looks like you ended up changing the colors for the dog. XD
a note about dog color-blindness. They see more than black and white and can actually see colors, just not as many. ;D
@nenebootsy7 I can only hope you googled Tony Hawk, then Toby Honk, and then got the same results as me. XD You're thinking of the other guy, Toby Honk invented "The 901" and runs Bïrdhaus.
@An2k Thanks much for the warm comment. I think the lack of votes probably has to do with the screenshot. I've since learned how to make the thumbnail look a bit flashier.
I can't just pick one, so here's a handful:
-100ft Robot Golf
-100$ Orange Juice
-Earth Defense Force 5
-Windward
SsethTzeentach has some reviews for free games, just reach the description and watch the video for these games respectively:
-Cataclysm
-Star Sector (Very interesting info at 17:20)
Awesome! I can help with the wind turbines, I got some to spin in Farmer's Circuit.
If you can split the towers into a parent and child object, with the main tower part as a parent object and the group of blades as a child object, you can apply a script to the set of blades with a pretty simple line of code in void Update().
100 is the rate at which the blades spin. if you replace 100 with a variable, you can have each turbine spin at different rates.
I haven't had any slowdowns on my computer with this code, since I think it skips a lot of physics processing. They're indestructible unlike the ones in game, but they won't slow down the game either.
Let me know if you need anything explained further or if you need some pictures or something.
As Minecrafterpoweer stated, you can hide it with the GUI. F9 is the hotkey to hide the GUI, which includes the predictor. A staple for photographers, and one of my fav hotkeys.
Very cool stuff! I had a lot of fun with SR2. The editor in SR2 is better than SP, but I strongly prefer the way SP handles x-box controllers and cameras.
I'm glad you were able to solve this weird issue. Since I was tagged, I want to throw in my thoughts on your versions of Unity and the version of the mod tools you are using.
I am using 3.8f1 for Android testing and 4.11f1 for official and stable releases. I'm using both Unity 2018.3.8f1 and Unity 2018.4.11f1 because there are multiple versions of the mod tools out, but they just aren't labeled well. 2018.3.8f1 seems to be the version that matches your current mod tools. If you get the mod tools from the Steam folder, those are the most up-to-date mod tools and use 2018.4.11f1. If everything is working right now, don't worry about upgrading to 2018.4.11f1, but I would keep in mind that there's a more recent version out right now if you encounter any weird problems in the future.
I look forward to seeing your upcoming projects! Best of luck, and feel free to tag me again next time. 👍
Ah yes, the newest update broke my build. :[
Didn't notice until I started recording video to make gifs. T__T
Hopefully one of the devs can help me out with an extremely simple line of code.
I thought I had better hurry and upload my design, but I didn't realize the deadline was in May and not March. I should probably hurry and upload it anyways. I don't think we really need two months more. I've noticed that there are six downloads, so in theory that's six competitors. Invictus, SaintNPC, Sm10684, and Shadowed seems to be the confirmed bunch. Perhaps we should ping everyone today/tomorrow and get a progress report. If 3/4 of us are waiting on each other, and 1 is already uploaded, I'd say we should be about good to go?
My first few crafts were awful to look at. I didn't start liking my stuff until I had about three failures, though each one gradually got better at flying. I watched a few videos about the basics of aviation and that inspired and helped my builds out a lot. Regrettably, I do not have those old designs uploaded, but the knowledge they provided contributed to my intuition. Just keep at it and you'll soon find one of your very own creations will provide you with great performance and enjoyment, all by your own volition. Hit me with an @ if you ever have a question about anything SP related!
For those following at home, the main issue seemed to be with the tire friction being too high, and potentially asymmetrical friction on the front landing gear.
@freedompilot98 Yes. Sorta. I'll be playing around with the idea next. Might not be exactly from Ace Combat, but I will be playing around with the flying fortress idea. It might be a couple of weeks before you see anything though.
@freedompilot98 This is the kind of inspiration I need for my next map project. I'm gonna experiment with the idea of a flying fortress that you can land and take-off from. I don't know how I'd make it crash into the ground, but I could make it to where you can disable the weapons on it.
@AndrewGarrison For starters, I preemptively thank you for taking the time to review this question. Will adding the main sandbox under "Supported Map Names" on an asset with a map plugin allow it to spawn only in the sandbox and not on custom maps? If so what is the name or value I should use to represent the main sandbox?
I reiterate, I must know the name of the main sandbox or a placeholder value that represents it for the map plugin object/component when making a map in Unity.
I agree that the main sandbox could be better. It feels like I'm playing on a mobile game or a game from the early 2000's sometimes. On an upside, we can make maps as a community and there are some great ones out right now.
looks like you ended up changing the colors for the dog. XD
a note about dog color-blindness. They see more than black and white and can actually see colors, just not as many. ;D
@nenebootsy7 I can only hope you googled Tony Hawk, then Toby Honk, and then got the same results as me. XD You're thinking of the other guy, Toby Honk invented "The 901" and runs Bïrdhaus.
this is amazing <3
@nenebootsy7 It's Toby Honk..! I made sure to check the spelling and everything; it's even spelled that way in this video. :D
I'm loving the color scheme!
@An2k Thanks much for the warm comment. I think the lack of votes probably has to do with the screenshot. I've since learned how to make the thumbnail look a bit flashier.
I can't just pick one, so here's a handful:
-100ft Robot Golf
-100$ Orange Juice
-Earth Defense Force 5
-Windward
SsethTzeentach has some reviews for free games, just reach the description and watch the video for these games respectively:
-Cataclysm
-Star Sector (Very interesting info at 17:20)
Awesome! I can help with the wind turbines, I got some to spin in Farmer's Circuit.
If you can split the towers into a parent and child object, with the main tower part as a parent object and the group of blades as a child object, you can apply a script to the set of blades with a pretty simple line of code in void Update().
100 is the rate at which the blades spin. if you replace 100 with a variable, you can have each turbine spin at different rates.
I haven't had any slowdowns on my computer with this code, since I think it skips a lot of physics processing. They're indestructible unlike the ones in game, but they won't slow down the game either.
Let me know if you need anything explained further or if you need some pictures or something.
This could be a useful tool for setting up and testing FT, p-cool fam.
@DickBrazen Oh, yeah. Spot on with that. Just scoped some NoGos and this one is especially similar.
+1yo! good to see some activity on your end fam
i noticed your gavatar is missing so i got a little worried 4 u
As Minecrafterpoweer stated, you can hide it with the GUI. F9 is the hotkey to hide the GUI, which includes the predictor. A staple for photographers, and one of my fav hotkeys.
Perfect for purging the unclean!
I really like this design! You should add strong gyros to it so you can do tricks, just like in this video! Here.
Yeeeessss. I had them all except Aero. Now I have them all except Aero, but with three copies of SimplePlanes instead.
Very cool stuff! I had a lot of fun with SR2. The editor in SR2 is better than SP, but I strongly prefer the way SP handles x-box controllers and cameras.
I'm glad you were able to solve this weird issue. Since I was tagged, I want to throw in my thoughts on your versions of Unity and the version of the mod tools you are using.
I am using 3.8f1 for Android testing and 4.11f1 for official and stable releases. I'm using both Unity 2018.3.8f1 and Unity 2018.4.11f1 because there are multiple versions of the mod tools out, but they just aren't labeled well. 2018.3.8f1 seems to be the version that matches your current mod tools. If you get the mod tools from the Steam folder, those are the most up-to-date mod tools and use 2018.4.11f1. If everything is working right now, don't worry about upgrading to 2018.4.11f1, but I would keep in mind that there's a more recent version out right now if you encounter any weird problems in the future.
I look forward to seeing your upcoming projects! Best of luck, and feel free to tag me again next time. 👍
+2the detail on this is insaaaane
I wish I could make things of this quality~
Ah yes, the newest update broke my build. :[
Didn't notice until I started recording video to make gifs. T__T
Hopefully one of the devs can help me out with an extremely simple line of code.
Edit: I fixed it. :D
+1@WNP78 input: clamp(Pitch,-1,0) doesn't work on BeaconLight anymore. I was using it as a reverse light on a car.
Edit: A fixed expression of what I want is Pitch<0.
Dun need help, but I figure I should share the finding.
such tiny anger
@ChallengerHellcat Yoooo adding that extra r can make a sfw search go south real quick. XD
+4I thought I had better hurry and upload my design, but I didn't realize the deadline was in May and not March. I should probably hurry and upload it anyways. I don't think we really need two months more. I've noticed that there are six downloads, so in theory that's six competitors. Invictus, SaintNPC, Sm10684, and Shadowed seems to be the confirmed bunch. Perhaps we should ping everyone today/tomorrow and get a progress report. If 3/4 of us are waiting on each other, and 1 is already uploaded, I'd say we should be about good to go?
+1Hmmm, looks like candy!
+2My first few crafts were awful to look at. I didn't start liking my stuff until I had about three failures, though each one gradually got better at flying. I watched a few videos about the basics of aviation and that inspired and helped my builds out a lot. Regrettably, I do not have those old designs uploaded, but the knowledge they provided contributed to my intuition. Just keep at it and you'll soon find one of your very own creations will provide you with great performance and enjoyment, all by your own volition. Hit me with an @ if you ever have a question about anything SP related!
As an American, I can tell you that Texas is my fav country. Well, it should be a country.
ㅋ
+1@Sm10684 Here is the link! Click me!
Whups, this entry doesn't cite the challenge as a predecessor, do you know how to edit the XML to do that? I can help you if you don't.
Ahhhh yeah. I'ma sit here while you write that description. ;D
+1For those following at home, the main issue seemed to be with the tire friction being too high, and potentially asymmetrical friction on the front landing gear.
I got you covered.
+1Very awesome design, kamarade. I hope I can get a special mention from when you publish it. :)
I think I would use the feelings tag, to reflect that you feel thankful.
@mushr0om Thank you very much, you have my sincerest thanks. I can't overstate my elatement!
@ChallengerHellcat I uploaded it to the Steam workshop, so now you can enjoy it. Tell me what you think!
+3@freedompilot98 Yes. Sorta. I'll be playing around with the idea next. Might not be exactly from Ace Combat, but I will be playing around with the flying fortress idea. It might be a couple of weeks before you see anything though.
+1@ChallengerHellcat I haven't tried it out before, but I will just for you. :D I'll ping you again when I figure it out.
@vcharng When you open the maps in the editor, they're all square! At least underwater. The more you know
@freedompilot98 This is the kind of inspiration I need for my next map project. I'm gonna experiment with the idea of a flying fortress that you can land and take-off from. I don't know how I'd make it crash into the ground, but I could make it to where you can disable the weapons on it.
+1@MrPorg137 Alright alright, you got me on a technicality, ha ha. And to think I thought I quit playing mobile games last year.
I always thought it was droop snoot, but Snoop Droop sounds better. Looks like it'd really help with "dragg" and would know how to lay a few verses.
@AndrewGarrison For starters, I preemptively thank you for taking the time to review this question. Will adding the main sandbox under "Supported Map Names" on an asset with a map plugin allow it to spawn only in the sandbox and not on custom maps? If so what is the name or value I should use to represent the main sandbox?
@Kakhikotchauri1 I guess that's the basics of how to do a map plugin. I'm looking for advanced info.
What value do you use for "Supported Map Names" to keep your plugins from spawning on custom maps?
I reiterate, I must know the name of the main sandbox or a placeholder value that represents it for the map plugin object/component when making a map in Unity.
I agree that the main sandbox could be better. It feels like I'm playing on a mobile game or a game from the early 2000's sometimes. On an upside, we can make maps as a community and there are some great ones out right now.
+1@Bman01 Nah we Americans crave that kind of stuff. Kids today don't even remember 7-11.
Patrice
+3Shucks, I should've sat on Toby Honks Pro Skater 3 for a little while longer. Gonna have to come up with another idea.
Today, seven hours ago, Vsauce - Michael Here has been taken out of context to the furthest level.
+3Some awesome shots of wildlife. I especially like the squirrel.