Read the Funky Trees guide by Snowflake0s, it contains all the variables you can use in the game. At the bottom of this guide you can find the math operators you can use.
Then, open the console, and with the expression DebugExpression you can test different codes or variables to see how they evolve.
@Yukie570 The acceleration is too high (takeoff distance too short)
The braking force may be a bit too high
The roll rate at high speed is too high, which can damage parts on the aircraft,
The THS (trim) is only visual and inverted
I think that's quite all I have seen
Also I really like your sort of guide to start the engines, that's a great idea which works well in the game
HudDistance is probably a custom variable he made (and maybe same as f3). On his post he note to add the custom variables and idk if you done it.
The document posted below will help you a lot
@MTFUE11 I know the basics
What I can tell for your heli:
You don't need a gyroscope if you tune the heli parts well.
Tail rotor:
- Mode: head hold
- Linkage speed: 0.00s
- Gyro speed: As you like, it's the speed you need to complete a full rotation.
Main rotor:
- Power: You don't need so much power, reducing it will set a more realistic spool time, and and make a realistic effect of lose of power if you pull big inputs on the rotor.
- Cyclic pitch / roll : adjust that to be easy to control and to don't have too much input. Somehow Heli rotor output is exponential and I don't understand that. I don't think it's the same irl.
Apart from that, it's not bad. Your "blocky" building style is special but well made !
@WinsWings You're wrong. Gyroscope are used in RL aircraft to measure the orientation of the aircraft, and such gyroscope don't have the sufficient force to change the orientation of the aircraft (as you can do in SP). Instead bleed air is taken from the engines and ejected in the wing tips or nose/tail to be able to control the aircraft.
I'm not saying that you can't use a gyroscope in SP, you do what you want, it's a game afterall. We're just joking about the fact that every rookie uses gyroscopes in their build because it's the easiest way to control it's orientation when you don't know other ways (here that's a tutorial for begineers, so it seems logical to talk about it, however it's not the only way, that's it :) ).
@V Yeah ! "VTOL plane sucks without a gyro, no matter how you try for the balance." that's false ! If you balance it well and use RCN, it can be enough stable.
I've made a similar project and I'm searching ideas to publish it as a fictionnal vehicle (because currently it's almost RC scale), this gives me some ideas
I probably already watched one or two videos made by you but I don't remember it was this funny. You put a lot of efforts into your intro lol...
You won a subscriber.
Keep it up !
I thought my pc couldn't handle it, but actually yes...
Overall this is a very good build,
However I think that the acceleration is too hard, it should take the whole runway to be able to take off.
Also the front wheels don't have much grip.
But the flight model is okay.
This is a nice build, it was fun to fly. The only drawback is maybe the landing distance which is nerfed. Keep it up !
Nice build. Do you know why the orbit view is a bit weird ?
Read the Funky Trees guide by Snowflake0s, it contains all the variables you can use in the game. At the bottom of this guide you can find the math operators you can use.
Then, open the console, and with the expression
DebugExpression
you can test different codes or variables to see how they evolve.Some info about link between drag points and drag coefficient
@Convex You can't, it's linked to your throttle input
+1Mosquitos are annoying so idk
+1@BaconEggs I think it's sufficient to explain that the THS keep its position when Trim is 0, and to refer to the cockpit indication
@BaconEggs Oh okay thank you, the instructions were not very clear
@BaconEggs What does it mean
Nice, it is suprisingly very agile. Also I don't really like the fact that we can't control the Trim.
@Yukie570 The acceleration is too high (takeoff distance too short)
The braking force may be a bit too high
The roll rate at high speed is too high, which can damage parts on the aircraft,
The THS (trim) is only visual and inverted
I think that's quite all I have seen
Also I really like your sort of guide to start the engines, that's a great idea which works well in the game
This is a good looking build, but there is some things wrong as you said
@rexzion Oh I see
Do you use a steering wheel and pedals ? I see that you are adjusting the braking
+1That was pleasant to work with you. This is a really great build and I am looking forward to the future !
+1Awesome! I would like to help you for your flying model. You can contact me on discord.
+1I don't think buying some A330 is a waste...
@DLAERODYNAMIC I already told you to stop ping me
+1@Windows2000 You can, of course. Just mention the original build in the description.
@griges Look at the expression of the variable (download the original part if you don't have the custom variables)
+1
+1HudDistance
is probably a custom variable he made (and maybe same asf3
). On his post he note to add the custom variables and idk if you done it.The document posted below will help you a lot
I always use High physics, however I don't know the difference between low and high for this setting...
+1Free cam mod may help
@MTFUE11 You're welcome, I'm glad this helped you.
@MTFUE11 I know the basics
What I can tell for your heli:
You don't need a gyroscope if you tune the heli parts well.
Tail rotor:
- Mode: head hold
- Linkage speed: 0.00s
- Gyro speed: As you like, it's the speed you need to complete a full rotation.
Main rotor:
- Power: You don't need so much power, reducing it will set a more realistic spool time, and and make a realistic effect of lose of power if you pull big inputs on the rotor.
- Cyclic pitch / roll : adjust that to be easy to control and to don't have too much input. Somehow Heli rotor output is exponential and I don't understand that. I don't think it's the same irl.
Apart from that, it's not bad. Your "blocky" building style is special but well made !
For details, you can add antennas, walk step, pitot probe, some air inlets, grills, door pivots...
If you need a tester, you can call me.
These people probably don't know there is a website for the game
+1I saw a video talking about this type of car in the UK, referred as "the uncatchable car". I guess you saw it too.
@WinsWings You're wrong. Gyroscope are used in RL aircraft to measure the orientation of the aircraft, and such gyroscope don't have the sufficient force to change the orientation of the aircraft (as you can do in SP). Instead bleed air is taken from the engines and ejected in the wing tips or nose/tail to be able to control the aircraft.
I'm not saying that you can't use a gyroscope in SP, you do what you want, it's a game afterall. We're just joking about the fact that every rookie uses gyroscopes in their build because it's the easiest way to control it's orientation when you don't know other ways (here that's a tutorial for begineers, so it seems logical to talk about it, however it's not the only way, that's it :) ).
@TateNT34 Looks like you have some attraction in destruction weapons, which is not the goal of the game...
+1Why do you need nuclear weapons ?
+1@V Yeah !
+1"VTOL plane sucks without a gyro, no matter how you try for the balance." that's false ! If you balance it well and use RCN, it can be enough stable.
Nice too see again some great builds on the website, looks like activity is increasing this week !
+2Happy to see my build there, I guess that you modified the engines controls ?
T
The green has a realistic acceleration, however L-188 props don't feather when at slow speed, contrary to other turboprops
I've made a similar project and I'm searching ideas to publish it as a fictionnal vehicle (because currently it's almost RC scale), this gives me some ideas
+1@DLAERODYNAMIC Can you remove me from your "suscriber list" or idk... thanks
+1I probably already watched one or two videos made by you but I don't remember it was this funny. You put a lot of efforts into your intro lol...
+1You won a subscriber.
Keep it up !
Beautiful video.
+1I probably started playing SP in 2016 or 2017.
No info about performance ?
I thought my pc couldn't handle it, but actually yes...
Overall this is a very good build,
However I think that the acceleration is too hard, it should take the whole runway to be able to take off.
Also the front wheels don't have much grip.
But the flight model is okay.
@overlord5453 Okay, that was nuclear.
@overlord5453 I'm not sure scaling the motor will reduce the torque...
@ThomasRoderick I understand.
+1Tragédie comes from the latin "tragoedia" which comes from the greek "tragôidía" so nothing french lol
@ThomasRoderick Hey thanks a lot for the upvotes ! And you tested none of them...!
+1T !
Literally browsing building games on my tablet, found this one, I liked it and I still like it nowadays.
@ThomasRoderick Yup
+1