@RailfanEthan @Airheaddivision it's definitely messed up connection. One side of the aircraft having more connection compared to the other side will cause this roll (Yaw when on the ground). The more connections you have on one side the worse the problem becomes. I have had this problem before and the only way to fix it is to make sure everything is connected to what they are meant to be connected to and nothing else. One side being heavier can also cause this. Undoing/re doing can sometimes mess up the connections.
You can use a?b:c for it and it still can be a smooth transition. You just have to do it multiple times with multiple speed. For example IAS > 100 ? 30 : (IAS > 200 ? 25 : (IAS > 300 ? 20 : 25))
something like that.
I am not an expert in funky trees either and i am sure there is a better way to do this.
Try moving the camera (and the hud in this case) forward little by little until it no longer shows up. What you are seeing is the fuselage piece in front of the cam.
@JABH the vtol engine doesn't need exhaust scale. The power, well that depends on if you want the afterburner flame to generate thrust. All modification on exhaust scale should be done on the nozzle. And scale them equally otherwise they will look weird when turning because the exhaust flame follows global axis.
And it's good to clear doubts when you have the chance.
What is this math? I am so confused
@RailfanEthan @Airheaddivision it's definitely messed up connection. One side of the aircraft having more connection compared to the other side will cause this roll (Yaw when on the ground). The more connections you have on one side the worse the problem becomes. I have had this problem before and the only way to fix it is to make sure everything is connected to what they are meant to be connected to and nothing else. One side being heavier can also cause this. Undoing/re doing can sometimes mess up the connections.
You can use
+1a?b:cfor it and it still can be a smooth transition. You just have to do it multiple times with multiple speed. For exampleIAS > 100 ? 30 : (IAS > 200 ? 25 : (IAS > 300 ? 20 : 25))something like that.
I am not an expert in funky trees either and i am sure there is a better way to do this.
@IceCraftGaming no. Move the camera and the hud at the same time until those lines don't show up. You can use
Multi select toolto do that.@ccc12345 yeah
+1@GuardianAerospace you have seen one too many retirements and it's starting to affect you.
+1It's probably trying to have a conversation.
+1Try moving the camera (and the hud in this case) forward little by little until it no longer shows up. What you are seeing is the fuselage piece in front of the cam.
If juno had weapons, this wouldn't be a question.
@KevPlayzz google image links don't work. Try using something else. I use postimage.org
@KevPlayzz is the link real. Know that links from some image hosting websites don't work here. And there is no space between the characters.
@TheUltimatePlaneLover probably
+2He is a man on a mission. Nothing is gonna stop him
+2Ehhhhh...........Is this a joke?
Use this
@JABH the vtol engine doesn't need exhaust scale. The power, well that depends on if you want the afterburner flame to generate thrust. All modification on exhaust scale should be done on the nozzle. And scale them equally otherwise they will look weird when turning because the exhaust flame follows global axis.
+1And it's good to clear doubts when you have the chance.
@jamesPLANESii it would have been nice if we could pair nozzles to specific VTOL engines like wheels and car engines.
+1@JABH afterburner?
Set this
Throttle > 0.9in the input section of the VTOL engine and it will activate when throttle is greater than 90%.@JABH by the way, do you have any specific conditions for it to activate? Are you trying to replicate a vapour cone Or smoke trail?
@JABH to make it look like a exhaust flame, you will have to change it's exhaust color via overload menu and some additional tweaks if necessary.
@JABH i don't know, just strap one to your jet. And dont forget the vtol engine, you need that for it work.
@TTL that's the neat part, they all ready did.
+2Jokes aside, like orange said, they are probably preoccupied with SP2.
"PREDICTABLE"
They are not smoke trail but exhaust flame. I don't think you can use it as a smoke trail
@dabestsock you want me to put JATOLon it? Sure
@Karroc9522 i guess that works too 😂
@Ashdenpaw1 you really need to get some sleep, seriously.
6-8 hours average
Neat build
+1@GuardianAerospace ohh
@Eagleman101SP epic!
T
+1@GuardianAerospace @TheCommentaryGuy what's a pilot tube?
+1And no need to remove the explosives. I am sure the kids will be responsible with it.
@GuardianAerospace good luck
+1@Eagleman101SP thank you 😃
+2@GuardianAerospace thanks
Forgot to put a refueling prob 😶
Tag list 2
@Eagleman101SP
@Kerbango
Requested tag list 1
@123
@Mistral90
@F16xl
Somebody gota cleanup the mess after all those happy little accidents.
+1T
+1Couldn't see the image at first for whatever reason.
Yeah?
@KevPlayzz yeah like that
@KevPlayzz no. But you can share a link like
[blah blah](link)this.T
"Breaking the rules? Mods, launch a tactical nuke at his location"
That's the
+1staticreflection. To get actual reflection you have to change settings toreal time. You need a very beefy device for that.Cooked ? you are beyond cooked
+1The cleaver may not be attached to the fuselage.