Roll * (1 - ((GS * 2) / (X + 0.01)) / 2)
Replace Roll with whatever input you're currently using
Replace X with the top speed of your car in m/s.
There's probably a better way to do it though, mostly because I'm not very bright.
Edit: you might find this useful in learning FunkyTrees
it would probably be very very very very resource intensive. reacting to changes in AoA and winds might be light, but reacting to to mesh collision and such is going to be very heavy. not to mention the fact that you need a "resolution" to work with (how much the cloth is going to be subdivided, more subdivision will result in it being smoother, but it will take up more processing power). i suggest try playing around with blender's cloth simulation to get a basic idea of it.
My theory is that, the draw distance depends on the location of the cockpit/camera. In this case, the cockpit is somewhere near the mountains of Krakabloa, and for some reason, this mod doesn't count as a camera, meaning that it thinks the camera (what you're actually seeing) is somewhere near Krakabloa, so to save on performance, it doesn't render anything beyond that area. While in reality, the camera is far away from it, leading to this oddity.
@PSsyalperdna bullpups still has their triggers in front of the handle, how else are you going to fire the gun if you can't even press the trigger?
see this pic. Notice how there's nothing between the handle and the mag.
how's this?
is it too simple, too small or?
i've colored some of the junctions just so that you can see much clearly
also, it's a scalable vector graphic, meaning it doesn't have a resolution and you can zoom in without losing quality. if you want to download it, then right-click and "save page as" or something like that. if you want me to convert it to a .png then let me know.
do i get to decide how the island looks like or do i have to populate an already existing island?
also, one more question. can i have tracks running parallel? i'd love to do some more drif- i mean, doing mainline operations
The British Rail Class 373 or TGV TMST, sometimes referred to as Eurostar e300, is a French designed and built electric multiple unit train that is used for Eurostar international high-speed rail services from the United Kingdom to France and Belgium through the Channel Tunnel. Part of the TGV family, it was built with a smaller cross-section to fit the smaller loading gauge in Britain, was originally capable of operating on the UK third rail network, and has extensive fireproofing in case of fire in the tunnel. It is both the second longest—387 metres (1,270 ft)—and second fastest train in regular UK passenger service, operating at speeds of up to 300 kilometres per hour (186 mph).
Roll * (1 - ((GS * 2) / (X + 0.01)) / 2)
+2Replace Roll with whatever input you're currently using
Replace X with the top speed of your car in m/s.
There's probably a better way to do it though, mostly because I'm not very bright.
Edit: you might find this useful in learning FunkyTrees
@Niyyo still, if building planes feel more like a chore rather than having fun, then you should just take a break or something like that.
don't always expect upvotes from something you made. the aim is to have fun, not to gain internet points (that you can't even spend)
ikr, some of my highlighted planes are 2-3 years old. i know they're old, but i didn't think it would be that old
+3t
+1are you by any chance inspired by mustard's video?
+3personally i recommend using the zoom mod instead so that you can easily switch between fovs and find one that suits the most
does this mean that any test relating to how the joystick handles when being grabbed have to be done in vr?
+6i'm absolutely using this
nein nein nein nein
+1@Gluck can confirm
+2is there a legenwet moment?
i'd like to know the secrets too
t t t t t
probably gonna use this as a skatepark
+3not ignoring
+5it would probably be very very very very resource intensive. reacting to changes in AoA and winds might be light, but reacting to to mesh collision and such is going to be very heavy. not to mention the fact that you need a "resolution" to work with (how much the cloth is going to be subdivided, more subdivision will result in it being smoother, but it will take up more processing power). i suggest try playing around with blender's cloth simulation to get a basic idea of it.
+6railways and roads mod is about 400+ mb big, so 60 mb isn't really crazy
+1i'd love if you could superimpose a halo-like ring world on the skybox.
+1essentially something like this
My theory is that, the draw distance depends on the location of the cockpit/camera. In this case, the cockpit is somewhere near the mountains of Krakabloa, and for some reason, this mod doesn't count as a camera, meaning that it thinks the camera (what you're actually seeing) is somewhere near Krakabloa, so to save on performance, it doesn't render anything beyond that area. While in reality, the camera is far away from it, leading to this oddity.
@Strucker yeah i guess
i like vegetable pizza but... idk
never had one so i can't share my opinion
Comment.
t
also what the hell is this
tag me
I think the angle should be smaller to reduce the risk of clipping your wings to the side of the mountain
+4this is what happens when the budget exceeds 23¥
+1I was just about to make a forum post asking why planes don't get featured anymore.
+1nice build btw
epicc
@PSsyalperdna bullpups still has their triggers in front of the handle, how else are you going to fire the gun if you can't even press the trigger?
see this pic. Notice how there's nothing between the handle and the mag.
how's this?
is it too simple, too small or?
i've colored some of the junctions just so that you can see much clearly
also, it's a scalable vector graphic, meaning it doesn't have a resolution and you can zoom in without losing quality. if you want to download it, then right-click and "save page as" or something like that. if you want me to convert it to a .png then let me know.
Y
why is the trigger behind the handle?
do i get to decide how the island looks like or do i have to populate an already existing island?
+2also, one more question. can i have tracks running parallel? i'd love to do some more drif- i mean, doing mainline operations
*some assembly may be required
+4@scratch it was a train before i removed the rest of the coaches because they're a bit cumbersome to deal with
+1i am so trying this out
t
+1that's a nice choo choo
porsche
@ICIN yeah sure i don't see why not
+1yeah sure why not
+1@Dragoransbr why upvote
my guess is that it's a free-moving rotator that the player can grab
+11my firefox lagged then i saw the url
+1i pressed the back button right in time.
look around, download a few things, try something else. or be like me and take a year-long break
another thing i'd love is being able to tag a creation as a "ground vehicle"
+4that way i don't have to use an AA missile to target my tanks
this
The British Rail Class 373 or TGV TMST, sometimes referred to as Eurostar e300, is a French designed and built electric multiple unit train that is used for Eurostar international high-speed rail services from the United Kingdom to France and Belgium through the Channel Tunnel. Part of the TGV family, it was built with a smaller cross-section to fit the smaller loading gauge in Britain, was originally capable of operating on the UK third rail network, and has extensive fireproofing in case of fire in the tunnel. It is both the second longest—387 metres (1,270 ft)—and second fastest train in regular UK passenger service, operating at speeds of up to 300 kilometres per hour (186 mph).
+3