They can mate just set the activation group to 8, then, make input "-LandingGear" for light to be on when gear is down (assuming gear starts down) or just "LandingGear" if you want it on while its up @SelectAKey
@PhilipTarpley
OK so, i tried without Fine Tuner, then without both Fine Tuner and Overload. Same thing. It seems that only the T2000 is really messed up. Aircraft still fail to load and turn into the michelin man, and then I cant even leave the editor, i have to press new aircraft first.
OK. So I opened up steam, and opted for the public beta and began downloading. Once it was finished I opened the game and proceeded to activate Fine Tuner and Overload mods. I opened up the editor and waited for it to load the previous aircraft inside which resulted in a failure to load error and the aircraft appearing as the michelin man.
I then proceeded to start a new aircraft, the previous Michelin man aircraft remained. I had to exit and re-enter for it to disappear and let me see the cockpit with 2 blocks. I then proceeded to test the T2000 and oh boy. As soon as I clicked and held down to drag it Appeared below the cockpit and didn’t move along with my cursor.
THEN, I was like ‘wut?’ And clicked the t2000 to move it only to find that it was completely immovable however clicking and dragging it spawned another T2000 which I could drag, but, it did not stick to anything. I then tried to XML mod the second T2000’s power above 2000hp with overload and it gave me this message. After this debacle, I was like ‘wut?’. I then proceeded to click and move the second T2000 only to find out it had turned into the exact same thing the first T2000 was.
So yeah, happy bug hunting :) Also, these were all left click. Not right clicks which I know duplicate the part and lets you manipulate the duplicate. In this test right click did nothing.@AndrewGarrison
PS I also tried loading a build I hadn’t touched since 1.7 and it also failed to load and turned into the Michelin man
Awesome list of fixes!
Have to ask for some clarification here, I sent a bug report about not being able to increase engine power from 2000hp via XML on a T2000. Is this what you meant by prop’s not displaying correct power?
All my previous craft I’ve loaded up have had their props showing 2000hp rather than the higher values I’ve had them at, cheers!
The more you look into it the more impressive it gets. Lucky the cockpit was squarish so you could put a mirrors fuselage block in there as glass lol. Nice job!
No camera tilt on pitch and yaw, but tilt on roll just feels so strange. The previous chase camera’s lag felt like you had more time to take in the view. ATM it just jerks to whatever movement and it just doesn’t feel right
I know from that exact sprocky, the teeth configuration and the placement on the vehicle that the way it protrudes, and shows off it’s kinky studs that this, indeed, is a dolphin.
I’m having trouble with this. No pylon or detatcher comes with that code. I can’t even add it in, it just dissapears.
EDIT: just figured it out. Like rockets, firing delay needs to be on the bomb itself. Open overload after selecting the bomb, go to the Bomb drop down menu, add another line call it firingDelay, and set your value.
@SelectAKey Yeah i didn't get that the first time either
cries in iPhone
Clickbaits with story time then pleasecontinuereadingbaits with BLT. Tactics 101. Oh and how'd you get the gif to work
@SelectAKey Look at this for an example. Its the red light in the cockpit
They can mate just set the activation group to 8, then, make input "-LandingGear" for light to be on when gear is down (assuming gear starts down) or just "LandingGear" if you want it on while its up @SelectAKey
pew pew pew you're welcome btw how many parts
@Galland Thanks mate
Smooth n Slick!
Sweet! On a side note, what are the chances of seeing an inbuilt XML editor for iOS in the future?
+4@PhilipTarpley
OK so, i tried without Fine Tuner, then without both Fine Tuner and Overload. Same thing. It seems that only the T2000 is really messed up. Aircraft still fail to load and turn into the michelin man, and then I cant even leave the editor, i have to press new aircraft first.
Boy do I have some bugs for you :D
OK. So I opened up steam, and opted for the public beta and began downloading. Once it was finished I opened the game and proceeded to activate Fine Tuner and Overload mods. I opened up the editor and waited for it to load the previous aircraft inside which resulted in a failure to load error and the aircraft appearing as the michelin man.
I then proceeded to start a new aircraft, the previous Michelin man aircraft remained. I had to exit and re-enter for it to disappear and let me see the cockpit with 2 blocks. I then proceeded to test the T2000 and oh boy. As soon as I clicked and held down to drag it Appeared below the cockpit and didn’t move along with my cursor.
THEN, I was like ‘wut?’ And clicked the t2000 to move it only to find that it was completely immovable however clicking and dragging it spawned another T2000 which I could drag, but, it did not stick to anything. I then tried to XML mod the second T2000’s power above 2000hp with overload and it gave me this message. After this debacle, I was like ‘wut?’. I then proceeded to click and move the second T2000 only to find out it had turned into the exact same thing the first T2000 was.
So yeah, happy bug hunting :) Also, these were all left click. Not right clicks which I know duplicate the part and lets you manipulate the duplicate. In this test right click did nothing.@AndrewGarrison
PS I also tried loading a build I hadn’t touched since 1.7 and it also failed to load and turned into the Michelin man
+1Huh. Interesting. Will do @AndrewGarrison
+1Awesome list of fixes!
Have to ask for some clarification here, I sent a bug report about not being able to increase engine power from 2000hp via XML on a T2000. Is this what you meant by prop’s not displaying correct power?
All my previous craft I’ve loaded up have had their props showing 2000hp rather than the higher values I’ve had them at, cheers!
+1I first read this as feelings on abdominal pain
+1I was thinking about morphing this into a novella after it’s done but there are just tooooo many characters with timelines and ugh
A liposuction clinic.
Not so much, but more parts usually means more detail, effort, etc
+1Yeah :(, just wish I could rewind to the lame beta rather than 1.7@Minecraftpoweer
The more you look into it the more impressive it gets. Lucky the cockpit was squarish so you could put a mirrors fuselage block in there as glass lol. Nice job!
+1Such beauty!!!
+1I care not, my phone will swallow this build down or die.
Every line’s a thriller lol
The detonation site of the nuclear warhead in Poland became a worldwide sensation as it turned into a space-time anomaly
How many replica vegetables do I have to make to beat him to it
+1Objection that’s not a question @MrTyTheGreat
uh
Yeah figured since you’re always dipping you actually want to see where you’re going lol. @jamesPLANESii
Oh James how kind of you lol
R u a wizard
To add insult to injury service providers removed the 1 download I had on my build ;-;
Would you like some cold hard meaninglessness with that build?
Very nice!!!
+1looks at secon screenshot Toothless on LSD
I’ve been bamboozled
This comment is worth 5 upvotes
+3Starts building a car, then adds a little freedom, and boom!
COMMUNISM APPROVED!!
I didn’t lose anything, but you can always just upload all your builds privately
+1You can get the latest helicopter beta for iOS, go to the beta post and there’s a TestFlight link at the bottom of it
+1No camera tilt on pitch and yaw, but tilt on roll just feels so strange. The previous chase camera’s lag felt like you had more time to take in the view. ATM it just jerks to whatever movement and it just doesn’t feel right
+1So what exactly do you do with hollow fuselages that you can’t already do with inlets?
Nice and smooth! Really want to try this out but don’t want to update till modded props are fixed
His kitchen was on fire
+1T
You can’t hold nudge buttons? For real? ...
I would like to see you land a train onto he beast, by ejecting it from a carrier aircraft lol
I know from that exact sprocky, the teeth configuration and the placement on the vehicle that the way it protrudes, and shows off it’s kinky studs that this, indeed, is a dolphin.
+1Oh sorry thanks, understand@Jacobdaniel
Yeah that works however light goes on when lifting the gear, not vice versa, so I just removed it. @Jacobdaniel
Ahhh man iOS is always late to the party lol.
I’m having trouble with this. No pylon or detatcher comes with that code. I can’t even add it in, it just dissapears.
EDIT: just figured it out. Like rockets, firing delay needs to be on the bomb itself. Open overload after selecting the bomb, go to the Bomb drop down menu, add another line call it firingDelay, and set your value.
6!