107k MisterT Comments

  • Normandy 23 days ago

    I'm sorry for the people asking for update, but my old computer crashed and i've lost everything on my hard disk, including the unity file of this mod. Also, please stop asking me for updates, i do this for fun and i have life obligations that leave me very little time to devote to maps for SP.

  • Supersonic | Simpleplanes Cinematic one month ago

    @DwiAngkasaAeronautics Thanks !

  • Supersonic | Simpleplanes Cinematic one month ago

    Nice ! What's the map at 0:37 ?

  • Car and Gun one month ago

    Nice ! Can't wait to see your progress on walk animation.

    +1
  • FPSCameraControl one month ago

    I finally got it to work but I had to manually change the toggle key in the modSettings file. BTW I noticed it automatically clicks on buttons when you center it and stop moving the mouse, it can be annoying in cockpit view with detailed interiors. I waited so long for this mod, congrats !

    +4
  • FPSCameraControl one month ago

    Nice but it doesn't work for some reason, I can't change the key in ModSettings (always reset to 0) and it does nothing in game. Maybe a conflict with another mod...

    +1
  • THE ITEMS!! Update 0.7 is OUTE 5 months ago

    Cool !

  • Mitsubishi A6M2b Model 21 (ammo) 6 months ago

    @DCSplanepro12 This is not my plane, I just added the ammo system and reworked a bit some small things, all credits goes to @DrMinh

  • Mitsubishi A6M2b Model 21 (ammo) 6 months ago

    @Bigblackguns59 it should work... you need to stop the plane on an airport to rearm

  • Mitsubishi A6M2b Model 21 (ammo) 6 months ago

    @TTL It works only on stock map airports and on USS beast, to make it work on modded maps you need to add variables with new coordinates or just remove the coordinates restriction in the "AIRPORT" variable

    +1
  • What's Coming in the First Update to THE ITEMS!!!! 6 months ago

    @BaconEggs Yes, there's an "exclusion" tab, Just write "Default" in it and it should only show in the default map.

    +1
  • What's Coming in the First Update to THE ITEMS!!!! 6 months ago

    Nice ! You should add default map in the exclusion tab of the map plugin because some assets are showing in other mod maps.

    +3
  • Ammo and Re-arm system 6 months ago

    @JuanNotAnAlt It's not a mod... Just FT

  • Ammo and Re-arm system 6 months ago

    @Stinkysock Yes it does

  • Ammo and Re-arm system 6 months ago

    @Bogey I use variables too, but mine is based on the rounds per seconds for each gun and the time FireGuns or FireWeapons is pressed.

    +1
  • Ammo and Re-arm system 6 months ago

    @RyooSensei Done ! Medal of Honor

    +1
  • Ammo and Re-arm system 6 months ago

    @Kerbango No refueling, but I think I can do it.

    +1
  • Ammo and Re-arm system 6 months ago

    Funky tree system for ammo count and re-arm, works on any airport (including USS Beast).
    A6M-5 Zero
    F6F-5 Hellcat

  • Best of crash at Monza 9 months ago

    Hahaha !

    +1
  • Weather 9 months ago

    @crazyplaness Variterra Archipelago

    +1
  • Weather 9 months ago

    @CallsignGizmo just click the download button and open the file

  • Weather 9 months ago

    @MobileBuilder21 Kharkovchanka

  • Weather Demo 9 months ago

    Weather Mod

  • Weather Demo 9 months ago

    This is a demo of my upcoming weather mod.

  • Variterra Archipelago 11 months ago

    @FlyingPatriot Oooohhh, that explains the lack of LOD group and the high performance, trees collider is just a detail, not a big issue. I experimented a few method for large scale forests if you're planning to add it.

  • Variterra Archipelago 11 months ago

    @FlyingPatriot Cool, thank you !

  • Variterra Archipelago 11 months ago

    I noticed the trees have a big rectangular collider, maybe you can reduce it to the size of the trunk.

  • Variterra Archipelago 11 months ago

    Best map for this game and no lag at all, congratulations ! Do you think you can upload a map of the archipelago so we can navigate through without missing anything ?

    +1
  • Mikeska Airport 1.1 years ago

    Looks nice but you forgot to enable the fog. You can easily do it in render settings/environment/ check the fog box and save your mod, it will make it work with the in-game fog.

    +1
  • FPS Soldier 1.4 years ago

    @KSB24 Thanks, btw congratulations for your ai cars, I use it a lot and really like it !

    +7
  • CardBoard Mirage F1 for you guys. 1.5 years ago

    L'autre... Il poste un avion pas fini !

    +1
  • FPS demo 1.5 years ago

    @IndesterSion I had to attach the cockpit to the camera because the height is based on AltitudeAgl, unfortunatly we don't have this value on secondary cockpits.

  • FPS Soldier 1.5 years ago

    @myrhysjohn The cannon part won't work properly if you set collisions to false

  • FPS Soldier 1.5 years ago

    @JuanNotAnAlt I thought about this, but I just hadn't enough time to build a grenade launcher.

  • FPS Soldier 1.5 years ago

    @DatMaluchGuy19 discord

  • FPS Soldier 1.5 years ago

    @FalHartIndustries You can grab and throw objects

  • FPS demo 1.5 years ago

    It has been released ! HERE

  • FPS demo 1.5 years ago

    @Nerfaddict Yes but every new weapon needs new X Y Z variables for sight alignment and be careful with collisions with other weapons (because the cannon part needs it).

  • Cam Drone Pro 1.5 years ago

    Very nice ! You should add a bit of damperMultiplier to your rotators to prevent the strobing effect when the target is close, or use a joystick base instead.

  • Daytona 1.6 years ago

    Nice ! How did you fix the road colliders ?

  • Powered by 1.9 TDI 1.6 years ago

    Nice! Is it a mod ?

  • Dodge Viper SRT10 1.6 years ago

    I'm not a big fan of this car, but I must say this is a masterpiece ! The shape is insanely smooth, congratulations ! I haven't tried it yet, I hope the handling is as good as the model !

    +2
  • Alisa v2.2 1.7 years ago

    @Alisuchanka It's not, it works for me...

    +1
  • Alisa v2.2 1.7 years ago

    @Alisuchanka You can enable collisions in the joystick base part with overload in the control base tab : ignoreAircraftCollisions = false.

    +2
  • GridPlane 1.1 1.7 years ago

    Hey, nice mod ! I'm actually making a rally map but I don't know how to deal with physic materials for asphalt, dirt, sand etc... Do you think you can share yours, or just tell me what numbers I should use for each materials please ?

  • Parameters of XML attributes and FT which I would like to see in SP. 1.7 years ago

    The quick brown fox jumps over 13 lazy dogs.