@TheChosenOne If you spent more time thinking instead of being rude and entitled, you'd realise that you can grab all the parts you need off my hover-builds. Also, why complain at me? If you want XML editing in the base game, ask the developers.
@Notaleopard Possibly, but only if half of those rotators were working in exact opposition to the other half. I.e., if you have a rotator that turns a subassembly one way, you must have another rotator that turns a block/subassembly the other way, by an exactly equal amount and at an equal speed. You can also play with diffuseInertiaTensors=false on the Aircraft itself, but that causes extreme lag on larger/more complex builds.
@Notaleopard You can grab the plasma cannon off this build, it's the cylinders attaching the finned barrels to the gun/aircraft body. If you build on PC or Android, get the X-ray mod, it'll let you see what's inside a build.
Advice for making a flight module would require a medium-length essay. If enough people ask for it, I might write one. You can take apart my flight modules, tweak things and see how the changes affect performance. Or just use them as they are, of course.
Yeah, a lot of people have been asking me about tags, so I thought, let's add them, see what difference it makes. (Apparently, none).
@Nicholastzilinis That's good to know, though some users' phones can't even handle 400 parts. I might make the Dark Aster if I could find one good photo of it. The ones available are too dark to make out the shapes.
@Treadmill103 It's not even my idea: 3D printing cooling channels into the airframe itself is part of the basis for Lockheed's proposal for the SR-72. Heat is one of the limiting factors in hypersonic flight. The SR-71's top speed, in fact, was not limited by its engines: it could have gone faster, but the increased heat would have exceeded the airframe's limits. Here's quite a fascinating video showing metals melting at hypersonic speeds.
@Imagardenhose Where should you put what, a gyroscope? It doesn't need additional gyroscopes, it already has one. All you need to add is your zero-mass build around it. Just fuselage blocks and guns etc., no engines or wings.
@Notaleopard Feel free to use any building technique I use, no one can ask anyone else not to use a building method, a subassembly, a color scheme, or anything like that. If you use a significant piece of someone else's work, just give credit where credit is due, that's all.
@Spectre2520 The differences are internal, not visible to the end user. The performance is the same since v7 but there are some improvements that make the module easier to use and more capable.
@Morel234 I think I based it off the MiG-25PD. The missiles are more because for testing I pretty much blow up the ships and that's it, so I used air-to-ground missiles. I don't make exact replicas, anyway.
@Spectre2520 Thanks. The flight module evolved over months. This build was my first to use a flight module. It was posted 1.4 years ago and I joined 1.8 years ago, so about 5 months of experience went into that first version. I've been refining it ever since. I just finished version 10 a few days ago, this build is the first one to use it.
@Chancey21 Tags are only gonna help if a post has at least 50 upvotes or so. With twenty-something upvotes, a post is lost to the back pages forever, no matter how many tags you add to it.
@Notaleopard This is an example of a different flight module. It can fly at any speed between 40 to around 2000 mph.
In SP, it's very easy to make anything fly the way you like. Tweak a few variables on a given flight module and you can have a slow-flying biplane or a hypersonic vehicle, and anything in between.
@TheChosenOne If you spent more time thinking instead of being rude and entitled, you'd realise that you can grab all the parts you need off my hover-builds. Also, why complain at me? If you want XML editing in the base game, ask the developers.
@Notaleopard Possibly, but only if half of those rotators were working in exact opposition to the other half. I.e., if you have a rotator that turns a subassembly one way, you must have another rotator that turns a block/subassembly the other way, by an exactly equal amount and at an equal speed. You can also play with diffuseInertiaTensors=false on the Aircraft itself, but that causes extreme lag on larger/more complex builds.
You're welcome, @TheBadKolibri
@DORIANCVS I did - if you look closely, just after the Mule finishes shooting, there's a shot from the destroyer behind it.
Thanks, @DORIANCVS
@enzoBoeing757 It might be a while...
Thanks, @DORIANCVS
@enzoBoeing757 Maybe at some point, if I feel like making replicas and that too of passenger airplanes.
@Notaleopard OK, tags removed.
@Notaleopard You can grab the plasma cannon off this build, it's the cylinders attaching the finned barrels to the gun/aircraft body. If you build on PC or Android, get the X-ray mod, it'll let you see what's inside a build.
Advice for making a flight module would require a medium-length essay. If enough people ask for it, I might write one. You can take apart my flight modules, tweak things and see how the changes affect performance. Or just use them as they are, of course.
Yeah, a lot of people have been asking me about tags, so I thought, let's add them, see what difference it makes. (Apparently, none).
@DORIANCVS Nope. If you're interested in rankings, you can check them out at Stuff > Users in the main navigation.
+1Thanks, @Nicholastzilinis, I'm glad you like my work. I should probably use a trim color more often.
Thanks, @ChickenMcNuggets007
You're welcome, @DORIANCVS
@ChallengerHellcat True.
@Nicholastzilinis That's good to know, though some users' phones can't even handle 400 parts. I might make the Dark Aster if I could find one good photo of it. The ones available are too dark to make out the shapes.
Thanks, @enzoBoeing757. Does it run well on your device?
@ChallengerHellcat It's only a matter of money...
@Treadmill103 It's not even my idea: 3D printing cooling channels into the airframe itself is part of the basis for Lockheed's proposal for the SR-72. Heat is one of the limiting factors in hypersonic flight. The SR-71's top speed, in fact, was not limited by its engines: it could have gone faster, but the increased heat would have exceeded the airframe's limits. Here's quite a fascinating video showing metals melting at hypersonic speeds.
Wow, this is really well done.
Thanks, @CYBERBEAST @TheBadKolibri Try this one, it's only 164 parts.
@Flamingpepperz I used this.
Glad you like it, @Gameboi14
+1@SmokestreamAircraft Here you go.
+1@Imagardenhose If you found this useful, you should upvote it.
+1@Imagardenhose Where should you put what, a gyroscope? It doesn't need additional gyroscopes, it already has one. All you need to add is your zero-mass build around it. Just fuselage blocks and guns etc., no engines or wings.
@Notaleopard Feel free to use any building technique I use, no one can ask anyone else not to use a building method, a subassembly, a color scheme, or anything like that. If you use a significant piece of someone else's work, just give credit where credit is due, that's all.
@Imagardenhose Of course it has a gyro, it wouldn't stay stable without one.
@ploptro7 Yep. A highly accurate, giant flying tank.
+1@Spectre2520 You can configure the key in settings. I don't remember what the default is.
@Notaleopard Yes, right here. You can use that build as a chassis to build upon.
@Spectre2520 If you post a few links to the images you're trying to post, I can tell you what the problem is.
@Spectre2520 The differences are internal, not visible to the end user. The performance is the same since v7 but there are some improvements that make the module easier to use and more capable.
@Morel234 I think I based it off the MiG-25PD. The missiles are more because for testing I pretty much blow up the ships and that's it, so I used air-to-ground missiles. I don't make exact replicas, anyway.
Thanks, @Ryn176
Thanks, @WalrusAircraft
Thanks, @Redvis
@mikoyanster Many of my planes? Let's see... nope, nope, nope, nope, nope, nope, nope.
@Spectre2520 Thanks. The flight module evolved over months. This build was my first to use a flight module. It was posted 1.4 years ago and I joined 1.8 years ago, so about 5 months of experience went into that first version. I've been refining it ever since. I just finished version 10 a few days ago, this build is the first one to use it.
@ChickenMcNuggets007 If paper planes were made of polished metal and had a lot of curves...
Thanks, @BaconRoll. Long time no see?
+1@CYBERBEAST Sorry to hear that, and thanks. How many parts can your device handle? Maybe I can make something similar at a lower part count.
@mikoyanster Huh. Call me crazy, but I don't feel inclined to help people who routinely don't upvote my builds.
@Chancey21 Tags are only gonna help if a post has at least 50 upvotes or so. With twenty-something upvotes, a post is lost to the back pages forever, no matter how many tags you add to it.
@grizzlitn Sorry to hear that, hope your work gets less burdensome soon.
What is happiness? The feeling that power increases... that a resistance is overcome. @AWESOMENESS360
Merci beaucoup, @grizzlitn. Have you been away? Haven't seen you around in a while.
Glad you like it, @X4JB (did you mean so original?)
+1@Notaleopard This is an example of a different flight module. It can fly at any speed between 40 to around 2000 mph.
In SP, it's very easy to make anything fly the way you like. Tweak a few variables on a given flight module and you can have a slow-flying biplane or a hypersonic vehicle, and anything in between.
Thanks, @CRJ900Pilot