How do i fix this issue, ive been trying to make the control base to work so i could connect the binder to the 00 gundam. But i dont want it to be too loose and too hard but it always shakes when trying to go back to the 0 Raiser now it SHAKES like this now...
I have faced multiple problems with the Control base but this is another level of annoying, The Aerial was annoying enough to work on but now this?
@VarisOnAviation the pid way make your mech float, its use can work for Sliding, Melee, Kicking. And the Only up way are some of the build from StarlightRes, StarFrosts gundams
Or Check out my Gundam barbatos for a Example of having both of it
But you can set it to anything if it doesnt wobble violently or slightly
Gyroscopic Stability : i recommend 100-750
But you can set it to anything if it doesnt wobble violently or slightly
Also one thing i almost forgot, if your making your mech do melee, connect it to its crotch base and setting that part to have mass. And another thing Make sure your gyroscope has mass too ( idk if this makes a difference ) and its power proportional to the weight of the aircraft ( Which can be seen at the bottom at your screen when in designer ).
@VarisOnAviation first thing i noticed is ummm, some properties of the fuselages are default which is bad if your making a mecha IMO, i suggest having overload to set some of these properties to the right thing
Also You can set these in your own liking
PartCollisionResponse - Set it to None, this is to avoid the part being destroyed by terrain
DisableAircraftCollisions - Set it to True, use this for parts connected to a joint, or to avoid collisions of limbs
CalculateDrag - Put True for Drag but will make your craft lag, or False for no drag but wont make your craft lag
DragScale - This just means how much drag it makes
MassScale - This can be used to weight down an aircraft but really usefull for Joints, If you put the masses of these Joints for example:( SmallRotators, HingeRotators, JointRotators, ControlBases ) to a high number it will strengthen that joint, i recommended putting it between 10 - 100 but go for what you want. Also if you put mass on a part which a Joint is connected it will Strengthen that joint more but in expense having more Mass
But for the rest you could learn FT in your free time and ill try to make those joints, also i will try to add movement and i will tweak parts of your build
man this would be a treat to have, zero gravity is usefull in so many things like Spaceships, mechas, and alien ships and i wish a map could include that too, but i dont got no PC to play this which sucks :(
I wont be active anymore so no more Chatting i guess...
Bruh
[Nevermind ive found a solution]
How do i fix this issue, ive been trying to make the control base to work so i could connect the binder to the 00 gundam. But i dont want it to be too loose and too
hard
but it always shakes when trying to go back to the 0 Raiser now it SHAKES like this now...I have faced multiple problems with the Control base but this is another level of annoying, The Aerial was annoying enough to work on but now this?
wait a minute, WHY DOES IT LOOK LIKE MY VTAIL PLANE!
(All jokes aside this actually looks sick, altough the the back and bottom inlet seem familiar to my vtail. But im not saying you copied me)
@c144538707 well i made edited the speed from 1 to 2 and 3 to 6
@c144538707 what kind of power up?
@Altairlion9 Intresting hope to see it soon
@Altairlion9 yeah im kinda getting burnt out building the Craziest angles ive ever seen
@VarisOnAviation yeah i could but i dont know what to make RN since after my Vishnu but i have an ideas
@VarisOnAviation much obliged
Partner
also thank you for making me build this as a mech builder once again
+1@Altairlion9 Look at hes profile and youll know...
@VarisOnAviation wiat let me post it
@Altairlion9 woah woah woah... well maybe your right but im doing some request from VarisOnAviation RN
@VarisOnAviation good to hear, also does the design fit the looks?
+1@VarisOnAviation How do you like how it looks
+1@VarisOnAviation the pid way make your mech float, its use can work for Sliding, Melee, Kicking. And the Only up way are some of the build from StarlightRes, StarFrosts gundams
Or Check out my Gundam barbatos for a Example of having both of it
@VarisOnAviation also forgot, how do you want it to fly? tge PID way? or the Only up way?
@Altairlion9 Yeh but im taking a long ass break for school
@VarisOnAviation what kind of weapons do you want to have it? a Rifle? a Sword?
@VarisOnAviation and also how much health do you want it to have?
@VarisOnAviation well these sketches are for the structure of the limb
@VarisOnAviation not yet im still planning some sketches of the arms
@Foxlikepancake Neo zeong to be percise but yes it is based off that design
Oh ma gawd its the weapon from Phantom forces!!!1!1!!!11
(I hate Stylis Studio, i hate for what they done behind the goddamn scenes, a game i played was created and operated by some degenerate fools)
Please let it be not in Google play store, i dont want SP2 to have no mod support for mobile😫
+2Im Hyped, cant wait to make the same thing ive done for 2 years
+2@VarisOnAviation sure! what kind of limbs ya want?
+2@VarisOnAviation ahh the gyros, Just set these
Gyroscopic Speed : i recommend
250-1000
Gyroscopic Stability : i recommend
100-750
Also one thing i almost forgot, if your making your mech do melee, connect it to its crotch base and setting that part to have mass. And another thing Make sure your gyroscope has mass too ( idk if this makes a difference ) and its power proportional to the weight of the aircraft ( Which can be seen at the bottom at your screen when in designer ).
+1@VarisOnAviation What speed thing?
+1@VarisOnAviation first thing i noticed is ummm, some properties of the fuselages are default which is bad if your making a mecha IMO, i suggest having overload to set some of these properties to the right thing
Also You can set these in your own liking
PartCollisionResponse - Set it to
None
, this is to avoid the part being destroyed by terrainDisableAircraftCollisions - Set it to
True
, use this for parts connected to a joint, or to avoid collisions of limbsCalculateDrag - Put
True
for Drag but will make your craft lag, orFalse
for no drag but wont make your craft lagDragScale - This just means how much drag it makes
MassScale - This can be used to weight down an aircraft but really usefull for Joints, If you put the masses of these Joints for example:( SmallRotators, HingeRotators, JointRotators, ControlBases ) to a high number it will strengthen that joint, i recommended putting it between 10 - 100 but go for what you want. Also if you put mass on a part which a Joint is connected it will Strengthen that joint more but in expense having more Mass
But for the rest you could learn FT in your free time and ill try to make those joints, also i will try to add movement and i will tweak parts of your build
+1@VarisOnAviation what is the problem?
+1@VarisOnAviation Ya sure? i could but it would be alot of parts
@Altairlion9 so uhh it might be your device or you put physics to high
@Altairlion9 ill see
@Altairlion9 really? then im a bad Builder i guess 🤯🤯🤯🤯🤯🤯🤯🤯🤮🤮🤮🤮🤮🤢🤢🤢🤢🤢🤢😭😭😭😱😱😱😱😱
FORGOT SOME NOTES
THE VISHNU HAS BEEN A BAD EXPERIENCE RIGHT TO THE END, HERES SOME PROBLEMS I COULD NOT FIX:
DO NOT DEPLOY 3 TIMES, IT WILL CRASH YOUR GAME!!!!!!!!!!
DUE TO WINGS ONCE YOU TRANSFORM OUT OF CRUISER MODE, IT WILL MAKE YOU GO UP DUE TO WINGS
Tags
@Zer0x1
@Altairlion9
@CaptainBrayden
@Altairlion9 well its just waiting to be uploaded but i wanted some tags, but i will upload it later this day
Shout out to @AFKSlot for allowing me to do this
@SAINAKAJIMA Here, it was based off @hpgbproductions mod of this
@SAINAKAJIMA i just used spraster and before i do that, i drew it on ibispaint
Thumbnail almost made me thought it was reshade
+2@YarisSedan why gween?
@YarisSedan i read it and i still dont understand it, well the Top users thinkg atleast
what is this? i dont get it
@Altairlion9 you'll find out ;)
@overlord5453 221 parts i think
@Axartar Well i used strong engines and a PID controller and i used 7 gyros like KudaOni's Macross
and uhh i forgot im not making this walk since it will be like the NEO Zeong in the picture,, it doesnt walk just floats and fly.
Im just making an excuse for me not making it have a walking features
@Axartar what do i Fine tune? is it the "relative scale", "mass" or "engine power"
@overlord5453 Okay thanks for your answer!
man this would be a treat to have, zero gravity is usefull in so many things like Spaceships, mechas, and alien ships and i wish a map could include that too, but i dont got no PC to play this which sucks :(
+1