Bruhathkayosaurus (/bruːˌhæθkeɪoʊˈsɔːrəs/; meaning "huge-bodied lizard") is an extinct genus of sauropod dinosaur found in the Kallamedu Formation of India. The fragmentary remains were originally described as a theropod, but it was later determined to be a titanosaurian sauropod. Length estimates by researchers exceed those of the titanosaur Argentinosaurus, as longer than 35 metres (115 ft) and weighing over 80 tonnes.
"You are a convict, tasked with exploring this anomaly, in a makeshift submarine nicknamed The Iron Lung. It was not designed for this depth, so you will be welded inside and the forward window will be closed.
. There was no time for training.
If successful, you earn your freedom."
Could be rotators or pistons? If the head of a rotator/piston is attached to your aircraft's main body, it can disable collisions. That's what happened to my F-22 when I was making it
If you want to use the console
1. Fly the plane
2. Press ~ to open the console
3. Type debugExpression -PitchRate
4. The game will show you in the top left your pitch rate in deg/sec
@Th3Missil3 The warhead for A2A missiles has been 0.25 to prevent aircraft from completely dissappearing when getting hit (although they still do sometimes). It does also add the possibility of surviving a proxy detonation, but a well aimed missile usually results in a kill in my testing.
.
The AI kind of sucks at knowing when to launch a missile, especially in close range, so they do miss or get proxy detonations on the player more often.
@EngieWeeb I just used it for a rough idea of what the cockpit and CFT's should look like. With how innaccurate blueprints can be online, as long as I get the general feel and look right I'm happy
.
What's even worse is when different views of the same blueprint don't align
@BaconEggs Thanks for the info
I do make my FM's a bit more simplified and keyboard friendly so I might change it. Probably better to save that much adverse roll for something like a tomcat
I based the tail flex off of the DCS FC3 F-15C which does respond to roll a little bit
3 degrees might be a much tho
There is an aerial refueling port. It's not animated so there's no AG to activate it or anything like that. Granted, it does look a little silly using a probe-style tanker on an aircraft that uses a boom.
Missiles have been completely reworked, so the weapons on previous crafts are not up to date as of now.
Both of these changes will be applied to applicable crafts with time.
@ssenmodnar I went on hieatus before I finished so I ended up never finishing it
It was almost done, but it seems there's no way around SP physics making the rocket not work properly at high altitude
They're actually pretty okay when they're on your six, but once you get behind them they just go stupid
I still don't know why they insist on rolling inverted and pitching down to turn
Bruhathkayosaurus (/bruːˌhæθkeɪoʊˈsɔːrəs/; meaning "huge-bodied lizard") is an extinct genus of sauropod dinosaur found in the Kallamedu Formation of India. The fragmentary remains were originally described as a theropod, but it was later determined to be a titanosaurian sauropod. Length estimates by researchers exceed those of the titanosaur Argentinosaurus, as longer than 35 metres (115 ft) and weighing over 80 tonnes.
"You are a convict, tasked with exploring this anomaly, in a makeshift submarine nicknamed The Iron Lung. It was not designed for this depth, so you will be welded inside and the forward window will be closed.
+2.
There was no time for training.
If successful, you earn your freedom."
@Koko11 Activate AG2
Could be rotators or pistons? If the head of a rotator/piston is attached to your aircraft's main body, it can disable collisions. That's what happened to my F-22 when I was making it
+1If you want to use the console
1. Fly the plane
2. Press
~
to open the console3. Type
debugExpression -PitchRate
4. The game will show you in the top left your pitch rate in deg/sec
Destruction 100
+1@Th3Missil3 The warhead for A2A missiles has been 0.25 to prevent aircraft from completely dissappearing when getting hit (although they still do sometimes). It does also add the possibility of surviving a proxy detonation, but a well aimed missile usually results in a kill in my testing.
.
The AI kind of sucks at knowing when to launch a missile, especially in close range, so they do miss or get proxy detonations on the player more often.
@EngieWeeb I just used it for a rough idea of what the cockpit and CFT's should look like. With how innaccurate blueprints can be online, as long as I get the general feel and look right I'm happy
+1.
What's even worse is when different views of the same blueprint don't align
kilometer
jumps out window
No, Guido, you will have your chance.
+2You will have your chance
@ShinyGemsBro Do no HARM.
- The Hippocratic Oath
@BaconEggs Thanks for the info
I do make my FM's a bit more simplified and keyboard friendly so I might change it. Probably better to save that much adverse roll for something like a tomcat
I based the tail flex off of the DCS FC3 F-15C which does respond to roll a little bit
3 degrees might be a much tho
+1map de_mirage
sv_cheats 1
@ShinyGemsBro Yes. Since this aircraft isn't an older non-FBW jet, I wanted it to misbehave a little bit.
@ZeroWithSlashedO Woops, that was a typo. There's 4 dispenser parts, 2 with 30x flares and 2 with 60x chaff. So total 60x flares and 120x chaff.
@MrCOPTY I was actually planning to do that :D
+3Important Notes:
Both of these changes will be applied to applicable crafts with time.
Please use your jetstream 👇
@FujiwaraAutoShop @ThatRandomCouchPotato
@Th3Missil3 @ImAcarperson @Gabriel747
+1Part damaged: wing
+2Multiple parts damaged
Your aircraft has been critically damaged
@ssenmodnar I went on hieatus before I finished so I ended up never finishing it
+2It was almost done, but it seems there's no way around SP physics making the rocket not work properly at high altitude
The sun never sets on the British Emp- err... Commonwealth
+1Violence is a question and the answer is yes
+4@ZeroWithSlashedO I figured REDFOR needed some aircraft in tge G4 standard :v
@Cir8 @Maverick09 @SourDoughBread Thanks!
+11337
+1floggers
No tip tanks?
Wait, it's all wing?
+1@32 Google search history be like:
+4"B43 nuclear bomb dimensions"
@BuiltBionixInd10 The truth goes unspoken
@Kangy to make it an integer :v
+1floor(smooth(age(Kangy),1))=189216000
+2"But don't listen to any of that.
+2I wouldn't tell you if it wasn't the truth.
Would I?"
They're actually pretty okay when they're on your six, but once you get behind them they just go stupid
+3I still don't know why they insist on rolling inverted and pitching down to turn
1 Fuselage unit = 0.5 meters
+2@UmbrellaCorporation depends
What exactly do you need help with
Hand over hand steering
nice
@Sundown You should have variables Turret1Elev, Turret1Hdg, and Turret1Range, which is where the elevation, heading, and range FT go.
In the rotators, you should have Turret1Elev and Turret1Hdg as your inputs. The FT for the gun goes into the activation group.
+1Needs some butter
+2Alright wheres vertigo man when you need him
+5Mirage III/V or 2000?
@TheCommentaryGuy But unlike Gaijin, I wasn't too afraid to give it R-73's :P
+2@50CalChicken F-22 Craptor
+5Now that's an X-Wing
Bono
my tyres
are dead
Plot twist: it's turf
+1@Sm10684 the smelly smell that smells
+1smelly
Please don't turn me into a non-delta wing aircraft-
Oh
This is fine actually
Warhammer number achieved
+1