9,328 SaintNPC Comments

  • I Think It's Finally Time the Devs Implement This.... 4.8 years ago

    At the least, you can see who is following you by checking your notifications. However, it's not going to be a complete list, and you have to wade through many notifications. I agree that it should be improved.

  • MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 4.8 years ago

    @pls stop im duck

  • Hecka Island 4.8 years ago

    @deqnq noice, i bet that SG 553 can really take those corners

  • Hecka Island 4.8 years ago

    @marcox43 I appreciate you taking the time to provide a good look around. I have the assets scaled to the AA vehicles since they're a Jundroo provided asset. All the vehicles I've made are dwarfed by them though. I have downloaded some vehicles that have done the same to the AA trucks. I tried it out with BMW E30 M3 and got to get an idea of the scale you're working with. The drums should be about half as high, but they're taller than the actual vehicle when up close. Since the current assets are too big for some vehicles and too small for others, I'm considering using "video-game" themed assets, such as floating yellow arrows. Floating yellow arrows have no real-life analog so that'd take care of scaling.

  • Story mode? 4.8 years ago

    @Skyler717 sounds like a flat earth parent kind of thing

  • Hecka Island 4.8 years ago

    @DuckMint I had actually looked into EasyRoads3D and used it initially to manipulate the terrain. I couldn't quite figure out how to get the road to load in SimplePlanes, but it was still ultimately useful since EasyRoads was what I used to manipulate the terrain and draw the original paths. Since you mentioned it, I'll take another look-see at what I can do to get it working properly.

  • Armored Semi Transport 4.8 years ago

    looks like what Dethklok shleps their equipment around in.

  • Skydiving plane 4.8 years ago

    i like the nose

  • Friction in Unity (for wheelColliders) 4.8 years ago

    I feel weird resonding to a 1.7 year old post, but I don't have access to old physic materials, and I can't host a grand prix on a slippery surface. Buuuuut....
    Assets > Create > Physic Material

  • Lets talk about InputControllers 4.8 years ago

    trying to figure out how to get reverse lights to show up on my car, i can set it to pitch control but it won't let me save any changes other than that, no min, max, or input inverse. Are lights affected by any of these or am I missing something?

    Edit: I see now that BeaconLight.State is different from InputController.State. I really want better lighting. D: As of right now I can get brake lights to work though.

  • Pullback Motor Dodge Caliber 4.8 years ago

    @carguy2007 A regular Dodge Caliber or regular controls?

  • Grand Piano 4.8 years ago

    owo

  • Map Making Questions 4.8 years ago

    I don't know if anyone is actually going to see this, but I figured out how to add collision to mesh. You have to add a mesh collider component. I hope nobody else spends as long on that quandary as I have. There are so many ways for things to go wrong. x__x

  • PAINT A LAMBO Nikki Manage 4.8 years ago

    Nikki... Manage. XD
    yaaaas king

  • Map Making Questions 4.8 years ago

    @CrashFighter05 I appreciate the link, that video didn't blip on the radar for me when I was looking for info. Kind of long, but I watched it on 2x speed. Left you a comment on Youtube, hopefully that'll help your video show up a bit better.

  • I found a user using a pornographic gravatar. What do I do? 4.8 years ago

    is mine close enough without crossing the line?

  • pataton ver.2 4.8 years ago

    i love the design!

  • William and Colt Peacemaker 370 4.8 years ago

    @Brields95 whoops, i probably uploaded the wrong one, thanks for the heads up

  • How to Build a Stable Helicopter 4.8 years ago

    @Jokowi @Noname918181 @ArcturusAerospace Thank you all, with the combination of your suggestions, I've made some stellar headway. First stable reiteration uses a gyro and coaxial rotor system. One of my main rotors likes to explode on landing, so I'm using XML to fix that.

    Thanks again for the help!

  • Hazedrifter Deliverator III Helicopter Mod Kit 4.8 years ago

    @ChallengerHellcat Yo! Yeah I can't believe I missed the helicopter updates. I guess I'll get to making things that can actually fly now. I was wondering if you were still active or not.

  • Hazedrifter Anacondadon MV (Quad) 2.0 6.6 years ago

    Pretty neat, I'll make sure Hazedrifter puts out a 4-wheeler in the near future for you to try.

  • Hazedrifter Anacondadon MIV 6.7 years ago

    Issue found with suspension in the current design. Causes bike to slightly veer left. I will re-upload the newest design when I have more uploads. The issue can be corrected by remounting suspension on front wheel on the left side.

  • Sky Scraper 6.7 years ago

    Try making the main part out of a bunch of blocks with gaps in between to give it the skyscraper look. Then add rockets and a gyro and fly that thing.