@rexzion Oooo, that must've been very difficult, bombs really do not like damaging a single part only but I can see that it's possible to make a damage model specifically for bombs, but I'd imagine the HP values would probably below 100 since bombs don't have impactDamageScalar and only relies explosionScale, probably the only way to increase damage per shot without making it instakill is by multiple bombs with 0.15 explosionscale or something close in a single projectile! But that would also eat part count :3 :3
@IceCraft The wheel is connected to a single shock, the values depend on how heavy the tank is and how many roadwheels, here's a tip! Higher damper = more stable but more solid and absorbs less impact.
@KobzeR Maybe, though I generally avoid making replicas of modern MBTs since there is very few info about them, so most likely fictional MBTs are the ones that I'll be mostly posting.
@necroganz Sure! None doesn't take collision damage aswell as not "Autodestruct" when it takes too much damage, overall more reliable as it seems like it would only break once its HP reaches 0, DisconnectOnly is almost like default however it seems like it has a lower chance of destroying other parts around it, but it still does sometimes, additionally it does "Autodestruct" even if HP is above 0 and take collision damage.
@MrGreen As much as I understand you, I also humbly disagree, as someone who is using Wernster's damage model for months, I can tell you that this is far from accurate, I'd reckon he probably just increased the health so that it won't get obliterated by machineguns from AA convoy. Seems far more likely.
@MrGreen Hi, There is a misunderstanding regarding sarin's build, I just noticed awhile ago. It in fact does not have Wernster's damage model, the main parts don't contain fuel and therefore would explode instead of flaming up which is very contradictory, the gun also has explosionScalar of 2, rendering any type of damage model useless, parts are also set to default, I advice you to inspect the parts deeply to make sure it truly uses Wernster's damage model next time!
Hello there! There's a mistake with the arnament, please change the impactDamageScalar of the main gun to 8.62 fo reflect its performance sorry for the mistake!
@LittleJerry Sure! :3
@Ultratopsecret Yikes! The turret would definitely not be an easy one!
@LittleJerry Probably around 0.2-0.8 impactDamageScalar depending on how much pen it has.
@WolfSpark Sure! I haven't done anything in awhile so I'd love to challenge myself once again.
@rexzion Wow thank you very much! Works very well too!
@rexzion Oooo, that must've been very difficult, bombs really do not like damaging a single part only but I can see that it's possible to make a damage model specifically for bombs, but I'd imagine the HP values would probably below 100 since bombs don't have impactDamageScalar and only relies explosionScale, probably the only way to increase damage per shot without making it instakill is by multiple bombs with 0.15 explosionscale or something close in a single projectile! But that would also eat part count :3 :3
@rexzion Yikes! Almost Impossible to make MP ground battles a possibility then!
@BaconEggs AH! They really don't work in MP?
@PaperPlaneHasDream Aw, thanks! :3
@SuperVirus38 Link :3
@IceCraft The wheel is connected to a single shock, the values depend on how heavy the tank is and how many roadwheels, here's a tip! Higher damper = more stable but more solid and absorbs less impact.
@AWESOMENESS360 Thank you! :3
@MrTacito34 It's because of the scale i base my builds on.
@rexzion ??? :3
@WolfSpark AHH! Thank you very much! :3
@DUCKBIRD Definitely not doing that haha, that would just be plain unfair.
@JustNormalPerson Uh, yes btw it's @Wernster not @Wernester haha.
@rexzion Yup, I forgot to put the cockpit into the mantlet, you can move it to the mantlet if you want to!
This video is not an easy one to edit, but I eventually finished it and that's what matters!
@KobzeR Aw, thank you!
@KobzeR Maybe, though I generally avoid making replicas of modern MBTs since there is very few info about them, so most likely fictional MBTs are the ones that I'll be mostly posting.
@KobzeR It probably is heavily inspired by the bradley.
@Schroneger Oh, don't worry, I totally understand why.
@rexzion Mostly just guesses & testing!
@SilverStar Aw, thank you!
@necroganz Sure! None doesn't take collision damage aswell as not "Autodestruct" when it takes too much damage, overall more reliable as it seems like it would only break once its HP reaches 0, DisconnectOnly is almost like default however it seems like it has a lower chance of destroying other parts around it, but it still does sometimes, additionally it does "Autodestruct" even if HP is above 0 and take collision damage.
Hey if you downloaded this build try downloading the Panther too! The two tanks work well together.
@MrGreen Hey! If anyone else gets first place in the future, I'm 100% certain they've earned it well!
@MrGreen Aw, nice! Can i invite someone into the contest?
@MrGreen Aw, thank you very much!
@TatsuTheDemonLord Ah, Thank you so much! I will design more tanks to celebrate this achievement!
@MrGreen As much as I understand you, I also humbly disagree, as someone who is using Wernster's damage model for months, I can tell you that this is far from accurate, I'd reckon he probably just increased the health so that it won't get obliterated by machineguns from AA convoy. Seems far more likely.
@TatsuTheDemonLord It is extremely easy to figure out how to use it!
@MrGreen Hi, There is a misunderstanding regarding sarin's build, I just noticed awhile ago. It in fact does not have Wernster's damage model, the main parts don't contain fuel and therefore would explode instead of flaming up which is very contradictory, the gun also has explosionScalar of 2, rendering any type of damage model useless, parts are also set to default, I advice you to inspect the parts deeply to make sure it truly uses Wernster's damage model next time!
Hello there! There's a mistake with the arnament, please change the impactDamageScalar of the main gun to 8.62 fo reflect its performance sorry for the mistake!
@MrGreen Thank you very much!