Tested on a humble iPhone. This is a detailed cockpit build, which is fantastic. The double-articulated horizontal tail works well here, something I’ve used when needed. The wing fuel tanks require an eject Ag. I like this build!
Yeah, I wondered how that new fangled gizmo worked. I’ll eventually discover if the favorites drop down works on all my platforms. Thx for the quick heads up!
@Fluffiboo Note, the two new posts, Visby Corvette post Two, and Syndicate Enforcer both use your cockpits, and the predecessor link worked on them. They are gifts, download and save, since I’ll remove the posts in about 2 days, fyi. Good luck testing all other entries, I hope somebody else wins your challenge. (My hypersonic water-to-air are too difficult for you to test, so my best watercraft were never entered).
Answer: I use the second approach, my boat body is in subassemblies not your cockpit. I will re-build and repost, and also do one of my unposted submarine bodies with your cockpit as a cross check. NOTE: your standard cockpit is too large to fit on my conning towers, so Primary Cockpit is re-assigned from your challenge to a newly added small cockpit. This has always worked on collaborations and challenges, unless Jundroo has changed basic designer capabilities. Because I’m as curious as you why you’re not the predecessor. @Fluffiboo
@LancasterAce On second thought, the body & spacecraft appear obselete. TRUE. Yet, there are hidden mods that are not obvious from the SP view. I just wanted an old-fashioned spacecraft concept to land on grass, snow, uneven earth, The USS Beast Carrier deck, or an average Jundroo runway. Land and take off easily, and still cruise Jundroo islands like Snowstone. True, a sleek design with hidden wings is entirely possible; just happened this post did not include the New Fashion upgrades.
Mobile tester here: handles fine on my iPad Pro. Afterburner not tested, instead I took out the USS Beast fleet from 6 miles via your custom gunsight. I’d say, a success.
Best of luck! The basic build Rules (XML) may well eliminate even some iOS participation (no fuel packing yet drag and weight may be modded to zero?) What happened to fuel and parts having Jundroo mass properties on iOS builds but not on PC builds?
I submitted your cockpit on my Visby Corvette naval build. Dunno why you aren’t shown as predecessor. Maybe I’ll try your cockpit on an unposted submarine build, for your evaluation.
For example, this was from a year ago, something that I could never get to fly until gyros were supplied as menu items. My builds will never be comparable to PC or android builds that modify properties for entire bodies. I rarely build or post anymore. Thanks anyway, @LancasterAce
OK. This post should be a successor, I downloaded your cockpit. Junfroo glitch? I added “Visby Corvette” after Watercraft Challenge. My mobile device says this is your cockpit. The SP post somehow does not link you. May be nothing, but, you cockpit was rotated 90 degrees sideways, and rotating it back to normal may have some effect.@Fluffiboo
Thanks for all the background on the type II vessel. I just liked the old-fashioned rugged looks. Built and posted just for fun, this is a game after all. @Irobert55
Thx! Checked out your link. Formating and video cuts and more would make any post stand out. This is only for fun, not for max upvotes clearly. Yet, it does land softly on grass, and take off again, and whizz by Snowstone from Wright takeoff locations. Just a test. @Spectre2520
Yeah, the wings are reasonable for a racing P-51, but the engine +props+exhaust system add length and weight to the build. Just built for fun, not a replica. @SeasonedAviatorBoi
Fictional blimps, crawling insects, original spacecraft that operate fine in Jundroo atmosphere, creative sea ships that can fly or submerge, etc. Go follow posts by the master, @SpiritusRaptor @Notaleopard
Due to your question: I always test before I upvote anything on SP. I found a single eror on the old post, and I would not have upvoted it, myself. If a builder says planes fly, they should fly. If claims of weapons having effective ranges, they are tested, Note: these are very special weapons. And extremely effective. @Spectre2520
Agree! Again, my liberal interpretation of what once was the top-of-the-line international fighters. I know an Ace USAF pilot who now works for Lockheed and had interesting stories about the Rhino in combat times. Old F-4 still in use by Pakistan and others today.
The gun is yours, the missiles are adapted, mostly from some of your numerous posts, for mobile users like me via standard designer desktop nudging.
The Infernos are scaled and effective: the user who scaled them to that size is no longeer on SP; each 3.5 mile strike range mini-inferno has the same wallop as the stock Jundroo Menu missile. FYI. @SledDriver
Thx for noticing! I’v deleted prior public posts. Simply, the prior post you upvoted could not release all of the highly-modded cleavers. Discovered upon an android download. The body is fairly basic menu stuff. The weapons are from various @SledDriver posts, with tweaks of my own via the basic designer desktop provided by Jundroo. @Spectre2520
@SledDriver Thanks. Gotcha on the yaw. True, I don't modify entire builds such that they never disintegrate under hard pitching at low and moderate altitudes. I believe you that it would be doable, though.
@FreeRider2142 test and demo weapons effects on this new post (built quite a while ago, never posted and used for internal testing), only 299 parts with all weapons striking ground targets with supersonic speed:
Thank you @SledDriver
Thanks, yes it was intended to control decently at all speeds. (Above 100,000 ft though it’s tricky to loose altitude) @Spectre2520
Thank you @LOWEWAYY
Thank you @Treadmill103
Thank you @Benny3053
@Fluffiboo here is an airborne build of a stealth water-launched fictional aircraft.
Tested on a humble iPhone. This is a detailed cockpit build, which is fantastic. The double-articulated horizontal tail works well here, something I’ve used when needed. The wing fuel tanks require an eject Ag. I like this build!
Yeah, I wondered how that new fangled gizmo worked. I’ll eventually discover if the favorites drop down works on all my platforms. Thx for the quick heads up!
@Fluffiboo Note, the two new posts, Visby Corvette post Two, and Syndicate Enforcer both use your cockpits, and the predecessor link worked on them. They are gifts, download and save, since I’ll remove the posts in about 2 days, fyi. Good luck testing all other entries, I hope somebody else wins your challenge. (My hypersonic water-to-air are too difficult for you to test, so my best watercraft were never entered).
+1@Fluffiboo you are predecessor on this one. Enjoy testing 😊 .
As usual, what I’m posting here is via iOS, which I suspect Jundroo and @AndrewGarrison place on the back burner. @Fluffiboo
+1Answer: I use the second approach, my boat body is in subassemblies not your cockpit. I will re-build and repost, and also do one of my unposted submarine bodies with your cockpit as a cross check. NOTE: your standard cockpit is too large to fit on my conning towers, so Primary Cockpit is re-assigned from your challenge to a newly added small cockpit. This has always worked on collaborations and challenges, unless Jundroo has changed basic designer capabilities. Because I’m as curious as you why you’re not the predecessor. @Fluffiboo
+1Thank you @hopotumon
@LancasterAce On second thought, the body & spacecraft appear obselete. TRUE. Yet, there are hidden mods that are not obvious from the SP view. I just wanted an old-fashioned spacecraft concept to land on grass, snow, uneven earth, The USS Beast Carrier deck, or an average Jundroo runway. Land and take off easily, and still cruise Jundroo islands like Snowstone. True, a sleek design with hidden wings is entirely possible; just happened this post did not include the New Fashion upgrades.
Mobile tester here: handles fine on my iPad Pro. Afterburner not tested, instead I took out the USS Beast fleet from 6 miles via your custom gunsight. I’d say, a success.
Best of luck! The basic build Rules (XML) may well eliminate even some iOS participation (no fuel packing yet drag and weight may be modded to zero?) What happened to fuel and parts having Jundroo mass properties on iOS builds but not on PC builds?
Interesting PC build. Diving mode is a nice touch. Suggest a camera on the periscope and change steer to = roll for mobile user testing. I like it!
Non-Steam version, next, please sirs. A lot of work went into this Steam release of course.
I submitted your cockpit on my Visby Corvette naval build. Dunno why you aren’t shown as predecessor. Maybe I’ll try your cockpit on an unposted submarine build, for your evaluation.
Thanks @WPM1245
For example, this was from a year ago, something that I could never get to fly until gyros were supplied as menu items. My builds will never be comparable to PC or android builds that modify properties for entire bodies. I rarely build or post anymore. Thanks anyway, @LancasterAce
OK. This post should be a successor, I downloaded your cockpit. Junfroo glitch? I added “Visby Corvette” after Watercraft Challenge. My mobile device says this is your cockpit. The SP post somehow does not link you. May be nothing, but, you cockpit was rotated 90 degrees sideways, and rotating it back to normal may have some effect.@Fluffiboo
Answer @Fluffiboo Watercraft Challenge -- @TheCreatorandDestroyer99
I think so. @Supremes21
OK my comments are unfinished, A couple more minutes, please. @Frenchyfry
Yeah, this is a sneaky attack craft. Demolishes the Beast fleet. @Frenchyfry
Thx @Frenchyfry
Thanks for all the background on the type II vessel. I just liked the old-fashioned rugged looks. Built and posted just for fun, this is a game after all. @Irobert55
Thank you @LancasterAce
Thank you, @SledDriver
Thank you, @Notaleopard
Thanks @Spectre2520
Thx! Checked out your link. Formating and video cuts and more would make any post stand out. This is only for fun, not for max upvotes clearly. Yet, it does land softly on grass, and take off again, and whizz by Snowstone from Wright takeoff locations. Just a test. @Spectre2520
I've not tested formatting. Difficult via iOS anyhow.
+2OK. I just posted a Fictional Spacecraft. @Notaleopard
Yeah, the wings are reasonable for a racing P-51, but the engine +props+exhaust system add length and weight to the build. Just built for fun, not a replica. @SeasonedAviatorBoi
Fictional blimps, crawling insects, original spacecraft that operate fine in Jundroo atmosphere, creative sea ships that can fly or submerge, etc. Go follow posts by the master, @SpiritusRaptor @Notaleopard
That’s what it’s for! @TheChosenOne
Unknown. Sponsored by TheChosenOne @SpiritusRaptor
Due to your question: I always test before I upvote anything on SP. I found a single eror on the old post, and I would not have upvoted it, myself. If a builder says planes fly, they should fly. If claims of weapons having effective ranges, they are tested, Note: these are very special weapons. And extremely effective. @Spectre2520
Agree! Again, my liberal interpretation of what once was the top-of-the-line international fighters. I know an Ace USAF pilot who now works for Lockheed and had interesting stories about the Rhino in combat times. Old F-4 still in use by Pakistan and others today.
The gun is yours, the missiles are adapted, mostly from some of your numerous posts, for mobile users like me via standard designer desktop nudging.
The Infernos are scaled and effective: the user who scaled them to that size is no longeer on SP; each 3.5 mile strike range mini-inferno has the same wallop as the stock Jundroo Menu missile. FYI. @SledDriver
Thx for noticing! I’v deleted prior public posts. Simply, the prior post you upvoted could not release all of the highly-modded cleavers. Discovered upon an android download. The body is fairly basic menu stuff. The weapons are from various @SledDriver posts, with tweaks of my own via the basic designer desktop provided by Jundroo. @Spectre2520
Interesting! Flys okay, could be converted into vtol takeoff/flight.
Similar to my early builds. I clock it at 708 mph, 38,000 ft.
+1@SledDriver Thanks I'll try that someday.
Thanks @zerogamer
Thanks @Texasfam04
@SledDriver Thanks. Gotcha on the yaw. True, I don't modify entire builds such that they never disintegrate under hard pitching at low and moderate altitudes. I believe you that it would be doable, though.
@Spectre2520 Thx, didn't notice that.
@FreeRider2142 test and demo weapons effects on this new post (built quite a while ago, never posted and used for internal testing), only 299 parts with all weapons striking ground targets with supersonic speed:
https://www.simpleplanes.com/a/ze3Lk2/Ninja-Mig