@FRIGGLES The speedbrakes? If you mean the flat pieces angled up just above the flaps, those are speedbrakes.
If it's not what you are talking about then tell me what number screenshot.
@jamesPLANESii So for a boost pump, just put whatever you want in the inputId, and then use that in the input of the other part.
For the purposes of a custom cockpit, this time in this video is about a sequence, not just extra AGs.
@BeastHunter @X99STRIKER Remember to set the interactionType of the switches. I mention that in this video
.
In the case of the mentioned post which can be found fixed here, you want it set to Toggle. If the switch/button is controlling a default AG, then interactionType does not need to be added. However if you set the input to something other than an AG, interactionType needs to be set or the switch/button will act like it is set to Continuous.
Open the plane's xml file in a text editor, find the part with the attribute of scale="0,0,0", and change it to something else, like scale="1,1,1". Save the file, and load the plane in the designer.
Bug Report: Cylinder Grips cannot be interacted with at all. No highlight, nothing. Video of behaviour. Note the time it seemed to move with the cursor is when I throttled up normally. Craft for inspection. Device used.
@EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
.
When I post any teasers using this new system (and the plane itself), I will be sure to credit you.
@BeastHunter Yeah I myself sometimes want a big 'turn it all on' switch for when I want to test something. It's a little annoying sometimes to go through a 20 minute startup sequence just to notice you need to make a small edit to the autopilot code.
.
So yes, I will make a version with a big fat switch to turn it all on.
@SupremeDorian Ermm... the rules link is broken. It should be https://simpleplanes.com/About/Rules, not https://simpleplanes.com/rules. Just wanted to let you know!
@Dathcha I was actually trying to figure out if BodganX had a picture in his bio that wasn't showing up. When looking at the source code, I noticed the code for the report function, and noticed the incorrect spelling.
@dINE I actually can't access fuel from tanks, I can just do pretend things. Like imagine the cross feed is always open. Using way too much FT I can write some code which makes engines shut off if certain pretend tank levels are empty.
@Korzalerke ... and the wording in the bio...
+2..where both the parties
wat
@FRIGGLES Yes, those are speedbrakes.
+2@FRIGGLES The speedbrakes? If you mean the flat pieces angled up just above the flaps, those are speedbrakes.
+2If it's not what you are talking about then tell me what number screenshot.
@Almost @BeastHunter Here are the bots. All of the bots
+2@Korzalerke hmmmm
+2@Korzalerke I guess it does.
+2AAAAA IT HAS UPVOTES
+2existence
+2I approach Jundroo with the variables system, and they hired me. That's how I know it so much, because I created it.
+2I accidentally use it all the time. I also use it sometimes.
+2Example of accidentally
no
+2@Korzalerke Idea: Delete the comments relating to editing locked posts, so noone knows.
+2@Korzalerke How did you do that?
+2@Almost Prop engines are weird. It works the same, they just don't shut off in the expected way. Jet engines have a predictable pattern of thrust.
+2Question 1 - This video
+2Question 2 - Use the name LandingGear in codes.
@jamesPLANESii So for a boost pump, just put whatever you want in the inputId, and then use that in the input of the other part.
+2For the purposes of a custom cockpit, this time in this video is about a sequence, not just extra AGs.
@MTindustries Yes, flying cockpit, probably should mention this in the forum posts.
+2@FRIGGLES It's already > 2000. I estimate the full version to be around 4000.
+2@FRIGGLES Fictional, however it takes inspiration from the 787 and 737. Mainly so I include all the correct systems.
+2I heard Friday afternoon in America is the best time.
+2Wait.... this had NO upvotes or downloads?
+2@Thorne Yes. The kicker is the details for the steps can be done with labels, which would have made the part count just 600.
+2@Thorne It took around three months.
+2@BeastHunter maybe
+2In other news, you seem to be racing me to platinum.
+2This is a pretty interesting design.
+2@Juno Yes.
+2@T8flight Same, like all my let's plays.
+2Test comment.
+2This tutorial is better than mine.
+2@Rsouissi Oh yeah...
+2.
Still thinking about the actual FT, but you take the code rate(Fuel) and divide it by the number of engines.
@BeastHunter @X99STRIKER Remember to set the interactionType of the switches. I mention that in this video
+2.
In the case of the mentioned post which can be found fixed here, you want it set to Toggle. If the switch/button is controlling a default AG, then interactionType does not need to be added. However if you set the input to something other than an AG, interactionType needs to be set or the switch/button will act like it is set to Continuous.
@BeastHunter Hmmmm...
+2Open the plane's xml file in a text editor, find the part with the attribute of scale="0,0,0", and change it to something else, like scale="1,1,1". Save the file, and load the plane in the designer.
+2Bug Report: Cylinder Grips cannot be interacted with at all. No highlight, nothing. Video of behaviour. Note the time it seemed to move with the cursor is when I throttled up normally.
+2Craft for inspection.
Device used.
If you want a FA-18C, check out this post.
+2It needs to be a boolean.
+2EjectionAct > 0
@BaconEggs Ok.
+2.
Great plane, and I really like the use of the variables system for things like the engine startup and similar. Fun lil thing to fly.
@Kakhikotchauri1 I've uploaded them to Google Drive, [link removed].
+2.
Please let me know when you have downloaded them, so I can delete them.
@EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
+2.
When I post any teasers using this new system (and the plane itself), I will be sure to credit you.
@MOPCKOEDNISHE Ok, I understand
+2I have created a slight modification which adds a switch to power a "starter motor".
+2You can get it here
@Boelin That was the general idea, to create a plane with all the realistic complicated systems, and a realistic startup sequence.
+2Very nice for a first build!
+2Ah, easy.
+2Build the gear system you described.
Ensure the speed of the door rotators is 50%.
I have the codes somewhere, I'll get them in a bit.
@BeastHunter Yeah I myself sometimes want a big 'turn it all on' switch for when I want to test something. It's a little annoying sometimes to go through a 20 minute startup sequence just to notice you need to make a small edit to the autopilot code.
+2.
So yes, I will make a version with a big fat switch to turn it all on.
@SupremeDorian Ermm... the rules link is broken. It should be https://simpleplanes.com/About/Rules, not https://simpleplanes.com/rules. Just wanted to let you know!
+2@Dathcha I was actually trying to figure out if BodganX had a picture in his bio that wasn't showing up. When looking at the source code, I noticed the code for the report function, and noticed the incorrect spelling.
+2My gaming channel has an intro, but it's only like 10 seconds long.
+2@dINE I actually can't access fuel from tanks, I can just do pretend things. Like imagine the cross feed is always open. Using way too much FT I can write some code which makes engines shut off if certain pretend tank levels are empty.
+2