@EliteArsenals24 Blows up? Uhhh... Only thing I can think of is you're rotating the pod too much/too fast. Otherwise, nothing should damage the design...
You are definitely a much more superior builder than me. How did you make this so small? That bolt looks sweet! Oh, on a side note, how did you XML the missiles to be recognized as Booms? And one more thing, how did you 'link' the missiles so that it would be firing with the casings at the same time?
Oh, I see. That's a great idea- to put that cheeky little minigun there. It also gives a rotational gearbox feel, which contributes to the aesthetics of the gun as well. Highly commendable. Just one thing, is there no way to have the cartridge ejection be less "wafty"? The cartridges seem to float a bit more than it should. Otherwise, great build.
On a side note, I also want to add that shells are applicable to large-caliber cannons, not medium arms.
@Slaviguy I was thinking of making a paintball gun that way, but the flaw in a drop magazine is that the friction often causes errors when loading in rounds.
@SpiritusRaptor By the way, how does the muzzle flash mechanism not blow up the rest of the cannon? I tried making it work with individual cartridges, all according to Leehopard's guide and the muzzle flash would cause a block explosion that blew up the barrel. How is this avoided?
@MartinCoetzee Sorry for the late reply. Different time zone. Anyhow, if you've understood how this system works, it's extremely convenient to add rounds. Add a round/cartridge & a lifter piston under the spring system to increase magazine capacity. However, the current limitations allow for only up to 7 rounds max. Please wait though, I'm currently unable to work on SP as I am outside ATM. Will get to this later.
@Chancey21 Do I have to do these in the XML file itself? In the part attribute or fuselage? I'm guessing overload doesn't support it yet?
Are those tank shells supposed to be THAT long? I've seen many shells, and the length seems a bit odd... unless I'm mistaken.
Try using my piston-jump mechanism. Wouldn't it be possible to have multiple jumps then?
@Tengam Maybe only on your side. What physics setting are you on? It works fine on ships as well.
@Birdman9301
@goboygo1 @Vayloz @USSR
@EternalDarkness @Delphinos @Starbound
@iLikeipads @Kerbango @Rodrigo110
@ThePrototype @BrianAircraftsNew @BobTheTitanSP
@Roswell @KidKromosone @jamesPLANESii
@FastDan @Airdude @Chancey21
@joshuae21 @EliteArsenals24 @destroyerP
@jamesPLANESii No, it'll work- only 285-ish parts.
@diegoavion84 As in spelling
*Re-mastered? or *Revamped?
@Cream Thanks! I guess that's a good idea- a lot of people were talking about the springs helping.
@FastDan Thanks!
+1@GritAerospaceSolutionsLTD
@Delphinos @joshuae21 @Chancey21
@Razor3278 @Vayloz @jamesPLANESii
@Strikefighter04 @BACconcordepilot @destroyerP
@MOPCKOEDNISHE @Baldeagle086 @F104Deathtrap
@DemonSniper8 @JunkyardLeader @EliteArsenals24
@BaconEggs @TakicraftCorporation @FastDan
+1@BaconRoll @CarsonG1017 @ThePrototype
@Caveman999 @BrianAircraftsNew @Mod
@Vayloz Thanks!
@Vayloz That's what I exactly did already lol
@Awsomur It's just hard to figure out... :P
@Colonel1J2R3Wolf Depends on which variant of the gun. The M2HB has fire rates as low as 600 RPM.
@EliteArsenals24 Oh I see how that ejects. Thanks!
@EliteArsenals24 Blows up? Uhhh... Only thing I can think of is you're rotating the pod too much/too fast. Otherwise, nothing should damage the design...
@EliteArsenals24 Thanks!
@EpicPigster1 @amazingperson124 @grizzlitn
@USSR @Jetpackturtle @IAmMyBoss
@SSSvaSSa @Stellarlabs @CoolPeach
@JangoTheMango @EliteArsenals24 @KidKromosone
@Strikefighter04 @EternalDarkness @Oski
@EliteArsenals24 Oh great. Thanks!
@EternalDarkness Oh, I see what I missed. I'll add that in.
You are definitely a much more superior builder than me. How did you make this so small? That bolt looks sweet! Oh, on a side note, how did you XML the missiles to be recognized as Booms? And one more thing, how did you 'link' the missiles so that it would be firing with the casings at the same time?
Oh, I see. That's a great idea- to put that cheeky little minigun there. It also gives a rotational gearbox feel, which contributes to the aesthetics of the gun as well. Highly commendable. Just one thing, is there no way to have the cartridge ejection be less "wafty"? The cartridges seem to float a bit more than it should. Otherwise, great build.
On a side note, I also want to add that shells are applicable to large-caliber cannons, not medium arms.
@TheWhistlingDeath You can. Use XML.
@Mostly Oh hey, thanks :D Was busy with schoolwork
@Slaviguy I was thinking of making a paintball gun that way, but the flaw in a drop magazine is that the friction often causes errors when loading in rounds.
@SpiritusRaptor Oh I see.
@SpiritusRaptor By the way, how does the muzzle flash mechanism not blow up the rest of the cannon? I tried making it work with individual cartridges, all according to Leehopard's guide and the muzzle flash would cause a block explosion that blew up the barrel. How is this avoided?
@SpiritusRaptor
What's the difference between my shell ejection and yours on your most recent cannon?
@MartinCoetzee All is fine, but please remove some of your comments though. It kinda feels like spamming on this board.
@MartinCoetzee Sorry for the late reply. Different time zone. Anyhow, if you've understood how this system works, it's extremely convenient to add rounds. Add a round/cartridge & a lifter piston under the spring system to increase magazine capacity. However, the current limitations allow for only up to 7 rounds max. Please wait though, I'm currently unable to work on SP as I am outside ATM. Will get to this later.
+1