@BoiExist This construction of mine capitalises on a bug-turned-feature that is enacted by uing a certain arrangement of munitions and a detacher. In the missile's AG there should be -Fireweapons, so those munitions could be dropped in a semi-auto mode. If there's no such thing in the AG, then they all will just drop simultaneously no matter how smoothly you press your fireweapons button.
@Kelvinusher Here's my answer
When you launch the missile, the detacher disconnects everything that has been connected to it's upper end, thus freeing the rotators to unfold the wings and tail. The good side of it - you don't need ammo-based funky inputs. But there's also downsides: first, the base game doesn't respects that connection, so those connections will be lost if you mirror the missile, so you'll have to connect them again - as you see, I left the rotators to be exposed; second - this know-how might cease to work properly, if the aircraft has too much parts for your device: for my old and frail laptop the limit is somewhere near 600 parts, for you this limit will be higher. In case of that bug, the missile launches correctly, but detacher "forgets" to "free" the rotators, otherwise it's still fine to use. Also, the small rotators seem to be a bit more reliable for that compared to a hinges.
1-use plane with less parts/reduce the number of bomb racks on your plane.
2-If your money are not a concern for you, buy'n'try more powerful computer/smartphone.
3-try to ventilate your room to provide a bit cooler environment for your computer/smartphone,
@CorporalWojak Oh, violent roll when banking... I seen the same bug when trying to modify a Chinook. Also, would you pleae tell me which Helis are better with modifications?
@Planemodder1911 I almost didn't do "xml mods" here. This construction of mine capitalises on a bug-turned-feature that is enacted by uing a certain arrangement of munitions and a detacher. In the missile's AG there should be -Fireweapons, so those munitions could be dropped in a semi-auto mode. If there's no such thing in the AG, then they all will just drop simultaneously no matter how smoothly you press your fireweapons button.
@BENZAHEER Why would you want to use it as an air-to-air weapon instead of it's actual purpose? There is a plenty of actual and functional air-to-air missiles!
Damn, I think we need some sort of an automatic generator of fly-by-funky-trees code for corresponding parts that does not need much funky knowledge.
Imagine when you open that generator window, then just type in some various needed properties and desired specifications, then click "Generate flight controls", and voila, yer plane, whether stable or not, has a fly-by-funky system that makes the aircraft to fly as you want it to fly... I think it should have authority over part-specific properties of all the rotators, such as range of motion, speed and the dampermultiplier.
@waylaymythz I dropped them from Viggen and wings deployed successfully. That Viggen had 718 parts when combined with 2 bomb racks. When I dropped them from a plane with a noticeably higher part count, namely the Daslan Delta, they failed to deploy. So, either use something with less parts or use a laptop/PC If you don't do this already.
Greetings!
How can i save the entire missile along with it's flight computer into a single subassembly? For now I only know how to save the missile and the flight computer separately.
@Mantha Yeah, 5k performance points made of 1138 parts and multiple funky equations which make it fly great. If you're playing from a smartphone and the said phone does not keep up, I'd rather suggest you to try it on your PC/Laptop, in most cases they have more processing power.
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this: General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this: General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
@Guyfolk for his funky trees and some other parts.
@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@RoastHam9146 for HMCS
@PyrrhaNikos for auto-steering EOTS camera
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Tweaks: Increased roll rate and parts HP. Meteors are dual mode now.
14.12.2022 23:00 UTC+07:00 tweaks: fixed maximum speed and drag, slight increase of sustained turn rate.
@LeaveUsAlone At this moment, those JASSM cruise missiles are the single most popular of mine creations. You can check my profile for them! They have relatively large part count per missile, but are hella simple to use.
@Khanhlam Greetings! I rather think that definitions of a "5th generation" are rather loose, and definitions of a "6th gen" are even more so. For example, if we take an F-22 or Su-57, but stuff them with better computers and networking things and replace their stealth coatings, then add a really stronk laser cannon, will they be a "5++" or "6 gen"? Atleast for now, there is no clear answer. Also, SAAB markets their Gripen as a "5th generation". Many think of YF-23 as of "6th gen".
@XWorks Greetings! Could you please provide a proof to your comment, namely a link, or atleast a name of that plane/it's builder? I tried to find a similar plane among those most upvoted in a year, but did not find any...
Otherwise I assume that you just can't distinguish between a small Ching-Kuo and a YF-23.
Looks awesome, I'll wait for it with patience.
Also, the plane's name sounds like some fancy site. And therefore I suggest you to make a Multirole Integrated Lightweight Fighter as well.
I think this should have been 1.5 times shorter. It's said to be in a form-factor of a Hellfire/SDB, I. E. 180mm caliber and 1,8-2m long, so the stealth aircraft could take two of those in a row in place of each AMRAAM.
Also, come to the link bro, there's a cursed picture of F-35 with those missiles.
https://www.f-16.net/forum/viewtopic.php?t=56097&p=426730
Greetings! About roll, you can use clamp((Roll/(IAS/135)), -1, 1,) for ailerons. It gradually reduces your aileron input beginning from 135 m/s IAS. But, I think that the roll rate should be pretty high, because those ailerons are quite large. Also, you can watch the Growling Sidewinder on youtube, namely his dogfights witg Mig-15bis and F-86 Sabre. In the DCS, the Sabre has an astonishing roll rate. I thought the Scorpion can have it as well.
I apologise if Irritated you in some way.
About flaps, I hope you found the hidden flapcanards in the nose?
@BoiExist This construction of mine capitalises on a bug-turned-feature that is enacted by uing a certain arrangement of munitions and a detacher. In the missile's AG there should be -Fireweapons, so those munitions could be dropped in a semi-auto mode. If there's no such thing in the AG, then they all will just drop simultaneously no matter how smoothly you press your fireweapons button.
@Kelvinusher Here's my answer
When you launch the missile, the detacher disconnects everything that has been connected to it's upper end, thus freeing the rotators to unfold the wings and tail. The good side of it - you don't need ammo-based funky inputs. But there's also downsides: first, the base game doesn't respects that connection, so those connections will be lost if you mirror the missile, so you'll have to connect them again - as you see, I left the rotators to be exposed; second - this know-how might cease to work properly, if the aircraft has too much parts for your device: for my old and frail laptop the limit is somewhere near 600 parts, for you this limit will be higher. In case of that bug, the missile launches correctly, but detacher "forgets" to "free" the rotators, otherwise it's still fine to use. Also, the small rotators seem to be a bit more reliable for that compared to a hinges.
1-use plane with less parts/reduce the number of bomb racks on your plane.
2-If your money are not a concern for you, buy'n'try more powerful computer/smartphone.
3-try to ventilate your room to provide a bit cooler environment for your computer/smartphone,
@CorporalWojak Oh, violent roll when banking... I seen the same bug when trying to modify a Chinook. Also, would you pleae tell me which Helis are better with modifications?
@Planemodder1911 I almost didn't do "xml mods" here. This construction of mine capitalises on a bug-turned-feature that is enacted by uing a certain arrangement of munitions and a detacher. In the missile's AG there should be -Fireweapons, so those munitions could be dropped in a semi-auto mode. If there's no such thing in the AG, then they all will just drop simultaneously no matter how smoothly you press your fireweapons button.
@BENZAHEER Why would you want to use it as an air-to-air weapon instead of it's actual purpose? There is a plenty of actual and functional air-to-air missiles!
Hmm, i see my JASSM here...
Which is good.
If the Project Wingman had a Tu-22M3...
Damn, I think we need some sort of an automatic generator of fly-by-funky-trees code for corresponding parts that does not need much funky knowledge.
Imagine when you open that generator window, then just type in some various needed properties and desired specifications, then click "Generate flight controls", and voila, yer plane, whether stable or not, has a fly-by-funky system that makes the aircraft to fly as you want it to fly... I think it should have authority over part-specific properties of all the rotators, such as range of motion, speed and the dampermultiplier.
@waylaymythz I dropped them from Viggen and wings deployed successfully. That Viggen had 718 parts when combined with 2 bomb racks. When I dropped them from a plane with a noticeably higher part count, namely the Daslan Delta, they failed to deploy. So, either use something with less parts or use a laptop/PC If you don't do this already.
@GuyFolk I strongly recommend you to use this on your F-35!
Greetings again! I just remembered that I have a subassembly of an easy-to-use GBU-53 on a BRU-61 quad-rack. I'll give a link here soon...
@BaconAircraft Ah, I also made a variant of this that is fires by FireWeapons without activationgroups.
Greetings!
How can i save the entire missile along with it's flight computer into a single subassembly? For now I only know how to save the missile and the flight computer separately.
Wait, that's an AGM-65 Maverick! Kh-29 is rather different in both appearance and size.
Hello, fellow Tempest Maker!
Ah, that's the second one I think... BricePianist's is the first one there, Mine is third, Sonsofthemoth's is the fourth.
@DydroriumGalacticc Well, he said they'll do SP in this year, but didn't pin the comment.
@Aarav Then wait a bit please, I'll try to make a more specific proposal...
@Aarav Just tell me if you reject my proposal, I'll understand.
@skeletron0prime Hey, it seems to me you're drunk.
@Mantha Yeah, 5k performance points made of 1138 parts and multiple funky equations which make it fly great. If you're playing from a smartphone and the said phone does not keep up, I'd rather suggest you to try it on your PC/Laptop, in most cases they have more processing power.
I'm in!
I'll possibly make something for both parties in 300-500 parts range...
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this:
General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this:
General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
Your link does not work.
@Guyfolk, greetings! These are based on those of your Raptor.
@Guyfolk for his funky trees and some other parts.
@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@RoastHam9146 for HMCS
@PyrrhaNikos for auto-steering EOTS camera
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Tweaks: Increased roll rate and parts HP. Meteors are dual mode now.
14.12.2022 23:00 UTC+07:00 tweaks: fixed maximum speed and drag, slight increase of sustained turn rate.
@LeaveUsAlone At this moment, those JASSM cruise missiles are the single most popular of mine creations. You can check my profile for them! They have relatively large part count per missile, but are hella simple to use.
Greetings! What mods do you use for making screenshots?
@Khanhlam Greetings! I rather think that definitions of a "5th generation" are rather loose, and definitions of a "6th gen" are even more so. For example, if we take an F-22 or Su-57, but stuff them with better computers and networking things and replace their stealth coatings, then add a really stronk laser cannon, will they be a "5++" or "6 gen"? Atleast for now, there is no clear answer. Also, SAAB markets their Gripen as a "5th generation". Many think of YF-23 as of "6th gen".
SikorsKamov?
@SemiCollin Thou shall not forget that this plane is made after Ace Combat.
Peak Simpleplanes moment
Yeet bois
@XWorks Greetings! Could you please provide a proof to your comment, namely a link, or atleast a name of that plane/it's builder? I tried to find a similar plane among those most upvoted in a year, but did not find any...
Otherwise I assume that you just can't distinguish between a small Ching-Kuo and a YF-23.
@BlackWidowSquadron Sorry, I dont't like Discord. You can post in unlisted and tag me, and I can do the same.
Can one enter the challenge with Polikarpov I-185 M71?
Greetings! I think i can help you with makimg proper photos! I believe this plane should be much more popular than it is now.
Raytheon AIM-199 Mega-Sidewinder.
Looks awesome, I'll wait for it with patience.
Also, the plane's name sounds like some fancy site. And therefore I suggest you to make a Multirole Integrated Lightweight Fighter as well.
WW2 Eurofighter Typhoon.
Soviet Meteor go Brrr
I think this should have been 1.5 times shorter. It's said to be in a form-factor of a Hellfire/SDB, I. E. 180mm caliber and 1,8-2m long, so the stealth aircraft could take two of those in a row in place of each AMRAAM.
Also, come to the link bro, there's a cursed picture of F-35 with those missiles.
https://www.f-16.net/forum/viewtopic.php?t=56097&p=426730
Behold the swedish meatball!
Здравствуйте! А не было ли у вас мысли сделать броневичок Ленина?
That Comanche ate too much hamburgers...
Seems like i finally found an "IRL" counterpart to Jundroo's AA Tank.
@A319enjoyer 🅱️enis 🅱️180 🅱️a🅱️andi
Greetings! About roll, you can use clamp((Roll/(IAS/135)), -1, 1,) for ailerons. It gradually reduces your aileron input beginning from 135 m/s IAS. But, I think that the roll rate should be pretty high, because those ailerons are quite large. Also, you can watch the Growling Sidewinder on youtube, namely his dogfights witg Mig-15bis and F-86 Sabre. In the DCS, the Sabre has an astonishing roll rate. I thought the Scorpion can have it as well.
I apologise if Irritated you in some way.
About flaps, I hope you found the hidden flapcanards in the nose?