@TheFighterHelmet Generally speaking it's a limitation. Guns, canons, rockets, as well as countermeasure systems don't work correctly. Missiles and bombs (and torpedoes) work alright, but it won't sync unless both you and the unfortunate user on the receiving end have Explosion Sync enabled.
I used to be really into meteorology when I was little. For a time, these intercept vehicles and the big radar trucks were some of the coolest things to me. Made me want to pursue storm chasing. To a degree I still do, just as a hobby.
I'm glad to see someone else who shares this fascination.
Still a better setup than me using two pencils/a glasses case for airflow clearance.
I might actually need to find myself one of those things. I'm sure there's one lying around somewhere.
(I could also just fork over the money and buy myself a proper one, but where's the fun in that?)
The bots are definitely a problem, but I don't think many people want to see a bunch of "Nice try, Diddy!" comments all over the site either. Here's an example of what I mean.
Also consider the fact that they're bots; they don't care.
If the account(s) are/were actually human operated, the person behind it is doing it to troll and farm attention, so these comments are doing nothing at best, and feeding their attention at worst.
Mass-reporting, in my opinion, is always the best option in this case. It's a losing battle otherwise.
@PlaneFlightX The entire airport is being remodeled in Blender, as well as all the buildings on the island.
I don't know when it'll be finished as of right now. I've been preoccupied with other projects + academics.
@CallsignGizmo You could try copy+pasting some of these if regular letters aren't working.
● ○ ◯
Note that these special symbols don't always work correctly and just display an error square. I haven't tested any of these recently so I don't know if they will work.
@THEOKPILOT I don't believe so. If you have AI planes enabled, it could be that. Otherwise it's likely that someone is there, but their modded/incompatible build is preventing you from seeing them with the target indicator.
@THEOKPILOT Probably someone's glitched out build. If someone is using a modded or otherwise incompatible build, it may cause "ghost" copies of said build to spawn on your client (only visible to you).
@OkaNieba I never said you couldn't at all, I just said that unless you're proficient with FT, you're likely not going to be able to teach it to do much more than the basics.
But again, if you are proficient with FT, then you probably don't need the AI (in most cases). Your brain will take care of that part ;)
Following up with what BaconEggs said, if you're already proficient with FT then you probably don't need to use AI in the first place. If you aren't, then you probably won't be able to teach the AI how to work with it anyways.
In my opinion, it's best to just to learn it yourself through experimentation over time.
@Dreamers It probably is. I apologize, this map is very unoptimized right now. I'd like to come back and optimize it, update some of the features and whatnot.
You can also use this to simulate thermals for sailplanes. Makes soaring much more fun.
Since the SetWindSpeed command uses vector values, you can do something like SetWindSpeed 0 3 0 for a gentle updraft while gliding to help you slowly gain altitude.
All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
If I have an unfinished, work-in-progress build that I feel meets the requirements for this challenge, would I still be able to enter it if I've finished it before the deadline?
I generally recommend trying your hand at sailplanes. They're a somewhat rare sight around here. I think a well-built sailplane would be a refreshing sight, and maybe even offer some players a new experience.
Even if they kept the option you wouldn't be able to use the mods. Google changed their software requirements, and Apple's TOS never allowed that to begin with.
@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
@Graingy Usually inaccuracy. Although there also tends to be parts on aircraft that really don't need their drag calculated because other parts are already doing that for them (for example: custom airfoil shells should have their drag completely zeroed and disabled, as the wings inside already take care of drag).
SimeplePlanes does an okay job of determining when to cancel out another part's drag when another is in the way. Unfortunately it has a tendency to freak out on builds with more parts, and some parts will have absurdly high drag compared to the rest.
The drag points on these aircraft are rather high, especially the FM-195.
The ideal performance range for an aircraft of this size would probably be 1000dp-2000dp.
SimplePlanes drag is weird. Disable drag (and drag calculations for a slight performance boost) on parts that don't need it, and lower it on parts with higher drag until you find the ideal performance zone.
Somewhat off-topic, but because engine behavior is also kind of weird, having FT engine inputs to control power output depending on altitude can help a lot with performance (keeping the aircraft from going too fast at low altitudes, and reasonably boosting speed at higher altitudes).
Snake sightings are neat.
I'm pretty sure Eastern Copperheads are lethally venomous though, so I hope you took the proper precautions when shooing it off.
What I did a while back to get around this was save a few preset fuselage parts as "decorative" fuselages. No mass or drag calculations. That way I don't have to go back and disable drag/mass, one part at a time. I can just open the subassemblies menu and grab an already configured fuselage piece.
Fuel < 0.1 ? pingpong(round(sum(10)), 1)) : 0
Open the XML editor, go into the BeaconLight menu, paste this into the input field.
This should work. It's a modified version of a blink function I'm using for something else. Some values may need to be tweaked. You can also technically do this by just putting Fuel < 0.1 into the input field and setting the blink style to slow/fast. Whichever works for you. The code that I initially posted is kinda overcomplicated for this specific scenario. The initial code is a bit more practical if you want to have multiple blink speeds based on certain data inputs (what I was using it for).
@Milo1628xa It depends on your needs. Let's say
b1 = if2
andc1 = if3
ina1 ? b1 : c1
.The code might look something like this:
You can also nest them like this:
Hope this helps!
Sorry for the outdated tutorial as well. It could definitely use some touchups. I might make a new one in the future.
@TheFighterHelmet Generally speaking it's a limitation. Guns, canons, rockets, as well as countermeasure systems don't work correctly. Missiles and bombs (and torpedoes) work alright, but it won't sync unless both you and the unfortunate user on the receiving end have Explosion Sync enabled.
I used to be really into meteorology when I was little. For a time, these intercept vehicles and the big radar trucks were some of the coolest things to me. Made me want to pursue storm chasing. To a degree I still do, just as a hobby.
I'm glad to see someone else who shares this fascination.
Still a better setup than me using two pencils/a glasses case for airflow clearance.
I might actually need to find myself one of those things. I'm sure there's one lying around somewhere.
(I could also just fork over the money and buy myself a proper one, but where's the fun in that?)
@Rollc075 Of course!
The bots are definitely a problem, but I don't think many people want to see a bunch of "Nice try, Diddy!" comments all over the site either.
+3Here's an example of what I mean.
Also consider the fact that they're bots; they don't care.
If the account(s) are/were actually human operated, the person behind it is doing it to troll and farm attention, so these comments are doing nothing at best, and feeding their attention at worst.
Mass-reporting, in my opinion, is always the best option in this case. It's a losing battle otherwise.
I love this! Low-part and relatively clean build with some neat functionality.
+3Alternate timeline where the USS Maine didn't explode in Cuba
Welcome to the community!
@PlaneFlightX The entire airport is being remodeled in Blender, as well as all the buildings on the island.
+1I don't know when it'll be finished as of right now. I've been preoccupied with other projects + academics.
Damn, that is a big difference in geometry.
Serves as a reminder that I really need to resume work on the new Mikeska Airport models.
Happy birthday man. Wishing you good health and the best of luck in your future endeavors.
Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds.
+2Beautiful sailplane
+1@CallsignGizmo You could try copy+pasting some of these if regular letters aren't working.
+3● ○ ◯
Note that these special symbols don't always work correctly and just display an error square. I haven't tested any of these recently so I don't know if they will work.
@THEOKPILOT I don't believe so. If you have AI planes enabled, it could be that. Otherwise it's likely that someone is there, but their modded/incompatible build is preventing you from seeing them with the target indicator.
@THEOKPILOT Probably someone's glitched out build. If someone is using a modded or otherwise incompatible build, it may cause "ghost" copies of said build to spawn on your client (only visible to you).
@OkaNieba I never said you couldn't at all, I just said that unless you're proficient with FT, you're likely not going to be able to teach it to do much more than the basics.
+1But again, if you are proficient with FT, then you probably don't need the AI (in most cases). Your brain will take care of that part ;)
Following up with what BaconEggs said, if you're already proficient with FT then you probably don't need to use AI in the first place. If you aren't, then you probably won't be able to teach the AI how to work with it anyways.
+1In my opinion, it's best to just to learn it yourself through experimentation over time.
I hate to break it to ya dude, but they're dropping support for it in about a year or so.
+5@Dreamers It probably is. I apologize, this map is very unoptimized right now. I'd like to come back and optimize it, update some of the features and whatnot.
+1this is
Pixlr
More recently I've begun to use Reshade but I still use Pixlr for most of my photo editing.
@126 Absolutely.
+1@126 Yeah, you can safely screw around with that kind of thing. They'll return to normal when you reboot the game
+1@126 Yeah
You can also use this to simulate thermals for sailplanes. Makes soaring much more fun.
+2Since the SetWindSpeed command uses vector values, you can do something like
SetWindSpeed 0 3 0
for a gentle updraft while gliding to help you slowly gain altitude.All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
If I have an unfinished, work-in-progress build that I feel meets the requirements for this challenge, would I still be able to enter it if I've finished it before the deadline?
+3I generally recommend trying your hand at sailplanes. They're a somewhat rare sight around here. I think a well-built sailplane would be a refreshing sight, and maybe even offer some players a new experience.
+2Conveniently I happen to be in the beginning stages of making one of these. If I ever finish it in a timely manner I might enter it.
Even if they kept the option you wouldn't be able to use the mods. Google changed their software requirements, and Apple's TOS never allowed that to begin with.
+2It is he
@Graingy I meant it in the context of form-wise. I don't see anything in particular that would cause them to have unusually high drag.
+1@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
@Graingy Usually inaccuracy. Although there also tends to be parts on aircraft that really don't need their drag calculated because other parts are already doing that for them (for example: custom airfoil shells should have their drag completely zeroed and disabled, as the wings inside already take care of drag).
+1SimeplePlanes does an okay job of determining when to cancel out another part's drag when another is in the way. Unfortunately it has a tendency to freak out on builds with more parts, and some parts will have absurdly high drag compared to the rest.
The drag points on these aircraft are rather high, especially the FM-195.
+2The ideal performance range for an aircraft of this size would probably be 1000dp-2000dp.
SimplePlanes drag is weird. Disable drag (and drag calculations for a slight performance boost) on parts that don't need it, and lower it on parts with higher drag until you find the ideal performance zone.
Somewhat off-topic, but because engine behavior is also kind of weird, having FT engine inputs to control power output depending on altitude can help a lot with performance (keeping the aircraft from going too fast at low altitudes, and reasonably boosting speed at higher altitudes).
bird approved
Snake sightings are neat.
+1I'm pretty sure Eastern Copperheads are lethally venomous though, so I hope you took the proper precautions when shooing it off.
Hands-down my favorite airliner. Requesting a T for this one
+1Probably my favorite engine, next to other classic turbojets/turbofans. Love it.
+1This build looks really good for under 200 parts!
+3What I did a while back to get around this was save a few preset fuselage parts as "decorative" fuselages. No mass or drag calculations. That way I don't have to go back and disable drag/mass, one part at a time. I can just open the subassemblies menu and grab an already configured fuselage piece.
+3Requesting a ⊥
@Graingy Yep. Designed around the Marske Pioneer III.
@Jaspy190 A high-performance glider. They're designed to be able to stay in the air for quite a while, and very efficiently.
Ay congrats!
I usually recommend that people try their hand at sailplanes. Not many of those around, especially higher-quality ones.
Howdy, welcome to the community!
+3Some dude on Ebay probably.
Fuel < 0.1 ? pingpong(round(sum(10)), 1)) : 0
+1Open the XML editor, go into the BeaconLight menu, paste this into the
input
field.This should work. It's a modified version of a blink function I'm using for something else. Some values may need to be tweaked.
You can also technically do this by just putting Fuel < 0.1 into the input field and setting the blink style to slow/fast. Whichever works for you. The code that I initially posted is kinda overcomplicated for this specific scenario. The initial code is a bit more practical if you want to have multiple blink speeds based on certain data inputs (what I was using it for).