@MOPCKOEDNISHE Thank you so much! This should be very helpful in making my mod. I've saved the code as requested so you can delete it.
Update: I implemented the code and everything works perfectly.
@RobertsAeronautics It's pretty much finished (I haven't asked in a while), but they haven't released it yet. I will ask them a little later when I get a chance.
If you still need help, the first steps in the tutorial in this video might be helpful. I think there's also a certain version of Unity itself and the mod tools which I have just used today to create a new mod, which are explained in the video.
Hi, I'm creating a mod which uses multiple input controllers, and I was wondering if you'd be able to tell me how you got the values from them with scripts. Currently I can only use the value of one, but this mod has multiple on one part and they all work. (I'm happy to just look through the source code of this mod too).
@GGundaMMM For more information read the FAQ of this post, but there is a version with mods and a version without (as of now the cockpit is vanilla), and I don't know the release date.
Funky trees in label {} cannot be stacked. If the code above is everything in the label, I would use <size={Activate8 ? "100" : "0"}%> at the beginning.
@126 There was the whole verifpro thing a while ago where actual users got hacked, likely from reused passwords where other sites had data breaches and the user used the same password.
I should also note that when I personally choose to visit a site (sometimes I get curious as to what exactly the scam even is), I use a new private window with my adblocker and many other privacy settings (also a new browser session too)). I should also note that aside from rare zero-day vulnerabilities (exploits in browsers themselves which websites can take advantage of), you generally won't get instantly hacked as long as you don't install/download anything (also always have a private/incognito window instead of a normal session).
@126 It depends on what the link is. Some of them are scams or malicious (and if you don't know what you're doing then it's best to not visit those sites), but many are just dodgy articles on a website that while not necessarily is malware itself, but is not a trustworthy source of information. Additionally some of the links are directly to sites to buy scam products.
@126 And on that note, who is behind the bots? It could be just some AI, but why make a "bot comment" / "bot forum" about something like Google or some other reputable brand? I saw one recently here which is just various ways of formatting a Google link.
@FlyingPotato_131 Your ILS is the only one I've seen so far which supports any heading, and has a simple latitude and longitude input making it easy to add lots of mod airports (another one I've seen uses two latitudes and two longitudes for some reason).
@Airbus332 @TheFlightGuySP I have been inspecting all map plugins for integration into the SWL-120's systems in the form of waypoints and ILS, and I can confirm even with just the Droplet, I get stuttering with this mod.
Hello again, just tested this, and I really like it, especially its support for headings not on the four cardinal directions and easy addition of mod airports. I think I'll use this specific ILS (with credit) in my SWL-120.
@BaconEggs You will be happy to know I have just started preparing to add support for THE ITEMS into the SWL-120's FMC and other systems.
There will be many waypoints, as well as (eventually) full ILS support for every runway.
This basic autopilot has altitude, heading, and speed control, with adjustable vertical speed and bank angle. The next step is to add support for flight plans, with autonavigation to a series of waypoints.
@126 From a quick look it seems like the mechanism is simply too complex for SP. My landing gear does have a complex retraction mechanism, however it's all on one simple axis (I kinda cheated there, as both struts are on the same axis unlike most irl planes).
@Sense2 Parts of it are finished, but from what I know it's not in one file ready to use. It also has no flight model whatsoever. I do have plans to finish it after the SWL-120 but that will be many years away. If you still want the separate parts I think klm747 will let you have them.
@Transair56 that is about the true part count unmodded, although the no mods version is a cargo version because even I would not be able to run the full 30,000 part plane.
@QuiteInactiveWhiteBread
Comment 1:
Many reference pictures from Google and my own. I've also visited like 5 cockpits (multiple 787, one 737, and one A320) in person, asked questions, and took pictures. That's moreso for the cockpit details, but for landing gear, I again do a lot of research, and the fact I'm building fictional allows me some creative liberty.
Comment 2:
I modelled the entire livery in a 3D modelling program called SketchUp Make, then added it to the game as one mod part.
Comment 3:
Just like the livery, the entire nose gear (aside from rotators and springs of course) is modelled in SketchUp Make. I actually made a video a while ago explaining the process, which you can view here.
@Sense2 I can't easily explain that in a comment (It doesn't help that I haven't started the SWL-120's navigation screen either), sorry. You'll want to use <pos> and <voffset> tags with latitude and longitude to start with.
@MobileBuilder21 The thing with an A380 or a similarly sized plane is the detail density would be a little lower due to the performance requirements. In fact, if/when I work on my next project in a few years (it will likely be me finishing this 717), I will be able to add even more details due to the slightly smaller plane.
About SP2, I will port the SWL-120 to SP2 myself and rebuild the mod for that game too. I do not plan to just "abandon" this plane in SP1. While the SP2 version of the SWL-120 won't be a fully SP2 plane with all the new parts, I might add a few features in SP2 if they make sense.
I've been working on the same plane for years, and have many more years of project ideas. There's even more to do past those ideas as well.
@LucasTheConcorde They are actually quite simple tbh
@YarisSedan I never use fine tuner; I use the built-in nudge tool. I've also never had this issue happen to me.
@MOPCKOEDNISHE Thank you so much! This should be very helpful in making my mod. I've saved the code as requested so you can delete it.
Update: I implemented the code and everything works perfectly.
@P0timon My upcoming SWL-120.
@RobertsAeronautics Honestly another year, although I don't really know.
@RobertsAeronautics It's pretty much finished (I haven't asked in a while), but they haven't released it yet. I will ask them a little later when I get a chance.
If you still need help, the first steps in the tutorial in this video might be helpful. I think there's also a certain version of Unity itself and the mod tools which I have just used today to create a new mod, which are explained in the video.
Hi, I'm creating a mod which uses multiple input controllers, and I was wondering if you'd be able to tell me how you got the values from them with scripts. Currently I can only use the value of one, but this mod has multiple on one part and they all work. (I'm happy to just look through the source code of this mod too).
The third item in this list may be helpful for you.
The code looks fine to me, but did you set the interactionType of your switches to Toggle?
@GGundaMMM The modded version has a full interior and extra details, while the no mods version is a cargo version.
@Yoinkus What part didn't work?
@GGundaMMM For more information read the FAQ of this post, but there is a version with mods and a version without (as of now the cockpit is vanilla), and I don't know the release date.
Funky trees in label {} cannot be stacked. If the code above is everything in the label, I would use <size={Activate8 ? "100" : "0"}%> at the beginning.
@126 Link to forum on what Verifpro is
@126 There was the whole verifpro thing a while ago where actual users got hacked, likely from reused passwords where other sites had data breaches and the user used the same password.
I should also note that when I personally choose to visit a site (sometimes I get curious as to what exactly the scam even is), I use a new private window with my adblocker and many other privacy settings (also a new browser session too)). I should also note that aside from rare zero-day vulnerabilities (exploits in browsers themselves which websites can take advantage of), you generally won't get instantly hacked as long as you don't install/download anything (also always have a private/incognito window instead of a normal session).
@126 It depends on what the link is. Some of them are scams or malicious (and if you don't know what you're doing then it's best to not visit those sites), but many are just dodgy articles on a website that while not necessarily is malware itself, but is not a trustworthy source of information. Additionally some of the links are directly to sites to buy scam products.
Something else I noticed is markdown hyperlinks no longer work for 0 point users, which was likely added to make bot links more obvious.
@126 And on that note, who is behind the bots? It could be just some AI, but why make a "bot comment" / "bot forum" about something like Google or some other reputable brand? I saw one recently here which is just various ways of formatting a Google link.
@FlyingPotato_131 Your ILS is the only one I've seen so far which supports any heading, and has a simple latitude and longitude input making it easy to add lots of mod airports (another one I've seen uses two latitudes and two longitudes for some reason).
@basedpilot69 Hello, here is the mod.
This is legit a pretty fun plane to fly (I've been testing the ILS a lot)
SWL-10 and my upcoming SWL-120
@TheFlightGuySP Sounds good!
@Airbus332 @TheFlightGuySP I have been inspecting all map plugins for integration into the SWL-120's systems in the form of waypoints and ILS, and I can confirm even with just the Droplet, I get stuttering with this mod.
Hello again, just tested this, and I really like it, especially its support for headings not on the four cardinal directions and easy addition of mod airports. I think I'll use this specific ILS (with credit) in my SWL-120.
@Rb2h It has not, and I can still view it on my end. That's weird.
@BaconEggs You will be happy to know I have just started preparing to add support for THE ITEMS into the SWL-120's FMC and other systems.
There will be many waypoints, as well as (eventually) full ILS support for every runway.
This basic autopilot has altitude, heading, and speed control, with adjustable vertical speed and bank angle. The next step is to add support for flight plans, with autonavigation to a series of waypoints.
@overlord5453 What @overlord5453 said makes sense
@haloimsameer That is already one of the planned versions.
@BMilan Here's the whole Mikoyanster folder
@Stinkysock 2000 parts modded, 3000+ unmodded.
@Radkiel Good luck then, I guess it might also be that I'm not very good at extremely complex mechanisms, moreso at coding.
@126 yes
@126 From a quick look it seems like the mechanism is simply too complex for SP. My landing gear does have a complex retraction mechanism, however it's all on one simple axis (I kinda cheated there, as both struts are on the same axis unlike most irl planes).
@CaptainNoble idk if I have or even how to (Australian btw)
@Sense2 Good luck.
You may also want the many planning documents and notes surrounding its development.
@Sense2 Parts of it are finished, but from what I know it's not in one file ready to use. It also has no flight model whatsoever. I do have plans to finish it after the SWL-120 but that will be many years away. If you still want the separate parts I think klm747 will let you have them.
@Randomplayer In that case it would be based off PartID, which makes sense. It's also how cameras are ordered.
@Transair56 that is about the true part count unmodded, although the no mods version is a cargo version because even I would not be able to run the full 30,000 part plane.
@QuiteInactiveWhiteBread Yes, although some mod parts are modelled externally.
@QuiteInactiveWhiteBread
Comment 1:
Many reference pictures from Google and my own. I've also visited like 5 cockpits (multiple 787, one 737, and one A320) in person, asked questions, and took pictures. That's moreso for the cockpit details, but for landing gear, I again do a lot of research, and the fact I'm building fictional allows me some creative liberty.
Comment 2:
I modelled the entire livery in a 3D modelling program called SketchUp Make, then added it to the game as one mod part.
Comment 3:
Just like the livery, the entire nose gear (aside from rotators and springs of course) is modelled in SketchUp Make. I actually made a video a while ago explaining the process, which you can view here.
@Sense2 I can't easily explain that in a comment (It doesn't help that I haven't started the SWL-120's navigation screen either), sorry. You'll want to use <pos> and <voffset> tags with latitude and longitude to start with.
@QuiteInactiveWhiteBread Months of dedication.
@Sense2 If you mean my waypoint map, here you go.
@Johnnyynf I have this video I made a while ago.
@MobileBuilder21 The thing with an A380 or a similarly sized plane is the detail density would be a little lower due to the performance requirements. In fact, if/when I work on my next project in a few years (it will likely be me finishing this 717), I will be able to add even more details due to the slightly smaller plane.
About SP2, I will port the SWL-120 to SP2 myself and rebuild the mod for that game too. I do not plan to just "abandon" this plane in SP1. While the SP2 version of the SWL-120 won't be a fully SP2 plane with all the new parts, I might add a few features in SP2 if they make sense.