105k MisterT Comments

  • Heeeeeeeeeeeeelp!!! 5.6 years ago

    You must use the 2018.3.8f1 version of Unity. Install it, reload your mod, save it and it should work.

    +1
  • A job almost ready. 5.6 years ago

    262?

    +1
  • Nord 1500 Griffon 5.7 years ago

    Very nice !

    +1
  • F-86F Sabre 5.7 years ago

    @CoolPeach
    @zap210
    @Chancey21

    +1
  • Sabre on Mig alley Teaser 5.7 years ago

    @Marine Clouds

    +1
  • Sabre on Mig alley Teaser 5.7 years ago

    @ProcessedPlAnEs Ok, thanks !

    +1
  • Teaser... 5.7 years ago

    Cold War intensifies !

    +1
  • What is the highest scoring post on SP? 5.7 years ago

    2457 points for my Spitfire.

    +1
  • Super Petrel LS 5.7 years ago

    Very nice, Ideal for exploring new maps, I love it !

    +1
  • Lockheed P-38J "Skidoo" 5.7 years ago

    A piece of art ! Congratulations dude !

    +1
  • Mod suggestions. 5.8 years ago

    Hey @Gestour, I'm building a "simulation mode" plane, with manual propeller pitch. I already built a gauge with red zone (working at sea level), but impossible to manage engine precisely at different altitude. So, my question is, do you think you can add to the "mechanical instrumentation mod" an engine RPM counter gauge?

    +1
  • Sturmpz. VI "Sturmtiger" 5.9 years ago

    Nice, I love the gunsight view !

    +1
  • New Video ! 5.9 years ago

    @ProcessedPlAnEs Yeah ! I love it ! I customized it a bit, I added gunsight, changed machineguns and worked on the control surfaces. You did a great job with it, congrats !

    +1
  • New Video ! 5.9 years ago

    @AndrewGarrison
    @WarHawk95
    @Freerider2142

    +1
  • [Mod|Map|SimplePlanes] Your first map - page 1 5.9 years ago

    @mikoyanster Unfortunatly, I tried to make an enemy ai patrol and failed. "Ai planes will automatically attack the next spawned plane in the list", so if you arrange ai planes like that :
    - ai enemy
    - ai wingman
    - ai enemy
    - ai wingman
    etc...
    You can have two squadrons fighting each other. The problem is, when an ai plane is destroyed, the previous ai plane will attack the next ai plane, his wingman.
    In the Pearl Harbor map, for example, I wanted planes to attack ships, so i spawned 4 planes, 2 japanese bombers, and 2 ai cockpit parts above the ships. The japanese planes are side by side so they hold formation during flight and attack ai planes, the explosion radius hit the ships.

    +1
  • Central Server Common Courtesy Rules 5.9 years ago

    "This is Simpleplanes, not Reddit" Lol !

    +1
  • New Video 5.9 years ago

    @ThePilotDude @Hayhayjam664 Thanks !

    +1
  • New Video 5.9 years ago

    @AndrewGarrison
    @WarHawk95
    @Freerider2142

    +1
  • Draw Distance Help 6.0 years ago

    @mikoyanster I think it's just because you have to write it step by step, and select the directoriy inside the console. I made a tutorial at the end of this post.

    +1
  • [Mod|Map|SimplePlanes] Your first map - page 1 6.0 years ago

    @mikoyanster Of course, what's your question ?

    +1
  • The Flag of the R.F.S.P. 6.0 years ago

    Va falloir chanter "La Marseillaise" ?

    +1
  • Dewoitine D.551 (V1.0) 6.0 years ago

    Celui-la va finir dans ma collec' !

    +1
  • Pearl Harbor 6.0 years ago

    @Z3RO First, I downloaded satellite high definition texture, (from different sources like google earth), then, I used heightmap for the mesh, found it on This site, to place buildings, i just put it at the same place i see it on the texture, same for runways.

    +1
  • Eurocopter HH-65C Dolphin V1.0 6.0 years ago

    Very nice, I love it !

    +1
  • Mod suggestions. 6.0 years ago

    @Gestour I'm not sure it's possible but, do you think you can make a blackout / redout mod? I mean, the vision become darker when turning hard at high speed, and red when you do the same with negative G or with a sudden deceleration? (I think the first thing to make is a G-force counter to do it).

    +1
  • [VIDEO 1] MisterT flying 6.0 years ago

    Unfortunatly, we can't see the barrel roll I do from the ground to the ground at 1:30. That was epic on my screen.

    +1
  • [VIDEO 1] MisterT flying 6.0 years ago

    Very nice video ! Thanks dude !

    +1
  • [TEASER]Multiplayer flight with MisterT 6.0 years ago

    You were so close on the last picture!

    +1
  • [TEASER]Multiplayer flight with MisterT 6.0 years ago

    It was a nice flight, can't wait to see the video !

    +1
  • Pearl Harbor 6.0 years ago

    @jamesPLANESii It's still there, but for some reason it's not in the map folder.

    +1
  • Pearl Harbor 6.0 years ago

    @RASEN1914 Funny, we almost have the same config. The IA is optional, it was just a test to make scenery. I don't know why it's so laggy with it, because when i spawn the same planes in-game it's way smoother. Anyway, don't hesitate to despawn them if it's laggy.

    +1
  • Pearl Harbor 6.0 years ago

    Mod has been updated !

    @EternalDarkness
    @Avro683Lancaster
    @WarHawk95

    +1
  • Avro Lancaster w/ Tallboy 6.0 years ago

    Nice bomb sight ! Do you think you can make one metric?

    +1
  • Refueling. 6.0 years ago

    Yeah ! it would be great ! And rearming too !

    +1
  • Fokker Dr. 1 6.0 years ago

    @HistoricBirds
    @QuickNils

    +1
  • Fokker Dr. 1 6.0 years ago

    @mikoyanster
    @MOPCKOEDNISHE
    @WNP78

    +1
  • Fokker Dr. 1 6.0 years ago

    @DuckMint
    @ThePilotDude
    @jamesPLANESii

    +1
  • Tips to improve game graphics 6.0 years ago

    @Chancey21 Post have been updated, it now has link.

    +1
  • Underwater Camera mod and Submarines 6.1 years ago

    Nice, I can't wait to try it !

    +1
  • Map Teaser Tora! Tora! Tora! 6.1 years ago

    @DuckMint I will not add grass or trees to save fps, and for the satellite imagery, it's a patchwork of different sources. I edited it with photoshop to remove clouds, some shadows on mountains, and adjust colors. I found the heightmap on terrain.party. It's a lot of work to edit heightmap too.

    +1
  • Map Teaser Tora! Tora! Tora! 6.1 years ago

    @Chancey21 Ok, sorry, I didn't know that.

    +1
  • Map Teaser Tora! Tora! Tora! 6.1 years ago

    @jamesPLANESii The map is 70km2, I think it's impossible, I just add buildings in the harbour and airfield.
    And it's like 5 days of work on evenings.

    +1
  • Map Mod Collision Help 6.1 years ago

    @mikoyanster @WNP78 @Squirrel Thanks, problem solved !

    +1
  • Draw Distance Help 6.1 years ago

    Problem solved ! Just open the console in game, and type :

    Terrain.basemapDistance 20000

    Now it looks beautiful !

    @Gestour
    @mikoyanster
    @MOPCKOEDNISHE
    @DuckMint
    @Tully2001

    +1
  • Vasa 6.1 years ago

    @DeskPilotsSquadron Ok, I'll give it a try another time.

    +1
  • Bristol M1 (fixed) 6.1 years ago

    Very accurate on speed and maneuverability, strange colors but well done !

    +1
  • Boeing B-29 Superfortress 6.1 years ago

    Very nice shape !

    +1
  • Simple Planes Dogfight 6.1 years ago

    @DuckMint Ok thanks, see you tomorrow.

    +1
  • Simple Planes Dogfight 6.1 years ago

    @DuckMint I'd like to know if there's a way to make a very big low poly map with hi-res textures, I'm just bored to fly around islands. I also have a few questions about unity, like how to make roads, bushes or LOD...

    +1
  • ZNS Charadine Class AA Cruiser 6.4 years ago

    Salut m'sieur ! ça fait un moment que je vois de très belles choses sur ton profil. Avec quelque joueurs on forme une communauté francophone, si ça te dis de nous rejoindre sur discord, bienvenu ! Envoie ton id discord et je t'ajoute si tu veux.

    +1