Thus far I've spent my Halloween working on my new server desktop. Might get on a voice call with my buddies later and do... something ¯_(ツ)_/¯
Have a happy Halloween!
The old islands kinda conflict with the nature of SP2 in my opinion. If the devs added the SP1 terrain and their associated game objects to the game without making significant changes, it'd basically be like releasing an unfinished product, due to how unrefined SP1 terrain is compared to SP2's. It'd be more of a blemish than an improvement, to the majority of people.
And besides, SP2 feels plenty familiar, and I'm sure many other playtesters would agree.
Stuff like that is best left to the modding community. The entirety of SP1's terrain and most of the model assets (stuff like airports, bridges, and windsocks) are available in the ModTools Assets package, so all it would take is porting it and retexturing (the textures are not included unfortunately).
I and a couple of other modders (I think) are already working on some additional island locations for SP2, so if the substantially larger area of terrain still isn't enough, there will be options for those who want more, once SP2's modding tools are made public.
I run 47.213.124.234, located in Texas, U.S.
There's also 160.251.58.131 (Japan), which supposedly came back online recently, but I haven't checked to see if that's still the case. 220.92.28.97 (South Korea) hasn't been responsive in months, and the associated website doesn't seem to be responding either.
For the most part, your points are purely cosmetic. Some features may be locked down until you reach a certain number of points (I believe you have to be above 0 to upvote posts, and above 100 to post videos, but I might be wrong). Points are received via upvotes on things you publish. How many points it takes to earn each rank.
Points per upvote:
Forum posts: 2
Aircraft/Video posts: 15
Mod posts: 25
Curated Aircraft Posts (VR-certified): 30
This year it's been a lot of Lord Huron, Ludvig Forssell (Death Stranding), Woodkid (Death Stranding 2), Joel Nielsen (Black Mesa), HL2 + Episodic tracks, and Max Richter (Ad Astra).
Also recently got into listening to Daver's tracks for Black Mesa: Blue Shift.
Unless you specifically need an iPad, I'd recommend getting something that's actually feasible to repair and upgrade. At the very least, something with a removable SSD, that way if the rest of the device fails you can just remove the drive and transfer it over to something else.
If the main issue is cost, chances are you can find a used/refurbished laptop for substantially cheaper than a new iPad, and even if you couldn't, pitching in some extra money for something that's actually feasible to repair & upgrade is 100% worth it.
There could be several factors influencing the performance of your game. Background processes and heat (I assume the 620 is on an 8th gen or similar Core i3, so while it shouldn't be getting super toasty, if the thermal paste is old it could be thermal throttling) would be good things to start looking at. Reduce quality settings if you haven't already. Eliminate CPU intensive tasks that run in the background.
I assume by 32GB you meant RAM. In my experience RAM helps more with application loading times than FPS (same goes for having a good storage device; SSD is much faster than HDD) so even if the laptop has 8GB it should be alright (though I'd definitely recommend going up to 16 if you can, as it makes a difference).
160.251.58.131 - Japan 61.82.248.17 - South Korea (IP changes occasionally due to DDoS attacks; https://rebirths.kr/spserver/ has an up-to-date server status and IP) 47.213.114.145 - Texas, United States.
There might be a Chinese server up as well but I'm not entirely sure.
@llFLMTll Sorry for the horrendously late response, I don't recall ever getting a notification.
My first piece of advice would be to not do what I did with this mod and model everything in SimplePlanes (or throw together a large number of existing SP assets), as it's super inefficient and will create unnecessary performance impact.
I'm working on Mikeska Airport 2.0 right now, and the utilities I've used include Blender (modeling the airport itself, and the buildings), World Machine (terrain generation; not strictly required since Unity has a built-in terrain sculpting system, but I much prefer doing it procedurally), and PolyHaven (high-resolution textures for free).
You'll need to install Unity, of course (Unity version depends on what version of SP you're making the mod for).
There's plenty of tutorials on YouTube that'll help you with getting started in Unity and Blender, how to work with each, etc.
@cyberpunkchicken27 47.213.114.145 is working just fine as of this comment.
The server desktop did briefly shut down earlier for a software update but it's since resumed hosting.
Lol this is great
+1Pretty good for me thus far. Minimal bugs, performs great. Multiplayer needs some more moderation settings both client and server-side
47.213.124.234is back online.Thus far I've spent my Halloween working on my new server desktop. Might get on a voice call with my buddies later and do... something ¯_(ツ)_/¯
Have a happy Halloween!
47.213.124.234will be down for hardware upgrades & maintenance until further notice.The old islands kinda conflict with the nature of SP2 in my opinion. If the devs added the SP1 terrain and their associated game objects to the game without making significant changes, it'd basically be like releasing an unfinished product, due to how unrefined SP1 terrain is compared to SP2's. It'd be more of a blemish than an improvement, to the majority of people.
+2And besides, SP2 feels plenty familiar, and I'm sure many other playtesters would agree.
Stuff like that is best left to the modding community. The entirety of SP1's terrain and most of the model assets (stuff like airports, bridges, and windsocks) are available in the ModTools Assets package, so all it would take is porting it and retexturing (the textures are not included unfortunately).
I and a couple of other modders (I think) are already working on some additional island locations for SP2, so if the substantially larger area of terrain still isn't enough, there will be options for those who want more, once SP2's modding tools are made public.
@PZLAgencies Whenever I can fix bugs within the Unity project
Hell yeah!
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I run
+247.213.124.234, located in Texas, U.S.There's also
160.251.58.131(Japan), which supposedly came back online recently, but I haven't checked to see if that's still the case.220.92.28.97(South Korea) hasn't been responsive in months, and the associated website doesn't seem to be responding either.Molchat Doma/Lord Huron
+1@Hahahahaahahshs
47.213.124.234and160.251.58.131both seem to be working fine@Ashdenpaw1 postimages.org typically works
When grabbing the image link, be sure to use the one labeled "Direct Link"
+1I think Discord embeds also stopped working a while back
@Boeing707320C poke poke poke poke poke
@Boeing707320C suffer
poke
p*land
For the most part, your points are purely cosmetic. Some features may be locked down until you reach a certain number of points (I believe you have to be above 0 to upvote posts, and above 100 to post videos, but I might be wrong). Points are received via upvotes on things you publish.
+1How many points it takes to earn each rank.
Points per upvote:
It could be worse
+1I like that countertop
@Trickyz360 @LordFarquaad
+147.213.124.234had a software update. Just got it back online.Requested tags:
@MIGFOXHOUND31BSM26
@YarisSedan
+147.213.124.234experienced a connection issue and had to be reset. Should be working fine nowThis year it's been a lot of Lord Huron, Ludvig Forssell (Death Stranding), Woodkid (Death Stranding 2), Joel Nielsen (Black Mesa), HL2 + Episodic tracks, and Max Richter (Ad Astra).
Also recently got into listening to Daver's tracks for Black Mesa: Blue Shift.
220.92.28.97(Rebirth's Korean server; IP changes sometimes) and47.213.124.234are working fine as of this commentskrrrrrrrrrrririririiririririririiriririririrriiiiiiiiiiiiiiiiiiiiiiiiiiiiii
+1Happy birthday!
Awesome! What're the specs?
+11:1 scale Anti-Mass Spectrometer. Bonus points if it opens a rift to a borderworld when you put a special rock in it
+1m/s is the game's standard unit for velocity
+1@Ilikebirds MP servers aren't nearly as active as they used to be but you can still find some people on them
+347.213.114.145has changed to47.213.124.234Hot stuff
+1@LQSR
47.213.114.145appears to be down for some reason, I'll have it rebooted tomorrow.@Bombs819 It's never been compatible with any mobile version of SP as far as I know
This thing
+1Unless you specifically need an iPad, I'd recommend getting something that's actually feasible to repair and upgrade. At the very least, something with a removable SSD, that way if the rest of the device fails you can just remove the drive and transfer it over to something else.
+2If the main issue is cost, chances are you can find a used/refurbished laptop for substantially cheaper than a new iPad, and even if you couldn't, pitching in some extra money for something that's actually feasible to repair & upgrade is 100% worth it.
The aircraft used in the screenshots is DeadlyDialga's British Airways 747-236B.
I wish I could spotlight this; it's super cool!
There could be several factors influencing the performance of your game. Background processes and heat (I assume the 620 is on an 8th gen or similar Core i3, so while it shouldn't be getting super toasty, if the thermal paste is old it could be thermal throttling) would be good things to start looking at. Reduce quality settings if you haven't already. Eliminate CPU intensive tasks that run in the background.
I assume by 32GB you meant RAM. In my experience RAM helps more with application loading times than FPS (same goes for having a good storage device; SSD is much faster than HDD) so even if the laptop has 8GB it should be alright (though I'd definitely recommend going up to 16 if you can, as it makes a difference).
Scug spotted
@helloimnob No, there's just nobody there
This really deserves a lot more attention imo; this is an incredible build with a lot of effort put into it
+1
+1160.251.58.131- Japan61.82.248.17- South Korea (IP changes occasionally due to DDoS attacks; https://rebirths.kr/spserver/ has an up-to-date server status and IP)47.213.114.145- Texas, United States.There might be a Chinese server up as well but I'm not entirely sure.
Texas, US.
yeehaw
@cyberpunkchicken27 That's normal, just because of timezones and regional player concentrations
@llFLMTll Sorry for the horrendously late response, I don't recall ever getting a notification.
My first piece of advice would be to not do what I did with this mod and model everything in SimplePlanes (or throw together a large number of existing SP assets), as it's super inefficient and will create unnecessary performance impact.
I'm working on Mikeska Airport 2.0 right now, and the utilities I've used include Blender (modeling the airport itself, and the buildings), World Machine (terrain generation; not strictly required since Unity has a built-in terrain sculpting system, but I much prefer doing it procedurally), and PolyHaven (high-resolution textures for free).
You'll need to install Unity, of course (Unity version depends on what version of SP you're making the mod for).
There's plenty of tutorials on YouTube that'll help you with getting started in Unity and Blender, how to work with each, etc.
@cyberpunkchicken27
+247.213.114.145is working just fine as of this comment.The server desktop did briefly shut down earlier for a software update but it's since resumed hosting.
@X99STRIKER Bet
@X99STRIKER And you didn't think to share? Rude.
Flying excavated icosahedron.
+13