@TheSolarFlare I really wanna hear what he would say or intro, like, "Ahh simpleplanes, a game where you make planes by placing blocks, adding wings, and making them fly. sounds simple enough right? then he goes on a tangent on how the community makes complex stuff that are not planes Simple planes isn't really a game where you can discover much lore when you look at it at the surface, Just a few islands with small airports and some military stuff here and there..."
@Thunderhawk Thanks! PID stands for proportional, integral, derivative. I can't really explain well but you can search PID controller in sp or in google, basically it's a feedback controller and it can be pretty reliable when tuned properly.
nut HAHAAAA I've been waiting for this and dang is it worth every second! I literally almost chocked and had a heart attack or a stroke when I saw that announcement and read those beautiful words "SPVR - Fuselage slice". yes! we'll soon be able to save so much parts with this
@An2k I'm not really sure why but because of how the PID works, it can't climb steep angles up to 15-25 degrees (basically the PitchAngle divisor in the ft code)
@SkyBoogie1the1oringle Yes but I play SP for it's "amazing" physics, the fact that it is a game about planes, it's community, and it's price. (jokes aside, can anyone please recommend me a teain sim that's not expensive/free and has derailment physics. I promise I won't forget about sp lol)
Nice tutorial! (Or at least I assume it is, you should probably add a tutorial tag to this post). The Idea is pretty well explained in this and I really like those examples with rotators
@An2k Oh and it could be like some kind of notes and instructions that the builder and the player/downloader can edit and can access in the designer and the pause tab in game!
Ah yes, an iconic tank! Great job on the turret and the cannon mantlet thing, pretty fun to mess around, though the suspension needs some work because it gets block by the bottom part of the hull.
@CenturyAerospace I've played with a subtract thing in blender and I think it's easy to implement in the game (though I have no experience with coding), the thing that would probably be hard is making that part reliable and it not making the game but out
@Walvis You put into words something I was wanting to suggest! We need an anti-part fuselage block, a fuselage block that has no collision with the ground and subtracts the mesh and colliders of any part that intersects that block.
have you tried setting the traction to manual and setting the sideways traction to 150%? if that still isn't enough, you can XML mod the tractionSideways to 2 or 3
You can build realistic stuff the same way you build in pc, the only difference is that pc is quicker because you have a lot more inputs (keyboard mouse) than just touch inputs
@YamatoAirlines Yes of course! but that'll probably take long since I wanna make something different and simple first
+1@TheSolarFlare I really wanna hear what he would say or intro, like, "Ahh simpleplanes, a game where you make planes by placing blocks, adding wings, and making them fly. sounds simple enough right? then he goes on a tangent on how the community makes complex stuff that are not planes Simple planes isn't really a game where you can discover much lore when you look at it at the surface, Just a few islands with small airports and some military stuff here and there..."
+1@Reaper140
+1and
@AuroraPolaris
wanted a tag
@DDVC thanks, nice classic reference!
+1@DDVC Thank you!
+1@brians1209 sorry for an unsolicited tag but I think you'll be interested and also you gave me some tips
+1Newtons 3rd law of motion (lol) or something to do with sp physics. You can reduce that effect by adding
diffuseInertiaTensors="false"
to the aircraft in xml or by adding the same rotator with the same input just mirrored and attach a weight to that
+1Well That's a loT of nosTalgia for me
+1@Thunderhawk Thanks! PID stands for proportional, integral, derivative. I can't really explain well but you can search PID controller in sp or in google, basically it's a feedback controller and it can be pretty reliable when tuned properly.
+1
+1nut
HAHAAAA I've been waiting for this and dang is it worth every second! I literally almost chocked and had a heart attack or a stroke when I saw that announcement and read those beautiful words "SPVR - Fuselage slice". yes! we'll soon be able to save so much parts with this@An2k I'm not really sure why but because of how the PID works, it can't climb steep angles up to 15-25 degrees (basically the PitchAngle divisor in the ft code)
+1@Power123 Nope! it's all just by using Funky Trees and the wheels.
+1sum(PID(-Pitch, clamp(PitchAngle/15,-5,5), 1,VTOL*2,Trim/2) - Roll)
is the code, the Roll is just reversed on the other rotator@MiGEater As if they will make such things about je-
+1*traumatic flashbacks*
oh@sandmanfv2021 We can already do that using funky trees
+1@Aweyer26 heres my attempt
+1Also, credit to this post, because I got the cannon fuse input from there
+1@SkyBoogie1the1oringle Yes but I play SP for it's "amazing" physics, the fact that it is a game about planes, it's community, and it's price. (jokes aside, can anyone please recommend me a teain sim that's not expensive/free and has derailment physics. I promise I won't forget about sp lol)
+1Nice tutorial! (Or at least I assume it is, you should probably add a tutorial tag to this post). The Idea is pretty well explained in this and I really like those examples with rotators
+1@An2k Oh and it could be like some kind of notes and instructions that the builder and the player/downloader can edit and can access in the designer and the pause tab in game!
+1@HidayatulAdzkiya We can already make those. just xml edit the health value and/or the part collision response
+1Ah yes, an iconic tank! Great job on the turret and the cannon mantlet thing, pretty fun to mess around, though the suspension needs some work because it gets block by the bottom part of the hull.
+1@CenturyAerospace I've played with a subtract thing in blender and I think it's easy to implement in the game (though I have no experience with coding), the thing that would probably be hard is making that part reliable and it not making the game but out
+1@Walvis You put into words something I was wanting to suggest! We need an anti-part fuselage block, a fuselage block that has no collision with the ground and subtracts the mesh and colliders of any part that intersects that block.
+1question I haven't reall seen asked much: Will we have actual circular colliders for the fuselage blocks and hollow ones for hollow fuselage blocks?
+1@danielconstructor hopefully not for long, but yes.
+1con suerte no por mucho tiempo, pero si.
bUt cAn it Go ovEr briDgEs? anyways, that looks awesome and probably really fun to hove-, err, drive around
+1@Tookan sorry I had a stroke because I was so amazed by this
+1@Type2volkswagen you can use
+1-clamp01(-VTOL)
(it's different fromclamp01(VTOL)
)have you tried setting the traction to manual and setting the sideways traction to 150%? if that still isn't enough, you can XML mod the
+1tractionSideways
to 2 or 3lmao madlad! GGWP
+1this plane looks cool but is tail heavy has pitch control surfaces on the main wing for some reason
+1@Astro12 where do you think those will come out off?
edit: what have I just said
+1@WingsOfSteel I thought you were joking because they were both gray but yeah the darker one looks better
+1I like the blue one just a little more transparent and smoother
+1You can build realistic stuff the same way you build in pc, the only difference is that pc is quicker because you have a lot more inputs (keyboard mouse) than just touch inputs
+1nice builds, you're underrated!
+11. I like the K800, really detailed
2. you decide
3. Idk I've yet to play them
nice! Those small and simple details really add depth to these
+1𝐈
@WolfSpark
+1Daww that looks awesome
+1@Hayhayjam664 thanks!
+1The lettering and the cockpit with those rounded corners and edges look amazing
+1Looks promising, please tag me!
+1Ah yes, the most reliable and unbiased news scource
+1I am melting at how amazing this looks...
+1probably my computer too
nice! I'll check this out when I'm able to
+1We want lazer eyes with advanced auto aim
+1Those are some really cool airfoils!
+1those crafts are beautiful
+1Amazing, those are some really cool camera angles!
+1@OkBuilder I think in 1.10 you can use the orthographic/blueprints feature to make thumbnails
+1