@PlaneFlightX Check out this airplane, it uses the new flight module you wanted. Cruise speed is around 550 mph, and VTOL down will simulate flaps down so that you can cruise at 210 mph.
If you want to use pistons in landing gear, you have to keep the mass of your build very low. If your build is heavier than a few thousand pounds, pretty much the only moving part you can use in landing gear is hinge rotators (not joint rotators).
@BoiBoicleetus69 You could do it with rotators, but the lag would be terrible and you'd need at least twice the number of parts. It does use funky trees, though.
@lilsniper334 If you start in the air, you can't just throttle up right away. You need to let it nose down, drop until it reaches at least 150 mph, then throttle up.
@Birdman9301 That reminds me of something I read by a Vietnam War fighter pilot, saying how he was amazed to see the bombs he released some time ago coming up alongside his airplane (he was in a dive that took him below the path of the bombs).
@Treadmill103 Thanks :) I do love dropping a bomb from miles away and being able to see it all the way to the target. Now if only there were more targets...
@PlaneFlightX No, because that would be pointless and a one-off. The whole point of a flight module is that you can reuse it in multiple builds. You can always set the powerMultiplier on your engines to 0 to keep them purely cosmetic.
@FGW2014 Here's a version that works better. AG3 to enable hover mode, pitch/roll/yaw to maneuver in hover mode, throttle up and disable AG3 to fly like an airplane.
@PlaneFlightX I've uploaded a fixed version here. There were a bunch of things wrong with that build, most of all that wings and engines were attached to rotators. If you want to use rotators in a build, especially attached to structural parts like wings and engines, you better keep the mass of the build very low or you'll get the nasty wobbly-build problem.
To fix it, first I replaced all the rotators and pistons with fuselage blocks. Then I set the mass of every part in the build to zero, and finally I installed one of my flight modules. I haven't made an "airliner" flight module yet so the performance is not quite realistic if that's what you're looking for, but it handles well.
@ThomasRoderick The tyres on the front gear on the F-18 are in fact smaller, and the gear is shorter because I wanted it to have the nose-down look that many fighters have on the ground.
@AzureCorp The smoothness is because I use my own software to create the shapes. The flight handling is pretty much because of all my experience with SP.
Thanks, @BuiltBionixInd10
@PlaneFlightX Check out this airplane, it uses the new flight module you wanted. Cruise speed is around 550 mph, and VTOL down will simulate flaps down so that you can cruise at 210 mph.
@Mr10ToN A little math, a little programming.
+1@Rawhide Now there's an idea...
+2@PlaneFlightX I am. Have a little patience :)
+1If you want to use pistons in landing gear, you have to keep the mass of your build very low. If your build is heavier than a few thousand pounds, pretty much the only moving part you can use in landing gear is hinge rotators (not joint rotators).
@BoiBoicleetus69 You could do it with rotators, but the lag would be terrible and you'd need at least twice the number of parts. It does use funky trees, though.
+1@BoiBoicleetus69 It's just a bunch of airbrakes.
@lilsniper334 If you start in the air, you can't just throttle up right away. You need to let it nose down, drop until it reaches at least 150 mph, then throttle up.
Very cool.
+1Thanks, @SquattingGopnik
@Zanedavid Thanks.
@lilsniper334 "Just flips around and crashes"? It flies very well for me, and I suppose for everyone else.
@Birdman9301 I don't remember which book it was, sorry.
+1@Birdman9301 That reminds me of something I read by a Vietnam War fighter pilot, saying how he was amazed to see the bombs he released some time ago coming up alongside his airplane (he was in a dive that took him below the path of the bombs).
+1@MarkMarabi Thanks, but you probably don't want to swear on this website. Check the rules.
Thanks, @Birdman9301. Bombing is fun, isn't it :)
+1@Belloaka Relax, it was a joke.
@Belloaka What, me worry?
+2@BornToBeBurned I just think outside the box, I guess.
Thanks, @Belloaka :) What did you blow up with this?
@Treadmill103 Thanks :) I do love dropping a bomb from miles away and being able to see it all the way to the target. Now if only there were more targets...
+4Very cool. You can stop the torpedoes blowing up when they hit the boat by setting disableAircraftCollisions="true" on them.
+2@PlaneFlightX No, because that would be pointless and a one-off. The whole point of a flight module is that you can reuse it in multiple builds. You can always set the powerMultiplier on your engines to 0 to keep them purely cosmetic.
+1@PlaneFlightX OK. I'm working on something else at the moment, but I'll get around to it soon.
+1@PlaneFlightX No problem :) It's only the first version, if you need any changes let me know.
+1@PlaneFlightX Here you go. 10% throttle for landing. VTOL controls pitch sensitivity.
+1@PlaneFlightX I haven't started work on it yet, but it'll only take me an hour or so. I can post it later today.
+1Thanks, @PlaneFlightX. I actually think this is pretty basic...
+1Thanks, @jeckogecko
@FGW2014 Here's a version that works better. AG3 to enable hover mode, pitch/roll/yaw to maneuver in hover mode, throttle up and disable AG3 to fly like an airplane.
@FGW2014 No trouble. I just tried again and it still doesn't work, with physics on high or low. Tried starting in air, it just spins end over end.
@FGW2014 Cute build, but I couldn't get it to take off.
@PlaneFlightX I've uploaded a fixed version here. There were a bunch of things wrong with that build, most of all that wings and engines were attached to rotators. If you want to use rotators in a build, especially attached to structural parts like wings and engines, you better keep the mass of the build very low or you'll get the nasty wobbly-build problem.
To fix it, first I replaced all the rotators and pistons with fuselage blocks. Then I set the mass of every part in the build to zero, and finally I installed one of my flight modules. I haven't made an "airliner" flight module yet so the performance is not quite realistic if that's what you're looking for, but it handles well.
@PlaneFlightX well, i don't want to install even one mod.
+1@PlaneFlightX Thanks. I can't download your plane because it uses a mod...
+1Thanks, @CRJ900Pilot
Thanks, @Thefuriouschicken
Thanks, @ArchibaldBalence, glad you like it :)
@ThomasRoderick The tyres on the front gear on the F-18 are in fact smaller, and the gear is shorter because I wanted it to have the nose-down look that many fighters have on the ground.
+1Thanks, @Treadmill103. I've never liked the F-18 but it does have some nice curves...
@AzureCorp Glad you think so :)
@BuiltBionixInd10 Thanks :)
@AzureCorp The smoothness is because I use my own software to create the shapes. The flight handling is pretty much because of all my experience with SP.
+1@OneTwo Nope.
+1@AzureCorp Thanks.
@Belloaka Thanks :)
@HeavyC22 You're welcome. This is actually really well made.
@Physoman All right, it's all good.
@Physoman Well, maybe consider how something might come across before you say it next time?