Jundroo ships are nearly immune to missiles, since most builders fire only one missile at a time with their builds. This build uses auto-target lock followed by AG=5,6,7 which requires 3 attack runs.
This Antiship Jundroo build destroys the USS Beast, both destroyer escorts, and the USS Tiny. Air to surface missiles use Ag 5 (destroyer one) Ag 6 (USS Beast) Ag 7 (destroyer two) Ag 1 (USS Tiny). Attack at 6% throttle, flee missiles at full power. How to attack:
Takeoff Wright Airport or Wright East island or USS Beast Carrier flight deck.
Slow to 500 mph or less to attack destroyers and AC carriers (throttle @5% to 7% max on attack
Ag=5 fire on destroyer one (use auto lock-on, hit Ag=5)
Accelerate to 1300+ mph avoid missiles. Each attack is a sortie.
Ag=6 lock-on, fire on USS Beast Carrier
Accelerate away.
Ag=7 lock-on, fire on last destroyer
Accelerate away like mad, the last destroyer fires at least 4 missiles, after it is hit (unfair)!!!
Cruise, slow down. There is still the USS Tiny target, undefended. Ag=1 destroys USS Tiny.
I will add required sequence to description. (Jundroo software has sim-le behaviour, and their "weapons" chapter in "Beginners Training" is obsolete). Hand typing on am iPhone is slow, so in maybe an hour check back un updates in prototype description. - But, for starters the surface ships are not killed by one missile. Use gunsight/radar to lock on to 1st destroyer ship - next use Ag=5 which eliminates small ship and hit full power, get outta there or four missiles are locked on, which you can escape with speed. Return, slow down to 500 mph and find USS Beast - when your weapons lock, Ag=6 destroys USS Beast - then scram outta there on full power. Same attack pattern for the final and deadliest 2nd destroyer. Attack slow. A Jundroo Ship usually requires 4 air-to-surface SIMULTANEOUS Strikes to kill. @2416creeper
Yes, there are modded missiles mixed with stock missiles (Infernos). That part works very well, kills Jundroo ships. The landings are tricky even with brakes and chutes. @2416creeper
@SledDriver Yeah, experience has shown me sImilar default Jundroo behavior. I do not enable or disable AG 8. From a tablet SP perspective, what am I missing?
Handles well. The Act=8 "spit fire" may impress someone, but, really? (Reason: ACT 8 is always deactivated on Android and Apple tablets, FYI.) I like the design!
Many thanks. (The screens on my Sony TVs and on my cell phone and several tablets formed my initial question. Origin of screen technology may have changed.) @SledDriver
Point of reference: my faithful iMac 27" screen desktop will download all SP posts. Used as last resort, so my approach is backwards from yours. FYI iOS tablets are 12" not 6", ergo high physics at the tablet scale. But, I lack a 5K desktop - currently. @SledDriver
@SledDriver I'll take your explanation for now; the yaw & pitch controls are likely to have HW plug-ins for many platforms. Even so, I'm not a programmer - just a mere lead systems designer for Lockheed stealth stuff. Programming seems hard, and I'm impressed by those who pursue it. (Add grain of salt).
User constructive notes: you got Pitch up/down reversed. Easy to correct. Tested on my mobile Android Pixel tablet. So far, this creates a great fireball on the runway!
@SledDriver Thanks for the reply. I'm glad you share your creations with the community of SP, they demonstrate the use of personal time, care, and precision. And maybe the knowledge that "jundroo physics" has room for improvement.
Thanks, @Liquidfox
Yes, thanks @KidKromosone
Thank you, @KerlonceauxIndustries
Thank you, @ShatSlanger
Thanks. Sure. @Strikefighter04
Thank you, @JackTheBestBoss
Thx, and understand - most all my builds are on iOS, so I also posted another small mobile version 2 years ago. @TheChosenOne
Thank you, @getorge
Thank you, @getorge
Thank you, @KerlonceauxIndustries
Again, thx. @JackTheBestBoss
Thank you, @JackTheBestBoss
Thx for testing and feedback! @2416creeper
Thanks @SledDriver
Jundroo ships are nearly immune to missiles, since most builders fire only one missile at a time with their builds. This build uses auto-target lock followed by AG=5,6,7 which requires 3 attack runs.
This Antiship Jundroo build destroys the USS Beast, both destroyer escorts, and the USS Tiny. Air to surface missiles use Ag 5 (destroyer one) Ag 6 (USS Beast) Ag 7 (destroyer two) Ag 1 (USS Tiny). Attack at 6% throttle, flee missiles at full power. How to attack:
Takeoff Wright Airport or Wright East island or USS Beast Carrier flight deck.
Accelerate to 1300+ mph avoid missiles. Each attack is a sortie.
Accelerate away.
Accelerate away like mad, the last destroyer fires at least 4 missiles, after it is hit (unfair)!!!
@2416creeper
G'night, also recommend remembering there are some SP posts with stuff that simply does work on any platform. Thx for feedback. @2416creeper
I will add required sequence to description. (Jundroo software has sim-le behaviour, and their "weapons" chapter in "Beginners Training" is obsolete). Hand typing on am iPhone is slow, so in maybe an hour check back un updates in prototype description. - But, for starters the surface ships are not killed by one missile. Use gunsight/radar to lock on to 1st destroyer ship - next use Ag=5 which eliminates small ship and hit full power, get outta there or four missiles are locked on, which you can escape with speed. Return, slow down to 500 mph and find USS Beast - when your weapons lock, Ag=6 destroys USS Beast - then scram outta there on full power. Same attack pattern for the final and deadliest 2nd destroyer. Attack slow. A Jundroo Ship usually requires 4 air-to-surface SIMULTANEOUS Strikes to kill. @2416creeper
Yes, there are modded missiles mixed with stock missiles (Infernos). That part works very well, kills Jundroo ships. The landings are tricky even with brakes and chutes. @2416creeper
Thank you, @hopotumon
@SledDriver Yeah, experience has shown me sImilar default Jundroo behavior. I do not enable or disable AG 8. From a tablet SP perspective, what am I missing?
Astute questions. Ag 8 is always active on my tablets+desktop. Request you ask Jundroo SW implementers why this is so. @SledDriver
I've tested most of these. Simple iOS builders like myself can apply these as desired. Thanks for sharing with the SP community.
Handles well. The Act=8 "spit fire" may impress someone, but, really? (Reason: ACT 8 is always deactivated on Android and Apple tablets, FYI.) I like the design!
Good subject, a low profile USN backbone. Great build!
Many thanks. (The screens on my Sony TVs and on my cell phone and several tablets formed my initial question. Origin of screen technology may have changed.) @SledDriver
OK, then: specs. 43" or more, 5K display. Which Korean model is best?
Point of reference: my faithful iMac 27" screen desktop will download all SP posts. Used as last resort, so my approach is backwards from yours. FYI iOS tablets are 12" not 6", ergo high physics at the tablet scale. But, I lack a 5K desktop - currently. @SledDriver
@SledDriver I'll take your explanation for now; the yaw & pitch controls are likely to have HW plug-ins for many platforms. Even so, I'm not a programmer - just a mere lead systems designer for Lockheed stealth stuff. Programming seems hard, and I'm impressed by those who pursue it. (Add grain of salt).
BTW there's no "yaw" on Jundroo android or iOS GUIs. FYI.
User constructive notes: you got Pitch up/down reversed. Easy to correct. Tested on my mobile Android Pixel tablet. So far, this creates a great fireball on the runway!
Just for fun; no votes needed.
Thanks @SledDriver
This build works great on tablets and crappy on desktops. Gonna remove the post, hope you got a download. @Elicushman
@SledDriver Thanks for the reply. I'm glad you share your creations with the community of SP, they demonstrate the use of personal time, care, and precision. And maybe the knowledge that "jundroo physics" has room for improvement.
Nice. Now, which version of Unity helped in constructing this? If I'm barking up the wrong tree, does Unity have competition?
@Elicushman Thank you. (Posting description is incomplete)
Vertical and level flight OK. Cannot use YAW on my iOS. Good payload, silly "challenge", a fun build to test!
Great!
Thx @oDDDity
Thanks @Kerbango
Very nice, though I avoid flying in Airbuses.
Thx @Sarnox
Creative wings!
Simple, airworthy!
Tacit Blue by Northrop is correct. @Ian1231100
Ik re Tacit Blue. @Ian1231100
Code name "Have Blue" @1009173658
Yes, the Flying Whale by Northrop. Creative build!
Yeah, most of the plane is oldie blocks, a massive antique build. @CaesiciusPlanes
Works fine!