If you see a dev/0-point user upvote your build, it's probably because your build is curated for VR use.
Although I think it might be possible for 0 point users to upvote using the Inspect tool, but I can't confirm nor deny that.
Additional features rely primarily on addon makers now. I'd recommend looking into Unity (and probably Visual Studio too) if you really want these to be added.
Aside from that, some of these can already be achieved without needing to mod the game (engine idle and ground refueling for example).
I think ceil(smooth(clamp01(Activate1), 1))-floor(smooth(clamp01(Activate1), 1)) should work.
If it doesn't, let me know and I'll run a test when possible.
I'm not really at liberty to say too much without risking getting the red hand from a moderator, but here's the basis of it:
He deleted his account due to the amount of backlash he received from the community over some pretty questionable actions he had taken.
@ZerkkTheSimper Ah, forgot that there were others aside from the Maywar plugin.
@BeechcraftA35 Aside from the map plugin mods Zerkk has listed, you can't download mods for Android.
I mean, technically you could try changing the file extension on any mod and risk corrupting your game files, maybe even your device.
I'd advise against that.
Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs.
I'd suggest sticking to no more than 1-2 projects at a time.
Trying to take on several at once can be overwhelming.
Once your finished with one project, move to the next.
@Bryan5 That's also been partially implemented (also requires command console to locate).
There is an IR signature property, but it doesn't seem to display anything other than it's default value if I remember correctly.
Interesting. I'd seen asin() acos() atan() listed in the Funky Trees guide but wasn't aware that an atan2() was present.
Now I'm curious if sinh() cosh() tanh() are present as well.
@BeeEngineer It is a glider (more specifically, a motor glider).
The aircraft is designed to operate without an engine. It uses the engine for self takeoff and flight sustainment in the event that thermals are poor.
This is different from regular airplanes, which do require an engine for flight.
The engine on a sailplane is an accessory for convenience, not a necessity.
@Red920 In addition to the previous comments, as of right now there is only one known working public server.
Even if the few other servers were working, it would not be enough to support so many users, making the addition of MP as a default mod entirely pointless.
On the surface, this sounds like a great idea.
But, when you look at the details, it only ends up being worse for everyone.
Jundroo did not remove support for mobile mod support, Google/Apple did.
Jundroo can not do anything about this.
Even if mod support for mobile was given, I'm fairly certain that Unity currently does not support mobile platforms.
@Dracul0Anderson For the PSM question: essentially just make a slightly (or completely) unstable aircraft, give it some thrust vectoring control (not strictly required), and add some FT stabilizer inputs.
To add on to ColonelCanada's comment, if you verify your channel and that the content you are posting is your own, you will get 15 points instead of 2.
I believe it requires at least 100 points to upload a video.
There's more than one method. You can use PID controllers, but that is an expert level method, and very complicated.
I'm fairly certain you can use AngleOfAttack/AngleOfSlip code, which is still complicated, but less complicated than PID controllers.
I use Roll/Pitch/YawRate code. This is one of the easiest methods that can still auto stabilize the thrust vectoring system. For example: "Pitch-(PitchRate*0.005 or any number less than one)" works for stabilizing pitch control output.
You can also use this to simulate thermals for sailplanes. Makes soaring much more fun.
Since the SetWindSpeed command uses vector values, you can do something like SetWindSpeed 0 3 0 for a gentle updraft while gliding to help you slowly gain altitude.
I generally recommend trying your hand at sailplanes. They're a somewhat rare sight around here. I think a well-built sailplane would be a refreshing sight, and maybe even offer some players a new experience.
Even if they kept the option you wouldn't be able to use the mods. Google changed their software requirements, and Apple's TOS never allowed that to begin with.
The drag points on these aircraft are rather high, especially the FM-195.
The ideal performance range for an aircraft of this size would probably be 1000dp-2000dp.
SimplePlanes drag is weird. Disable drag (and drag calculations for a slight performance boost) on parts that don't need it, and lower it on parts with higher drag until you find the ideal performance zone.
Somewhat off-topic, but because engine behavior is also kind of weird, having FT engine inputs to control power output depending on altitude can help a lot with performance (keeping the aircraft from going too fast at low altitudes, and reasonably boosting speed at higher altitudes).
Yeah, I definitely plan on remastering some of my favorite projects.
In all honesty though, I'd like to build more gliders. Those are underappreciated, in my opinion. Both standard configuration and likely some unique/atypical designs too (think Genesis sailplane).
Sine and Cosine interpolate between a range of values. If you plug in sin(x) into a graphing calculator, you'll notice the line will curve up and down continuously like this.
This can be helpful for things like walkers/other stuff that requires cycling. If you plug in something like
(sin(Time) / 200) * Throttle
it will output a continuously interpolating value (assuming conditions, like Throttle in this case, will allow it to do so).
Cosine and Sin are inverse, too. Both essentially do the same thing, just with one of them outputting opposite values from the other.
I'm not a dev nor expert modder or programmer but I'll give my best input here.
If you don't have any experience with the Unity editor, then trying to work with custom scripting and whatnot in SP is probably going to be pretty confusing and daunting (speaking from experience).
Scripting is done in C#. If you already have experience with C or Python/Java/Lua/etc. then it'll probably be easier for ya.
If you're entirely new (or almost) to scripting in any language, god help you. Now might be a good time to learn some basic Python.
1. I'm almost certain it's possible.
2. Download the version of Unity that corresponds with your current version of SP and get Microsoft Visual Studio. Visual Studio is gonna be your scripting interface.
3. As a beginner, probably pretty difficult. C has a more complicated syntax than Python or Java (which are very easy in comparison), so if you're not already familiar with basic programming then I would recommend learning one of those first.
As for the console thing, I don't know if that's actually possible. It might be possible to spawn AI aircraft using commands but at that point you might as well be doing it through the menu anyways. I don't think there's a way to auto-execute them without a custom script, which leads back to Unity and C#.
That's my bit anyways. Hope this helps in some way.
@AshdenpawTG22 I just look through forums and whatnot to see if anyone needs some help with something (I try to help people when I can) or if there's anything interesting in general.
Happened to see this as I was looking through.
But ya I don't have much business being here. Just came to leave that note.
And thanks by the way, maybe one day I'll remaster the Venture.
@Planemodder1911 Jundroo didn't have much of a choice though. Google's Play Store requirements forced the removal of mod support.
It's a bit more technical and would better be explained by WNP78 or another dev, but that's the basis of it.
@Lwills Android mods stopped working years ago due to changes in Playstore requirements.
The devs removed the Android mod buttons because they'd be entirely useless. You can't run 3rd party mods on Android anymore.
The only exception to this is a few non-scripted map plug-ins that still work.
To be fair, SP didn't remove anything.
Changes in Playstore requirements prevented Android mods from working.
iOS never had support to begin with, as far as I know.
Well I'm sorry that you've felt offended by my comment (it was by no means my intention to do so) but ultimately it's the truth in most cases (the exception being certain popular users).
@Salah001 @Icarus That's the Korean server. It's not a new IP, just a different one.
Probably won't see as much activity as most people are probably using the Japanese server.
Howdy, welcome to the community!
+3henlo
+3Edit: I just realized you haven't made any posts in well over 3 years. Welcome back.
If you see a dev/0-point user upvote your build, it's probably because your build is curated for VR use.
+3Although I think it might be possible for 0 point users to upvote using the Inspect tool, but I can't confirm nor deny that.
Additional features rely primarily on addon makers now. I'd recommend looking into Unity (and probably Visual Studio too) if you really want these to be added.
+3Aside from that, some of these can already be achieved without needing to mod the game (engine idle and ground refueling for example).
I think ceil(smooth(clamp01(Activate1), 1))-floor(smooth(clamp01(Activate1), 1)) should work.
+3If it doesn't, let me know and I'll run a test when possible.
I'm not really at liberty to say too much without risking getting the red hand from a moderator, but here's the basis of it:
+3He deleted his account due to the amount of backlash he received from the community over some pretty questionable actions he had taken.
@ZerkkTheSimper Ah, forgot that there were others aside from the Maywar plugin.
+3@BeechcraftA35 Aside from the map plugin mods Zerkk has listed, you can't download mods for Android.
I mean, technically you could try changing the file extension on any mod and risk corrupting your game files, maybe even your device.
I'd advise against that.
Wing-2 superiority
+3Not gonna lie, you had me there for a bit.
+3Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs.
+3@Redrocktumbler I'm assuming by 600 you mean 600m/s, in which case IAS>600 ? 0 : Input should do the trick.
+3Ladies and gentlemen, he did it.
+3Peak engineering has been achieved.
This is a stunning low-part build!
+3I'd suggest sticking to no more than 1-2 projects at a time.
+3Trying to take on several at once can be overwhelming.
Once your finished with one project, move to the next.
@Bryan5 That's also been partially implemented (also requires command console to locate).
+3There is an IR signature property, but it doesn't seem to display anything other than it's default value if I remember correctly.
Interesting. I'd seen
+3asin() acos() atan()
listed in the Funky Trees guide but wasn't aware that anatan2()
was present.Now I'm curious if
sinh() cosh() tanh()
are present as well.Acceleration, weight, speed, turn rate, and thrust are probably the main ones.
+3@BeeEngineer It is a glider (more specifically, a motor glider).
+3The aircraft is designed to operate without an engine. It uses the engine for self takeoff and flight sustainment in the event that thermals are poor.
This is different from regular airplanes, which do require an engine for flight.
The engine on a sailplane is an accessory for convenience, not a necessity.
Voice reveal.
+3Hmm, alright then.
*Singular clap.*
+3Adding
+3+Yaw
to the collective input of one rotor and-Yaw
to the other should work.When a part is damaged, it will simply disconnect instead of disconnecting and disappearing.
+3@Red920 In addition to the previous comments, as of right now there is only one known working public server.
+3Even if the few other servers were working, it would not be enough to support so many users, making the addition of MP as a default mod entirely pointless.
On the surface, this sounds like a great idea.
But, when you look at the details, it only ends up being worse for everyone.
Never heard of it before. I would assume it doesn't exist.
+3Also yes, there is a forum saying that mods are coming to mobile, but one of the game developers already debunked that claim.
+3Jundroo did not remove support for mobile mod support, Google/Apple did.
+3Jundroo can not do anything about this.
Even if mod support for mobile was given, I'm fairly certain that Unity currently does not support mobile platforms.
@Dracul0Anderson For the PSM question: essentially just make a slightly (or completely) unstable aircraft, give it some thrust vectoring control (not strictly required), and add some FT stabilizer inputs.
+3To add on to ColonelCanada's comment, if you verify your channel and that the content you are posting is your own, you will get 15 points instead of 2.
+3I believe it requires at least 100 points to upload a video.
There's more than one method. You can use PID controllers, but that is an expert level method, and very complicated.
+3I'm fairly certain you can use
AngleOfAttack/AngleOfSlip
code, which is still complicated, but less complicated than PID controllers.I use
Roll/Pitch/YawRate
code. This is one of the easiest methods that can still auto stabilize the thrust vectoring system. For example: "Pitch-(PitchRate*0.005or any number less than one
)" works for stabilizing pitch control output.@Kangy If you're referring to the crash dummy, I may or may not post it separately in the future.
+3Many more people know about this server, they just haven't logged on yet.
+3Unfortunately, I don't think there is a way to prevent this. You will just have to manually reset the rotators.
+3Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds.
+2You can also use this to simulate thermals for sailplanes. Makes soaring much more fun.
+2Since the SetWindSpeed command uses vector values, you can do something like
SetWindSpeed 0 3 0
for a gentle updraft while gliding to help you slowly gain altitude.I generally recommend trying your hand at sailplanes. They're a somewhat rare sight around here. I think a well-built sailplane would be a refreshing sight, and maybe even offer some players a new experience.
+2Even if they kept the option you wouldn't be able to use the mods. Google changed their software requirements, and Apple's TOS never allowed that to begin with.
+2The drag points on these aircraft are rather high, especially the FM-195.
+2The ideal performance range for an aircraft of this size would probably be 1000dp-2000dp.
SimplePlanes drag is weird. Disable drag (and drag calculations for a slight performance boost) on parts that don't need it, and lower it on parts with higher drag until you find the ideal performance zone.
Somewhat off-topic, but because engine behavior is also kind of weird, having FT engine inputs to control power output depending on altitude can help a lot with performance (keeping the aircraft from going too fast at low altitudes, and reasonably boosting speed at higher altitudes).
I know this doesn't quite fit the look, but it immediately reminded me of the Bell-NASA LLTV. I like
+2Few designs I have seen amount to the weirdness of this one.
+2I love it.
Yeah, I definitely plan on remastering some of my favorite projects.
+2In all honesty though, I'd like to build more gliders. Those are underappreciated, in my opinion. Both standard configuration and likely some unique/atypical designs too (think Genesis sailplane).
Awesome! Straight to my wishlist this goes.
+2I like how it retains the original SP-feel while still being fresh.
Awesome work Jundroo.
Sine and Cosine interpolate between a range of values. If you plug in sin(x) into a graphing calculator, you'll notice the line will curve up and down continuously like this.
This can be helpful for things like walkers/other stuff that requires cycling. If you plug in something like
it will output a continuously interpolating value (assuming conditions, like Throttle in this case, will allow it to do so).
Cosine and Sin are inverse, too. Both essentially do the same thing, just with one of them outputting opposite values from the other.
Tangent is a little bit different. Output over time looks something like this.
+2Examples of these used in a circle, for circle things.
I'm not a dev nor expert modder or programmer but I'll give my best input here.
+2If you don't have any experience with the Unity editor, then trying to work with custom scripting and whatnot in SP is probably going to be pretty confusing and daunting (speaking from experience).
Scripting is done in C#. If you already have experience with C or Python/Java/Lua/etc. then it'll probably be easier for ya.
If you're entirely new (or almost) to scripting in any language, god help you. Now might be a good time to learn some basic Python.
1. I'm almost certain it's possible.
2. Download the version of Unity that corresponds with your current version of SP and get Microsoft Visual Studio. Visual Studio is gonna be your scripting interface.
3. As a beginner, probably pretty difficult. C has a more complicated syntax than Python or Java (which are very easy in comparison), so if you're not already familiar with basic programming then I would recommend learning one of those first.
As for the console thing, I don't know if that's actually possible. It might be possible to spawn AI aircraft using commands but at that point you might as well be doing it through the menu anyways. I don't think there's a way to auto-execute them without a custom script, which leads back to Unity and C#.
That's my bit anyways. Hope this helps in some way.
@AshdenpawTG22 I just look through forums and whatnot to see if anyone needs some help with something (I try to help people when I can) or if there's anything interesting in general.
+2Happened to see this as I was looking through.
But ya I don't have much business being here. Just came to leave that note.
And thanks by the way, maybe one day I'll remaster the Venture.
@Planemodder1911 Jundroo didn't have much of a choice though. Google's Play Store requirements forced the removal of mod support.
+2It's a bit more technical and would better be explained by WNP78 or another dev, but that's the basis of it.
@Lwills Android mods stopped working years ago due to changes in Playstore requirements.
+2The devs removed the Android mod buttons because they'd be entirely useless. You can't run 3rd party mods on Android anymore.
The only exception to this is a few non-scripted map plug-ins that still work.
To be fair, SP didn't remove anything.
+2Changes in Playstore requirements prevented Android mods from working.
iOS never had support to begin with, as far as I know.
Well I'm sorry that you've felt offended by my comment (it was by no means my intention to do so) but ultimately it's the truth in most cases (the exception being certain popular users).
+2@SheriffHackdogMCPE Gone, reduced to atoms.
+2Unless someone else reuploads it.
@Salah001 @Icarus That's the Korean server. It's not a new IP, just a different one.
+2Probably won't see as much activity as most people are probably using the Japanese server.