(Tags)
@AyemiReighteen you didn't ask for a tag but I think you're interested.
@TigerEye35 you didn't ask for a tag but I think you're interested.
@AuroraPolaris thanks for the positive comments
@winterro I'm really exited to release it (around tomorrow or 2 days for the map and a few rolling stock.) All I have left to do is make a short trailer, make those few rolling stock, and figure out posting a mod for the first time
Final teaser
T for tag (please specify if you only want the map mod, engine, or the whole set)
ㅤ
Features the most reliable and effective switching and turntable-ing (with help from the SP modding discord) and the ability to shunt and build trains.
ㅤ
The map release may be at most a week and it may differ slightly from what is seen here.
@NikoFox Im not sure if this is what you can have but: ypu can use a rotator with a sum(whateveryouwant) input and just XML the diffuseInertiaTensors to false.
@destroyerP That would be really cool! You should see my most recent videO
Also, what gauge will the colliders be in though? mine is 1.535m, but the visible meshes will be 1.435 (UK standard) because I had some wheel issues on the first prototypes due to being large and thin.
@AuroraPolaris maybe after less than a few weeks or a month I don't really know because I want to release the map and engine and rolling stock at the same time
(Tags)
@AyemiReighteen you didn't ask for a tag but I think you're interested.
@TigerEye35 you didn't ask for a tag but I think you're interested.
@AuroraPolaris thanks for the positive comments
(Tags)
@Juanfly154
@AuroraPolaris
@asteroidbook345
(Tags)
+2@winterro Thanks for the support and positive comments
@BigBushy thanks for the script help
@RailfanEthan I think you'll like this
Map Here
.
check YT description for music info
@winterro I'm really exited to release it (around tomorrow or 2 days for the map and a few rolling stock.) All I have left to do is make a short trailer, make those few rolling stock, and figure out posting a mod for the first time
@AuroraPolaris Thanks! assuming you already have a computer, Its also much cheaper in the long run I guess
@realSavageMan oh wow I should've known it was not that lol, The floating bridge thing is just me being lazy and not adding supports yet
@realSavageMan Thanks!
Theyre turntables
Pic 2
@edensk Thanks for indirectly helping me understand the lerp functions lol
sorry I'm late but I think you can use:
Throttle * cos(sum(lerp(300,800,VTOL/2 + 0.5)))
.
basically: a * cos(sum(lerp(min,max,(a / 2) + 0.5)))
it's smoother too I think
RIP cat.
I had a street kitten get run over by a really fast car in a small street in broad daylight too
I feel sorry for your loss
Charles looks like a really chill dude, I feel like when he catches me we will have an awesome sword fight before he actually obliterates me
@winterro Thanks! Idk what to reply other than thanks for all the great comments
InTerested
T
+1@destroyerP I finally made a proper switching system and I think you'll be interested
Final teaser
T for tag (please specify if you only want the map mod, engine, or the whole set)
ㅤ
Features the most reliable and effective switching and turntable-ing (with help from the SP modding discord) and the ability to shunt and build trains.
ㅤ
The map release may be at most a week and it may differ slightly from what is seen here.
Part saving invisible wheels made by using glass blocks with -1 transparency and white paint.
I used jets and freewheel rotators instead of proper rotators because they are less bumpy.
Idea based on this creation by @CDRxavier
@MOPCKOEDNISHE I tried it and the buttons don't show
@winterro If I manage to solve this problem fast then that will probably the final most reliable and realistic option.
I was almost gonna download this until I saw the part count
"another young creator's life destroyed by the inevitable sunflower seeds"
link
Jundroo is the answer. Jundroo is the one that shall obtain the cure for all.
+1@Chancey21 lol you made me realize that I can get really attached to a menu layout
@AuroraPolaris Thanks!
@AuroraPolaris not really, It's a fictional locomotive mostly based on the e4 and some other engines.
I would have wanted to make a proper e2 but I heard those were pretty mediocre
@asteroidbook345 Thanks!
@FeatherWing Thanks! the puffing sound is from this
@Tookan yeah I forgot to set the physics back to low
+1Again I am too lazy to edit so pls feel free to skip a few seconds on the slow parts
Oh wow you are really making trains
@winterro nice! I'll be sure to upload the map as/with a proof of concept soon.
I'll try to make a map plugin afer I figure out how to make a simple rigid body switch/junction.
as for the loco, I'm also almost done
Sorry for a late reply here it is @NikoFox
@Valheru you fools that's Arthur...
well, close to him
@NikoFox You can send an unlisted link to the bot so I can edit the file myself because I'm too lazy to explain lol, I'll upload it unlisted after
@NikoFox Im not sure if this is what you can have but: ypu can use a rotator with a sum(whateveryouwant) input and just XML the diffuseInertiaTensors to false.
@GenrichTitov Thanks!
For the yaw you can just increase the power or the min max values
Isnt it gyroscopic speed or something?
@winterro OHo WOW that is quick and amazing!
@destroyerP That would be really cool! You should see my most recent videO
Also, what gauge will the colliders be in though? mine is 1.535m, but the visible meshes will be 1.435 (UK standard) because I had some wheel issues on the first prototypes due to being large and thin.
@winterro Absolutely!
@winterro nice
@AuroraPolaris Thanks a lot!
T to get tagged when I release the train set
Ooh interesting!
@AuroraPolaris maybe after less than a few weeks or a month I don't really know because I want to release the map and engine and rolling stock at the same time
@RailfanEthan I think you'll like this a lot too
@winterro Thanks!