
  • [Teaser] God bless the USA! 3.7 years ago

    Dear golly you’re doing the whole interior!

    +1
  • Mazda RX-7 FC GT 3.7 years ago

    @SyntheticL It's simple, you could either use a gyroscope or use 2 vertical wings, one in your boat made longer for forward stability, another acting as rudder for steering.

    +1
  • Mazda RX-7 FC GT 3.7 years ago

    @mLk17 Do it! This car does apparently have a bit of a reputation among drift circles.

    +1
  • A winged hussar has arrived 3.7 years ago

    Some small jank aside this is a really cool build! And pretty fun to use, reminds me of a sword fighting guy I made long ago before I found my groove. You should totally try building swordfighting builds at some point!

    +1
  • SPBC Is a bad server 3.7 years ago

    Its atmosphere has honestly turned me off. It's not as bad as it theoretically can be but it was getting a bit too much like 4Chan b/ board. I left it alongside a few other servers after needing a break from SP things, don't think I'll return there.

    +1
  • Boeing 377 StratoCruiser 3.7 years ago

    How long have you built things before making an account?

    +1
  • Fast 3.7 years ago

    Man how you've come a long way!

    +1
  • Nissan 300zx Turbo (Z31) 3.7 years ago

    @Versa I'll consider that. Also little tip, if you're gonna write a lot you can split paragraphs with a dot
    .
    Like this. It helps make the big text posts easier to read.

    +1
  • Nissan 300zx Turbo (Z31) 3.7 years ago

    @Bird6369 Very good question! The way I've adjusted this system is based on each Gear's Maximum speed and the Acceleration it takes to get to that speed. Here is the FT Edensk developed so I can show what is to be adjusted
    .
    (SelectedWeapon="Gear1" ? clamp01(-pow(((7.7-GS)/12.7),2)+.4) : (SelectedWeapon="Gear2" ? clamp01(-pow(((16.75-GS)/19.5),2)+.2) : (SelectedWeapon="Gear3" ? clamp01(-pow(((27.55-GS)/27.55),2)+.15) : (SelectedWeapon="Gear4" ? clamp01(-pow(((41-GS)/36),2)+.1) : (SelectedWeapon="Gear5" ? clamp01(-pow(((56.5-GS)/46.5),2)+.06) : (SelectedWeapon="Reverse" ? clamp01(-pow(((7.7+GS)/12.7),2)+.95) * -1 : 0)))))) * Throttle
    .
    As can be seen the FT is split into values determined by each gear. Adjusting the numbers in each gear is done to change its effects. The numbers next to -pow (such as. 7.7-GS)/12.7) I've generally adjusted to determine the gear's maximum speed, while the number next to the + is used to adjust the acceleration. Note that these two can affect eachother so some precise adjustment and trial and error is generally needed, particularly if you're going for specific values in acceleration and max speed for each gear.
    .
    Generally, low gears have higher acceleration but lower top speed, high gears have vice versa. Progressing through the gears involves going from Low Top speed, high Acceleration gears to High Top Speed low Acceleration gears. The * -1 reverses the entire input for the Reverse gear thus allowing it to function as such.
    .
    For making adjustments I highly recommend copying the FT and putting it in a word doc. It'll make adjustments easier, allowing you to see the whole FT and copy-paste it into the engine's input.

    +1
  • Electric tricycle 3.8 years ago

    Really neat vehicle! It's also got some speed it can't manage, though when I added a rudder to stabilize it just to see how fast it would go it would begin lifting the rear up as it kept going. Not a criticism here but I thought I would share this. Definitely something you wanna keep slow unless you put a rudder on it, and overall a nice application of such a simple engine.

    +1
  • I-400 Submarine Carrier 3.8 years ago

    Now this is incredible! Not only does this have some fantastic detail but its functionality is second to none! Auto aiming AA, Functional gun, refined Free Diving workings, and not only Launching but RECOVERING the plane too? In the jank physics of this game I never thought it possible! I don't think anyone will be able to make a better 1400, this is also one of the best submarines easily made! I'm glad to see Free Diving subs finally being made to their potential!

    +1
  • I Know This Place Is For Airplanes Only But 3.8 years ago

    Also hey welcome back!

    +1
  • Mitsubishi Starion GSR-VR 3.8 years ago

    @MisterT I'm thinking of doing that for the next car, since the only difference between each engine is a different 'max' value under inputcontroller. And thanks!

    +1
  • Isuzu Hillman Minx PH100 3.9 years ago

    So that's how you should add custom rims to wheels, also really nice car!

    +1
  • Nissan 260z 3.9 years ago

    @Dmanbabo Posting modified versions of existing builds is generally accepted on this site, and you tend to not need to even ask. Just make sure its substantially changed enough.

    +1
  • Why does the colors turn Gloss? 3.9 years ago

    Based on my experience I think it happens when you scale up some dimensions of a part while having those dimensions be small. So try not to have a part scaled up unless you need them scaled (to pass the 10 limit in part sizes.

    +1
  • Nissan Skyline 2000RS Turbo 3.9 years ago

    @FujiwaraAutoShop Keep in mind a big cause for lag is a high amount of drag calculations coming from a high amount of parts, which are absent here. I would suggest trying to download, you might run it just fine.

    +1
  • Poseidon Class SSB 3.9 years ago

    Not bad! You managed to implement the functions pretty well, although the pitch function isn't quite right I understand why. Should probably add this to my guide but you want to use a wing of the same dimensions for all control surfaces except for a wider width for the frontal planes. This is what gives my subs their responsive and functional pitch. The Weapons are implemented well too, the torpedoes launch as well as they have in my tests. Cool to see someone take a serious crack at a full on submarine the way I make them!

    +1
  • SIMPLEPLANES?! 3.9 years ago

    Excessive Earrape kinda ruined it imo.

    +1
  • Manual Transmission Demonstrator 3.9 years ago

    @An2k I actually tried doing this with one engine and different tractions, it didn't work so well. I have recently learned that the grip of a tire can be adjusted via the extremum and asymptope values in overload however so in theory they might make that work.

    +1
  • Manual Transmission Demonstrator 3.9 years ago

    @An2k I see the problem, start in first gear, that puts you up to speed fastest, then shift gears as you gain speed to reach further speed. The high gears are intentionally slow in acceleration in order to somewhat exaggerate and better show the differences in gears.

    +1
  • Should jundroo add multiplayer 3.9 years ago

    The mod was a monumental achievement in being able to function as it is. So a fully fleshed out official version would likely need the game itself to be reworked.

    +1
  • Nissan 260z 3.9 years ago

    @Tang0five I found a website which detailed the stock exterior and interior colors that the 260z was sold in and went off my choice of those.

    +1
  • Nissan 260z 3.9 years ago

    @natemomog Kenneth's Roads and Railways map.

    +1
  • Nissan 260z 3.9 years ago

    @Chrisk1993 That’s great to hear! Just keep at it, my first car was pretty mediocre after all (and I mean the old “interceptor” I made). Practice makes perfect, and you can get far so long as you practice and persist. Also using blueprints for replicas is helpful too lol.

    +1
  • Unique, Rare and Custom Plane Parts! 3.9 years ago

    Interesting, so that's how you added a new sound. Putting the little engine in the front also explains the better handling.

    +1
  • Mazda Savanna RX-7 (Realistically Customized) 3.9 years ago

    The custom engine sound is pretty neat! I can't seem to find how you manage it though nor could I find what you replaced the engine with. I like your idea for an emergency brake! Though I think using another input (Such as Fireweapons) would be better to more accurately recreate the function. Very interesting modifications here! Care to tell how you did the engine? I'm quite curious

    +1
  • SP User interview 3.9 years ago

    "before starting a build, be sure you can finish it" That's probably the biggest thing that keeps some plat users from uploading. They start some really cool builds but don't quite finish them, sometimes due to starting a whole new thing.
    .
    Also branching out from one's usual comfort zone is certainly worth it! Eternal told me himself at one time that I should build something other than Submarines and that led to my Udaloy which eventually led to me building my Knox Class (which I think is my best ship build). It's also led to me building a helicopter and a few cars, thus taking what I learned before to new builds.

    +1
  • Mazda Savanna RX-7 Turbo 3.9 years ago

    @Chrisk1993 Go ahead! I'd honestly love to see peeps tweaking and tuning these cars I upload more.

    +1
  • George Washington Class Submarine 4.0 years ago

    @ThomasRoderick Oh heck no this is nowhere near as advanced as that mad lad's sub. This is just me doing a one time thing of having the full armament of an SSBN installed.

    +1
  • FM-K Marauder 4.0 years ago

    I'd be lying if I said I never had moments of frustration xD

    +1
  • FM-K Marauder 4.0 years ago

    Well I had excellent bases to iterate from, Willy1111's Surveillance submarine gave me an idea how a Submarine could function without pistons, while Toscio56's U96 provided a useful engine design I could iterate off of. The rest was generally improving off my inspirations with experience and finding new discoveries.

    +1