@BluestBoi Sorry I'm busy with my SP project
I talked about expanding the code, but in fact you don't need to do it, you can simply use one button for each weapon with a code like this for each button (So you need to create a custom variable for each weapon/button)
@BluestBoi Wait... Yes it would be possible ! But I don't know what is the form of the next weapon input so I can't tell you more
But it would be something like SelectedWeapon="Boom 50"?1:(Next weapon thing)
And expanding this a bit further and you will be done (I don't know if it works)
@BluestBoi I don't think so, because selecting weapon is an intern program, there is no FT with for that... so you can only arm a weapon.
Also, with a button, you can select the next weapon (not a precise one), but idk if it can help you.
You have a button at the bottom right of your screen, it will open the custom variable window. There, you can add a new "activation group" that you can control using buttons, levers... to control rotators, engines... like a normal AG.
I guess you want to make this thing with a label ?
I would use TargetHeading I think, but I don’t know why you said it doesn’t work... Actually it’s quite simple Funky trees
It would be something like this:
{deltaangle(Heading, TargetHeading)<5 & deltaangle(Heading, TargetHeading)>-5 ? "[x]" : (deltaangle(Heading, TargetHeading)<-5 ? "<-" : "->")}
It’s a simple code that measure the TargetHeading, write [x] if the target is between 5° and 355° relative to you, if not it write the arrow if it’s on the left (>180) or on the right (<180).
Hope this will help you
For the desactivation with pitch, you can use a FT code like PitchAngle<-30 ? 0 : (Normal input)
-30 is the Pitch Angle of your aircraft.
The radar gunsight might be more difficult, I dont know...
Original. It brakes a bit too hard, also the front wheel steering is not very effective. But it's fun to fly !
+1Not bad. There is some mistakes with ailerons and switches.
You are making accurate and beautiful aircrafts using a very small amount of parts, it's stunning !
+2Not bad ! Keep going, I think you can make a better version of this
Acceleration is not realtistic, but overall it's a good low-part build
+1Ex-ce-llent. I'm building a prop business aircraft at the same level, but yours is clearly insane, I love it.
Awesome
+1Nice build !
The cockpit windshield doesn’t look very accurate
It means a selection of builds, so it might be unequal
@BluestBoi Sorry I'm busy with my SP project
I talked about expanding the code, but in fact you don't need to do it, you can simply use one button for each weapon with a code like this for each button (So you need to create a custom variable for each weapon/button)
@BluestBoi instead of 1 you put another condition fonction (with another weapon), etc
@BluestBoi Yep. The website shows it wrong
@BluestBoi Wait... Yes it would be possible ! But I don't know what is the form of the next weapon input so I can't tell you more
But it would be something like
SelectedWeapon=
"Boom 50
"?1:(Next weapon thing)
And expanding this a bit further and you will be done (I don't know if it works)
@BluestBoi I don't think so, because selecting weapon is an intern program, there is no FT with for that... so you can only arm a weapon.
+1Also, with a button, you can select the next weapon (not a precise one), but idk if it can help you.
You have a button at the bottom right of your screen, it will open the custom variable window. There, you can add a new "activation group" that you can control using buttons, levers... to control rotators, engines... like a normal AG.
+1A nice-looking airplane !
@Graingy Yep, ITS
Simple but nice build :)
@GABRIOX10 I made a livery for your plane, here is the link
+1Too fast... and with the royal air force colours ???
Awesome ! There is plenty of functions ! it may be very cool in VR !
+1@SlowSeline82 There is one, but it is not physical, only asthetic
You remind me that I was building something like this, it's an helicopter named "BERG" which appear in "The maze" movie...
Not bad, but it have a lot of weight at the front, and it affects performance
Nice build !
+1You're so fast...
+1Nice job spaceX !
@RamboJutter I use them, but I haven't use the Trim, effectly it's impossible without it. Thanks for the info
@Jawsjr Wow, insane !
High landing speed, but very nice overall
Inspired by the RC-135 :) ? Not bad anyway
Nice, maybe a bit too manoeuvrable, also the landing with the hook is brutal.
+1@C47skytrain Just kidding, Now make your own plane. I think you're able to make something of this quality...
+1This build looks like it's not finished
The brake force is maybe a bit too strong, but it's a nice build overall ! Mobile-Friendly but realistic !
+1Good but a bit difficult to drive
Good looking, but very bouncy
Not bad, but there is no suspension...
+2@hpgbproductions Ah, thanks for correcting, this things are quite confusing x)... I edited the previous message
+1The pictures doesn’t appear
The windshield is good, maybe it should be a bit less large at the top end
Anyway, T !
T
I guess you want to make this thing with a label ?
+2I would use TargetHeading I think, but I don’t know why you said it doesn’t work... Actually it’s quite simple Funky trees
It would be something like this:
{deltaangle(Heading, TargetHeading)<5 & deltaangle(Heading, TargetHeading)>-5 ? "[x]" : (deltaangle(Heading, TargetHeading)<-5 ? "<-" : "->")}
It’s a simple code that measure the TargetHeading, write [x] if the target is between 5° and 355° relative to you, if not it write the arrow if it’s on the left (>180) or on the right (<180).
Hope this will help you
Honestly, I thought it was a 7X
+1It looks very nice ! But be careful, you have a strong competitor 😏
+3T !
Cool, so a 10 years lego set
Nice build, with a beautiful camo !
Nice ! I will work on this type of aircraft this summer, it's such a beautiful jet
+1For the desactivation with pitch, you can use a FT code like
PitchAngle
<-30 ? 0 : (Normal input)
-30 is the Pitch Angle of your aircraft.
The radar gunsight might be more difficult, I dont know...
Build a Cessna 152 or 172
+1