@ThatKindaWeeb Google is best, but also look up model kit builders on youtube.
They show a lot more angles and closer shots
Model kit painting guides are also good
@ThatKindaWeeb I mean, technically it's a modified J-11, but yeah it's a newer Flanker
I thought about bombers a little bit, but I haven't planned anything concretely
@ThatKindaWeeb From what I know, the J-16 is newer and is produced by China whereas the Su-30MKK was produced by Russia and exported to China. The J-16 also carries Chinese missiles rather than Russian ones.
Another small thing, the MKK has the horizontal-tip vertical fins while the J-16 has the angled ones seen on most Su-27 variants.
@TwoTurboMan I thought about doing that, but since it would require a lot of upkeep, I wouldn't want to do it if not a lot of people were interested. I might make a forum post and see what people think.
@Th3Missil3 Yeah, it does, I gave it a bit more drag so it should be a bit slower
That being said though, the full loadout doesn't affect the speed as much as the other aircraft since there's no drop tanks, just missiles.
@ThatKindaWeeb I wouldn't even do custom gears starting off, but I might be able to help
.
Afterburners are relatively easy, it's the same as before but with a slight difference
You need a BFE300 for the engine and a BFE150 for the afterburner.
For the BFE300, look up the engine power you need in kN. You are looking for thrust without afterburner, it's typically called "dry" (ex. 75 kN thrust dry). Divide it by 300 and that's the BFE300 engine power you'll use.
Now, for the BFE150, look up the engine power with afterburner in kN, typically called "wet" (ex. 100 kN thrust wet). What we need to do is find how much thrust the afterburner adds to the dry thrust, so subtract the thrust wet from the thrust dry (ex. 100-75=25 kN). Take this number and divide it by 150 and that's your BFE150 engine power. For FT, something like clamp01(Throttle>.95) should suffice, but you have some freedom here with what you use.
For both of these, I'd make the exhaustScale=0 and use another BFE300 scaled to be small (scale=0.25,0.25,0.25 or 0.1,0.1,0.1 should be good) and with a large exhaustScale value, say =10,10,10, for the flame (change as needed. This is better than the VTOL nozzles since you get independent control over each afterburner if you have multiple. Make sure this one has the same FT as the BFE150.
Best advice I can give is start small
Dont focus on trying to do custom gears and bays, fancy funky trees, and an accurate flight model and all that on your first couple builds Just get an airframe out
It might be ugly but you still learn from that experience. We all have to start somewhere
@ShinyGemsBro Glad you like it!
I know it's their reserve fighter, but I am surprised that squadron still uses Su-27's, especially since its alongside Raptors. Granted, since that's carrying AIM-9X's, I'm assuming that isn't a regular Soviet Su-27S
@ThatKindaWeeb With nukes, it's a bit of a guessing game. The B43 on my F-104 has explosionScale=70, but do recognize that SP explosionScale scales linearly whereas real life TNT equivalent does not. I'd probably go no bigger than 150 or 200.
@ThatKindaWeeb Basically:
Each engine in SP has a listed power in newtons (ex. BFE150 has 150,000 N of thrust). Divide this number by 1,000 to get that in kilonewtons (ex. 150,000 N = 150 KN).
Then get the real life engine power (ex. 75 KN) and divide it by the SP engine's power in KN (ex. 75/150=0.5). The number you get is what you should set the powerMultiplier to.
Afterburners change things a bit, but this should be good for a Meteor
This is something I've dealt with too.
I believe it has to do with the way the fuselage mesh is modeled. It is not always consistent even if mirrored and its especially noticeable when you cut it. It's worst when the corners of the front and back don't match (ex. front is circular and back is hard) or the front and back are significantly different sizes.
@ThatKindaWeeb He, I can't fix that :)
I kinda gave up on the NF-104A since I can't find a way to make the rocket behave like a rocket. It's a jet engine in game, but because of that, it loses thrust with altitude.
I did just do some more browsing on the forums though; apparemtly more inlets might help so I'll try that
@Dragoranos Oh really? lol
Did they modify them or just use them straight up?
tbh, I don't mind if they modify and use them unless there's a rule against non-original builds
@Th3Missil3 Working on the camo and gears and then the loadouts will come after
It's not at a point where I'd want to post another sitrep quite yet
I also have some other stuff I want to release in the next sitrep
@ThatKindaWeeb I did actually have an idea like that but didn't know if it was worth going for.
I'd keep the missiles the same for consistency, but remove the gear and have a reduced missile loadout without drop tanks. I was thinking of calling it a "BANDIT" preset. Might actually do that since you're interested :)
@Th3Missil3 Fixed!
Interestingly, it had to do with the hidden tiny wheel in the nosewheel, which is now removed. I sometimes have to use that since the pistons can make landing gear glitch out otherwise, but it seems like the aircraft works fine without it.
@Mousewithamachinegun123 💀
+1Towomcot
@ThatKindaWeeb Google is best, but also look up model kit builders on youtube.
+1They show a lot more angles and closer shots
Model kit painting guides are also good
Grumman: I have two sides
@Nerfaddict I'm using imgbb now, I think someone said postimage is blocked in certain countries
+1@LunarEclipseSP If I gave it the angle-tipped vertical fins and Chinese weapons, functionally it would basically be a J-16 :v
+1@ThatKindaWeeb I mean, technically it's a modified J-11, but yeah it's a newer Flanker
I thought about bombers a little bit, but I haven't planned anything concretely
@ThatKindaWeeb From what I know, the J-16 is newer and is produced by China whereas the Su-30MKK was produced by Russia and exported to China. The J-16 also carries Chinese missiles rather than Russian ones.
Another small thing, the MKK has the horizontal-tip vertical fins while the J-16 has the angled ones seen on most Su-27 variants.
@Erc90F4RU @Noname918181 they might be getting removed gradually
Not all my photos got removed at the same time
Boulton Paul Defiant?
It needs a name!
I guess the discord thing finally happened
Kilometer
+1.
Also, single (lug) nut
"Would you guy prefer to make airliners or bombers"
+1P-8 Poseidon: yes
@TwoTurboMan I thought about doing that, but since it would require a lot of upkeep, I wouldn't want to do it if not a lot of people were interested. I might make a forum post and see what people think.
@Th3Missil3 Yeah, it does, I gave it a bit more drag so it should be a bit slower
+1That being said though, the full loadout doesn't affect the speed as much as the other aircraft since there's no drop tanks, just missiles.
@Boeig @ShinyGemsBro it gone :(
@Maverick09 Look up the kill ratio of the F-15
+1104+1 : 0
+1Am I the only one who gets a super modernized F-100 vibe from this?
+1@SourDoughBread Thanks! :D
Nice
It's really satisfying when you pull it off and smack the guy in the face with an R-73 right after or better yet get him with the cannon :)
@ThatKindaWeeb I wouldn't even do custom gears starting off, but I might be able to help
.
Afterburners are relatively easy, it's the same as before but with a slight difference
You need a BFE300 for the engine and a BFE150 for the afterburner.
For the BFE300, look up the engine power you need in kN. You are looking for thrust without afterburner, it's typically called "dry" (ex. 75 kN thrust dry). Divide it by 300 and that's the BFE300 engine power you'll use.
Now, for the BFE150, look up the engine power with afterburner in kN, typically called "wet" (ex. 100 kN thrust wet). What we need to do is find how much thrust the afterburner adds to the dry thrust, so subtract the thrust wet from the thrust dry (ex. 100-75=25 kN). Take this number and divide it by 150 and that's your BFE150 engine power. For FT, something like clamp01(Throttle>.95) should suffice, but you have some freedom here with what you use.
For both of these, I'd make the exhaustScale=0 and use another BFE300 scaled to be small (scale=0.25,0.25,0.25 or 0.1,0.1,0.1 should be good) and with a large exhaustScale value, say =10,10,10, for the flame (change as needed. This is better than the VTOL nozzles since you get independent control over each afterburner if you have multiple. Make sure this one has the same FT as the BFE150.
Live speedbump reaction:
Best advice I can give is start small
Dont focus on trying to do custom gears and bays, fancy funky trees, and an accurate flight model and all that on your first couple builds
Just get an airframe out
It might be ugly but you still learn from that experience. We all have to start somewhere
damn that's smooth
+2The AC radio censorship lmao
+1@ShinyGemsBro Glad you like it!
I know it's their reserve fighter, but I am surprised that squadron still uses Su-27's, especially since its alongside Raptors. Granted, since that's carrying AIM-9X's, I'm assuming that isn't a regular Soviet Su-27S
Turned into cranberry sauce
@ThatKindaWeeb With nukes, it's a bit of a guessing game. The B43 on my F-104 has explosionScale=70, but do recognize that SP explosionScale scales linearly whereas real life TNT equivalent does not. I'd probably go no bigger than 150 or 200.
@TwoTurboMan Coincidentally yes, but I think there are more Su-27's with the mixed white/green accents
@LunarEclipseSP Flank B :)
+1@ShinyGemsBro poog boog booga chev's cobruh??
@ThatKindaWeeb Basically:
+1Each engine in SP has a listed power in newtons (ex. BFE150 has 150,000 N of thrust). Divide this number by 1,000 to get that in kilonewtons (ex. 150,000 N = 150 KN).
Then get the real life engine power (ex. 75 KN) and divide it by the SP engine's power in KN (ex. 75/150=0.5). The number you get is what you should set the
powerMultiplier
to.Afterburners change things a bit, but this should be good for a Meteor
Please use your jetstream 👇
+1@Khanskaya
BF1942 :D
+1This is something I've dealt with too.
I believe it has to do with the way the fuselage mesh is modeled. It is not always consistent even if mirrored and its especially noticeable when you cut it. It's worst when the corners of the front and back don't match (ex. front is circular and back is hard) or the front and back are significantly different sizes.
Gonna be honest
+2Walked right into that one
Something something Hamilton Ferrari something something
+1@Dragoranos Oh
I guess that's fine. I don't really know how these war challenges go but it seems like they're using them as a unit of sorts?
@ThatKindaWeeb He, I can't fix that :)
+1I kinda gave up on the NF-104A since I can't find a way to make the rocket behave like a rocket. It's a jet engine in game, but because of that, it loses thrust with altitude.
I did just do some more browsing on the forums though; apparemtly more inlets might help so I'll try that
@SourDoughBread The landing gear had me crying ngl
@Dragoranos Oh really? lol
Did they modify them or just use them straight up?
tbh, I don't mind if they modify and use them unless there's a rule against non-original builds
@Numbers2 Yes, they are inert
Since this is an aggressor, it is not meant for actual combat
102, 107, you are clear to defend yourself, pass from the ship.
+2@Th3Missil3 Working on the camo and gears and then the loadouts will come after
+1It's not at a point where I'd want to post another sitrep quite yet
I also have some other stuff I want to release in the next sitrep
@ThatKindaWeeb I did actually have an idea like that but didn't know if it was worth going for.
+1I'd keep the missiles the same for consistency, but remove the gear and have a reduced missile loadout without drop tanks. I was thinking of calling it a "BANDIT" preset. Might actually do that since you're interested :)
@ThatKindaWeeb I did make one a long time ago for the Su-27, F-15, and F-14
I might make another for airbrakes/gear doors
@ShiinaMobileFriendly sad boeing 757 noise
+1@Th3Missil3 Fixed!
+1Interestingly, it had to do with the hidden tiny wheel in the nosewheel, which is now removed. I sometimes have to use that since the pistons can make landing gear glitch out otherwise, but it seems like the aircraft works fine without it.
floor(IQ/70)=0