At the least, you can see who is following you by checking your notifications. However, it's not going to be a complete list, and you have to wade through many notifications. I agree that it should be improved.
@marcox43 I appreciate you taking the time to provide a good look around. I have the assets scaled to the AA vehicles since they're a Jundroo provided asset. All the vehicles I've made are dwarfed by them though. I have downloaded some vehicles that have done the same to the AA trucks. I tried it out with BMW E30 M3 and got to get an idea of the scale you're working with. The drums should be about half as high, but they're taller than the actual vehicle when up close. Since the current assets are too big for some vehicles and too small for others, I'm considering using "video-game" themed assets, such as floating yellow arrows. Floating yellow arrows have no real-life analog so that'd take care of scaling.
@DuckMint I had actually looked into EasyRoads3D and used it initially to manipulate the terrain. I couldn't quite figure out how to get the road to load in SimplePlanes, but it was still ultimately useful since EasyRoads was what I used to manipulate the terrain and draw the original paths. Since you mentioned it, I'll take another look-see at what I can do to get it working properly.
I feel weird resonding to a 1.7 year old post, but I don't have access to old physic materials, and I can't host a grand prix on a slippery surface. Buuuuut....
Assets > Create > Physic Material
trying to figure out how to get reverse lights to show up on my car, i can set it to pitch control but it won't let me save any changes other than that, no min, max, or input inverse. Are lights affected by any of these or am I missing something?
Edit: I see now that BeaconLight.State is different from InputController.State. I really want better lighting. D: As of right now I can get brake lights to work though.
I don't know if anyone is actually going to see this, but I figured out how to add collision to mesh. You have to add a mesh collider component. I hope nobody else spends as long on that quandary as I have. There are so many ways for things to go wrong. x__x
@CrashFighter05 I appreciate the link, that video didn't blip on the radar for me when I was looking for info. Kind of long, but I watched it on 2x speed. Left you a comment on Youtube, hopefully that'll help your video show up a bit better.
@Jokowi @Noname918181 @ArcturusAerospace Thank you all, with the combination of your suggestions, I've made some stellar headway. First stable reiteration uses a gyro and coaxial rotor system. One of my main rotors likes to explode on landing, so I'm using XML to fix that.
@ChallengerHellcat Yo! Yeah I can't believe I missed the helicopter updates. I guess I'll get to making things that can actually fly now. I was wondering if you were still active or not.
Issue found with suspension in the current design. Causes bike to slightly veer left. I will re-upload the newest design when I have more uploads. The issue can be corrected by remounting suspension on front wheel on the left side.
At the least, you can see who is following you by checking your notifications. However, it's not going to be a complete list, and you have to wade through many notifications. I agree that it should be improved.
@pls stop im duck
@deqnq noice, i bet that SG 553 can really take those corners
@marcox43 I appreciate you taking the time to provide a good look around. I have the assets scaled to the AA vehicles since they're a Jundroo provided asset. All the vehicles I've made are dwarfed by them though. I have downloaded some vehicles that have done the same to the AA trucks. I tried it out with BMW E30 M3 and got to get an idea of the scale you're working with. The drums should be about half as high, but they're taller than the actual vehicle when up close. Since the current assets are too big for some vehicles and too small for others, I'm considering using "video-game" themed assets, such as floating yellow arrows. Floating yellow arrows have no real-life analog so that'd take care of scaling.
@Skyler717 sounds like a flat earth parent kind of thing
@DuckMint I had actually looked into EasyRoads3D and used it initially to manipulate the terrain. I couldn't quite figure out how to get the road to load in SimplePlanes, but it was still ultimately useful since EasyRoads was what I used to manipulate the terrain and draw the original paths. Since you mentioned it, I'll take another look-see at what I can do to get it working properly.
looks like what Dethklok shleps their equipment around in.
i like the nose
I feel weird resonding to a 1.7 year old post, but I don't have access to old physic materials, and I can't host a grand prix on a slippery surface. Buuuuut....
Assets > Create > Physic Material
trying to figure out how to get reverse lights to show up on my car, i can set it to pitch control but it won't let me save any changes other than that, no min, max, or input inverse. Are lights affected by any of these or am I missing something?
Edit: I see now that BeaconLight.State is different from InputController.State. I really want better lighting. D: As of right now I can get brake lights to work though.
@carguy2007 A regular Dodge Caliber or regular controls?
owo
I don't know if anyone is actually going to see this, but I figured out how to add collision to mesh. You have to add a mesh collider component. I hope nobody else spends as long on that quandary as I have. There are so many ways for things to go wrong. x__x
Nikki... Manage. XD
yaaaas king
@CrashFighter05 I appreciate the link, that video didn't blip on the radar for me when I was looking for info. Kind of long, but I watched it on 2x speed. Left you a comment on Youtube, hopefully that'll help your video show up a bit better.
is mine close enough without crossing the line?
i love the design!
@Brields95 whoops, i probably uploaded the wrong one, thanks for the heads up
@Jokowi @Noname918181 @ArcturusAerospace Thank you all, with the combination of your suggestions, I've made some stellar headway. First stable reiteration uses a gyro and coaxial rotor system. One of my main rotors likes to explode on landing, so I'm using XML to fix that.
Thanks again for the help!
@ChallengerHellcat Yo! Yeah I can't believe I missed the helicopter updates. I guess I'll get to making things that can actually fly now. I was wondering if you were still active or not.
Pretty neat, I'll make sure Hazedrifter puts out a 4-wheeler in the near future for you to try.
Issue found with suspension in the current design. Causes bike to slightly veer left. I will re-upload the newest design when I have more uploads. The issue can be corrected by remounting suspension on front wheel on the left side.
Try making the main part out of a bunch of blocks with gaps in between to give it the skyscraper look. Then add rockets and a gyro and fly that thing.