@Hypn0 Check to see if the missile has any activation groups. If the creation that uses the missile is amphibious, then make sure that the missile never touches the water (this ruins the missile's firing mechanism).
@iMxr Thanks!
The main reason this never actually became TARS was because I could never get it to move correctly while in the shape of a waterwheel (as seen in the movie, but performed by CASE), so I left it as it is now.
@TRD At the bottom of the aircraft's XML file, you should see a list of color attributes that look something like this: <Material color="808080" r="0.3" m="0" s="1" e="0" />. I would assume that simply adding another one of these would work (but I'm not guaranteeing that it will).
@JEST Manual pitch-up input using the normal flying controls. This will keep the tail on the ground for a longer period of time, and will soften the forward-lurching motion of the aircraft on takeoff.
This is a common problem for tail-dragger aircraft in my experience. You just need to add pitch input upon takeoff.
If it's a serious problem, then you might try moving the landing gear slightly forward until the problem is less severe, but this will take away from the historical accuracy.
Engine startup can be easily added using simple XML expressions. As for sound, you can use a variety of engines with XML expression delays and sequences to get a realistic startup sound.
@PPLLAANNEE Apparently, the new server no longer works. That server was replaced with 121.175.55.190. 160.251.58.131 is also working, but it seems to still have a few issues.
@Tornadox31 I generally do this: Pitch-(PitchRate×0.005 or number less than one)
All you need to do is replace the pitch input with other control inputs.
The number less than one is used for controlling the sensitivity of the stabilizer. A higher number is more stable (to a certain point), but leads to less maneuverability. The opposite is true for a lower number. You just need to find the middle ground number.
@MrShenanigansSP I might. The wide bomb bay doors were intentional. This gives more clearance to drop ordinance without needing to utilize a rotary bomb rack.
But, I may or may not decide to use 1/4 size bomb bay doors instead of the 1/2 size, depending on what ordinance(s) I decide to use.
@KyonIndustries So, I think scaling the internal wings down did something to the aircraft's lift. It can't get off of the ground.
If I have some time (and motivation), I might redesign the internal wing structure so that the aircraft can fly (unless you're already working on/planning on working on the aircraft).
T
@MrCOPTY Thanks!
@Hypn0 Ah, I see. Some mods will cause these types of errors to occur (most likely older mods).
@Hypn0 Hmm, this is rather odd. So the missile is locking but not firing?
I can't say I've had this problem.
And the other missiles do work?
@Hypn0 Check to see if the missile has any activation groups. If the creation that uses the missile is amphibious, then make sure that the missile never touches the water (this ruins the missile's firing mechanism).
What is the issue specifically? (Not locking, not firing, etc.)
@Bryan5
@SimpleTankers
Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
@iMxr Thanks!
The main reason this never actually became TARS was because I could never get it to move correctly while in the shape of a waterwheel (as seen in the movie, but performed by CASE), so I left it as it is now.
Type "T" for tag requests.
@Echostar Will do!
Autotag: @MrCOPTY
C'mon TARS!
@TRD I'm not entirely sure. You might try experimenting with the numbers to see what it actually does.
@JEST Then you might try using less power on takeoff (50%-75%). That should at least somewhat help fix the problem.
@TRD At the bottom of the aircraft's XML file, you should see a list of color attributes that look something like this: <Material color="808080" r="0.3" m="0" s="1" e="0" />. I would assume that simply adding another one of these would work (but I'm not guaranteeing that it will).
@JEST Manual pitch-up input using the normal flying controls. This will keep the tail on the ground for a longer period of time, and will soften the forward-lurching motion of the aircraft on takeoff.
I use
Activate1
for throttle input, andThrottle
orVTOL
for collective (this depends on if there is a forward-propelling engine on the helicopter).If it's even possible, you would probably have to edit the aircraft's XML file directly.
This is a common problem for tail-dragger aircraft in my experience. You just need to add pitch input upon takeoff.
If it's a serious problem, then you might try moving the landing gear slightly forward until the problem is less severe, but this will take away from the historical accuracy.
@MobileGamer21 Here are screenshots of the early model: https://www.simpleplanes.com/Forums/View/1657734/Stealth-Aircraft
@MobileGamer21 I'm already working on a stealth fighter jet.
@MobileGamer21 Is that a build request?
Spreadable fire and visible fuel leaking would be interesting. A map designer would also be incredibly useful.
Engine startup can be easily added using simple XML expressions. As for sound, you can use a variety of engines with XML expression delays and sequences to get a realistic startup sound.
@PPLLAANNEE Apparently, the new server no longer works. That server was replaced with
121.175.55.190
.160.251.58.131
is also working, but it seems to still have a few issues.@1KOREA1OD If you use quotes, it should work. Use the format shown below.
@1KOREA1OD It should be the
~
key.@SpiritusRaptor Yes, it does in fact work better if you know how to properly make a missle engine.
@sus232
@HalfaBlock Thank you! I'm glad you like it!
Link to the aircraft.
Link to the aircraft.
Link to the aircraft.
@HalfaBlock
@Bryan5
@Craftgamer23
Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
@DISHWASHER2005
@CarMakerPro20
@IndesterSion
The server
160.251.58.131
is working again.@Tornadox31 Yes, that is correct.
@Tornadox31 I generally do this: Pitch-(PitchRate×0.005
or number less than one
)All you need to do is replace the pitch input with other control inputs.
The
number less than one
is used for controlling the sensitivity of the stabilizer. A higher number is more stable (to a certain point), but leads to less maneuverability. The opposite is true for a lower number. You just need to find the middle ground number."T" for tag requests.
@asteroidbook345 I wasn't aware that Convair had made a B-36 variant with forward-facing engines, that's very interesting!
@Phox Kriegs Wurst
@asteroidbook345 No, I don't make replicas.
"T" for tag requests.
Autotag: @MrCOPTY
@PPLLAANNEE In case you were unaware, the old server
14.49.119.147
has shut down. The new server is61.82.248.222
.@MrShenanigansSP I might. The wide bomb bay doors were intentional. This gives more clearance to drop ordinance without needing to utilize a rotary bomb rack.
But, I may or may not decide to use 1/4 size bomb bay doors instead of the 1/2 size, depending on what ordinance(s) I decide to use.
@KyonIndustries So, I think scaling the internal wings down did something to the aircraft's lift. It can't get off of the ground.
If I have some time (and motivation), I might redesign the internal wing structure so that the aircraft can fly (unless you're already working on/planning on working on the aircraft).