@Jacobdaniel I posted a link to an archive containing the original unaltered screenshots.
Just scroll down, and find it in the comments. Then you can fix them yourself.
@vonhubert Yup, the centrifugal force is weird in this game. I designed a plane with a rotator propeller once. Had to account for the expansion when designing the landing gear. What's even weirder is the expansion is smaller at slower simulation speeds for some reason.
@REW Working model, or static? I'd be very impressed by a working model. Especially considering the shafts for the different spools are nested inside each-other in most conventional turbofans. I know a great deal about turbine engines being a powerplant mechanic. I just love seeing models. I really like your fan.
@RamboJutter They were indeed a technologically-sound plane with few problems (aside from the ever-present metal fatigue issue that crashed several planes), great plane all-around, don't get me wrong. But they were short-lived, under-produced, and overshadowed by replacements too quickly to remain relevant. They were very under-utilized, and are remembered more as museum pieces than weapons of war. A victim of obscurity, sadly.
This is a really tough one.
You're basically forced to use VTOL engines for instant thrust, and unless you turn on a dime at the top of the zoom climb, the plane will weave in and out on the dive, missing every ring due to the AI's desire to aim directly at the next ring instead of anticipating its overall trajectory.
Finding the balance between pure speed and turning radius is very important here.
If you don't miss any rings, your plane is already worthy of competing in Lunar Arc.
@NicePlanes Ah yes. The wings were never mirrored. I placed all the parts on those by hand, using nothing more than the nudge keys for fine translation. It's understandable there is a slight variation. That few millimeters is actually pretty close to a realistic tolerance. I mostly eyeballed this build, believe it or not. I don't care much for mathematical perfection. It's more-or-less a waste of time and energy. If it flies good, and looks good, it's good. Additionally, weight and drag are distributed unevenly due to a number of smaller details, so perfectly balancing everything is next to impossible anyway. I trimmed out most of the wing heaviness by unbalancing the total lift generated by each wing, similarly to how such things are fixed in real life. I flight-tested it extensively. It flies very well on my PC. It doesn't need to be symmetrical at all.
@Treadmill103 The extra wheels are just to stabilize it on the ground and keep the props from striking. I was pretty lazy for a lot of this build. The whole plane was slapped together in probably about 10 minutes.
@Rawhide Go for simple shapes and contours. Focus on the big picture rather than the tiny details. Some of the best planes in SimplePlanes are just that; simple planes.
The Cherokee has an all-moving stabilator, the surface you see on the tail is actually an anti-servo tab. The wing should have some dihedral as well. else, this is an alright build.
I worked on one in school. Very simple plane for the most part.
@Chancey21 Right-o. Although, it takes millions and millions of years for it to get kicked off.
It's like finding a shiny pokemon. It's easy if you have enough time.
@Chancey21 Life is something of a chemical inevitability under the right conditions. Given enough time, and given the right materials, under the right amount of energy fluctuation, chemical reactions will take place with enough frequency to weed out non-repeatable reactions, leaving reactions that result in bigger, repeatable molecules, eventually evolving into self-replicating molecules like RNA and the the like. Natural selection takes over from there, favoring variations of the molecule better constructed to protect itself from chemical termination, resulting in mutations of the molecule equipped with protective coatings, resulting in the emergence of the simplest unicellular organisms. This emergence is thought to be close to 4 billion years ago, a relatively short amount of time after the Earth formed and cooled, which is indicative of the fact life must form very easily when the ingredients and conditions all support it. Everything that happens after that is just natural selection running its course. Organism struggle to adapt to their changing environment, and either evolve beneficially, or go extinct.
All of us, at the very core of things, are just the product of a runaway chemical reaction.
And frankly, that's pretty damn awesome!
The universe is expanding so fast, gravity literally cannot keep up with it.
This is the reason almost every single galaxy is redshifted.
The rate of expansion is accelerating too. The direction of those galaxies will never reverse, and more and more disappear behind the cosmic horizon every second. Not even light can outpace the expansion of the universe.
But hope is not lost. Random quantum fluctuations could bring everything back.
In fact, there is an infinitesimally-small nonzero chance every single particle in the universe could reposition itself to the same point in space at once, triggering a second big bang.
Quantum randomness is the tiny spark of chaos that will prevent this universe from ever truly dying. No single probability in this universe will ever truly be exactly zero.
@Texasfam04 An easy way to get there is to spawn at Wright, fly south to the car island, then go east until you reach the large desert island. Find the largest pyramid to the east of all the windmills. Flying near it should unlock the race.
The MiG-29 is hardly an enemy. That plane has suffered more losses than victories.
Also the Su-30 has never been in any real air-to-air combat yet, but the records of the Su-27's aerial dominance are indicative of it being a true threat.
Regardless, the F-15 has the greatest air-to-air kill ratio ever achieved by any aircraft. It really is a fantastic plane.
You aren't the first to call it "lighting".
There's six total on my list that made the same typo.
But I haven't updated it in a while, so there may be more.
@ChiChiWerx Yeah, the bomb bay was my design. I actually had it saved as a sub assembly for quite a while. It wasn't until now that I decided to build a plane around it. The hardest part was timing the doors with the internal mechanism so they don't intersect when opening or closing. A lot of parts have collision disabled though. It had a habit of blowing up after sharp control inputs, and that was the only fix.
I just like the landing gear because it's stylish. The bomb bay is pretty big and square.
@Treadmill103 Thanks! The retraction mechanism on the gear is actually my favorite part of this build. I never tire of seeing it retract and extend. The way it lines up in the fairing is just 👌.
@ColonelStriker Yes, of course. I even mentioned the inspiration in the description.
Looks good!
@Jacobdaniel I posted a link to an archive containing the original unaltered screenshots.
Just scroll down, and find it in the comments. Then you can fix them yourself.
@Beastbob Actually, it's just Lockheed. The merger with Martin Marietta occurred in 1995.
Northrop Grumman?
Where did you acquire your research?
Boring is good! There is elegance in simplicity.
@though I have a good eye for shapes.
Reminds me a lot of a Fokker F.25 Promotor.
@vonhubert Yup, the centrifugal force is weird in this game. I designed a plane with a rotator propeller once. Had to account for the expansion when designing the landing gear. What's even weirder is the expansion is smaller at slower simulation speeds for some reason.
@REW Working model, or static? I'd be very impressed by a working model. Especially considering the shafts for the different spools are nested inside each-other in most conventional turbofans. I know a great deal about turbine engines being a powerplant mechanic. I just love seeing models. I really like your fan.
@Tessemi LOL
That's a really nice Falken.
You should build a Morgan. That one is my favorite.
@RamboJutter They were indeed a technologically-sound plane with few problems (aside from the ever-present metal fatigue issue that crashed several planes), great plane all-around, don't get me wrong. But they were short-lived, under-produced, and overshadowed by replacements too quickly to remain relevant. They were very under-utilized, and are remembered more as museum pieces than weapons of war. A victim of obscurity, sadly.
Nice. Never liked the BlackBucc much, but this a very nice build regardless.
Well done.
@NicePlanes By the way, the 6 circles are the filler caps for the wing tanks, not rivets.
@NicePlanes Interesting. I balanced the fuel based on the location and capacity of the actual fuel tanks, but I will definitely try that out. Thanks.
@NicePlanes Thanks! If you find any small fixes that improve handling further, please feel free to let me know.
@Boiiiiiii It ain't the best-looking, but it flies nice. Propellers are too easy to strike on landing though.
@Boiiiiiii This is pretty far from my best work, but thanks!
@Chancey21 My plane is in the 40 second range as well. Gonna be a good tournament I think. I predict lots of close finishes.
This is a really tough one.
You're basically forced to use VTOL engines for instant thrust, and unless you turn on a dime at the top of the zoom climb, the plane will weave in and out on the dive, missing every ring due to the AI's desire to aim directly at the next ring instead of anticipating its overall trajectory.
Finding the balance between pure speed and turning radius is very important here.
If you don't miss any rings, your plane is already worthy of competing in Lunar Arc.
I've done these before.
With VTOL planes though.
@NicePlanes Ah yes. The wings were never mirrored. I placed all the parts on those by hand, using nothing more than the nudge keys for fine translation. It's understandable there is a slight variation. That few millimeters is actually pretty close to a realistic tolerance. I mostly eyeballed this build, believe it or not. I don't care much for mathematical perfection. It's more-or-less a waste of time and energy. If it flies good, and looks good, it's good. Additionally, weight and drag are distributed unevenly due to a number of smaller details, so perfectly balancing everything is next to impossible anyway. I trimmed out most of the wing heaviness by unbalancing the total lift generated by each wing, similarly to how such things are fixed in real life. I flight-tested it extensively. It flies very well on my PC. It doesn't need to be symmetrical at all.
@Treadmill103 The extra wheels are just to stabilize it on the ground and keep the props from striking. I was pretty lazy for a lot of this build. The whole plane was slapped together in probably about 10 minutes.
My dart racer went faster using only a single engine.
Eliminating drag, and optimizing the horsepower/weight ratio is very important for prop planes.
Oh yes! I love the skymaster.
Finally!
Lmao, thanks @Kerbango
@MacintoshEngineering It was more unsettling then.
@MacintoshEngineering You should have seen it before I gave it an eyelid and pupils.
@NicePlanes Most planes have an inherent asymmetry. Anyway, which part is the one that bugs you?
@Rawhide Go for simple shapes and contours. Focus on the big picture rather than the tiny details. Some of the best planes in SimplePlanes are just that; simple planes.
PATTERN: BLUE
IT'S AN ANGEL!
Build a P-38!
Also, the Rs are called "Arrow", not Cherokee.
The Cherokee has an all-moving stabilator, the surface you see on the tail is actually an anti-servo tab. The wing should have some dihedral as well. else, this is an alright build.
I worked on one in school. Very simple plane for the most part.
@Chancey21 Right-o. Although, it takes millions and millions of years for it to get kicked off.
It's like finding a shiny pokemon. It's easy if you have enough time.
@Chancey21 Life is something of a chemical inevitability under the right conditions. Given enough time, and given the right materials, under the right amount of energy fluctuation, chemical reactions will take place with enough frequency to weed out non-repeatable reactions, leaving reactions that result in bigger, repeatable molecules, eventually evolving into self-replicating molecules like RNA and the the like. Natural selection takes over from there, favoring variations of the molecule better constructed to protect itself from chemical termination, resulting in mutations of the molecule equipped with protective coatings, resulting in the emergence of the simplest unicellular organisms. This emergence is thought to be close to 4 billion years ago, a relatively short amount of time after the Earth formed and cooled, which is indicative of the fact life must form very easily when the ingredients and conditions all support it. Everything that happens after that is just natural selection running its course. Organism struggle to adapt to their changing environment, and either evolve beneficially, or go extinct.
All of us, at the very core of things, are just the product of a runaway chemical reaction.
And frankly, that's pretty damn awesome!
The universe is expanding so fast, gravity literally cannot keep up with it.
This is the reason almost every single galaxy is redshifted.
The rate of expansion is accelerating too. The direction of those galaxies will never reverse, and more and more disappear behind the cosmic horizon every second. Not even light can outpace the expansion of the universe.
But hope is not lost. Random quantum fluctuations could bring everything back.
In fact, there is an infinitesimally-small nonzero chance every single particle in the universe could reposition itself to the same point in space at once, triggering a second big bang.
Quantum randomness is the tiny spark of chaos that will prevent this universe from ever truly dying. No single probability in this universe will ever truly be exactly zero.
@Texasfam04 An easy way to get there is to spawn at Wright, fly south to the car island, then go east until you reach the large desert island. Find the largest pyramid to the east of all the windmills. Flying near it should unlock the race.
@Texasfam04 Shoot for 1 minute to have a chance.
Entering a propeller driven plane.
Let's see if she'll keep up!
Best of luck to all of you!
May the Pyramid have mercy.
@BaconAircraft Ah, so it's an original? I thought the cockpit windows looked different.
Is that a Falcon 50? I love those!
The MiG-29 is hardly an enemy. That plane has suffered more losses than victories.
Also the Su-30 has never been in any real air-to-air combat yet, but the records of the Su-27's aerial dominance are indicative of it being a true threat.
Regardless, the F-15 has the greatest air-to-air kill ratio ever achieved by any aircraft. It really is a fantastic plane.
You aren't the first to call it "lighting".
There's six total on my list that made the same typo.
But I haven't updated it in a while, so there may be more.
@ChiChiWerx Yeah, the bomb bay was my design. I actually had it saved as a sub assembly for quite a while. It wasn't until now that I decided to build a plane around it. The hardest part was timing the doors with the internal mechanism so they don't intersect when opening or closing. A lot of parts have collision disabled though. It had a habit of blowing up after sharp control inputs, and that was the only fix.
I just like the landing gear because it's stylish. The bomb bay is pretty big and square.
@Treadmill103 Thanks! The retraction mechanism on the gear is actually my favorite part of this build. I never tire of seeing it retract and extend. The way it lines up in the fairing is just 👌.
@AWESOMENESS360 Thanks! I usually strive to keep things simple.
@ACMECo1940 Thanks!