But you can set it to anything if it doesnt wobble violently or slightly
Gyroscopic Stability : i recommend 100-750
But you can set it to anything if it doesnt wobble violently or slightly
Also one thing i almost forgot, if your making your mech do melee, connect it to its crotch base and setting that part to have mass. And another thing Make sure your gyroscope has mass too ( idk if this makes a difference ) and its power proportional to the weight of the aircraft ( Which can be seen at the bottom at your screen when in designer ).
@VarisOnAviation first thing i noticed is ummm, some properties of the fuselages are default which is bad if your making a mecha IMO, i suggest having overload to set some of these properties to the right thing
Also You can set these in your own liking
PartCollisionResponse - Set it to None, this is to avoid the part being destroyed by terrain
DisableAircraftCollisions - Set it to True, use this for parts connected to a joint, or to avoid collisions of limbs
CalculateDrag - Put True for Drag but will make your craft lag, or False for no drag but wont make your craft lag
DragScale - This just means how much drag it makes
MassScale - This can be used to weight down an aircraft but really usefull for Joints, If you put the masses of these Joints for example:( SmallRotators, HingeRotators, JointRotators, ControlBases ) to a high number it will strengthen that joint, i recommended putting it between 10 - 100 but go for what you want. Also if you put mass on a part which a Joint is connected it will Strengthen that joint more but in expense having more Mass
But for the rest you could learn FT in your free time and ill try to make those joints, also i will try to add movement and i will tweak parts of your build
man this would be a treat to have, zero gravity is usefull in so many things like Spaceships, mechas, and alien ships and i wish a map could include that too, but i dont got no PC to play this which sucks :(
@Rb2h Well it might work for me but i dont trust it, but i could use it if it doesnt need to touch the ground and lift the body, like what i did to the gusion's head that i posted
huh what where is this in the map?!
+6Very cool the rockets have there own designs Nice!
+6can activate1 + fireguns work?
+5@overlord5453 well i used a Comtrol base
+3what was That maneuver, straight out of an action movie
+3What in newtype magic is this
+3Im gonna cry because am i stupid Mobile user
+3what why is so good and cursed
+3can it work in mobile
+3Please let it be not in Google play store, i dont want SP2 to have no mod support for mobile😫
+2Im Hyped, cant wait to make the same thing ive done for 2 years
+2@VarisOnAviation sure! what kind of limbs ya want?
+2Thumbnail almost made me thought it was reshade
+2@DISHWASHER2005 put the number on the damper closer the the maximm force
+2@AfkSlot Bruh why you posting it in public man
+2@mechalover next year since i want this to be the last project in the year
+2@ObamaGrilledcheese still workin on it
+2@Gerbera Gusion next
+2how did you angle it?! it looks like labels also T
+22 videos in one day? awesome
+2@SETSUNA0414 lol
+2@MrCOPTY no and im the one that is stupid not Erc90f4ru
+2yess hes back
+2how to throw knife?
+2Do i make it fuctional or just for decor
+2@Dini20191 thank you so much! now i can upload some ibo screenshots
+2Can the place be discoverable?
+2Where's the android one when there's already one available you said is it link?
+2@VarisOnAviation much obliged
Partner
also thank you for making me build this as a mech builder once again
+1@VarisOnAviation good to hear, also does the design fit the looks?
+1@VarisOnAviation How do you like how it looks
+1@VarisOnAviation ahh the gyros, Just set these
Gyroscopic Speed : i recommend
250-1000
Gyroscopic Stability : i recommend
100-750
Also one thing i almost forgot, if your making your mech do melee, connect it to its crotch base and setting that part to have mass. And another thing Make sure your gyroscope has mass too ( idk if this makes a difference ) and its power proportional to the weight of the aircraft ( Which can be seen at the bottom at your screen when in designer ).
+1@VarisOnAviation What speed thing?
+1@VarisOnAviation first thing i noticed is ummm, some properties of the fuselages are default which is bad if your making a mecha IMO, i suggest having overload to set some of these properties to the right thing
Also You can set these in your own liking
PartCollisionResponse - Set it to
None
, this is to avoid the part being destroyed by terrainDisableAircraftCollisions - Set it to
True
, use this for parts connected to a joint, or to avoid collisions of limbsCalculateDrag - Put
True
for Drag but will make your craft lag, orFalse
for no drag but wont make your craft lagDragScale - This just means how much drag it makes
MassScale - This can be used to weight down an aircraft but really usefull for Joints, If you put the masses of these Joints for example:( SmallRotators, HingeRotators, JointRotators, ControlBases ) to a high number it will strengthen that joint, i recommended putting it between 10 - 100 but go for what you want. Also if you put mass on a part which a Joint is connected it will Strengthen that joint more but in expense having more Mass
But for the rest you could learn FT in your free time and ill try to make those joints, also i will try to add movement and i will tweak parts of your build
+1@VarisOnAviation what is the problem?
+1man this would be a treat to have, zero gravity is usefull in so many things like Spaceships, mechas, and alien ships and i wish a map could include that too, but i dont got no PC to play this which sucks :(
+1@Rb2h Well it might work for me but i dont trust it, but i could use it if it doesnt need to touch the ground and lift the body, like what i did to the gusion's head that i posted
+1@MIGFOXHOUND31BSM26 you when im outside:
+1@tl Penguin
+1@Altairlion9 of the year
+1Dammm u made a control base nozzle and turned it into a thrust vecorting thruster? This seems interes
+1T
ing@KudaOni Thats a different version but i will :)
+1@LunarEclipseSP probs he used an Apk
+1@KSB24 how do you cod it to go into a route
+1@mechalover i made one but due to the reset i lost it
+1i found out flares can launch you and your craft
+1Noice
+1@Stinkysock watch the ending for the cinematic for Aerial and for Barbatos im going to upload it soon
+1@ShinyGemsBro i tried it but didnt work it keeps saying "URL attribute is invalid"
+1@MSgundarmtech im updating it as well as the barbatos and others
+1