@TheBoeingEngineer That'll be it then, for some reason structural wings stop generating lift after a certain amount of damage, I don't know why or how to fix it.
@PlaneWelder @tiltglory wait... you guys don't use parentheses??
(I have 40+ deep if statements, and every single one uses parentheses, resulting in quite the closing stack at the end.)
@Sense2 I have no way to test that but I would say no (additionally 90% of the plane is mods, otherwise you can use the no mods cargo version with 4000 parts)
@LowtusF139 So here's the thing, many of these parts are actually externally modelled and added via mods. Additionally, a lot of parts which were originally built in-game were also turned into mod parts, to save performance.
If I were to assemble a version with all original parts in-game, and just didn't count the externally modded parts, it would be well north of 20,000 parts.
Currently, (without cockpit), this is 900 parts.
It's not a car, but I've made a pushback tug (same controls I guess). What I did is had two grips hidden inside the steering wheel. On the right one, I made pressing the trigger on your controller control pitch (gas). The left grip has brake when the trigger is pressed. As you can only go forward, I made a gearstick to go backwards or forwards.
Alternatively, players can plug in a set of USB pedals and have that (PCVR only).
As someone who's spent the last 3 years making the most detailed plane in the entire game, I just like building. I don't play flight simulators because I want to build the plane myself, and I don't just make planes for flight simulators because I'm quite good at SimplePlanes.
@TheAllNipponAirwaysA380 I believe it's cancelled. klm747 and I talk frequently on Discord, and it's been cancelled for over a year. Unfortunately, the 717 is also on hold indefinitely as far as I know. I do have plans to finish his 717 after I release my SWL-120, but that would be at least a few years away.
@V Yeah, I was able to copy all my iOS files from my iPad and all my subassemblies and XML files from my iPad days were saved.
Then my iPad went adios a few weeks later.
@BaconEggs I tend to not enable mods I don't actively use, even if they are very good mods (for example Xinshan is a good mod, placed far away, but since I'm not doing much flying, I don't enable it to make the game load faster). Additionally, I have plans to add all runways in The Items to the ILS and other navigation systems, so even if I have plans (or for that matter, features) which use certain mods, I may not enable said mods until I actively need them.
@Iceplane7965 I'm not sure what you mean, this mod isn't laggy, even with hundreds of seats. I have a mid-range gaming laptop, and even it can run hundreds of these seats with minimal impact.
@SirMonzue I don't know how I missed your comment, but you want to get a switch, set its interactionType to Toggle, set the input of the switch to whatever you want, and use the same input for the light you want to turn on. I think the first section of this video can help you.
@ThatRandomCouchPotato Do a full interior. It'll only be like 8000 parts or so for the seats. Any potato could probably run that at 60FPS high quality no problem.
link
The code you wrote works fine
I'd say it might be a filter to prevent links from working in forums created by new users such as yourself. This would probably be because of spambots which tend to have links to their spam in their forums.
With the two setters where you put Activate1 and FireWeapons in the variable name, put those two inputs in the activator field (click the dropdown). Place "ammo" in the newly empty variable names.
No clue as I don't have mobile and use DesignerSuite for the rare times I need blueprint images, sorry.
@TheBoeingEngineer That'll be it then, for some reason structural wings stop generating lift after a certain amount of damage, I don't know why or how to fix it.
+2@5cmPak38aufPzKpfwIISfl901 It's already been done
+1Are your wings structural wings?
+1@PlaneWelder @tiltglory wait... you guys don't use parentheses??
+1(I have 40+ deep if statements, and every single one uses parentheses, resulting in quite the closing stack at the end.)
Port the SWL-120 into the game and see if there are any new parts I may wish to add to it before releasing the SP2 edition of the SWL-120
+1@Sense2 I have no way to test that but I would say no (additionally 90% of the plane is mods, otherwise you can use the no mods cargo version with 4000 parts)
@Sense2 The last image is SketchUp Make.
@MIGFOXHOUND31BSM26 from my knowledge of SP and FT this can be achieved but it would take me years of development to create unfortunately.
@dabestsock Yes
Unfortunately, buttons cannot control the default axis aside from setting them to 1. Sorry.
A lake at night? (triple monitor animation with Wallpaper Engine)
+1@LowtusF139 So here's the thing, many of these parts are actually externally modelled and added via mods. Additionally, a lot of parts which were originally built in-game were also turned into mod parts, to save performance.
If I were to assemble a version with all original parts in-game, and just didn't count the externally modded parts, it would be well north of 20,000 parts.
Currently, (without cockpit), this is 900 parts.
@DatFiat126Fan19 There's many reasons why, I'd say it's related to variables/FT. If I had the xml file I could inspect it myself for issues.
+2There is an emission slider in the paint settings.
@SomeAircraftGuy Actually I think the part count is like 100, including all mechanisms
m
o
d
s
I guess 100 parts for a nose gear is still high by most standards; I consider it quite low.
@Sakorsky You need to use the direct image link, not the viewer link.
@Sakorsky Images are down now, Discord only lasts a couple hours.
+1@Majakalona I recommend imgbb.com, that seems more easier than gravatar.
It's not a car, but I've made a pushback tug (same controls I guess). What I did is had two grips hidden inside the steering wheel. On the right one, I made pressing the trigger on your controller control pitch (gas). The left grip has brake when the trigger is pressed. As you can only go forward, I made a gearstick to go backwards or forwards.
+4Alternatively, players can plug in a set of USB pedals and have that (PCVR only).
Incredible.
+2Is this about how fast it pitches up or down, or how fast it actually gains and loses altitude?
Because... it uses mods
+1@Timplanes hehe maybe
As someone who's spent the last 3 years making the most detailed plane in the entire game, I just like building. I don't play flight simulators because I want to build the plane myself, and I don't just make planes for flight simulators because I'm quite good at SimplePlanes.
+5Australia go brrr
+2@TheAllNipponAirwaysA380 I believe it's cancelled. klm747 and I talk frequently on Discord, and it's been cancelled for over a year. Unfortunately, the 717 is also on hold indefinitely as far as I know. I do have plans to finish his 717 after I release my SWL-120, but that would be at least a few years away.
@V Yeah, I was able to copy all my iOS files from my iPad and all my subassemblies and XML files from my iPad days were saved.
+1Then my iPad went adios a few weeks later.
@windshifter1 Nose gear bay details
@BaconEggs I tend to not enable mods I don't actively use, even if they are very good mods (for example Xinshan is a good mod, placed far away, but since I'm not doing much flying, I don't enable it to make the game load faster). Additionally, I have plans to add all runways in The Items to the ILS and other navigation systems, so even if I have plans (or for that matter, features) which use certain mods, I may not enable said mods until I actively need them.
Update: Progress Update Here
I do have more to show for 4 months than a dumb meme, here's a teaser pic.
@Iceplane7965 I'm not sure what you mean, this mod isn't laggy, even with hundreds of seats. I have a mid-range gaming laptop, and even it can run hundreds of these seats with minimal impact.
@Iceplane7965 What do you need help with?
@windshifter1 The panels are very obvious, that's all. It's still an interesting method though.
@Rjenteissussy sorry lol
+1@windshifter1 Looks pretty good! The bow geometry is a little interesting.
@SirMonzue I don't know how I missed your comment, but you want to get a switch, set its interactionType to Toggle, set the input of the switch to whatever you want, and use the same input for the light you want to turn on. I think the first section of this video can help you.
@windshifter1 Hello again, any updates on the Cessna 172 project? I'm excited to see what you come up with.
I understand the secrets of number editing
+1@ThatRandomCouchPotato Do a full interior. It'll only be like 8000 parts or so for the seats. Any potato could probably run that at 60FPS high quality no problem.
+1@Rjenteissussy
+1This is version 1, version 2 which is the one you've seen is coming next weekend.
@seletera20 Probably
+1@Rjenteissussy ooh good idea, maybe this weekend.
+1@seletera20
+2simple
Read my response on your forum, it's probably point restriction due to past issues with advertising bots.
simple
+1link
+1The code you wrote works fine
I'd say it might be a filter to prevent links from working in forums created by new users such as yourself. This would probably be because of spambots which tend to have links to their spam in their forums.
@jamesPLANESii Straya
It's only been 1 hour, give it a day or two.
+1It's now actually happening
With the two setters where you put Activate1 and FireWeapons in the variable name, put those two inputs in the activator field (click the dropdown). Place "ammo" in the newly empty variable names.