@GuyFolk could you elaborate what you mean by the bugged flying backwards? I have the angle of slip as the final output before the : to divide what Activate 1 does. And when I tried using angle of attack and angle of slip at the same time with the Crucifier, it did not work very well, so how would I go about making that work?
Credit to:
@ASBE for the circular radar
@Zaineman for the variables and hud
@Guyfolk for his guidance
@TRD for the aircraft thumbnail
@Leehopard for the square radar
@TRD I noticed the well-taken pictures of the aircraft on your profile. Would you mind doing one for the next variant of my Star Raven when it comes out?
@mahardika question: have you ever heard of an app called Star Combat Online? No, I'm not advertising. I'm bringing it up to recommend some custom fighter turrets based on the game's weapon designs.
@GuyFolk in a way, that's kinda like the Morgan Pixy, since its center of lift is in front of its center of mass. I'll see what I can do about it jerking itself upward too fast. Perhaps the canards can fix that issue if I tune it properly.
@GuyFolk not sure about the landing gear entirely, since there isn't a whole lot of room inside of the landing gear bay, but I might be able to figure something out. Also, when you say the plane jerks violently at high speeds, do you mean when supermaneuver is activated, or no?
@Zaineman I'd hate to impose, but would you mind spotlighting?
And @Guyfolk I've been told that you came up with the auto targeting mechanism for the rotating turrets on your builds. Mind teaching me how to properly tune mine so that the miniguns don't easily miss? They use the same programming in overload as Zaineman's Brazuca TGY's railgun, which he told me was from your own builds.
@Zaineman for the auto-aim railgun, I noticed that the rotators that control it compensate for the downward angle of the cannon shot. However, I want to use those rotators without them doing that so that the miniguns I put on are more accurate. Which part of the funky code would I delete or change for that?
@GuyFolk I designed the engines a certain way so that, if one's taken out, the pilot can still rely on the other without easily spinning out of control, like the F-14 Tomcat, for example, or Me-262. However, what exactly do you mean by preventing stalling?
@GuyFolk I'm really happy you like it so far! I'll do whatever it takes to improve it as time goes on with the next variants. Also, just wondering. You able to do that backward bridge fly-through stunt with this?
@GuyFolk you talking about Mister Blue? Also, I'm not using fixed vertical stabilizers. They're on rotators, so the entire rudder on both sides are moving.
@GKYGG do you happen to know how to make a radar highlight an incoming missile? Or how to automatically activate something when a missile is locked on your aircraft? I wanna try to make a Radar Warning Receiver.
@hanleehan03 not sure if you made the radar by yourself, but do you happen to know how to make a radar highlight incoming missiles? I wanna try to make a radar warning receiver.
Is there any way to actually program something to target an incoming missile with funky trees on overload mod? I wanna be able to make a working Radar Warning Receiver. @hpgbproductions
@GuyFolk I mean, it works correctly, but it doesn't perform any better backwards than your Felon, Strike Wyvern and Morgan Pixy. I tested all 3 to see if they'd fly backwards without thrust, and their yaw controls are simply not letting them. The same is happening with my aircraft, despite the rotator-controlled rudders trying to make it do otherwise when in reverse.
@Leehopard did you purposely make the radar screen extremely complicated and impossible to set up so nobody would use it? I want to use it for my stealth fighter so badly, but the programming for it makes no sense at all! Every time I try to copy and paste something from your variables setting, it doesn't even let me set it up!
@GuyFolk After some careful tuning, the jet fighter not only requires minimal effort to supermaneuver, but it can be controlled backwards (somewhat)! It might even be able to do your reverse bridge fly-through stunt once I'm finished with it.
@GuyFolk turns out I did. Whenever I flat spin counter clockwise, it works fine. But when I go clockwise, for some reason, it completely destroys itself.
@GuyFolk the fuselage, wings and control surfaces already make it want to supermaneuver. Just gotta tune the controls, and boom. It might just be able to do Morgan Pixy things. Hell, it already flatspins pretty well, and I'm nowhere near finished tuning it!
@GuyFolk could you elaborate what you mean by the bugged flying backwards? I have the angle of slip as the final output before the : to divide what Activate 1 does. And when I tried using angle of attack and angle of slip at the same time with the Crucifier, it did not work very well, so how would I go about making that work?
@GuyFolk understood. I'll keep that in mind with any other aircraft I make.
+1@GuyFolk I wasn't blindly copying. I was only pointing out what I observed. Also, the new variant is out!
@HorizonHitingxt beautiful build! Nice job! Even though it is obviously Chinese and not from Ctina, and my Liberty Prime instincts are kicking in...
Credit to:
+1@ASBE for the circular radar
@Zaineman for the variables and hud
@Guyfolk for his guidance
@TRD for the aircraft thumbnail
@Leehopard for the square radar
@TRD ok
@ASBE if I use this, I'll be sure to credit you for it on any of my builds.
+2@TRD actually, I tried to add you, and it wouldn't work. Try adding me. "Sky Jay The First#7660".
@TRD no problem. Thank you for your help!
+1@TRD I noticed the well-taken pictures of the aircraft on your profile. Would you mind doing one for the next variant of my Star Raven when it comes out?
@mahardika it's alot of fun, other than going against the Thanos destroyer ship.
+1@mahardika question: have you ever heard of an app called Star Combat Online? No, I'm not advertising. I'm bringing it up to recommend some custom fighter turrets based on the game's weapon designs.
+1@GuyFolk in a way, that's kinda like the Morgan Pixy, since its center of lift is in front of its center of mass. I'll see what I can do about it jerking itself upward too fast. Perhaps the canards can fix that issue if I tune it properly.
@GuyFolk not sure about the landing gear entirely, since there isn't a whole lot of room inside of the landing gear bay, but I might be able to figure something out. Also, when you say the plane jerks violently at high speeds, do you mean when supermaneuver is activated, or no?
@Zaineman you really think so? I would honestly prefer that new radar you made, but I cannot do any of the variables whatsoever.
@Zaineman thanks! Also, hope you like the Star Raven for yourself!
@Zaineman I'd hate to impose, but would you mind spotlighting?
And @Guyfolk I've been told that you came up with the auto targeting mechanism for the rotating turrets on your builds. Mind teaching me how to properly tune mine so that the miniguns don't easily miss? They use the same programming in overload as Zaineman's Brazuca TGY's railgun, which he told me was from your own builds.
@Zaineman ???
@GuyFolk I can't do it, due to its high performance cost, but I think you should design something out of this!
@Zaineman for the auto-aim railgun, I noticed that the rotators that control it compensate for the downward angle of the cannon shot. However, I want to use those rotators without them doing that so that the miniguns I put on are more accurate. Which part of the funky code would I delete or change for that?
This performance cost is crazy! No wonder you couldn't run it. Still, an absolutely beautiful design, if I do say so myself.
Oooooh, pretty! Also, I'd hate to impose, Zaineman, but would you mind spotlighting my next build whenever it comes out?
@GuyFolk aight, that'll be my main task for the next variant, along with a machine gun to complement it.
@GuyFolk so you're saying it should more likely stall due to lack of airspeed rather than high aoa?
Now it is my time to shine, and build... THE HYPERFORTRESS!
+1@GuyFolk I designed the engines a certain way so that, if one's taken out, the pilot can still rely on the other without easily spinning out of control, like the F-14 Tomcat, for example, or Me-262. However, what exactly do you mean by preventing stalling?
@Cir8 Do you know how to get the code for the radar screen to work?
@WNP78 will you make a code in Funky Trees that allows things to focus on incoming hostile missiles? I wanna make a working Radar Warning Receiver.
+4@GuyFolk I'm really happy you like it so far! I'll do whatever it takes to improve it as time goes on with the next variants. Also, just wondering. You able to do that backward bridge fly-through stunt with this?
@PlanariaLab for Hud
@Doomnolymo for Radar
@GuyFolk @Zaineman
A missile that shoots missiles? Nice!
+1@GuyFolk My plane's rudders are more like the Felon's. That, and the center of mass is just a little behind the center of lift.
@GuyFolk you talking about Mister Blue? Also, I'm not using fixed vertical stabilizers. They're on rotators, so the entire rudder on both sides are moving.
@hpgbproductions dang, that sucks. Well, guess I'll have to wait, then.
+1@Zaineman if it were possible to put that in, I could make myself a Radar Warning Receiver.
@Zaineman nice! Now make a radar that highlights hostile incoming missiles!
@GKYGG do you happen to know how to make a radar highlight an incoming missile? Or how to automatically activate something when a missile is locked on your aircraft? I wanna try to make a Radar Warning Receiver.
@hanleehan03 not sure if you made the radar by yourself, but do you happen to know how to make a radar highlight incoming missiles? I wanna try to make a radar warning receiver.
+1@Zaineman Flint Lockwood would be so proud!
@GuyFolk Soon, I will complete my newest fighter. If I can just figure out how to make a radar highlight incoming missiles, I'd be golden!
Is there any way to actually program something to target an incoming missile with funky trees on overload mod? I wanna be able to make a working Radar Warning Receiver. @hpgbproductions
+2How would I set something to target an incoming missile? I wanna be able to make a working Radar Warning Receiver.
+2@GuyFolk I mean, it works correctly, but it doesn't perform any better backwards than your Felon, Strike Wyvern and Morgan Pixy. I tested all 3 to see if they'd fly backwards without thrust, and their yaw controls are simply not letting them. The same is happening with my aircraft, despite the rotator-controlled rudders trying to make it do otherwise when in reverse.
@Leehopard did you purposely make the radar screen extremely complicated and impossible to set up so nobody would use it? I want to use it for my stealth fighter so badly, but the programming for it makes no sense at all! Every time I try to copy and paste something from your variables setting, it doesn't even let me set it up!
@GuyFolk After some careful tuning, the jet fighter not only requires minimal effort to supermaneuver, but it can be controlled backwards (somewhat)! It might even be able to do your reverse bridge fly-through stunt once I'm finished with it.
@GuyFolk nevermind, I fixed it by combining + yawrate and - yawrate in the angle of slip function!
@GuyFolk turns out I did. Whenever I flat spin counter clockwise, it works fine. But when I go clockwise, for some reason, it completely destroys itself.
@GuyFolk the fuselage, wings and control surfaces already make it want to supermaneuver. Just gotta tune the controls, and boom. It might just be able to do Morgan Pixy things. Hell, it already flatspins pretty well, and I'm nowhere near finished tuning it!
Ok, that's really awesome! We gonna see flying stunt cars in Forza Horizon 6?