@Bryan5 The current designation is E200, but that will change to E210 with the weaponized version.
I don't have an actual name for it yet, but I'm considering something like Nightswift or something on that order.
In other words, it's not necessarily inaccurate, it's just that the text labels require significantly more calculation than a basic block.
The extra calculation is mainly all the special variables and parameters associated with text labels. Rendering is also a little more complex, which adds to performance cost.
A single performance "point" is worth about 1 basic block. Fuselage components, as well as any other part that requires more calculation, has a higher individual performance cost. This is also coupled with the XML calculations of the aircraft, which can vary depending on variables, special functions, drag, etc. Edit: drag/collisions do not affect performance cost, just the performance itself.
Not every upload website works for the SP website.
I personally use postimages.org (if you use this, use the direct image link and not the normal image link), but Discord also works.
I haven't tested this, but I'm fairly certain floor(smooth(Activate#, 1)) would work.
Of course, you should change Activate# to your actual ejection input.
You can also change the number to adjust the delay. Making the number smaller increases the delay.
To increase high-altitude maneuverability, your aircraft either needs to travel faster or have less weight. This has worked in my experience.
Greater wingspan is also helpful if the aircraft doesn't need to go very fast.
@ivansheppard853gmail sum(FireWeapons)*250 or number of your choice
The rotator range should be set to its maximum, and I would do the same for speed (though you can still change the speed if you would like to).
@ivansheppard853gmail For torque reduction, I put the powered rotator on a free-spinning rotator.
For a mini gun, I would use an input such as sum(FireWeapons)*250 or number of your choice
The number will change the speed of rotation.
If the mini gun uses actual guns instead of cannons, use FireGuns instead of FireWeapons.
Ooh, smooth tail logo.
+1T
Sailplane perhaps?
+1@MrCOPTY Thanks, I'm glad you liked it!
+1My next PSM aircraft will be even better!
Ooh, looks nice.
+1T
@rexzion o
+1Beautiful!
+1T
Never knew these existed...
+1It's oddly satisfying, and somewhat amazing...
@Bryan5 The current designation is E200, but that will change to E210 with the weaponized version.
+1I don't have an actual name for it yet, but I'm considering something like Nightswift or something on that order.
Hello there. Just figured I should let you know that only the first three people in a comment get a notification.
+1Looks great!
+1T
In other words, it's not necessarily inaccurate, it's just that the text labels require significantly more calculation than a basic block.
The extra calculation is mainly all the special variables and parameters associated with text labels. Rendering is also a little more complex, which adds to performance cost.
+1A single performance "point" is worth about 1 basic block. Fuselage components, as well as any other part that requires more calculation, has a higher individual performance cost. This is also coupled with the XML calculations of the aircraft, which can vary depending on variables, special functions, drag, etc.
+1Edit: drag/collisions do not affect performance cost, just the performance itself.
Ah, minhas desculpas. Eu entendi errado a pergunta.
+1@MAPA Much appreciated!
+1Congratulations!
+1@N1KO Very nice aircraft you have made!
+1@PPLLAANNEE I've been thinking about modifying the Little Bugger to have a parafoil, so I might do that at some point.
+1@TheGliderGuy Much appreciated!
+1Very nice!
+1T
Ah, it worked.
+1Very nice.
Imgur images don't work on the SP website. That's why you haven't been able to upload an image.
+1Not every upload website works for the SP website.
+1I personally use postimages.org (if you use this, use the direct image link and not the normal image link), but Discord also works.
Perhaps a sailplane?
+1Or maybe a tailless aircraft of some sort?
@WINGSIRON Glad I could help!
+1The code is stored in the Variables menu.
+1Both my C200 sailplane and more recent D800 have wingflex code. You may use those if you would like, but you will probably need to adjust the values.
+1@IMULAerospaceIndustries Nice! Glad I could help!
+1I haven't tested this, but I'm fairly certain
+1floor(smooth(Activate#, 1))
would work.Of course, you should change
Activate#
to your actual ejection input.You can also change the number to adjust the delay. Making the number smaller increases the delay.
@Kendog84 Hmm, seems logical.
+1@MAPA @MrCOPTY @Bo1233 Thanks!
+1To increase high-altitude maneuverability, your aircraft either needs to travel faster or have less weight. This has worked in my experience.
+1Greater wingspan is also helpful if the aircraft doesn't need to go very fast.
@PPLLAANNEE I can't unsee that.
+1@Bo1233
+1I apologize. You requested that I tag you on my future posts, and I forgot to tag you sooner.
@MrCOPTY It's essentially a fighter/interceptor F-20 Tigershark in certain aspects.
+1@PlaneGuy01 Hmm. Well, I'm not entirely sure how to fix the issue, since I don't typically mess with
+1ammo()
.It's a shame that I missed this.
+1It would've been fun to bring out the IR-1...
@Jrakhalis Thanks! I'm glad you like it.
+1@ivansheppard853gmail Hmm. Well, I can't help much with that, since I'm not familiar with the code used in the gun.
+1@ReinMcDeer
+161.78.212.157
is a working server as of right now.@ivansheppard853gmail Nice!
+1@ivansheppard853gmail I'll test it out, and I will tag you on an unlisted post with the rotator.
+1@ivansheppard853gmail If you are using guns and not cannons for your minigun, use
+1FireGuns
instead ofFireWeapons
.@ivansheppard853gmail
+1sum(FireWeapons)*250 or number of your choice
The rotator range should be set to its maximum, and I would do the same for speed (though you can still change the speed if you would like to).
@ivansheppard853gmail The
+1sum()
should do just that if put in correctly.@MrCOPTY Ah, you have returned.
+1@MRM19 Thanks! It's not the most visually appealing aircraft, but it works.
+1@ivansheppard853gmail For torque reduction, I put the powered rotator on a free-spinning rotator.
+1For a mini gun, I would use an input such as
sum(FireWeapons)*250 or number of your choice
The number will change the speed of rotation.
If the mini gun uses actual guns instead of cannons, use
FireGuns
instead ofFireWeapons
.@Ded Ah, I see you are well versed in the less-known, odd looking concept aircraft of the past.
+1Ah yes, I remember this one. Very nice.
+1@ReinMcDeer View my profile page. It lists what servers are working.
+1