113k PlanariaLab Comments

  • I need FT for Airbrakes that activate around 70° of Dive 9 months ago

    (rate(Altitude)/GS)<-0.9400

  • XVX-016 Aerial 9 months ago

    @JkPlanes6987
    As written in the overview, I don't know much about the image as I got it from someone else.

  • XVX-016 Aerial 9 months ago

    @StinkyRice
    I found an old iPhone 6S and gave it a try.
    The game drops to about 2-4 fps by eye measurement, and is not in a state to be played properly.

    However, even the SP title screen is very laggy on this antique, which may indicate that the SP itself is not friendly to this device before this build.

  • XVX-016 Aerial 9 months ago

    @StinkyRice
    (Naturally, it works fine on my desktop that I used for make it.)
    Conversely, the laptop I use for college cannot do this build at 60 fps.
    I am sure there are other users with similar computers, but it is very interesting as to why there are no complaints from them at all, only mobile users making a fuss.

  • XVX-016 Aerial 9 months ago

    @StinkyRice
    I am using iPhoneSE (2nd).
    Even with the preset picture quality set to "high" it runs smoothly enough, unless use fast forward.

    In other words, as far as I can see, this build is mobile friendly.

  • XVX-016 Aerial 9 months ago

    @c144538707
    I had forgotten that when the gun connected to the main unit is deactivated, the gun's firing button is not displayed.
    This issue has already been fixed and the xml updated.
    If you re-download it, it should work.
    .
    Also for your information.
    If you encounter a similar problem somewhere else, I suggest you try installing a dummy gun.

  • XVX-016 Aerial 9 months ago

    @gnexes
    If you want something like that, look elsewhere.

  • XVX-016 Aerial 9 months ago

    @Stinkysock
    I don't know, I've never used it.

  • XVX-016 Aerial 9 months ago

    @Stinkysock
    Removing the cockpit might improve it somewhat.

  • XVX-016 Aerial 9 months ago

    @JkPlanes6987
    Probably due to forgetting to update the SP.
    (Current version is 1.12.203.0)

  • XVX-016 Aerial 9 months ago

    @Aaaaaaaaaaaaam @Stinkysock
    Apparently either my writing skills, your reading comprehension skills, or both are lacking.
    Since it is difficult to convey in writing, I have added an iPhone capture (gif).

  • SP Label Converter Ver2.2 10 months ago

    @mitsuki
    Either the path contains multibyte characters or there is something wrong with the file...
    Otherwise, I don't know.

  • Cockpit 10 months ago

    @StinkyRice
    2114parts(MS:1592parts, Gunbit:329parts, weapon:193parts)

  • Cockpit 10 months ago

    @JkPlanes6987
    Probably around Feb. 25 to early March

  • Basics for 3D display using Text Labels? 10 months ago

    @IzzyIA
    From your comments and the renderer v4, it looks almost identical to mine as far as rendering the vertices.
    (There is a difference between perspective or parallel projection, but the only difference is whether the x,y position is midwifed by z-depth or not.)
    The drawing of the line is simply a straight line completion and laying down periods and minus signs based on the x,y positions of the vertices after passing through a rotation matrix and other processing.
    But the aspect ratio of character symbols is limited, so if one tries to draw thin or long lines, a large number of characters must be lined up to compensate.
    Also, this was a mistake that I realized later, but multibyte characters are very demanding on the terminal, and because I was using multibyte characters for some of the lines, it was putting an extra load on the device.

  • Basics for 3D display using Text Labels? 11 months ago

    I once tried drawing wireframes to create a UI for a landing aid, but the load on the terminal was unnecessarily large, and then it became tedious, so I quit.
    Prototype1
    Prototype2

  • SP Label Converter 11 months ago

    @luoxue
    Both character spacing and line spacing refer to "spacing" items.
    The output xml is fully compatible with the xml of the SubAssembly.
    Put the output xml into %APPDATA%\LocalLow\Jundroo\SimplePlanes\SubAssemblies and load it from SubAssemblies in the game.
    (If you don't know what APPDATA is, look it up yourself, it's essential knowledge if you want to play games on your pc.)

  • SP Label Converter 11 months ago

    @luoxue
    Software does not start from exe -> Check your antivirus software, build a python environment and start from py file, or give up using it.
    .
    The software is launched but you don't know how to use it -> Select the image file from the top browse, change the settings if necessary, and press run in the lower right corner. Anything more than that cannot be explained with my language skills.

  • Testing New Aircraft one year ago

    @Zaineman
    If you want an instantaneous value, you can use rate(Altitude). If you want the average speed over a period of time, you can use this, although it is a little more complicated.

  • A counter that counts up from 0 when a switch is activated ? one year ago

    I noticed the mention about 50 minutes ago, but the post disappeared while I was reading it. (Perhaps I should have replied with something when I noticed it.)
    Should I continue working on it?

  • Modding question one year ago

    @hpgbproductions
    Thx

  • Modding question one year ago

    @WNP78
    Thank you.
    I've never touched reflection so I don't know if I can handle it, but I'll take the opportunity to give it a try.

  • Modding question 1.1 years ago

    @WNP78
    If you don't mind, could you let me know?

  • ConvenientParts 1.2 years ago

    @ARMAGEDONGeneral @DCSplanepro12
    This mod was compiled with the latest version of ModTool, so if you are using an older version of SP, you may be experiencing version compatibility issues. From the title screen, press "About" and make sure your SP version is 1.12.203.0 or later.
    (I lowered the Sp version to 1.11.106.2 for something else and encountered a phenomenon where mods disappear from the list.)

  • GunBit test 1.2 years ago

    @S1lly
    It is so much simpler than that one.

  • ConvenientParts 1.2 years ago

    @BRNavyPilot
    I think it is faster to actually try such things than to ask people.

  • CameraAndDisplay 1.2 years ago

    @BRNavyPilot
    No other mods or files are required.
    This mod should work by itself.

  • ConvenientParts 1.2 years ago

    @DCSplanepro12
    I don't know

  • ConvenientParts 1.2 years ago

    @mondrianman
    I just didn't have other aircraft suitable for checking the operation of the components.

  • How to turn off HUDs with activation group? 1.2 years ago

    @ToeTips
    If you use the hud as you downloaded it and have the same problem, the problem is on the hud side, if not, there is either a problem with the code you added or somewhere in the editing process.

  • How to turn off HUDs with activation group? 1.2 years ago

    Maybe you should check to see if you get the same problem once in the default state with no editing at all?

  • How to turn off HUDs with activation group? 1.2 years ago

    @ToeTips
    yes, beginning of code.

  • How to turn off HUDs with activation group? 1.2 years ago

    Try adding it to the first line.
    {Activate1?"":"<voffset=-1200px>."}

  • GunBit test 1.2 years ago

    @StinkyRice
    Yes, the basic structure was inspired by that work.
    That was quite an interesting work.

  • GunBit test 1.2 years ago

    I wanted to keep the system as simple as possible for ease of variable management and to reduce the load on the terminals, since we needed to run a total of 13 units, 11 bits plus 2 weapons.
    So I didn't count the lines, but maybe it's not as complicated as you think.

  • GunBit test 1.2 years ago

    @sakkijarven
    For example, if use a gyro to fix the bit horizontally and facing north, it can directly control latitude, longitude, and altitude with the engine in the x, y, and z directions.
    Aso, by rotating the outer model with a rotator or joystickBase in accordance with the movement, the appearance can be compatible.

  • FPS demo 1.2 years ago

    Very interesting... I can't wait to see it released.

  • GunBit test 1.2 years ago

    @AfkSlot
    Not yet.
    I'm writing an auto-aim FT now.

  • Aerial progress 1.2 years ago

    @StinkyRice
    Depending on motivation, probably within the year.

  • Aerial progress 1.2 years ago

    @StinkyRice
    2038.

  • from mercury 1.3 years ago

    @StinkyRice
    I have not progressed because I am busy with ACVI (currently on hiatus since I got 100% of the steam achievements), minecraft (I am helping my alumni collect materials on their servers), and independent modeling, and I am having a hard time shaping the legs.

  • from mercury 1.4 years ago

    I forgot to mention that the MS container used in the image can be downloaded here

  • 2DAction(Dormant Project) 1.4 years ago

    For now, I have to face the final exam and report.

  • 2DAction(Dormant Project) 1.4 years ago

    The programmers are now back, but as I mentioned in a previous comment, the designer and director (all me) don't have any ideas, so I don't think we can resume for the time being yet.
    But it sure is a lot easier than starting over from scratch when you start building again. Thanks. And sorry for worrying you @IzzyIA .

  • 2DAction(Dormant Project) 1.4 years ago

    @IzzyIA
    Restore previous versions was not available because it said "利用可能な以前のバージョンはありません" (there are no previous versions that can be restored).

    but I found a slightly older version of the sheet in the downloads folder on my laptop.
    (I have a laptop that I carry with me at the university, in addition to my desktop where I always use SP.
    I guess I was copying it in case I got the idea when I was outside. I don't usually play SP on this laptop so it was a blind spot.)
    I think it's almost identical to the latest version, except that the moving floor-related stuff is gone.
    I was unhappy with the moving floor and wanted to rebuild it, so this may not be a bad thing.

  • 2DAction(Dormant Project) 1.4 years ago

    The actual working code, other than notes and flowcharts, can be restored to its original state by dividing it into parts and adding annotations, or by rewriting common values as cell references in the spreadsheet.
    For values that are combined into a single value (e.g., 1, 2, 3, and 4 become a four-digit value of 1234, which is actually done in binary), such as the block information in the map, the original table can be restored by retrieving the values using the same formula used to read the values.
    The problem is that during that gap I was working on something else and don't remember much from when I was working on 2D action,
    It takes a lot of time and effort to read that long code and figure out what is where.

  • 2DAction(Dormant Project) 1.4 years ago

    @IzzyIA
    Maps and annotations in the code, flowchart diagrams, other notes.
    There are also tables that summarize information from all placement blocks and functions on spreadsheets that combine information from the same block into a single value for easier handling.
    .
    As for how it got lost, I originally stopped working on it for about half a month because I couldn't come up with any ideas for maps, enemies, etc. Recently, I decided to work on it for the first time in a while and found that the file had disappeared from where I thought it was.
    I've searched everywhere I can think of and even used the search function on the drive, but couldn't find it. I think I either misremembered the file name or accidentally deleted it when cleaning up my desktop (which is always cluttered).

  • from mercury 1.5 years ago

    I think it's time to resume work on it.
    If I force myself to go for playable, I'll get sick, so I'm going for a display model for once.

  • Big-O 1.5 years ago

    @c144538707
    It seems that the gun firing button is not displayed on mobile due to a bug on the SP side.
    I placed a dummy gun just to display the button.
    Sudden Impact waits until the forearm cylinder is extended and then can be used only once with FireGuns.