I don't know if it's hard to do, but some more inputs would be great : brakes in wheels, launch weapons, countermeasures, and maybe custom inputs for VTOL RCN nozzles.
You need 2 software to make it work, I use freepie and vjoy. In freepie you need to load a script to convert Trackir inputs, then use vjoy to create a virtual joystick. Open SP and you'll have a new device in the controls tab and you should be able to add controls in "LookBack" and "LookUp" just by turning your head.
Beautiful ! I love it ! I just think there are one or two things that can be easily improved. I don't like the steam effect, I think it's even better with nothing, the boat is boucing a bit too much, I think you just need to add buoyancy only on 2 or 3 parts, not more. I also noticed the engine toggles off regularly on big waves, I think you can fix it just by editing the propeller. Other than that it's one of the best ship on the site, congrats !
Very nice build, the most beautiful plane ever made IRL (in my opinion). I flew it a bit and I assume the Roll rate should be better, I also had to move the camera down to aim correctly and I think you should add marks on some dials to be able to read it. I like the instability of the plane, it really feels like a delta, it's hard to handle first, but it becomes easier as soon as you get used to it. The part efficiency is good, congratulations dude !
Ok, after a few test, finally the speed is good. I can send you a realistic engine I made for my spit soon, I used FT formulas with the propeller pitch to simulate the loss of energy during climb. You also can add lookBackTranslation = 0.15,0 in the CameraVantage tab of your camera, this will give you a better visibility when you look back.
Very nice build ! Good part efficiency. The flight model is good, I agree with ChiChiWerx except on two points : You should add at least damperMultiplier = 3000 on each rotators the camera is attached to to smooth a bit the camera movements, and the plane is way too fast ! I was flying 600km/h with no dive, at sea level, 60% Throttle, and full fuel load. Also with such a constant high speed, the Pitch rate is too high. Other than that it's a very good build, congrats !
I have the same bug than CRJ900Pilot, but the stock ships are flying only when I toggle off the ocean in the ocean menu, I also noticed that the weapons of ww2 destroyers are sometimes detached to the ship.
Nice but insane part count, you don't need a 10 cm logo with 60 parts or these very detailed hinges ! The shape is perfect but nobody will play with a 4000 parts Puma.
I downloaded the last version of SimpleLand, It works fine, but you forgot to enable the fog. Window/Rendering/Lighting Settings, in Other Settings, enable Fog.
@shipfinder568 Click and drag to push it
+1@ValkyrieXB71 No mobile version.
+1@DCLDCL How to install mod on Mac
+1@DCLDCL https://www.simpleplanes.com/Forums/View/492162/How-to-install-mods-on-PC-Mac
+1@DCLDCL No I can't, and yes you can download it without the steam workshop, just open the file with SP after download.
+1@WarHawk95 54 parts instead of 5-6...
+1I don't know if it's hard to do, but some more inputs would be great : brakes in wheels, launch weapons, countermeasures, and maybe custom inputs for VTOL RCN nozzles.
+1Insane !
+1@AndrewGarrison Buttons don't work when attached or related to a Joystick Base.
+1Very nice ! Do you think you can add an Invert option for the SimpleThrottle part ? To make it retracted by default.
+1@ForwardUntoDawn Same assets in "Brass Brigade".
+1Looks nice but, why did you use this HUD ?
+1You need 2 software to make it work, I use freepie and vjoy. In freepie you need to load a script to convert Trackir inputs, then use vjoy to create a virtual joystick. Open SP and you'll have a new device in the controls tab and you should be able to add controls in "LookBack" and "LookUp" just by turning your head.
+1I love the smoke effect when you start engines ! Nice video !
+1Nice ! Don't forget to put all your objects on the "Terrain" layer, otherwise some builds will go through the ground.
+1@Kangy the"○" symbol is circular (with Roboto font) and bigger than °, so the resolution is better.
+1Beautiful, I love the color !
+1@Fdbrocks Read description on Youtube.
+1@Fdbrocks No, it was the in the Korean War !
+1@ThomasRoderick Do not spawn in air, it's too light, don't exceed 150kmh (93mph)
+1@brians1209 Sorry, only if I upload it myself... Lot of work in it !
+1Wow ! Beatiful !
+1Beautiful ! I love it ! I just think there are one or two things that can be easily improved. I don't like the steam effect, I think it's even better with nothing, the boat is boucing a bit too much, I think you just need to add buoyancy only on 2 or 3 parts, not more. I also noticed the engine toggles off regularly on big waves, I think you can fix it just by editing the propeller. Other than that it's one of the best ship on the site, congrats !
+1C'est qui le mec bourré qui a installé la banderole?
+1Prout !
+1Comment qu'il est bô !
+1Very nice build, the most beautiful plane ever made IRL (in my opinion). I flew it a bit and I assume the Roll rate should be better, I also had to move the camera down to aim correctly and I think you should add marks on some dials to be able to read it. I like the instability of the plane, it really feels like a delta, it's hard to handle first, but it becomes easier as soon as you get used to it. The part efficiency is good, congratulations dude !
+1Spit Engine
+1Ok, after a few test, finally the speed is good. I can send you a realistic engine I made for my spit soon, I used FT formulas with the propeller pitch to simulate the loss of energy during climb. You also can add lookBackTranslation = 0.15,0 in the CameraVantage tab of your camera, this will give you a better visibility when you look back.
+1Very nice build ! Good part efficiency. The flight model is good, I agree with ChiChiWerx except on two points : You should add at least damperMultiplier = 3000 on each rotators the camera is attached to to smooth a bit the camera movements, and the plane is way too fast ! I was flying 600km/h with no dive, at sea level, 60% Throttle, and full fuel load. Also with such a constant high speed, the Pitch rate is too high. Other than that it's a very good build, congrats !
+1I have the same bug than CRJ900Pilot, but the stock ships are flying only when I toggle off the ocean in the ocean menu, I also noticed that the weapons of ww2 destroyers are sometimes detached to the ship.
+1Nice, I'm proud to see my boat on the screen !
+1Amazing !
+1Oops ! Unfortunately, the successor's thing goes to @PioThePioneer, sorry...
+1Here
+1I already use the TrackIr in SP, it's possible to make it work with a virtual joystick. Now I can't play without it...
+1Nice ! Based on the Mig-15bis, lol !
+1Wow ! Are you animating planes for an air traffic mod ?
+1Beautiful video, as usual !
+1Nice but insane part count, you don't need a 10 cm logo with 60 parts or these very detailed hinges ! The shape is perfect but nobody will play with a 4000 parts Puma.
+1@Unknownguy1210 NO !
+1Now we need an Audi Quattro !
+1Nice ! You shall add "shortestAngle = true" in your compass rotator, it will no longer rotate backward when you go over max or min input.
+1I downloaded the last version of SimpleLand, It works fine, but you forgot to enable the fog. Window/Rendering/Lighting Settings, in Other Settings, enable Fog.
+1Road to platinium !
+1It works now ! I dunno why...
+1Nice ! This tool is very cool, a bit expensive in my opinion but if you continue using it, I can't wait to see what you'll do next !
+1@PointlessWhyshouldi Thanks ! Yeah I didn't want this plane to be 1000+.
+1Whoooaaaaaaa !!!
+1clash of the Titans !
+1