You could try: Activate5=(1)&(PitchAngle>60 | PitchAngle<-60) ? 1 : 0
However, I'm not sure if the gyroscope will accept this as an activation group (some parts don't accept expressions as activation groups).
I also haven't tested this code, but if the gyroscope will accept expressions as activation groups, then the code should theoretically work.
The most likely cause of the problem is aircraft/part collisions.
This can be fixed by simply setting disableAircraftCollisions to false on all of the landing gear components.
If you have already addressed this issue, then I have no other solutions at the moment.
@Far2Crispy Custom landing gear is quite complicated.
If it helps, rotators have a Current Angle output variable in the part output menu, which can be found above the connections tool.
This can be used for custom landing gear functions.
Analyzing and reverse engineering other user's landing gear might be a good way to start.
If you intend to start from scratch, here is a very useful guide to FT: https://snowflake0s.github.io/funkyguide/.
@MrSilverWolf The CoM was nowhere near that far back on the aircraft. I also had the same issue with two previous aircraft attempts.
It's quite possible that the cause of the issue is an outdated mod.
You would probably need to use AngleOfSlip data to determine your aircraft's flight direction. Such data would probably work best in a warning light.
Perhaps something like this: IAS>5&(AngleOfSlip>90 | AngleOfSlip<-90) ? 1 : 0
The code shown above worked for me when I used it. The code must be put into the input text field of the beacon light using the XML editor.
@STENDEC However, the design does not incorporate stealth. Instead it focuses on VTOL capabilities, the ability to perform quick ground target strikes, and air defense if needed.
You're most likely flying too low, where the air is too dense. This can be fixed by simply flying higher.
Or it might just be the design of the aircraft itself, in which case you would probably need to redesign the aircraft, but I would address the first problem listed above before doing this.

Try copying is into the description, the image should be visible after that.
I personally set my aircraft to Unlisted, give it a detailed description, and then publish it to the website using the publish button on the right-hand drop-down arrow on the website.
There is a Share Aircraft button at the top of the designer menu (above the show drag button, show balance button, and the other buttons). Clicking this will show an aircraft sharing menu. You will need to log in to your account in the game. Once this is done, you can give your aircraft a title (one will automatically be provided, but it can be changed), a description, and up to three screenshots (you must have at least one). You can also make your aircraft Public or Unlisted.
You could try: Activate5=(1)&(PitchAngle>60 | PitchAngle<-60) ? 1 : 0
However, I'm not sure if the gyroscope will accept this as an activation group (some parts don't accept expressions as activation groups).
I also haven't tested this code, but if the gyroscope will accept expressions as activation groups, then the code should theoretically work.
The most likely cause of the problem is aircraft/part collisions.
This can be fixed by simply setting
disableAircraftCollisions
tofalse
on all of the landing gear components.If you have already addressed this issue, then I have no other solutions at the moment.
@Bobyo You wouldn't be wrong. It is heavily based on the Thrust SSC.
Note: this is a filler project. I plan to upload a new aircraft soon (most likely another fighter jet, but that could change).
Thoughts or suggestions? Let me know!
@Far2Crispy Custom landing gear is quite complicated.
If it helps, rotators have a
Current Angle
output variable in the part output menu, which can be found above the connections tool.This can be used for custom landing gear functions.
@spindriftpilot No problem!
Analyzing and reverse engineering other user's landing gear might be a good way to start.
If you intend to start from scratch, here is a very useful guide to FT: https://snowflake0s.github.io/funkyguide/.
@asteroidbook345 That's okay.
Users eventually figure out that the main server is functional, but these types of posts help expedite the process.
Just add an @ in front of a moderator's name.
Tag a moderator.
For example: @TheFlightGuySP
@MrSilverWolf The CoM was nowhere near that far back on the aircraft. I also had the same issue with two previous aircraft attempts.
It's quite possible that the cause of the issue is an outdated mod.
Note: I did find a solution to the problem.
However, I would still like to know to source/cause of the problem.
@Noname918181 It worked.
@Noname918181 I will note that the CoM is far in front of the view perspective.
I suspect it might be a glitch of some sort, but I could be wrong.
@Noname918181 Thanks! I'll try it out.
@WinsWings I'm glad you like it!
@atgxtg Looks great! A nice, simplistic design with lots of functionality.
@atgxtg No problem!
You would probably need to use
AngleOfSlip
data to determine your aircraft's flight direction. Such data would probably work best in a warning light.Perhaps something like this: IAS>5&(AngleOfSlip>90 | AngleOfSlip<-90) ? 1 : 0
The code shown above worked for me when I used it. The code must be put into the input text field of the beacon light using the XML editor.
@ThereIsNoahScape What's ironic is that I have physics on "High".
@Echostar Thanks!
Link to the aircraft.
Link to the aircraft.
@NARGII
@PionierDynamics
@STENDEC
@X99STRIKER
@BeastHunter
@MrCOPTY
@Echostar
@IceCraftGaming
Thoughts or suggestions? Let me know!
@idk201011323 Thanks!
@BeastHunter
@MrCOPTY
@STENDEC
Thoughts or suggestions? Let me know!
@STENDEC However, the design does not incorporate stealth. Instead it focuses on VTOL capabilities, the ability to perform quick ground target strikes, and air defense if needed.
@STENDEC I would say 5th Generation.
You're most likely flying too low, where the air is too dense. This can be fixed by simply flying higher.
Or it might just be the design of the aircraft itself, in which case you would probably need to redesign the aircraft, but I would address the first problem listed above before doing this.
@STENDEC It is inspired by the Coleoptere, yes.
Thoughts or suggestions? Let me know!

I recommend using postimages.org. Be sure to use the direct link and not the normal link.
For different text styles and sizes, refer to this: https://www.simpleplanes.com/Forums/View/198926/PINNED-Markdown-Formatting.
Thoughts or suggestions? Let me know!
@X99STRIKER Ehh.
Link to the aircraft.
@Gooooose
@BeastHunter
@XAircraftManufacturer
@MrCOPTY
Thoughts or suggestions? Let me know!

Try copying is into the description, the image should be visible after that.
@Vegasonedew No problem!
I personally set my aircraft to
Unlisted
, give it a detailed description, and then publish it to the website using the publish button on the right-hand drop-down arrow on the website.There is a
Share Aircraft
button at the top of the designer menu (above the show drag button, show balance button, and the other buttons). Clicking this will show an aircraft sharing menu. You will need to log in to your account in the game. Once this is done, you can give your aircraft a title (one will automatically be provided, but it can be changed), a description, and up to three screenshots (you must have at least one). You can also make your aircraftPublic
orUnlisted
.When is the deadline?
Thoughts or suggestions? Let me know!