See if I can push myself to plat with this one. After 8 years, finally. If I succeed, I will take a break and work on stuff in real life and other games.
@BYardley I am not sure if I should help with that. I have a Lancia to build. I am convinced that a variant of Allundra F5 Evo suspension can be used here.
@GrandPrix Upon reading my original comments, I realized I forgot to mention some points of suspension design. I apologize in advance.
You mentioned your suspension is very bouncy, which means there is not enough damping. Add damping always helps.
Another issue I found that can cause issues (but not necessarily) is small hinges and rotators. Simpleplanes seems to dislike those small parts especially when calculating the damping and constraint between two parts connected via hinges. This will make your suspension surprisingly weak because those swing arms are flopping. To remedy this issue, one of the dimensions must be close to 1. I learn this the hard way when making suspension for Allundra F5 Evo.
Also, remember to adjust the weight of your car with overload.
I think your suspension design also played a role here. The rear is unreasonably stiff so when there is any body roll, the rear wheel will catch air and lose grip. Because the spring in the editor is not compressed, you need to leave room for the spring to compress when it spawns in. One good example of this measure is the Lancia 037 I built. The suspension is very floppy so I left a lot of space for it to compress. I also integrated anti-roll designs to make the car handle better. Your car may not need that amount of travel but some amount is necessary.
Another thing. You can use funky trees to simulate the caster angle through angle of slip feedback. Again, the Lancia I built has the exact algorithm I use. It may be hard to read so I suggest you paste it to a notebook to read it.
Honestly, everything thing you do is magic. Since we are no magicians ourselves, we cannot say anything other than yes. I am always curious about how you research vehicle interiors. Do you use some other games or do you just rely on photos?
@dussts Question for dussts: Do you want to build the Delta S4? Or do you wish to focus more on Group A since there are more JDM cars in that class (This also means the Delta Integrale will be yours)? Or you are just too lazy to build anything and I am free to build all of them? @Luky44
@Luky44 I might try the entire Quattro S1 lineage including the original Sport Quattro to the ugly RS 002. I may have to see what @dussts wish to build. If he wishes to focus more on JDM then these cars will probably come out of my hands. But I think more likely, I will try Stratos since that car has much more interesting shapes than the blocky Quattro.
@dussts I am hesitant to call it potato because it is not exactly your build but it looked awfully similar to yours (I named it fake potato in the files). The custom suspension is what I think you can use if you wish to build rally cars. If you want to build Lancias, I am looking forward to your take on Lancia Delta (S4 or HF) or Stratos.
@Erc90F4RU Damn, by comparison, I spent half a week on my XP-79. And what's worse is that since that was an X plane, it did not receive as many upvote as you did.
@hpgbproductions I have made some modifications to the machine so that the handling become similar to that of old Wip3out. Can I post the machine I have modified? Also, can you explain how you have achieved limited auto terrain following pitch control? It is the work of the helicopter rotor (ground effect)?
This is awesome. Since I am a huge fan of Wip3out, I think I should make my own attempt on making an AG racer. My only issue with this build is the handling. I am so used to the handling of Wip3out and BallisticNG that I am quite uncomfortable with the handling of this machine. However, I think this is a personal issue rather than the problem with the build.
@ReinMcDeer Then I suggest you try my method of using F/A-18E/F tail stablizers as canard. In that way, you can make the plane even more maneuverable since they are very large.
Just a curious question, since F-15E has very limited dogfighting capability, would you consider doing a S/MTD modification to the F-15E so it can have better mobility? I have already done a version I wonder how you would approach it.
@FluffyWaffle45 The size has been much more accurate (Although still a bit too large) but you still have to work on proportions. The car appear to be too long, narrow and tall like a sub-sandwich. The wheel wells also need to be improved. Wheel wells are the first thing you draw when you draft a car since it would determine most of things of your car. Your car would not run if the wheels are not fitted properly.
@ShiroNyan
To be honest, I would be happier if you stop spam posting for a while and really devote effort into making a car that is much better than what you have already built. I would treat the down time as "Cooking Time" in that regard.
Also, here is the link to the tutorial for creating custom rim. I think it is a good skill to have for a car builder. You can also disassemble the wheel of my Aquila CR1 challenge car to see how custom wheel is built. It is surprisingly simple once you get the hang of it.
I think it is about time for you to try out designer suite. I have found some good 3D model of this car online. So if you can obtain screenshots of its isometric view, you can create more accurate recreation of this car.
I do not know why this livery feels cheap. Maybe it is because the sponsor stickers did not distribute around the places where they should be. Also, the coloring could use more work.
@DatRoadTrainGuy19
I seriously don't know. I just hate it when things do not make sense. Whenever I download any replica, I will have an expectation of how it should behave. If that build fail to meet those expectations, my brain just fries. That of course, means that if you build any plane that mimics Ace Combat physics, it better behaves like a plane in Ace Combat. For any good car build, one of the expectation is I want the car's head point exactly where I want it to. A realistic and well tuned suspension design is the key to achieve this goal when the terrain is not exactly flat. You may think that a gyro is the solution to my request but that thing messes with my brain even more.
Also, if you know me personally, you will know that I am a very stubborn guy. So I would not mind if you hate me because of that.
@MichaelMotors232 I think blocky may not be the right word. Choppy is the better description. The sections of the car do not flow together which made the car looks like a Frankenstein. But it is a start. I would still insist that drawing a side profile of the car you are trying to build will greatly help with improving the design.
@ThomasRoderick Thanks!
+1@Rjenteissussy Well thanks.
+1See if I can push myself to plat with this one. After 8 years, finally. If I succeed, I will take a break and work on stuff in real life and other games.
+1@Graingy Wedge
@dussts I would like to challenge you to build a Lamborghini Countach LP400. I am still curious to see how you would build a wedge car.
I will get the Group 4 version ready soon after this remodel.
@KSB24, is there any documentation for your AI? If not, could you please create a github project so we can all improve on it?
+1@Rjenteissussy This piece of history is just too funny to ignore.
+3@dussts Not sure how you would approach this car. Perhaps you can do a better job potatoing this car.
@BYardley I am not sure if I should help with that. I have a Lancia to build. I am convinced that a variant of Allundra F5 Evo suspension can be used here.
+1I vineboomed myself when I realized there is no suspension on this car.
+1@dussts I just realized I can no longer spotlight you. Congratulations.
@Rjenteissussy I think we all have a flying wing in the back of our head. After all, it is the simplest possible configuration.
+1@Zaineman Thanks.
This is exactly what I was expecting.
@GrandPrix Upon reading my original comments, I realized I forgot to mention some points of suspension design. I apologize in advance.
You mentioned your suspension is very bouncy, which means there is not enough damping. Add damping always helps.
Another issue I found that can cause issues (but not necessarily) is small hinges and rotators. Simpleplanes seems to dislike those small parts especially when calculating the damping and constraint between two parts connected via hinges. This will make your suspension surprisingly weak because those swing arms are flopping. To remedy this issue, one of the dimensions must be close to 1. I learn this the hard way when making suspension for Allundra F5 Evo.
Also, remember to adjust the weight of your car with overload.
I think your suspension design also played a role here. The rear is unreasonably stiff so when there is any body roll, the rear wheel will catch air and lose grip. Because the spring in the editor is not compressed, you need to leave room for the spring to compress when it spawns in. One good example of this measure is the Lancia 037 I built. The suspension is very floppy so I left a lot of space for it to compress. I also integrated anti-roll designs to make the car handle better. Your car may not need that amount of travel but some amount is necessary.
Another thing. You can use funky trees to simulate the caster angle through angle of slip feedback. Again, the Lancia I built has the exact algorithm I use. It may be hard to read so I suggest you paste it to a notebook to read it.
Honestly, everything thing you do is magic. Since we are no magicians ourselves, we cannot say anything other than yes. I am always curious about how you research vehicle interiors. Do you use some other games or do you just rely on photos?
@dussts Question for dussts: Do you want to build the Delta S4? Or do you wish to focus more on Group A since there are more JDM cars in that class (This also means the Delta Integrale will be yours)? Or you are just too lazy to build anything and I am free to build all of them? @Luky44
+1@Luky44 I might try the entire Quattro S1 lineage including the original Sport Quattro to the ugly RS 002. I may have to see what @dussts wish to build. If he wishes to focus more on JDM then these cars will probably come out of my hands. But I think more likely, I will try Stratos since that car has much more interesting shapes than the blocky Quattro.
@dussts I am hesitant to call it potato because it is not exactly your build but it looked awfully similar to yours (I named it fake potato in the files). The custom suspension is what I think you can use if you wish to build rally cars. If you want to build Lancias, I am looking forward to your take on Lancia Delta (S4 or HF) or Stratos.
+2I have a car in the works for you.
More, MOOOREEEE! (Full size please)
@dussts Dangit, I did not caught it until you pointed out. Thank you though. Not sure if I should post an updated version.
@dussts Do you approve the potato title?
@JP11 Or rather, convergent evolution of all LMP 1 cars.
+1720 GT3 queue up
+1hmm, maybe you should make the Ridge Racer 2 PAC-MAN
+21100 yards. If you participate in long range shooting, this distance should be familiar.
+1@Erc90F4RU Damn, by comparison, I spent half a week on my XP-79. And what's worse is that since that was an X plane, it did not receive as many upvote as you did.
@hpgbproductions I have made some modifications to the machine so that the handling become similar to that of old Wip3out. Can I post the machine I have modified? Also, can you explain how you have achieved limited auto terrain following pitch control? It is the work of the helicopter rotor (ground effect)?
+1This is awesome. Since I am a huge fan of Wip3out, I think I should make my own attempt on making an AG racer. My only issue with this build is the handling. I am so used to the handling of Wip3out and BallisticNG that I am quite uncomfortable with the handling of this machine. However, I think this is a personal issue rather than the problem with the build.
+2God, how quick time flies. It has been 6 years since I made my own take on VF-1A.
@Rocketguy2079 I think I have explained very well in the community post.
@ReinMcDeer Then I suggest you try my method of using F/A-18E/F tail stablizers as canard. In that way, you can make the plane even more maneuverable since they are very large.
+1Just a curious question, since F-15E has very limited dogfighting capability, would you consider doing a S/MTD modification to the F-15E so it can have better mobility? I have already done a version I wonder how you would approach it.
@FluffyWaffle45 The size has been much more accurate (Although still a bit too large) but you still have to work on proportions. The car appear to be too long, narrow and tall like a sub-sandwich. The wheel wells also need to be improved. Wheel wells are the first thing you draw when you draft a car since it would determine most of things of your car. Your car would not run if the wheels are not fitted properly.
+1There has been improvements.
+1得把重心后移,然后编写一个线传操纵系统,再加个矢量推力就完美了。最终版发出来的时候找人拍点好看的截图。
@KSB24 @FoxtrotCharlieCharlieX @SoraShirasagi @L3FT2R1GHT @YoboyTrimix @Rocketguy2079
@ShiroNyan
+1To be honest, I would be happier if you stop spam posting for a while and really devote effort into making a car that is much better than what you have already built. I would treat the down time as "Cooking Time" in that regard.
Also, here is the link to the tutorial for creating custom rim. I think it is a good skill to have for a car builder. You can also disassemble the wheel of my Aquila CR1 challenge car to see how custom wheel is built. It is surprisingly simple once you get the hang of it.
I think it is about time for you to try out designer suite. I have found some good 3D model of this car online. So if you can obtain screenshots of its isometric view, you can create more accurate recreation of this car.
Or maybe I should try myself?
I do not know why this livery feels cheap. Maybe it is because the sponsor stickers did not distribute around the places where they should be. Also, the coloring could use more work.
@YoboyTrimix I was away for a while. Sorry for the suspension.
@DatRoadTrainGuy19
I seriously don't know. I just hate it when things do not make sense. Whenever I download any replica, I will have an expectation of how it should behave. If that build fail to meet those expectations, my brain just fries. That of course, means that if you build any plane that mimics Ace Combat physics, it better behaves like a plane in Ace Combat. For any good car build, one of the expectation is I want the car's head point exactly where I want it to. A realistic and well tuned suspension design is the key to achieve this goal when the terrain is not exactly flat. You may think that a gyro is the solution to my request but that thing messes with my brain even more.
Also, if you know me personally, you will know that I am a very stubborn guy. So I would not mind if you hate me because of that.
+2@L3FT2R1GHT This is exactly what I expect. Simple stuff is certainly acceptable.
Link to Plane
哎,我要是Rich Text技术好一些,我就用label做皇牌空战3的HUD了。我还是自己研究一下之后再找大佬请教。
+1I see you took suspension work quite seriously this time since it drives much better than your Porsche.
+2@MichaelMotors232 I think blocky may not be the right word. Choppy is the better description. The sections of the car do not flow together which made the car looks like a Frankenstein. But it is a start. I would still insist that drawing a side profile of the car you are trying to build will greatly help with improving the design.