2,595 Rakoval500k Comments

  • SP2 | Fuselages Part 2 2 days ago

    And another proposal for when SP2 becomes mature enough: add an Aeroelasticity(or just elasticity) option to wings and fuselages to imitate certain IRL materials and technologies, like flexible wings of B787 and Wright Flyer.

  • SP2 | Fuselages Part 2 2 days ago

    Greetings again! Have you considered to implement a basic option to cut multiple holes/"windows" in the fuselage walls, as well as edit the shape, size, angle, and position of those holes relatively to fuselage? I'm sure that the passenger plane builders will love that, also it will be easier to make access panels(and some other details) on most military aircraft as well. For example, a passenger fuselage with 15 windows on each side would need atleast 32 parts, but such function may reduce that to 2-3parts. And it may give us easier process of making some landing gear doors and even some weapon bays along with even less parts spent on them. Ya know, Kamov Ka-50 and Boeing 737 have one similarity: they retract their landing gear into their hatchless, circular wheel wells.

    +7
  • !DRONE CHALLANGE! 3 days ago

    Count me out of the contest, i've encountered some very specific landing gear problems which i don't know how to solve.

  • [SOLVED]Would someone please help me to find a stealth fighter jet build by description?(I just forgot its name and author) 9 days ago

    @jamesPLANESii HAHA! I FOUND THAT ONE! ITS

    CF-7X DENOUNCER
    And it even has upboops from both me and you, alongside some convergent resemblance to HYPERLOOP's King Raptor.

  • [SOLVED]Would someone please help me to find a stealth fighter jet build by description?(I just forgot its name and author) 9 days ago

    @jamesPLANESii Nuh, definitely not that one. It had a Su-57-styled livery with blue upperside and white/pale underside at the thumbnail. The quality(and style) was somewhat reminiscent of Dwiangkasaaeronautics's FAL-40 hipster, i. e. quite high, and at first i even thought that two-engined machine was of his making, and i still do not discount the possibility that it was his plane he may have deleted for some reason. And it either didn't have canards at all(using Lerx instead), or had them very close to the wings like those canarded Flankers.

  • SP2 | Propeller Engines 9 days ago

    Also, do these engines have a changeable ThrottleResponse value in their XMLs?

  • SP2 | Propeller Engines 9 days ago

    Greetings! How about to add an ability to stop the propeller in a strict desired position, or to return it into a starting angle and stop it in this position, like a real-life Ilyushin Il-2 can do to increase the distance between a prop and a ground.? And yes, folding props and rotors would be good as well.

    +7
  • i need help with auto trim to speed 10 days ago

    (Trim * 0.5 * clamp01(1/(IAS/50)))+(Pitch * clamp01(1/(TIAS/(200-TIAS/3.2)))) This one is Trim'n'Pitch input, the TIAS is a variable that is (IAS+TAS)/2.

    (Trim * 0.5 * clamp01(1/(IAS/50))) This one is a trim-only input. Increase the IAS number if you feel that your trim is too small.

  • i need help with auto trim to speed 10 days ago

    @alexJgameYTukraine000000 I'll crank up my olde laptop and give you some of my stuff...

  • i need help with auto trim to speed 11 days ago

    Hmm, perhaps you'd need something simpler - an formula that reduces the trim input according to IAS? Auto-trim equations may be quite long and clanky.

  • Blasto BFE215 Afterburning Turbofan Engine 15 days ago

    Greetings. If these intakes are connected to the engine through a rotator/detacher/any other flexible/impermanent connection, then they don't affect that engine at all. Only the intakes that are rigidly and permanently connected to engine(directly or through blocks/fuselages) affect the said engine. I know because i built some thrust vectoring engines and multiple missiles that use ingame turbojets to imitate solid-fuel rocket engines.

  • Blohm and Voss P-170 17 days ago

    @TheLoadingGorilla Well, there are two stabilisers right behind the outer engines.

  • Supersonic Bomber M1100A 17 days ago

    Kelly Johnson would approve this.

  • F4E Phantom II 18 days ago

    If you have problem with cockpits, you can detach cockpit from Snargles F-4E, save it into subassemblies, and stuff that subassembly into your own plane.

  • F-4E PHANTOM II REMASTERED 18 days ago

    My favourite F-4 on this entire site. I remeber how i loaded it with 24 Mk82 bombs and dumped all of them upon a Maywar Convoy. Also METEOR made a music album dedicated to this plane.

  • Mikoyan-Gurevich MiG-25PD "Foxbat E" 18 days ago

    Hello. This one had a thrust asymmetry with left engine outputting 1.5 times more thrust than the right one due to their input controllers being at 3(left) and 2(right). I edited both engines to mx out at 2.5.

  • DHM-17D Dragonfly 19 days ago

    @SomeSPGuyWhoLikesLore AH-64 does have double tail rotors.

    +2
  • Lockheed CL-400 Suntan 21 days ago

    @OverlordPrime I'm damn sure that someome was Kelly Johnson himself. It looks like he generally treated a Starfighter like his favourite creation.

    +1
  • Sukhoi Su-7bis DDR livery 21 days ago

    Names of the music in the description are clickable links, so click them please! Also I'm ready to answer any questions you got about flying this plane.

  • Sukhoi Su-7bis DDR livery 22 days ago

    @PrussianAirWorks Well, for myself I prefer to say its "semi-fictional". It is inspired by real life jet, and emulates IRL Tu-22 engine and some naval guns. Though its missiles are entirely fictional. I once wanted it to participate in @Mikoyanster's recent challenge, but then it got way more parts than I thought it would have(I've naively thought it won't exceed 600 with all the ordnance), plus I got tempted by some custom missiles of my own making. And I made it from that pencil blueprint you see in its docu-fictional history entry.

    +1
  • [FT AAM] Spear MK.1 22 days ago

    @biohazardz Well thats the problem. This type of missile needs an individual ingame flight computer to work, and it generally doesn't go well with "pull from subassemblies amd fire" operation.

  • !DRONE CHALLANGE! 24 days ago

    I'm in.

  • Sukhoi Su-7bis DDR livery 24 days ago

    @Shinygemsbro Come take a look at at how to make some voluntarily sequenced missiles that are impervious to the ingame launch sequencing!
    @ChiChiWerx Come take a look at how to rigidly designate a launching sequence!

  • Sukhoi Su-7bis DDR livery 24 days ago

    @Whills Come here please, i stole yer cockpit for my overingeneered 1200 part jet!

  • !!CHALLENGE 50s JET DOGFIGHT 24 days ago

    Hello again. So, i decided to abstain from the challenge, since the temptation of custom missiles and guns was too damn strong, and also i have heavily overingineered that plane so it got 2 times more parts than I wanted to.

    +1
  • Big'n'beastly Soviet Jet is almost ready... 25 days ago

    @ComradeBazookaBall Its published in all its glory.

  • guidet casset missile one month ago

    Вот это едрёное название...

  • Bomb Drop Order? one month ago

    @ShinyGemsBro Hehe, i found a solution though its still more complex than my other weaponry. Watch my recent weapon post for explanation. So, i took turbojets for this duty - and since unlike rotators and basic rockets they do not care about detachers, I had to find a way to manually designate their launch sequence, so that the ingame system of doing so wouldn't mess that up.

    I accomplish this by adding a secondary missile(R-21 Counter)/bomb(ATGM Counter) to each ordnance unit, so these secondary munitions would act as an ammo counter instead of a actual, primary munition. R-21 has that in the front part of its nosecone, while ATGM has it right behind its nosecone. These "counters" also have their AGs to disable themselves when selected.

    So, the actual munitions are only activated in a specific user-designated sequence, one at a time so the game wouldn't dare to launch the other one instead without firing its engine while the one with a working engine just remains attached to a plane. Also these secondary "counting" munitions better be made unlaunchable and undroppable by one and another way.

  • Missiles with user-designated firing sequence. one month ago

    As for my finished soviet jet, i still need some time to write its description. Yes, i'm that slow.

  • simple su7 one month ago

    Сусемь)

    +1
  • !!CHALLENGE 50s JET DOGFIGHT one month ago

    @mikoyanster Thanks alot for this comprehensive reply of yours, I'll now think if I should or shouldn't adapt my RD-7 engined MiG to the challenge...

  • SimplePlanes 2 | Music one month ago

    How about working with Meteor and Hello Meteor? These are two different musicians. The first one can make you combat aircraft music, the second one can make a music for peaceful flying.
    https://meteormusic.bandcamp.com/track/smoke-trails
    https://hellometeor.bandcamp.com/track/and-returns

  • Ilyushin Il-2 mod. 1943 (M-82) Shturmovik 2 months ago

    It is to be noted that this plane is surprisingly easy to handle and aim. When sinking a USS Tiny for ∞th time, I didn't enable its auto-aim despite playing with a keyboard.

  • Carrier-based Aircraft challenge! 2 months ago

    You don't need foldable wings or landing hook if the plane is small enough, and has a landing speed of less than 100 km/h.

  • Miasíshchev M-73 Zmey 2 months ago

    Ah, forgot to ask - do you imagine it to be powered by the same engines as the Su-25?

  • Freestyle S-4 Parakeet 2 months ago

    Hey pss, have you considered using a helicopter rotors as a propellers as well as for simulating prop wash on wings and empennage? https://www.simpleplanes.com/a/jNtQFS/Lautern-Skyly-J-2-Teacher

  • Miasíshchev M-73 Zmey 2 months ago

    Bogdanx would approve this one.

    +1
  • !!CHALLENGE 50s JET DOGFIGHT 2 months ago

    @mikoyanster Would you please clarify the "significant" and "insignificant" rule breach, especially about the guns? Is putting 6 NR-23 guns instead of 4 a "significant breach", even if the plane is sufficiently bulky for that? Is using an N-37 cannons a "significant breach"? If you disqualify for having an N-37, than you basically terminate almost any remotely notable soviet fighter plane of that era from your challenge, same goes for NR-30, unless yer ADEN is also supposed to be the "NR-30". If i utilise a gun that isn't among allowed weaponry, but has realistic specs and was widely used on many fighters of this era, will that be a red ticket? Is altering yer guns to be more inline with their IRL counterparts a "major breach"?

  • !!CHALLENGE 50s JET DOGFIGHT 2 months ago

    Thank you for lifting the weight limit to 19 metric tons, this one makes sense. I also had some more some more critical thoughts about your gun limits and a Simpleplanes AI-vs-AI dogfight as an evaluation method. I'll share this critique and expanded suggestions here.

  • Tupolev Tu-128 Fiddler 2 months ago

    This is what happened when they sent Andrey Tupolev to make a small fighter jet.

  • !!CHALLENGE 50s JET DOGFIGHT 2 months ago

    @marcox43 Yep, especially the Scorpion and the Super Sabre, they exceed that in their empty weight.

  • MIK F-15ESJ3 2 months ago

    Greetings! I found that this plane has a longitudinal array of low-power gyroscopes in its spine behind the airbrake. Would you please explain the principles and benefits of this solution instead of using a single, more powerful gyro, gyros on rotators, or not using gyroscopes in the first place? These gyros somehow don't seem to restrict maneurability in any way.

  • !!CHALLENGE 50s JET DOGFIGHT 2 months ago

    Oh heck, I just checked the specs of these guns you provided, and they don't correspond with their IRL counterparts at all. For example, your 30mm DEFA has almost the same damage as yer M39 with its 2.5 times lighter shell, among other discrepancies.

    +1
  • !!CHALLENGE 50s JET DOGFIGHT 2 months ago

    Would you please allow other models of aircraft machine guns and autocannons as long as they correspond with their real-life counterparts in the same way as your guns do? Your cannon selection lacks two iconic weapons of that era: a .50 cal AN/M3 and a 37mm N-37 cannon, found respectively on an F-86 Sabre and a MiG-15. Allowing the NR-30(soviet answer to that DEFA 30) would be good as well.

  • Bomb Drop Order? 3 months ago

    Hello there, I've recently tried to solve the same problem, and found a solution when trying to make a launch sequence that's controlled by none but myself. The only downside is that you need atleast two units of ordnance and a detacher per each munition unit. I'll post it soon.

  • [FT ARM] AGM-88 HARM 3 months ago

    Greetings! Have you considered making something relatively small and simple, perhaps an ATGM with a PLOS guidance such as FGM-172? And since we'll be mostly using it from our aircraft, there's no real need for top-attack trajectory and lofting, and even terrain avoidance can be omitted as well.

  • X-DR.KD-16 3 months ago

    This plane is perfect for those who like their F-16s but still want a much bigger plane. Upvote.

    +1
  • CTA-11 Yondu Reusable Missile 3 months ago

    The line between a "Missile" and an "Unmanned Aerial Vehicle" is quite blurry. I came to think that this thing may be classified as a rocket-powered air defence drone rather than a missile, since it's reusable.

    +1
  • FW-C013A 3 months ago

    @SleepyKitty It's a J-20 and Su-33 hybrid. Also more people should've seen this one, it's a pity author didn't tagged this creation.

    +1
  • Hansa HA-50 VICIOUS 3 months ago

    Looks like a small and affordable stealth jet that would cost like 1/2 of an F-35.