@Tsuchiisan AI in general needs to be improved as well. WAY too often they turnfight while inverted for some reason, which is weird because I remember that wasn't always an issue.
These screenshots are absolutely fantastic.
The first one and the thumbnail don't even look like SP, they look like renders!
And the ones showing off the weapons have great attention to detail; the props really help a lot. You even put the covers on the Sidewinders!
Awesome job.
@TheWeebREBORN It's definitely the proxy distance. It works kind of like the WW2 flak and does a small amount of damage over a wide area. (Reference: being hit by proxy detonated missiles)
@X99STRIKER To be fair, I think Jundroo hasn't done a good job of making this known. The only mention of it is in an update video. A big disclaimer in the mods section would be nice.
You might also want to consider the missiles attached to aircraft. If you use the normal explosion scale on a decent size plane with no missiles, the damage is actually pretty reasonable. When the missiles cause a chain reaction with bombs and missiles, that causes issues.
@Diloph i.e. If you're working on the F-16, but then you want to work on the F-18, you have to remove the F-16 blueprints, load in the F-18 blueprints, and resize it and move it to the correct position. And you have to do that everytime you switch since it doesn't save the position or size. It gets kind of annoying for me at least
@TheWeebREBORN If I redo the F-15J, it'll be a new post. I think AAM-3 or AIM-9 would be more reasonable for the older F-15J loadout instead of Type 04 AAM-5.
@Kangy The nose dead weight was increased from 750 lbs to 1500 lbs and the elevator FT was slightly tuned. So overall pitch rate should be decreased and pitch rate falloff with speed has been increased.
At 1000 m altitude and sea-level with a clean aircraft, I was able to get around 22.8 degrees AOA with below 20 degree pitch rate.
.
Also, thanks! I try to make my aircraft have decent playability with low parts so potato-users and MP players can use them.
@TheWeebREBORN Ayyye
You should still be able to get to your account if its already logged in elsewhere
Too bad you can't get your planes back though, other than the ones you posted. Those are probably gone for good with the phone.
@Kangy Just tested it again, I think I was testing for a clean aircraft with the drop tank still attached. Adding more weight to the nose made the pitch rate more reasonable with good AoA. I''ll update the XML later.
@Sparky6004 I had this for a pretty long while, I just never finished it. And then after the F-16 I wanted to redo the Super Hornet flight model and movie out soon make monke brain go brrrrr
Mans got piano fingers
+1Reminds me of the Rutan Voyager
30 SECONDS GOD BE WITH YOU
+2@Tsuchiisan AI in general needs to be improved as well. WAY too often they turnfight while inverted for some reason, which is weird because I remember that wasn't always an issue.
+1Yes pls
+1"T"
+1-Beasthunter
I sense murderous intent
+2@OkaNieba Sure, you don't need to ask. AWACS would be interesting... Prolly use the SAAB GlobalEye radar
+2@TheWeebREBORN You need at least 100 points to post screenshots
Kinda sucks, you had some nice ones
Not sure what I was expecting.
+2Not disappointed.
@BeastHunter @Dragoranos @SELWYN101
+2@Diloph
+2These screenshots are absolutely fantastic.
+1The first one and the thumbnail don't even look like SP, they look like renders!
And the ones showing off the weapons have great attention to detail; the props really help a lot. You even put the covers on the Sidewinders!
Awesome job.
@TheWeebREBORN They say the main limiting factor of the F-16 is the squishy bag of organs flying it for a reason :v
+2Pride? MONTH!?
+1@TheWeebREBORN It's definitely the proxy distance. It works kind of like the WW2 flak and does a small amount of damage over a wide area. (Reference: being hit by proxy detonated missiles)
@X99STRIKER To be fair, I think Jundroo hasn't done a good job of making this known. The only mention of it is in an update video. A big disclaimer in the mods section would be nice.
+3I see this craft having many happy landings in the near future.
You might also want to consider the missiles attached to aircraft. If you use the normal explosion scale on a decent size plane with no missiles, the damage is actually pretty reasonable. When the missiles cause a chain reaction with bombs and missiles, that causes issues.
@ZeroWithSlashedO I think later models can carry the R-77, don't know which one started it though. I know for sure the Su-27SK and J-11 can.
+1@OkaNieba Because when I made the Su-30, I realized converting from 2 seat to 1 seat is harder than the other way around.
+2@Aviator01 I got it, stand back son
+1@TheFlightGuySP Ooh I remember that.
I don't get nausea, headaches, or seizures from hearing it though. /s
We need someone to make a realistic XF-84 thunderscreech
+3@Diloph i.e. If you're working on the F-16, but then you want to work on the F-18, you have to remove the F-16 blueprints, load in the F-18 blueprints, and resize it and move it to the correct position. And you have to do that everytime you switch since it doesn't save the position or size. It gets kind of annoying for me at least
@Diloph Sure, glad you like them and glad I can help. :)
@Diloph So we can work on multiple planes without removing other planes' blueprints and rescaling them each time we switch.
And this is why we need to be able to have more than one blueprint loaded at the same time for different crafts.
Very nice planes tho
@OkaNieba 🍪
roflcopter
@Kangy daniel ricciardo?
+1those slats are spicy
@TheWeebREBORN 75 is close, but not quite
+1@TheWeebREBORN If I redo the F-15J, it'll be a new post. I think AAM-3 or AIM-9 would be more reasonable for the older F-15J loadout instead of Type 04 AAM-5.
+1What a strange interpretation of this year's regulations...
+14@OkaNieba But which Learjet?
+1@Ocean70 Su-27, yes, G650 no
+1@ZeroWithSlashedO 🍪
@TheWeebREBORN Technically, everything before the F/A-18F is outdated so yeah...
+2Frdm
+1Hmmm, play with the explosionScale. If you make it small enough, it shouldn't completely destroy other aircraft.
+1@Kangy The nose dead weight was increased from 750 lbs to 1500 lbs and the elevator FT was slightly tuned. So overall pitch rate should be decreased and pitch rate falloff with speed has been increased.
+4At 1000 m altitude and sea-level with a clean aircraft, I was able to get around 22.8 degrees AOA with below 20 degree pitch rate.
.
Also, thanks! I try to make my aircraft have decent playability with low parts so potato-users and MP players can use them.
"Here, we see the juvenile CRJ in its natural habitat. It has not grown a pair of wings yet, so it must resort to other methods."
+10music
After careful consideration, the FIA has unanimously declared that the M1 Abrams does not comply with this year's regulations.
+7@TheWeebREBORN Ayyye
+2You should still be able to get to your account if its already logged in elsewhere
Too bad you can't get your planes back though, other than the ones you posted. Those are probably gone for good with the phone.
@Kangy Just tested it again, I think I was testing for a clean aircraft with the drop tank still attached. Adding more weight to the nose made the pitch rate more reasonable with good AoA. I''ll update the XML later.
+2Landing gear chiropractor
+4@KDnotSpy That's what I tried replicating in the third screenshot, although I think it ended up looking more like Mihaly clapping Champ from AC7
+1@Sparky6004 I had this for a pretty long while, I just never finished it. And then after the F-16 I wanted to redo the Super Hornet flight model and movie out soon make monke brain go brrrrr
+3@EngineerOtaku tag, you're it! jk