@Erc90F4RU Damn, by comparison, I spent half a week on my XP-79. And what's worse is that since that was an X plane, it did not receive as many upvote as you did.
@hpgbproductions I have made some modifications to the machine so that the handling become similar to that of old Wip3out. Can I post the machine I have modified? Also, can you explain how you have achieved limited auto terrain following pitch control? It is the work of the helicopter rotor (ground effect)?
This is awesome. Since I am a huge fan of Wip3out, I think I should make my own attempt on making an AG racer. My only issue with this build is the handling. I am so used to the handling of Wip3out and BallisticNG that I am quite uncomfortable with the handling of this machine. However, I think this is a personal issue rather than the problem with the build.
@ReinMcDeer Then I suggest you try my method of using F/A-18E/F tail stablizers as canard. In that way, you can make the plane even more maneuverable since they are very large.
Just a curious question, since F-15E has very limited dogfighting capability, would you consider doing a S/MTD modification to the F-15E so it can have better mobility? I have already done a version I wonder how you would approach it.
@FluffyWaffle45 The size has been much more accurate (Although still a bit too large) but you still have to work on proportions. The car appear to be too long, narrow and tall like a sub-sandwich. The wheel wells also need to be improved. Wheel wells are the first thing you draw when you draft a car since it would determine most of things of your car. Your car would not run if the wheels are not fitted properly.
@ShiroNyan
To be honest, I would be happier if you stop spam posting for a while and really devote effort into making a car that is much better than what you have already built. I would treat the down time as "Cooking Time" in that regard.
Also, here is the link to the tutorial for creating custom rim. I think it is a good skill to have for a car builder. You can also disassemble the wheel of my Aquila CR1 challenge car to see how custom wheel is built. It is surprisingly simple once you get the hang of it.
I think it is about time for you to try out designer suite. I have found some good 3D model of this car online. So if you can obtain screenshots of its isometric view, you can create more accurate recreation of this car.
I do not know why this livery feels cheap. Maybe it is because the sponsor stickers did not distribute around the places where they should be. Also, the coloring could use more work.
@DatRoadTrainGuy19
I seriously don't know. I just hate it when things do not make sense. Whenever I download any replica, I will have an expectation of how it should behave. If that build fail to meet those expectations, my brain just fries. That of course, means that if you build any plane that mimics Ace Combat physics, it better behaves like a plane in Ace Combat. For any good car build, one of the expectation is I want the car's head point exactly where I want it to. A realistic and well tuned suspension design is the key to achieve this goal when the terrain is not exactly flat. You may think that a gyro is the solution to my request but that thing messes with my brain even more.
Also, if you know me personally, you will know that I am a very stubborn guy. So I would not mind if you hate me because of that.
@MichaelMotors232 I think blocky may not be the right word. Choppy is the better description. The sections of the car do not flow together which made the car looks like a Frankenstein. But it is a start. I would still insist that drawing a side profile of the car you are trying to build will greatly help with improving the design.
Well, you should study the suspension of little bugger. This suspension is also not working as intended. I am not sure what you are trying to achieve here now.
@FluffyWaffle45 Well, I guess the fast and slow distinction comes from different build philosophies, the speed of your car uses Gold Prix as reference while mine used Nordschleife. You used all the physics trick this game has to offer while my car is much more grounded to reality. However, I do hope this car can help you understand proportions and scales better. This improved understanding can help your car look more realistic and beautiful. Also, I think the suspension work on this car is something you can study. I have tried something new and it worked wonders.
I upvoted for encouragement since it is much better than my first build. However, the suspension does not work at all due to a missing hinge. The shock should be connected to the wheel hub via a small rotator or a hinge instead. The reason why your suspension still flexes is that the hinges do have a little flex. I hope the suspension would be better on your next car post.
@Rocketguy2079 Wow this is pretty. I think I will judge it according using original rules. But expect the scoring coming a bit later after I have received enough submission.
I have just made a sketch of a car using your design language. I think I will make that car just to prove that your design works but the proportions are what prevents you from reaching perfection.
@FluffyWaffle45 There was a certain period of time when there are speed limit on certain sections of the Nordschleife after the crash of that Koenigsegg one 1. But then that limit is removed and now manufacturers are getting new records. The Koenigsegg was never banned in any sense but that speed limit was applied for quite a while. And I guess they do not wish to lose another million dollar car to green hell. After all, the ease of driving is also important when challenging green hell.
@FluffyWaffle45 The reason why I care about the size is that I would like to test your car on Nordschleife. But since your car is too big, that is impossible. One potential solution to the problem is to draw the side profile out before building. Once your car gets shorter, it would also get narrower.
@Rocketguy2079 I think so??? There are some difference between this version and the older version which may impact the performance of the vehicle. But since it is a livery challenge, I think I can let it slide. You may need to add a wing piece to the front if you wish to keep the performance consistent. The wing is hidden in the big wedge that defines the slope of the front intake channel. I think the modification on this car is easy enough for you to implement into your own build.
hmm, maybe you should make the Ridge Racer 2 PAC-MAN
+21100 yards. If you participate in long range shooting, this distance should be familiar.
+1@Erc90F4RU Damn, by comparison, I spent half a week on my XP-79. And what's worse is that since that was an X plane, it did not receive as many upvote as you did.
@hpgbproductions I have made some modifications to the machine so that the handling become similar to that of old Wip3out. Can I post the machine I have modified? Also, can you explain how you have achieved limited auto terrain following pitch control? It is the work of the helicopter rotor (ground effect)?
+1This is awesome. Since I am a huge fan of Wip3out, I think I should make my own attempt on making an AG racer. My only issue with this build is the handling. I am so used to the handling of Wip3out and BallisticNG that I am quite uncomfortable with the handling of this machine. However, I think this is a personal issue rather than the problem with the build.
+2God, how quick time flies. It has been 6 years since I made my own take on VF-1A.
@Rocketguy2079 I think I have explained very well in the community post.
@ReinMcDeer Then I suggest you try my method of using F/A-18E/F tail stablizers as canard. In that way, you can make the plane even more maneuverable since they are very large.
+1Just a curious question, since F-15E has very limited dogfighting capability, would you consider doing a S/MTD modification to the F-15E so it can have better mobility? I have already done a version I wonder how you would approach it.
@FluffyWaffle45 The size has been much more accurate (Although still a bit too large) but you still have to work on proportions. The car appear to be too long, narrow and tall like a sub-sandwich. The wheel wells also need to be improved. Wheel wells are the first thing you draw when you draft a car since it would determine most of things of your car. Your car would not run if the wheels are not fitted properly.
+1There has been improvements.
+1得把重心后移,然后编写一个线传操纵系统,再加个矢量推力就完美了。最终版发出来的时候找人拍点好看的截图。
@KSB24 @FoxtrotCharlieCharlieX @SoraShirasagi @L3FT2R1GHT @YoboyTrimix @Rocketguy2079
@ShiroNyan
+1To be honest, I would be happier if you stop spam posting for a while and really devote effort into making a car that is much better than what you have already built. I would treat the down time as "Cooking Time" in that regard.
Also, here is the link to the tutorial for creating custom rim. I think it is a good skill to have for a car builder. You can also disassemble the wheel of my Aquila CR1 challenge car to see how custom wheel is built. It is surprisingly simple once you get the hang of it.
I think it is about time for you to try out designer suite. I have found some good 3D model of this car online. So if you can obtain screenshots of its isometric view, you can create more accurate recreation of this car.
Or maybe I should try myself?
I do not know why this livery feels cheap. Maybe it is because the sponsor stickers did not distribute around the places where they should be. Also, the coloring could use more work.
@YoboyTrimix I was away for a while. Sorry for the suspension.
@DatRoadTrainGuy19
I seriously don't know. I just hate it when things do not make sense. Whenever I download any replica, I will have an expectation of how it should behave. If that build fail to meet those expectations, my brain just fries. That of course, means that if you build any plane that mimics Ace Combat physics, it better behaves like a plane in Ace Combat. For any good car build, one of the expectation is I want the car's head point exactly where I want it to. A realistic and well tuned suspension design is the key to achieve this goal when the terrain is not exactly flat. You may think that a gyro is the solution to my request but that thing messes with my brain even more.
Also, if you know me personally, you will know that I am a very stubborn guy. So I would not mind if you hate me because of that.
+2@L3FT2R1GHT This is exactly what I expect. Simple stuff is certainly acceptable.
Link to Plane
哎,我要是Rich Text技术好一些,我就用label做皇牌空战3的HUD了。我还是自己研究一下之后再找大佬请教。
+1I see you took suspension work quite seriously this time since it drives much better than your Porsche.
+2@MichaelMotors232 I think blocky may not be the right word. Choppy is the better description. The sections of the car do not flow together which made the car looks like a Frankenstein. But it is a start. I would still insist that drawing a side profile of the car you are trying to build will greatly help with improving the design.
Much too square and lacks elegance.
+1Looks like somebody sat on it. Also, This is my attempt 7 years ago.
@LunarEclipseSP If only, and if only the F/E-15 is a thing. It would be a ground attack power house.
+1I cannot imagine potential intellegence of your police stuff if we have proximity sensors in SP
+1@Rocketguy2079 Thanks, I think I need to build something to push myself to plat after 7 years of playing this game
@Rocketguy2079 But it does not grip the upvotes on the car itself. :(
+1@FluffyWaffle45 If your cars are a bit smaller, it can probably beat this record.
+1Link to car
+1@KSB24 I think you can feel the pain when you see the proportions of FluffyWaffle's original design.
@GrFrog Okay, After some careful inspection, I think it will take a while before I can get the suspension to work.
+1Well, you should study the suspension of little bugger. This suspension is also not working as intended. I am not sure what you are trying to achieve here now.
+1@GrFrog @LunarEclipseSP @KSB24 @Tingly06822 I think this car may be interesting to you.
+1@GrFrog Maybe I would figure out what I can do with it.
+1I am kinda sad that you gave up on the suspension. I hope my Allundra F5 EVO can give you some inspiration.
+2@FluffyWaffle45 Well, I guess the fast and slow distinction comes from different build philosophies, the speed of your car uses Gold Prix as reference while mine used Nordschleife. You used all the physics trick this game has to offer while my car is much more grounded to reality. However, I do hope this car can help you understand proportions and scales better. This improved understanding can help your car look more realistic and beautiful. Also, I think the suspension work on this car is something you can study. I have tried something new and it worked wonders.
+2I upvoted for encouragement since it is much better than my first build. However, the suspension does not work at all due to a missing hinge. The shock should be connected to the wheel hub via a small rotator or a hinge instead. The reason why your suspension still flexes is that the hinges do have a little flex. I hope the suspension would be better on your next car post.
+2@FluffyWaffle45 This is the car I was talking about. I hope it can help you improve on your future builds.
+1Perhaps MAPA needs to verify if it is AI safe.
+2@Rocketguy2079 Wow this is pretty. I think I will judge it according using original rules. But expect the scoring coming a bit later after I have received enough submission.
+1@KSB24 What is the symptom? Did you checked the collision?
@ShiroNyan My advice is instead of trying to alter the shape of the car, you should focus on iconic decals that defines the car.
+1Would you like a second chance since I had just posted the scoring metric?
Also, expect me to judge harshly since I also played Ridge Racers before and I know the car you are trying to build.
I have just made a sketch of a car using your design language. I think I will make that car just to prove that your design works but the proportions are what prevents you from reaching perfection.
+1@FluffyWaffle45 There was a certain period of time when there are speed limit on certain sections of the Nordschleife after the crash of that Koenigsegg one 1. But then that limit is removed and now manufacturers are getting new records. The Koenigsegg was never banned in any sense but that speed limit was applied for quite a while. And I guess they do not wish to lose another million dollar car to green hell. After all, the ease of driving is also important when challenging green hell.
+1@FluffyWaffle45 The reason why I care about the size is that I would like to test your car on Nordschleife. But since your car is too big, that is impossible. One potential solution to the problem is to draw the side profile out before building. Once your car gets shorter, it would also get narrower.
+2I would be happier if your cars have realistic size and good side view proportions. The flow of the lines can get some additional work.
+2@Rocketguy2079 I think so??? There are some difference between this version and the older version which may impact the performance of the vehicle. But since it is a livery challenge, I think I can let it slide. You may need to add a wing piece to the front if you wish to keep the performance consistent. The wing is hidden in the big wedge that defines the slope of the front intake channel. I think the modification on this car is easy enough for you to implement into your own build.