@JamesBoA So the sound is louder than before? Hmmm.... I assume the 'Master Volume' setting in the settings menu still works to reduce the volume? The distortion sounds concerning... I haven't noticed that myself. What device are you using?
@Oski Are you using version 1.8.0.1? I believe I fixed a bug between 1.8.0.0 and 1.8.0.1 that could cause those sorts of issues on computers running in some non-US cultures. If you are running 1.8.0.1 and still experiencing the issue, try backing up your SimplePlanes folder "%APPDATA%..\LocalLow\Jundroo\SimplePlanes\" and then deleting (or renaming) it before launching the game. Its possible your settings XML may have some invalid characters in it now after running the 1.8.0.0 version.
@DeathStalker627 Do you still experience those issues if you disable all mods and restart the game? If so, links to specific planes experiencing issues (such as "can't fly") are essential in identifying and fixing bugs. Thanks!
@Gestour I actually did the builds with 2018.3.2, but I'm sure that will be changing before final release. If we do go ahead with 2018.3, then when the update is ready, we will probably run a beta with the latest patched version of 2018.3 and move forward with it. My guess is it will probably be 2018.3.8 or so.
@RussianAS Is your friend using version 1.8.0.1? I believe I fixed a bug between 1.8.0.0 and 1.8.0.1 that could cause those sorts of issues on computers running in some non-US cultures. If he is running 1.8.0.1 and still experiencing the issue, have him try backing up his SimplePlanes folder "%APPDATA%..\LocalLow\Jundroo\SimplePlanes\" and then deleting (or renaming) it before launching the game. Its possible his settings XML may have some invalid characters in it now after running the 1.8.0.0 version.
I just pushed an update to Steam and Android (version 1.8.0.1). This should fix the camera movement while paused as well as address some of the camera sensitivity issues reported. This also has a fix for loading XML (planes, settings, etc) on computers running in a non-english-US culture.
@MisterT Sorry for the loss.... If you are interested, try running the beta again. After it fails, could you provide us a copy of your log file, posted on www.pastebin.com or dropbox or something?
The game log file should be located here:
C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\SimplePlanesData\outputlog.txt
@DuckMint Old mod tools are most likely broke (haven't actually tested yet). I'll be working on updating them sometime in the next few days. Don't bother testing them right now.
@Carbonfox1 Specific examples of quirks or part attach issues would be helpful. Use the bug report form Andrew posted if possible. The more info we have, the more likely we will be able to identify and fix issues.
Please disable all your mods, restart the game, and try things again. If it does work, try turning on mods one by one until you find the one that breaks things.
Could either one or both of you submit a SR2 bug report about this with a craft that exhibits the issue? I am not aware of any differences in the way SR2 handles scaled wings vs. SP. SR2 does have more advanced drag physics though... If the wings are fully occluded, we do disabled wing physics (they might be inside fairings or something). For the case of occluded wings, we could potentially add property to wings to never disable physics so occluded wings still function.
2) We need to allow zooming while dragging a part. I wasn't aware that was not possible until now. Thanks for the feedback, hopefully we can something about that soon.
One thing we have that hopefully helps when digging for a part buried in your craft is the part list. You can search for parts (even give them custom names). Using the part list you can hide parts (show them as very transparent an non-interactable), allowing you to easily interact with deeply buried parts.
We also have the shift key, that when held down, prevents moving/cloning parts, so you can move the camera without risk. Control-right-click now clones connected parts as opposed to just the selected part without the control key. Control-left-click will now allow you to detach a single part from a set of attached parts, event if the whole set is detached from the craft. Hopefully these things help a bit in that regard.
3) Really small wings in SP don't have lift physics either... not sure anything changed here... Also, we know landing gear is really lacking at the moment. We are currently in the middle of adding some nice customizable landing gear to the game, hopefully in the very near future.
Glide-y camera) This is a common complaint and we need to do something about it.
Camera views) Also on our list of things to do. Definitely a step back from SP at the moment in this regard, but we will do something about it in the future.
Anyway, thanks again for the detailed feedback. I've brought it up to the team. Hopefully we can address some of these issues and improve things. Thanks for helping us!
@RailfanEthan Thanks for the feedback. Are you talking about the inability to manually enter values for sliders? That is something I'd like to add at some point, just haven't got to it yet. We did recently add the ability to manually enter values for some part properties that use the left/right buttons. Its a work in progress though... so much to do..
@jamesPLANESii @DerekSP @RailfanEthan
If you don't mind sharing, any feedback on struggles and frustrations with the building mechanics of SR2 could be incredibly helpful. We basically started with what we had in SP and tried to improve as much as we could. To us, building in SR2 feels like a huge improvement, but we've been up to our eyeballs in SR2 for a couple years now, so our view can sometimes be a bit one-sided. It would really help to know what exactly are the major deal-breakers and biggest frustrations with SR2 for existing SP fans. Thanks!
The reflection tools are just some utility code used to help with reflection code when writing mods. Lots of stuff in SimplePlanes is not exposed via the modding API so reflection is required to work with it. The reflection tools are not needed, you can certainly write your own stuff for doing the exact same things. WNP78 pointed out the example mods, both of which use the reflection tools if you want to get some examples of how they are used and can be extended.
First of all, make sure you are running the correct version of Unity. SimplePlanes mods require Unity 5.3.6f1. If that is the version you are running, could you post the errors that you are seeing (the first few errors that occur)?
I like the thought of upgrading SP to the latest Unity, but it would be unfortunate to break many and/or all mods...
What specifically are you expecting as far as performance and easier to work with? Was there some specific feature you were hoping we (or a modder) implement that is only available in a later version? What have you seen as far as increasing performance that you think SP will be able to take advantage of?
I actually started on this for the 1.8 update a while back (when 2017.1 was new) but shelved it due to an audio bug in Unity that has yet to be fixed. I didn't test too much because of that showstopper, so there could have been other issues yet to be discovered. And we are fighting all new bugs with 2017.3 after upgrading the SR2 project to it.
If you want to help us make a Unity upgrade to SP (and help us get SR2 out the door), I'd suggest going to the Unity issue tracker and voting on a couple issues that are really causing us trouble.
There are some good ideas in here. We just had a meeting yesterday about everything we want to put in the 1.8 update and already have too much stuff to get done in a reasonable timeframe... We will keep this stuff in mind though, never know what we might slip in, 1.8 or beyond...
I'd recommend logging this stuff in the uservoice site. We do take the suggestions and number of votes into consideration when deciding on what is going in to an update. Please log these things as separate items there though. Submissions containing multiple unrelated suggestions are not very helpful to us. Remember to search first to make sure you aren't logging a duplicate.
@TruttleBlock173 I just tried 3 of your planes, none of which I could reproduce any exploding when shooting guns, so I don't think ALL of your planes are experiencing issues. If its something you want us to investigate, we need links to planes.
@MrAspy Wings and fuselage parts are created/manipulated via code.
@MrAspy We have our own mesh combining system we use. We have used Terrain composer a bit in the past.
@JamesBoA So the sound is louder than before? Hmmm.... I assume the 'Master Volume' setting in the settings menu still works to reduce the volume? The distortion sounds concerning... I haven't noticed that myself. What device are you using?
@JamesBoA Sorry, I don't understand... What is the problem?
@Oski Are you using version 1.8.0.1? I believe I fixed a bug between 1.8.0.0 and 1.8.0.1 that could cause those sorts of issues on computers running in some non-US cultures. If you are running 1.8.0.1 and still experiencing the issue, try backing up your SimplePlanes folder "%APPDATA%..\LocalLow\Jundroo\SimplePlanes\" and then deleting (or renaming) it before launching the game. Its possible your settings XML may have some invalid characters in it now after running the 1.8.0.0 version.
@DeathStalker627 Do you still experience those issues if you disable all mods and restart the game? If so, links to specific planes experiencing issues (such as "can't fly") are essential in identifying and fixing bugs. Thanks!
@Gestour I actually did the builds with 2018.3.2, but I'm sure that will be changing before final release. If we do go ahead with 2018.3, then when the update is ready, we will probably run a beta with the latest patched version of 2018.3 and move forward with it. My guess is it will probably be 2018.3.8 or so.
+1@RussianAS Is your friend using version 1.8.0.1? I believe I fixed a bug between 1.8.0.0 and 1.8.0.1 that could cause those sorts of issues on computers running in some non-US cultures. If he is running 1.8.0.1 and still experiencing the issue, have him try backing up his SimplePlanes folder "%APPDATA%..\LocalLow\Jundroo\SimplePlanes\" and then deleting (or renaming) it before launching the game. Its possible his settings XML may have some invalid characters in it now after running the 1.8.0.0 version.
@WNP78 The beta is currently using .net 4.x
+2@Kalanimcd
After it crashes again, could you provide us a copy of your log file, posted on www.pastebin.com or dropbox or something?
The game log file should be located here:
C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\SimplePlanesData\outputlog.txt
I just pushed an update to Steam and Android (version 1.8.0.1). This should fix the camera movement while paused as well as address some of the camera sensitivity issues reported. This also has a fix for loading XML (planes, settings, etc) on computers running in a non-english-US culture.
@MisterT Sorry for the loss.... If you are interested, try running the beta again. After it fails, could you provide us a copy of your log file, posted on www.pastebin.com or dropbox or something?
The game log file should be located here:
+2C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\SimplePlanesData\outputlog.txt
@Rawhide Could you please report it via the bug report form Andrew linked in the post?
@Carbonfox1 Thanks!
@MisterT Do you have any mods enabled?
@MontyPython Do those bugs still happen if you disable all your mods, restart the game, and try again?
@TheMutePaper Does the cockpit camera bug still happen if you disable all your mods, restart the game, and try again?
@DuckMint Old mod tools are most likely broke (haven't actually tested yet). I'll be working on updating them sometime in the next few days. Don't bother testing them right now.
+2@Carbonfox1 Specific examples of quirks or part attach issues would be helpful. Use the bug report form Andrew posted if possible. The more info we have, the more likely we will be able to identify and fix issues.
@JamesBoA Please elaborate...
Please disable all your mods, restart the game, and try things again. If it does work, try turning on mods one by one until you find the one that breaks things.
@freedompilot98 What happened? What errors did you see?
@Chancey21 Do you have a link to that? I can't seem to find it...
@jamesPLANESii @Chancey21
Regarding the scaling of wings....
Could either one or both of you submit a SR2 bug report about this with a craft that exhibits the issue? I am not aware of any differences in the way SR2 handles scaled wings vs. SP. SR2 does have more advanced drag physics though... If the wings are fully occluded, we do disabled wing physics (they might be inside fairings or something). For the case of occluded wings, we could potentially add property to wings to never disable physics so occluded wings still function.
+2@jamesPLANESii
+2Thanks for the feedback, we appreciate it.
2) We need to allow zooming while dragging a part. I wasn't aware that was not possible until now. Thanks for the feedback, hopefully we can something about that soon.
One thing we have that hopefully helps when digging for a part buried in your craft is the part list. You can search for parts (even give them custom names). Using the part list you can hide parts (show them as very transparent an non-interactable), allowing you to easily interact with deeply buried parts.
We also have the shift key, that when held down, prevents moving/cloning parts, so you can move the camera without risk. Control-right-click now clones connected parts as opposed to just the selected part without the control key. Control-left-click will now allow you to detach a single part from a set of attached parts, event if the whole set is detached from the craft. Hopefully these things help a bit in that regard.
3) Really small wings in SP don't have lift physics either... not sure anything changed here... Also, we know landing gear is really lacking at the moment. We are currently in the middle of adding some nice customizable landing gear to the game, hopefully in the very near future.
Glide-y camera) This is a common complaint and we need to do something about it.
Camera views) Also on our list of things to do. Definitely a step back from SP at the moment in this regard, but we will do something about it in the future.
Anyway, thanks again for the detailed feedback. I've brought it up to the team. Hopefully we can address some of these issues and improve things. Thanks for helping us!
@RailfanEthan Thanks for the feedback. Are you talking about the inability to manually enter values for sliders? That is something I'd like to add at some point, just haven't got to it yet. We did recently add the ability to manually enter values for some part properties that use the left/right buttons. Its a work in progress though... so much to do..
Mod support for SR2 is currently in work, btw. Hopefully be out in the not to distant future.
+1@jamesPLANESii @DerekSP @RailfanEthan
+1If you don't mind sharing, any feedback on struggles and frustrations with the building mechanics of SR2 could be incredibly helpful. We basically started with what we had in SP and tried to improve as much as we could. To us, building in SR2 feels like a huge improvement, but we've been up to our eyeballs in SR2 for a couple years now, so our view can sometimes be a bit one-sided. It would really help to know what exactly are the major deal-breakers and biggest frustrations with SR2 for existing SP fans. Thanks!
@JoshuaW You will need to use some reflection to access it, but here is some info: https://imgur.com/a/4EW08f3
Turn off lightmapping in the lighting settings
+1In game account creation was removed, not in game login.
The reflection tools are just some utility code used to help with reflection code when writing mods. Lots of stuff in SimplePlanes is not exposed via the modding API so reflection is required to work with it. The reflection tools are not needed, you can certainly write your own stuff for doing the exact same things. WNP78 pointed out the example mods, both of which use the reflection tools if you want to get some examples of how they are used and can be extended.
First of all, make sure you are running the correct version of Unity. SimplePlanes mods require Unity 5.3.6f1. If that is the version you are running, could you post the errors that you are seeing (the first few errors that occur)?
+3Wow... pretty amazing work. Well done!
+13Happy Birthday!
+4I like the thought of upgrading SP to the latest Unity, but it would be unfortunate to break many and/or all mods...
What specifically are you expecting as far as performance and easier to work with? Was there some specific feature you were hoping we (or a modder) implement that is only available in a later version? What have you seen as far as increasing performance that you think SP will be able to take advantage of?
I actually started on this for the 1.8 update a while back (when 2017.1 was new) but shelved it due to an audio bug in Unity that has yet to be fixed. I didn't test too much because of that showstopper, so there could have been other issues yet to be discovered. And we are fighting all new bugs with 2017.3 after upgrading the SR2 project to it.
If you want to help us make a Unity upgrade to SP (and help us get SR2 out the door), I'd suggest going to the Unity issue tracker and voting on a couple issues that are really causing us trouble.
https://issuetracker.unity3d.com/issues/3d-audio-glitches-when-attached-to-a-rigidbody-that-receives-multiple-physics-updates-in-a-single-frame
https://issuetracker.unity3d.com/issues/gameobject-starts-rotating-when-a-force-is-applied-to-the-center-of-its-mass-and-along-its-up-vector
+11Your post has been removed because it appears to have broken the website rules. You can read them here
To change fog settings in the designer, you will need to do it via custom code. Changing it in the Unity editor in your mod project won't do anything.
@Awsomur We actually do a lot of looking at uservoice
Happy Birthday!
I am always quiet...
The artist that made the music is selling the album on bandcamp if you are interested.
+1https://toycosmos.bandcamp.com/
There are some good ideas in here. We just had a meeting yesterday about everything we want to put in the 1.8 update and already have too much stuff to get done in a reasonable timeframe... We will keep this stuff in mind though, never know what we might slip in, 1.8 or beyond...
I'd recommend logging this stuff in the uservoice site. We do take the suggestions and number of votes into consideration when deciding on what is going in to an update. Please log these things as separate items there though. Submissions containing multiple unrelated suggestions are not very helpful to us. Remember to search first to make sure you aren't logging a duplicate.
We don't know what to fix if we have no links any planes to investigate and no info provided to try and reproduce the error.
It should be a re-bindable input that can be configured in the settings menu if you would prefer something other than Shift+K by the way..
The gun bug is a known issue and will be fixed in the final release. The cockpit is meant to be indestructible.
@TruttleBlock173 I just tried 3 of your planes, none of which I could reproduce any exploding when shooting guns, so I don't think ALL of your planes are experiencing issues. If its something you want us to investigate, we need links to planes.
Your post has been removed because it appears to have broken the website rules. You can read them here
Your post has been removed because it appears to have broken the website rules. You can read them here
@TheOwlAce Thanks! I was able to reproduce the issue. Working on a fix.