50.4k Stingray Comments

  • Cleaver Inferno XB70 7.2 years ago

    Thanks, @Liquidfox

  • Cleaver Inferno XB70 7.2 years ago

    Yes, thanks @KidKromosone

  • Cleaver XB70 7.2 years ago

    Thank you, @KerlonceauxIndustries

  • Cleaver XB70 7.2 years ago

    Thank you, @ShatSlanger

  • Cleaver XB70 7.2 years ago

    Thanks. Sure. @Strikefighter04

  • Cleaver Lagg7 Strike 7.2 years ago

    Thank you, @JackTheBestBoss

  • Narada (Star Trek) 7.2 years ago

    Thx, and understand - most all my builds are on iOS, so I also posted another small mobile version 2 years ago. @TheChosenOne

  • Antiship Goblin II Prototype 7.2 years ago

    Thank you, @getorge

  • Cleaver Goblin 7.2 years ago

    Thank you, @getorge

  • Cleaver Goblin 7.2 years ago

    Thank you, @KerlonceauxIndustries

  • Cleaver Goblin 7.2 years ago

    Again, thx. @JackTheBestBoss

  • Cleaver Goblin 7.2 years ago

    Thank you, @JackTheBestBoss

  • Antiship Goblin II Prototype 7.2 years ago

    Thx for testing and feedback! @2416creeper

  • Antiship Goblin II Prototype 7.2 years ago

    Thanks @SledDriver

  • Antiship Goblin II Prototype 7.2 years ago

    Jundroo ships are nearly immune to missiles, since most builders fire only one missile at a time with their builds. This build uses auto-target lock followed by AG=5,6,7 which requires 3 attack runs.

    This Antiship Jundroo build destroys the USS Beast, both destroyer escorts, and the USS Tiny. Air to surface missiles use Ag 5 (destroyer one) Ag 6 (USS Beast) Ag 7 (destroyer two) Ag 1 (USS Tiny). Attack at 6% throttle, flee missiles at full power. How to attack:

    Takeoff Wright Airport or Wright East island or USS Beast Carrier flight deck.

    1. Slow to 500 mph or less to attack destroyers and AC carriers (throttle @5% to 7% max on attack
    2. Ag=5 fire on destroyer one (use auto lock-on, hit Ag=5)
      Accelerate to 1300+ mph avoid missiles. Each attack is a sortie.
    3. Ag=6 lock-on, fire on USS Beast Carrier
      Accelerate away.
    4. Ag=7 lock-on, fire on last destroyer
      Accelerate away like mad, the last destroyer fires at least 4 missiles, after it is hit (unfair)!!!
    5. Cruise, slow down. There is still the USS Tiny target, undefended. Ag=1 destroys USS Tiny.

    @2416creeper

  • Antiship Goblin II Prototype 7.2 years ago

    G'night, also recommend remembering there are some SP posts with stuff that simply does work on any platform. Thx for feedback. @2416creeper

  • Antiship Goblin II Prototype 7.2 years ago

    I will add required sequence to description. (Jundroo software has sim-le behaviour, and their "weapons" chapter in "Beginners Training" is obsolete). Hand typing on am iPhone is slow, so in maybe an hour check back un updates in prototype description. - But, for starters the surface ships are not killed by one missile. Use gunsight/radar to lock on to 1st destroyer ship - next use Ag=5 which eliminates small ship and hit full power, get outta there or four missiles are locked on, which you can escape with speed. Return, slow down to 500 mph and find USS Beast - when your weapons lock, Ag=6 destroys USS Beast - then scram outta there on full power. Same attack pattern for the final and deadliest 2nd destroyer. Attack slow. A Jundroo Ship usually requires 4 air-to-surface SIMULTANEOUS Strikes to kill. @2416creeper

  • Antiship Goblin II Prototype 7.2 years ago

    Yes, there are modded missiles mixed with stock missiles (Infernos). That part works very well, kills Jundroo ships. The landings are tricky even with brakes and chutes. @2416creeper

  • Convair F-92 Delta 6,000 MPH 7.2 years ago

    Thank you, @hopotumon

  • Ignis 7.3 years ago

    @SledDriver Yeah, experience has shown me sImilar default Jundroo behavior. I do not enable or disable AG 8. From a tablet SP perspective, what am I missing?

  • Ignis 7.3 years ago

    Astute questions. Ag 8 is always active on my tablets+desktop. Request you ask Jundroo SW implementers why this is so. @SledDriver

  • Beacon Lights 7.3 years ago

    I've tested most of these. Simple iOS builders like myself can apply these as desired. Thanks for sharing with the SP community.

  • Ignis 7.3 years ago

    Handles well. The Act=8 "spit fire" may impress someone, but, really? (Reason: ACT 8 is always deactivated on Android and Apple tablets, FYI.) I like the design!

  • P3C Orion 7.3 years ago

    Good subject, a low profile USN backbone. Great build!

  • HoverCannon Medieval 7.3 years ago

    Many thanks. (The screens on my Sony TVs and on my cell phone and several tablets formed my initial question. Origin of screen technology may have changed.) @SledDriver

  • HoverCannon Medieval 7.3 years ago

    OK, then: specs. 43" or more, 5K display. Which Korean model is best?

  • HoverCannon Medieval 7.3 years ago

    Point of reference: my faithful iMac 27" screen desktop will download all SP posts. Used as last resort, so my approach is backwards from yours. FYI iOS tablets are 12" not 6", ergo high physics at the tablet scale. But, I lack a 5K desktop - currently. @SledDriver

  • HoverCannon Medieval 7.3 years ago

    @SledDriver I'll take your explanation for now; the yaw & pitch controls are likely to have HW plug-ins for many platforms. Even so, I'm not a programmer - just a mere lead systems designer for Lockheed stealth stuff. Programming seems hard, and I'm impressed by those who pursue it. (Add grain of salt).

  • HoverCannon Medieval 7.3 years ago

    BTW there's no "yaw" on Jundroo android or iOS GUIs. FYI.

  • HoverCannon Medieval 7.3 years ago

    User constructive notes: you got Pitch up/down reversed. Easy to correct. Tested on my mobile Android Pixel tablet. So far, this creates a great fireball on the runway!

  • WW2 Challenge 7.3 years ago

    Just for fun; no votes needed.

  • Goblin 7.3 years ago

    Thanks @SledDriver

  • Goblin 7.3 years ago

    This build works great on tablets and crappy on desktops. Gonna remove the post, hope you got a download. @Elicushman

  • Aurus 7.3 years ago

    @SledDriver Thanks for the reply. I'm glad you share your creations with the community of SP, they demonstrate the use of personal time, care, and precision. And maybe the knowledge that "jundroo physics" has room for improvement.

  • Aurus 7.3 years ago

    Nice. Now, which version of Unity helped in constructing this? If I'm barking up the wrong tree, does Unity have competition?

  • Goblin 7.3 years ago

    @Elicushman Thank you. (Posting description is incomplete)

  • delivery challenge///sharelen aero cargo carrier 7.3 years ago

    Vertical and level flight OK. Cannot use YAW on my iOS. Good payload, silly "challenge", a fun build to test!

  • Aerospatiale SA-2 Samson V2 7.3 years ago

    Great!

  • Tiny Dancer (for a challenge) 7.3 years ago

    Thx @oDDDity

  • Tiny Dancer (for a challenge) 7.3 years ago

    Thanks @Kerbango

  • Airbus A320 NEO 7.3 years ago

    Very nice, though I avoid flying in Airbuses.

  • Snow Copter 7.3 years ago

    Thx @Sarnox

  • Strafalarius 7.3 years ago

    Creative wings!

  • Bustelo 7.3 years ago

    Simple, airworthy!

  • The pioneer of stealth technology - Tacit blue 7.3 years ago

    Tacit Blue by Northrop is correct. @Ian1231100

  • The pioneer of stealth technology - Tacit blue 7.3 years ago

    Ik re Tacit Blue. @Ian1231100

  • The pioneer of stealth technology - Tacit blue 7.3 years ago

    Code name "Have Blue" @1009173658

  • The pioneer of stealth technology - Tacit blue 7.3 years ago

    Yes, the Flying Whale by Northrop. Creative build!

  • Delivery Challange 7.3 years ago

    Yeah, most of the plane is oldie blocks, a massive antique build. @CaesiciusPlanes

  • Dirigible 7.3 years ago

    Works fine!