@CaptFoxworth19 I half made one a while ago and scrapped it due to inexperience. After I'm done the SWL-120 wing remake, I'll make a tutorial about the whole process. I personally am still learning; this is a basic rectangular wing I made as part of my "lessons" from a friend.
@7 Yeah it's not. At least the full version (4000 parts 10000+ performance cost) won't. I am going to make a flying cockpit version, which will be curatable.
I have a massive archive of every mod ever created
(which I could download), but unfortunately the Grandmother folder is empty. However if someone provides a link, I'd like to get a copy for my archives.
@Hazerz I'm in the funky trees lab discord server, and he's completely remaking it from scratch. Yes, he did add a section on variables, but he is completely remaking the whole website.
@Hazerz That's fine, I do realize all the earlier vids were actually part SWL-120 progress updates, and part variables tutorial video. I need to create a more refined tutorial.
Actually, here's something even better (you'll have to wait a while, I'm not sure when it will be out): Snowflake0s is updating the FT guide to be completely different. I helped refine it, and I can say with confidence it will help you and users like you understand the variables system, as well as all of funky trees.
@ILoveAirplanes I don't know, however I can guess around 2000-ish. The cockpit itself is very detailed too. I will try and make the performance cost of the flying cockpit less than 5000, so it can be curated.
@ILoveAirplanes Again, I need to write a paragraph about this in the next big forum update. The plan is for this plane to technically be VR compatible, even if the performance cost is too much. I will also post several different versions, including a flying cockpit. So yes, it will be VR compatible, even if it has too much of a performance impact. So the answer to your question is no, however you can download another version of it to get the cockpit experience.
@pilotman10 I might... the SWL-10 realistically wouldn't have autothrust, however the SWL-120 certainly will! Is it the same code for each plane or do you have to tune it to the plane?
How to make wings rigid:
Step 1: Make the wing which works, with control surfaces and stuff (a default wing)
Step 2: Open Overload (the plane icon with 2 arrows) and locate the text which says "Wing-(some number)". Change that to Wing-2. You will need to reconnect the wing afterwards.
Step 3: Rigid wing.
It's not really a bug, more like something a lot of builders need: The ability for fuselage blocks to allow inputs greater than 10 (or 5 for rise and run). I'm working on a wing and while I do scale things up a bit, I keep needing to change the scale, which messes up other things.
In addition, I would like the ability to type numbers in (like 55.6432) to the fill sliders for the new fuselage slicing feature. I am always doing trial-and-error using Overload, and it gets annoying, especially when it gets laggier due to some cache, causing me to restart the game.
These two small features (which I think should be quite simple to make) would greatly improve the building experience.
From what I read, I am assuming you need some code which outputs, say, 1, when you are above the ground, and 0 when you are on the ground.
Very simple. Use the code "clamp01(AltitudeAgl < 12)". Change 12 to whatever number works best for you, as 12 is only an estimate.
I think the only thing I like about the idea of SP2 is it would be more performance optimised. I have a $4000 PC with a $700 CPU ($4000 total) and SP uses like 30% of it.
Little question, how do I make it so the volume decreases as I zoom out? Every other part in the game does it, why not this?
Mate, I can run 8000 parts. Or even 20200 parts. Part count will not deter me from downloading anything.
@CaptFoxworth19 I half made one a while ago and scrapped it due to inexperience. After I'm done the SWL-120 wing remake, I'll make a tutorial about the whole process. I personally am still learning; this is a basic rectangular wing I made as part of my "lessons" from a friend.
+1Random thing, but the link to the PID controller information isn't defined. It just links back here, like the url wasn't pasted in.
+1If you'd like, I can host the source code on my drive. I already have a copy saved too.
If @klm747klm747 made a car.
@Hazerz What I meant is it doesn't show people your (the account of Hazerz) favorites.
+2@Hazerz Yes, however that link takes you to your own favorites, for example I see my own favorites.
+2@Hazerz I know that link, I was talking about the user who asked in the beginning.
+1@Hazerz That doesn't work. It takes you to your own list.
+2Tags:
@X99STRIKER
Tags:
+1@X99STRIKER
@BaconAircraft @OrderlyHippo And on top of that, they should be happy about the free advertising!
+4@CarrotDynamics It's 4 I think
How 'bout 6?
@7 Yeah it's not. At least the full version (4000 parts 10000+ performance cost) won't. I am going to make a flying cockpit version, which will be curatable.
I have a massive archive of every mod ever created
+2(which I could download), but unfortunately the Grandmother folder is empty. However if someone provides a link, I'd like to get a copy for my archives.
🗿
+1I use the right side. After I do the initial mirror, I add details from random sides.
+1And then SpicyNinja returns with something which gets even more upvotes
+5@Hazerz I'm in the funky trees lab discord server, and he's completely remaking it from scratch. Yes, he did add a section on variables, but he is completely remaking the whole website.
+2@Hazerz That's fine, I do realize all the earlier vids were actually part SWL-120 progress updates, and part variables tutorial video. I need to create a more refined tutorial.
+1Actually, here's something even better (you'll have to wait a while, I'm not sure when it will be out): Snowflake0s is updating the FT guide to be completely different. I helped refine it, and I can say with confidence it will help you and users like you understand the variables system, as well as all of funky trees.
@Hazerz Watch my three variables tutorial videos. Filter my posts by videos, and find them.
+2@Hazerz True
@ILoveAirplanes If you want to fly something with a detailed cockpit, check out the SWL-10.
@ILoveAirplanes I don't know, however I can guess around 2000-ish. The cockpit itself is very detailed too. I will try and make the performance cost of the flying cockpit less than 5000, so it can be curated.
@ILoveAirplanes I don't know what you mean. The cockpit has walls, plus this is a more recent forum post.
@CaptFoxworth19 Of course it is. In fact I'm building that right now. Here's a picture.
+1@MRFOXY09 The old wing for the SWL-120.
@ILoveAirplanes Again, I need to write a paragraph about this in the next big forum update. The plan is for this plane to technically be VR compatible, even if the performance cost is too much. I will also post several different versions, including a flying cockpit. So yes, it will be VR compatible, even if it has too much of a performance impact. So the answer to your question is no, however you can download another version of it to get the cockpit experience.
+1@KDnotSpy I guess it is...
+1Original Here
Get The Flaps Here
@WiFly Yeah I think that's obvious lol
I get 60 fps all max settings with the original.
+1@Hazerz That's not mine, it's one I was adding a startup sequence to for someone.
+1@pilotman10 I might... the SWL-10 realistically wouldn't have autothrust, however the SWL-120 certainly will! Is it the same code for each plane or do you have to tune it to the plane?
VTOL Supertonk go brrrr
How to make wings rigid:
+1Step 1: Make the wing which works, with control surfaces and stuff (a default wing)
Step 2: Open Overload (the plane icon with 2 arrows) and locate the text which says "Wing-(some number)". Change that to Wing-2. You will need to reconnect the wing afterwards.
Step 3: Rigid wing.
Issue
It's not really a bug, more like something a lot of builders need: The ability for fuselage blocks to allow inputs greater than 10 (or 5 for rise and run). I'm working on a wing and while I do scale things up a bit, I keep needing to change the scale, which messes up other things.
+2In addition, I would like the ability to type numbers in (like 55.6432) to the fill sliders for the new fuselage slicing feature. I am always doing trial-and-error using Overload, and it gets annoying, especially when it gets laggier due to some cache, causing me to restart the game.
These two small features (which I think should be quite simple to make) would greatly improve the building experience.
From what I read, I am assuming you need some code which outputs, say, 1, when you are above the ground, and 0 when you are on the ground.
Very simple. Use the code "clamp01(AltitudeAgl < 12)". Change 12 to whatever number works best for you, as 12 is only an estimate.
I think the only thing I like about the idea of SP2 is it would be more performance optimised. I have a $4000 PC with a $700 CPU ($4000 total) and SP uses like 30% of it.
@Hazerz mmm... maybe. A lot of them are still new enough where I think they're okay.
+1The problem with a new game is stuff from the old one wouldn't work on the new one, like crafts.
+6But what's the problem?
+1@RaendyLeBeau Thanks! That's why I make these.
@Hazerz As I was told, put the link to the image (blablabla.png) in the code for a text link, for example:
+1[![](Imagelink)](desired link)
.5 Upvotes
2 Shown
It's amazing how many people delete their accounts or get banned...
Nice work! Ignoring the problems with the plane itself (wheel colors, the fact the wheels aren't the new ones), the autothrust code is amazing!
+3@jamesPLANESii YESSSSS
Do all the detailed controls in those cockpits work? If not I can do them.