@Dragoranos Obviously, for movement beyond default angle values, you would need something more complex.
However, I'm not sure I can provide any useful information in that area, since I'm not familiar with how the vehicle you are designing works.
@Dragoranos For up/down rotation, you might try some sort of -PitchAngle input (X axis). You could also try some sort of -Heading input for left/right rotation (Y axis).
If the movement is positional instead of rotational, then I don't have a solution at the moment.
This may or may not work, since I don't specialize in these types of vehicles/mechanisms.
Also, if I misunderstood, and you need Z axis inputs, you might try some sort of -RollAngle input.
@Dragoranos Ah I see. In that case, I believe Walvis has a tank stabilizer tutorial video. I know your post says that it's not just a tank, but it may still apply to whatever vehicle you are making.
Other than that, I don't really have any suggestions.
@PlaneFlightX
@HydroMoney22
I believe I overlooked a very important factor: stalling. The aircraft has a takeoff airspeed of about 175mph (about 282kph) IAS. I've been trying to land the aircraft at much lower speeds. The issue might be that the aircraft is just destabilizing due to a stall. Interestingly, the aircraft will stay in the air until it enters an uncontrolled pitch-up, most likely due to the CoM/CoL alignment. I'll do some more flight testing to see what needs to be done in order to land the aircraft properly, assuming that an aerodynamic stall is the issue.
@AerospaceGuy36 Ok. For flaperons in this scenario, I recommend using something like (VTOL×0.5+(Roll×0.25+(Pitch×0.25))). You can change the numbers to increase or decrease a certain input.
You might try finding the parts with the highest drag, and decreasing their drag value.
Though, this may become a realism issue, but that's the only solution I can think of at the moment.
@asteroidbook345 I tested the main sever a few times, even after restarting Simpleplanes, but it still didn't work. Other users are on the backup server, indicating that they are having the same issue.
@AEGIS The code should acount for altitude as well. Mach changes depending on altitude. So even though your going 2000mph, depending on your altitude, you might still be going Mach 9.
@AerospaceGuy36 You could try: (AltitudeAgl= whatever your elevation above the ground is while on the ground)&(Throttle<0.25).
This may or may not work.
@AerospaceGuy36 No. You could mess around with AltitudeAgl data to see what happens. (AltitudeAgl= whatever your elevation above the ground is while on the ground)
@MethaManAerospace However, I learned this after I had already completed and released the Stratoglider, so it still has the rocket booster, which works very well.
@MethaManAerospace A little while ago, I learned that it is actually possible to have updrafts in Simpleplanes, by simply using the SetWindSpeed command.
Ever since then, whenever I cruise in a glider, I use updrafts to keep it in the air, and even allow the glider to gently climb. It's quite useful.
@AEGIS Here is some modified code from the Wasp: <size=100%><pos=0%>Mach: {TAS/(340-clamp((Altitude*0.003937),0,43));#0.00}
You can modify the pos value to move the text left or right.
I tried making my own indicator, but it wouldn't work properly. It seems to be that the input listed below only works for gauges.
@PacificWesternAirlines Nice.
Although, it isn't my server, I'm just making sure that people know that it's working again.
What's your MP username?
Link to the aircraft.
Link to the aircraft.
Link to the aircraft.
@BeastHunter
@X99STRIKER
Thoughts or suggestions? Let me know!
@Dragoranos Obviously, for movement beyond default angle values, you would need something more complex.
However, I'm not sure I can provide any useful information in that area, since I'm not familiar with how the vehicle you are designing works.
@Dragoranos For up/down rotation, you might try some sort of
-PitchAngle
input (X axis). You could also try some sort of-Heading
input for left/right rotation (Y axis).If the movement is positional instead of rotational, then I don't have a solution at the moment.
This may or may not work, since I don't specialize in these types of vehicles/mechanisms.
Also, if I misunderstood, and you need Z axis inputs, you might try some sort of
-RollAngle
input.@Dragoranos Hmm. Along what axis does the part you are referring to move? (X, Y, or Z axis.)
@Dragoranos Ah I see. In that case, I believe Walvis has a tank stabilizer tutorial video. I know your post says that it's not just a tank, but it may still apply to whatever vehicle you are making.
Other than that, I don't really have any suggestions.
Are you referring to artificial stability for an aircraft?
@PlaneFlightX
@HydroMoney22
I believe I overlooked a very important factor: stalling. The aircraft has a takeoff airspeed of about 175mph (about 282kph) IAS. I've been trying to land the aircraft at much lower speeds. The issue might be that the aircraft is just destabilizing due to a stall. Interestingly, the aircraft will stay in the air until it enters an uncontrolled pitch-up, most likely due to the CoM/CoL alignment. I'll do some more flight testing to see what needs to be done in order to land the aircraft properly, assuming that an aerodynamic stall is the issue.
@HydroMoney22 Thanks for the information!
@PlaneFlightX Thanks! I'll test it out to see what happens.
@AerospaceGuy36 Ok. For flaperons in this scenario, I recommend using something like (VTOL×0.5+(Roll×0.25+(Pitch×0.25))). You can change the numbers to increase or decrease a certain input.
@AerospaceGuy36 Do you want me to explain it or do you want me to implement it into the aircraft?
@AerospaceGuy36 I could probably do something like that, if the plane doesn't have a really high part count.
For FT, it depends on the airplane. What kind of FBW system do you need?
@Gaohahahahiaxd https://www.simpleplanes.com/Mods/View/648192/Nukes
@G2 No problem!
You might try finding the parts with the highest drag, and decreasing their drag value.
Though, this may become a realism issue, but that's the only solution I can think of at the moment.
Thoughts or suggestions? Let me know!
@asteroidbook345 I tested the main sever a few times, even after restarting Simpleplanes, but it still didn't work. Other users are on the backup server, indicating that they are having the same issue.
But obviously the users on the website would not see them unless you tag them or send them a link.
I believe you can upload up to 10 unlisted planes per day.
@BeastHunter
@Winterfield
@X99STRIKER
Thoughts or suggestions? Let me know!
Link to the build: https://www.simpleplanes.com/a/oczpjP/NOVA-ICBM-Launch-Truck-Mk-3-1KT-Nuke
@L3FTxR1GHT https://www.simpleplanes.com/a/oczpjP/NOVA-ICBM-Launch-Truck-Mk-3-1KT-Nuke
Link to the aircraft.
Thoughts or suggestions? Let me know!
@BeastHunter
@NochAviation No problem!
@X99STRIKER ?
@DeezDucks Oh ok. I see your point.
@DeezDucks I just figured I'd give an explanation for decreased activity for the next couple of days. Would you prefer that I remove the post?
@AEGIS The code should acount for altitude as well. Mach changes depending on altitude. So even though your going 2000mph, depending on your altitude, you might still be going Mach 9.
@AerospaceGuy36 You could try: (AltitudeAgl= whatever your elevation above the ground is while on the ground)&(Throttle<0.25).
This may or may not work.
@AerospaceGuy36 No. You could mess around with AltitudeAgl data to see what happens. (AltitudeAgl= whatever your elevation above the ground is while on the ground)
You could try clamp(Throttle, 0, 0.25) or Throttle<0.25.
Edit: this works for the throttle portion of the code, not the touchdown.
@AEGIS Hmm. I'll test it out, and try to fix the issue.
@ThereIsNoahScape I could try looking into the issue.
@GildedCroissant Use the
direct link
instead of the short link.If you can't obtain the same image, reupload and use the direct link from that image.
In what way? Is it uncontrollable, or does it just fall out of the sky, or is it another issue?
@MethaManAerospace However, I learned this after I had already completed and released the Stratoglider, so it still has the rocket booster, which works very well.
@MethaManAerospace A little while ago, I learned that it is actually possible to have updrafts in Simpleplanes, by simply using the
SetWindSpeed
command.Ever since then, whenever I cruise in a glider, I use updrafts to keep it in the air, and even allow the glider to gently climb. It's quite useful.
@AEGIS Here is some modified code from the Wasp: <size=100%><pos=0%>Mach: {TAS/(340-clamp((Altitude*0.003937),0,43));#0.00}
You can modify the
pos
value to move the text left or right.I tried making my own indicator, but it wouldn't work properly. It seems to be that the input listed below only works for gauges.
@JamesG771 No problem!
Additionally, only a few image upload websites seem to work.
I recommend using either postimages.org or Discord.
Use this:

.