After trying for around 10 minutes, im honestly surprised, this is very well made, the Maneuverability, the Weaponry, and its performance is really good, im impressed with it, the fact that it works so well is also good, you can have some pretty good future if you keep making more and more planes that works great and looks nice like this, keep it up
Hey, that's actually a pretty nicely made plane, i feel like this plane deserve atleast an upvote, i would also try if the claims on the description match wih the actual capability
@KangaKangaTheRoo i believe its the Snowstone Aerobatic Challenge, you can either pick TA-100 or TA-200, the latter is more suitable for Military Training
Finally the Gangut Class, or Poltava i may add
It was indeed a pretty interesting Dreadnought, no Superfiring because the Russian want to have that lower silhouettes and low CG, and the casemates, while pretty close to the water is still quite good
Btw, i forgot that you have 2 version of this XD, anyway, i did try both this version and the 2.0 one, and it can be fought with ease, i think your missile needs to be fixed there because it says "Locked" but never went to my plane, only passing under me, i don't know where you messed it up but it definitely is broken
I tried from my Gen 4 fighter (because that's the most that he AI can control) down to my WW1 Fighter and to be honest..., Its maneuverability are crap, its pitch control were heavy and its unstable as well, my plane ranging from Gen 4 down to WW1 can shoot it down so you may need to fix it...
@NexusGaming if you are using the simple method, all you have to do is mirror the hull and slap it on the bottom of your hull, however the underwater part may have to be around 3.5 to 4.5 in height and either Hard-Circular-Circular-Hard or Hard-Curved-Curved-Hard in shape, the Curved bottom one is the one you would use if you want to maximize space or rooms for storage
Simple Hull is the easiest method, you need a Resizable fuselage with maximum lenght and width, depending on what type of ship you're making the height should be 2 to 3.5 units, and then you can add more section, after you feel that the lenght is appropriate you can start tapering the front and rear of it, Kriegsmarine Ships usually have Double Waterdrop shape (Waterdrop pointy end forward and back), Royal Navy and US Navy is Waterdrop (Waterdrop pointy end forward), while Japanese is long and flat on its side but tapering on both forward and rear
Vertical Fuselage Hull* is the one where you will get the least amount of parts, this is good for making Pre-Dreadnoughts, start by taking a Resizable Fuselage, rotate it one time so that it was vertical (front side facing down, back side facing up) and then make the height 10 units, and the width around 3 to 4.5 Units wide, and then you can shape the fuselage into a hull as you wish, @Kaiteniisan Kakaktua Class Battleship use this method
@MtecCommand i actually only watched 2004 RDM Battlestar Galactica, since im a writer and looking for tips on how to make stories i watch "The Hunt For The Red October", "Star Trek: The Wrath Of Khan" (yet to be watched), and "Master And Commander: The Far Side Of The World", which of course in a story explains that Tension is better than Action
After trying for around 10 minutes, im honestly surprised, this is very well made, the Maneuverability, the Weaponry, and its performance is really good, im impressed with it, the fact that it works so well is also good, you can have some pretty good future if you keep making more and more planes that works great and looks nice like this, keep it up
Hey, that's actually a pretty nicely made plane, i feel like this plane deserve atleast an upvote, i would also try if the claims on the description match wih the actual capability
I feel like this thing would have been better if it have body that can articulate with the terrain
@MtecCommand i use Medium physics at all times, to make the battle fair i use AI Control for both my plane and your plane
@Kaiteniisan get that Envy out of you and get that "other" Envy done
+1@Kaiteniisan mm, interesting
why is here no one looking at this, this..., this is a nice plane
Henlœ
Disregarding the plane problem, that description is not long at all, if you get to 5000 Words then that i can consider quite long
+1@KangaKangaTheRoo ok, i will make a new one, don't worry
@KangaKangaTheRoo yeah......
That's the issue...
Also, i forgot that im working for Germany and im its ally...
+1@KangaKangaTheRoo for your convenience, here is the TA-200
@Kaiteniisan yes
And dear god you're giving me PTSD again because of that Super Dreadnought...
@KangaKangaTheRoo i believe its the Snowstone Aerobatic Challenge, you can either pick TA-100 or TA-200, the latter is more suitable for Military Training
+1I already have a trainer, specifically TA-100 Aerosquall, but its not a successor and already entered another challenge
+1@Kaiteniisan nah
Finally the Gangut Class, or Poltava i may add
It was indeed a pretty interesting Dreadnought, no Superfiring because the Russian want to have that lower silhouettes and low CG, and the casemates, while pretty close to the water is still quite good
I may also try this plane to fight with any of my plane (the whole range from 1900 to 20XX)
Btw, i forgot that you have 2 version of this XD, anyway, i did try both this version and the 2.0 one, and it can be fought with ease, i think your missile needs to be fixed there because it says "Locked" but never went to my plane, only passing under me, i don't know where you messed it up but it definitely is broken
I tried from my Gen 4 fighter (because that's the most that he AI can control) down to my WW1 Fighter and to be honest..., Its maneuverability are crap, its pitch control were heavy and its unstable as well, my plane ranging from Gen 4 down to WW1 can shoot it down so you may need to fix it...
@XP
That weaponry precision or lack of precision is concerning...
+2I have someone on the Ships Ordering that want a Svetlana kind of Cruiser except its an Escort AA Cruiser now
@KnightOfRen but then, here i am, a teenager with too much need to type something
Who the hell uses yaw in this game?
+2Im so infuriated by the AI using Yaw in a dogfight that i literally removed yaw from all of my planes
@NexusGaming if you are using the simple method, all you have to do is mirror the hull and slap it on the bottom of your hull, however the underwater part may have to be around 3.5 to 4.5 in height and either Hard-Circular-Circular-Hard or Hard-Curved-Curved-Hard in shape, the Curved bottom one is the one you would use if you want to maximize space or rooms for storage
@Jerba
Simple Hull is the easiest method, you need a Resizable fuselage with maximum lenght and width, depending on what type of ship you're making the height should be 2 to 3.5 units, and then you can add more section, after you feel that the lenght is appropriate you can start tapering the front and rear of it, Kriegsmarine Ships usually have Double Waterdrop shape (Waterdrop pointy end forward and back), Royal Navy and US Navy is Waterdrop (Waterdrop pointy end forward), while Japanese is long and flat on its side but tapering on both forward and rear
Vertical Fuselage Hull* is the one where you will get the least amount of parts, this is good for making Pre-Dreadnoughts, start by taking a Resizable Fuselage, rotate it one time so that it was vertical (front side facing down, back side facing up) and then make the height 10 units, and the width around 3 to 4.5 Units wide, and then you can shape the fuselage into a hull as you wish, @Kaiteniisan Kakaktua Class Battleship use this method
@54188 that's actually some very nicely built turrets
@Numbers i will, but not now, im still having some chores to do irl...
@MtecCommand i actually only watched 2004 RDM Battlestar Galactica, since im a writer and looking for tips on how to make stories i watch "The Hunt For The Red October", "Star Trek: The Wrath Of Khan" (yet to be watched), and "Master And Commander: The Far Side Of The World", which of course in a story explains that Tension is better than Action
I do think the 2nd one more because it was smoother
did the photo's shows up for you guys?
@Kaiteniisan do you like it, or do you want some things to be changed?
@NexusGaming XD
Fastest Upvote In Asia
Not gonna lie, that fuselage shape is... "Questionably Good" maybe? Its definitely interesting, and its not ugly either
Ahh, Its good to see a Pre Dreadnought again, really brings in that memory (totally not Tsushima), it actually looks good, well done Sailor
+1Hanz are you drunk again? What in the bloody heck are you thinking putting Naval Guns on a tank? Hanz?!
Disregarding the above meme, i would like to know where did you get those Turrets because i like it
+2@Airplane2000 that's a rookie size
Yo that's so cool
How short is your tank?! How can it perform a barrel roll in 3 different axis for good measure?!
Anyway..., You can reduce "brakeForce" in Overload, change it from 50 to lower numbers like 25 or 10
+1Indeed, that draft and waterline is indeed worrying, the lenght is also too long, but other than that, its a good ship
@SuperRoto interesting...
A Warship, 1850-1950 era, i want to see how good you are at making ships
Well that escalated rather quickly
+1@NormalPioneer goddamn Scripted Advertisement :p
Is that Big Ships i hear?
+1There is a hostile AA Tank, its a simplified Shilka but i forgot who made it...
Pog, its a ship
@SuperRoto it doesn't have to be a submersible, it being a narco sub is already good enough :p
@BuiltBionixInd10 XD, apparently it does resemble the Cyclonus..., but i didn't even have any reference pictures when building it...
@AlmostMobileFriendly interesting...
+1dear god its Night Time on the flip side and im being impatient to just pump out more DSF...
Atleast It Exist :p