@AchuTMM Nah. I don't really play anymore. I just pop in every once in a while because the site sends notifications to my email.
Just fly north past the tall rocks. You'll see them. A diagonal formation of two destroyers, and one small carrier.
@ColonelStriker A lot of my other original planes have obvious real-world inspiration as well. Mostly, I like to build replicas without calling them replicas. Slap them together from memory, and give them a unique twist. That's generally my building style.
@Jacobdaniel I posted a link to an archive containing the original unaltered screenshots.
Just scroll down, and find it in the comments. Then you can fix them yourself.
@vonhubert Yup, the centrifugal force is weird in this game. I designed a plane with a rotator propeller once. Had to account for the expansion when designing the landing gear. What's even weirder is the expansion is smaller at slower simulation speeds for some reason.
@REW Working model, or static? I'd be very impressed by a working model. Especially considering the shafts for the different spools are nested inside each-other in most conventional turbofans. I know a great deal about turbine engines being a powerplant mechanic. I just love seeing models. I really like your fan.
@RamboJutter They were indeed a technologically-sound plane with few problems (aside from the ever-present metal fatigue issue that crashed several planes), great plane all-around, don't get me wrong. But they were short-lived, under-produced, and overshadowed by replacements too quickly to remain relevant. They were very under-utilized, and are remembered more as museum pieces than weapons of war. A victim of obscurity, sadly.
This is a really tough one.
You're basically forced to use VTOL engines for instant thrust, and unless you turn on a dime at the top of the zoom climb, the plane will weave in and out on the dive, missing every ring due to the AI's desire to aim directly at the next ring instead of anticipating its overall trajectory.
Finding the balance between pure speed and turning radius is very important here.
If you don't miss any rings, your plane is already worthy of competing in Lunar Arc.
@NicePlanes Ah yes. The wings were never mirrored. I placed all the parts on those by hand, using nothing more than the nudge keys for fine translation. It's understandable there is a slight variation. That few millimeters is actually pretty close to a realistic tolerance. I mostly eyeballed this build, believe it or not. I don't care much for mathematical perfection. It's more-or-less a waste of time and energy. If it flies good, and looks good, it's good. Additionally, weight and drag are distributed unevenly due to a number of smaller details, so perfectly balancing everything is next to impossible anyway. I trimmed out most of the wing heaviness by unbalancing the total lift generated by each wing, similarly to how such things are fixed in real life. I flight-tested it extensively. It flies very well on my PC. It doesn't need to be symmetrical at all.
@Treadmill103 The extra wheels are just to stabilize it on the ground and keep the props from striking. I was pretty lazy for a lot of this build. The whole plane was slapped together in probably about 10 minutes.
Had a good chance to really give it a good look and test flight.
My favorite part of it is the articulation on the fowler flaps. It's a feature I always wanted to add to mine, but never got around to designing.
If I ever make a 4.0 version of mine, it will probably be the central new feature.
I also like how you modeled the elevator's unique shape that keeps it out of the swing of the rudders. The intakes also get an A+ from me. Fun real-life fact about those: The center division is the intercooler intake, and the two outside divisions are for the oil coolers.
Additional intake facts: The pods under the wings are the turbo-supercharger ram intakes, and the ones on the tail booms are the coolant radiators.
@Mostly Thanks. But I gotta give it to you, man. This is some serious effort right here. It looks amazing! I've never been one to do historic paintjobs, or modeled interiors. This P-38 is something special!
@Gameboy21 Yeah, it's like a C-5A, but with CF6s instead of TF39s.
+1@thesimpleone Feel free.
I don't mind people using my parts.
Take anything you like.
Check out the wheels on my C-5 if you want some inspiration on how to get them to work.
I got a job with the regional airline that flies these exact jets.
PIC
I help fix them while they are grounded overnight for heavy maintenance.
@ForeverPie
Feel free.
Here are the original screenshots if you want them without the marks.
@AchuTMM Nah. I don't really play anymore. I just pop in every once in a while because the site sends notifications to my email.
+3Just fly north past the tall rocks. You'll see them. A diagonal formation of two destroyers, and one small carrier.
@AchuTMM WWII destroyer is North of point 4 on the map of Krakabloa. I made these before that update.
@ChallengerHellcat The Dragon, I believe is unlocked by flying close to the largest pyramid on Maywar.
@ColonelStriker A lot of my other original planes have obvious real-world inspiration as well. Mostly, I like to build replicas without calling them replicas. Slap them together from memory, and give them a unique twist. That's generally my building style.
@ColonelStriker Yes, of course. I even mentioned the inspiration in the description.
@N124Hawk Thanks! I wish I could have made it more stable though. It doesn't like aggressive turning.
+1Looks good!
@Jacobdaniel I posted a link to an archive containing the original unaltered screenshots.
Just scroll down, and find it in the comments. Then you can fix them yourself.
Remember kids!
+1sharp angles = stress concentration points.
@Beastbob Actually, it's just Lockheed. The merger with Martin Marietta occurred in 1995.
Northrop Grumman?
Where did you acquire your research?
Boring is good! There is elegance in simplicity.
@though I have a good eye for shapes.
Reminds me a lot of a Fokker F.25 Promotor.
@vonhubert Yup, the centrifugal force is weird in this game. I designed a plane with a rotator propeller once. Had to account for the expansion when designing the landing gear. What's even weirder is the expansion is smaller at slower simulation speeds for some reason.
@REW Working model, or static? I'd be very impressed by a working model. Especially considering the shafts for the different spools are nested inside each-other in most conventional turbofans. I know a great deal about turbine engines being a powerplant mechanic. I just love seeing models. I really like your fan.
@Tessemi LOL
Actually, this is only a fan.
+1It ain't a turbofan until it's hooked up to its turbine.
That's a really nice Falken.
You should build a Morgan. That one is my favorite.
@RamboJutter They were indeed a technologically-sound plane with few problems (aside from the ever-present metal fatigue issue that crashed several planes), great plane all-around, don't get me wrong. But they were short-lived, under-produced, and overshadowed by replacements too quickly to remain relevant. They were very under-utilized, and are remembered more as museum pieces than weapons of war. A victim of obscurity, sadly.
Nice. Never liked the BlackBucc much, but this a very nice build regardless.
Well done.
@NicePlanes By the way, the 6 circles are the filler caps for the wing tanks, not rivets.
@NicePlanes Interesting. I balanced the fuel based on the location and capacity of the actual fuel tanks, but I will definitely try that out. Thanks.
@NicePlanes Thanks! If you find any small fixes that improve handling further, please feel free to let me know.
@Boiiiiiii It ain't the best-looking, but it flies nice. Propellers are too easy to strike on landing though.
@Boiiiiiii This is pretty far from my best work, but thanks!
Make an F-15 next.
+1@CenturiVonKikie Nah. I'm just entering for style. I don't feel like fine-tuning a hyper-efficient monstrosity this time around.
+2@Chancey21 My plane is in the 40 second range as well. Gonna be a good tournament I think. I predict lots of close finishes.
Bruh, this looks just like an F-22.
+4This is a really tough one.
You're basically forced to use VTOL engines for instant thrust, and unless you turn on a dime at the top of the zoom climb, the plane will weave in and out on the dive, missing every ring due to the AI's desire to aim directly at the next ring instead of anticipating its overall trajectory.
Finding the balance between pure speed and turning radius is very important here.
If you don't miss any rings, your plane is already worthy of competing in Lunar Arc.
I've done these before.
With VTOL planes though.
@NicePlanes Ah yes. The wings were never mirrored. I placed all the parts on those by hand, using nothing more than the nudge keys for fine translation. It's understandable there is a slight variation. That few millimeters is actually pretty close to a realistic tolerance. I mostly eyeballed this build, believe it or not. I don't care much for mathematical perfection. It's more-or-less a waste of time and energy. If it flies good, and looks good, it's good. Additionally, weight and drag are distributed unevenly due to a number of smaller details, so perfectly balancing everything is next to impossible anyway. I trimmed out most of the wing heaviness by unbalancing the total lift generated by each wing, similarly to how such things are fixed in real life. I flight-tested it extensively. It flies very well on my PC. It doesn't need to be symmetrical at all.
@Treadmill103 The extra wheels are just to stabilize it on the ground and keep the props from striking. I was pretty lazy for a lot of this build. The whole plane was slapped together in probably about 10 minutes.
My dart racer went faster using only a single engine.
Eliminating drag, and optimizing the horsepower/weight ratio is very important for prop planes.
@BaconRoll LOL probably doesn't help I gave up on trying to catalog them all!
+2There's just too many!
Had a good chance to really give it a good look and test flight.
+1My favorite part of it is the articulation on the fowler flaps. It's a feature I always wanted to add to mine, but never got around to designing.
If I ever make a 4.0 version of mine, it will probably be the central new feature.
I also like how you modeled the elevator's unique shape that keeps it out of the swing of the rudders. The intakes also get an A+ from me. Fun real-life fact about those: The center division is the intercooler intake, and the two outside divisions are for the oil coolers.
Additional intake facts: The pods under the wings are the turbo-supercharger ram intakes, and the ones on the tail booms are the coolant radiators.
@Mostly Thanks. But I gotta give it to you, man. This is some serious effort right here. It looks amazing! I've never been one to do historic paintjobs, or modeled interiors. This P-38 is something special!
+1Y'all already know I'd show up.
+1Oh yes! I love the skymaster.
Ka-chow!
+1...
Wait, wrong movie.
Finally!
@FastDan Thanks.
+2@MI And thank you for the nightmares to come.
Lmao, thanks @Kerbango
@MacintoshEngineering It was more unsettling then.
@MacintoshEngineering You should have seen it before I gave it an eyelid and pupils.