It's important to consider the fact that while yes, certain mods/mod features were implemented into SP, those mods and features were made by WNP78 (and maybe some other game devs), and later implemented by them when they joined Jundroo.
It's different for non-developer mods. They're third-party addons, and adding them to the stock game could cause legal issues for Jundroo. (Credits to RepublicOfCursedPlanes for a better explanation of this.)
TLDR: No. Unless the mods are made by game developers, the chances of that happening are almost zero.
This is just my view on the topic however. It's possible I may not have all the facts. If someone more knowledgeable than me happens to see this, feel free to correct anything I might be wrong about.
Took it for a spin. I really like the design of it. I love the geometric lifting body design. It's something I've really been wanting to experiment with recently for hypersonic vehicles.
One of the biggest things I noticed while flying was that the drag is absolutely insane. It would fly significantly better if the amount of drag point count was reduced to around 4,000 instead of over 40,000 (you can do this using Overload to decrease drag on certain parts).
It's also very lightweight for its size and dimensions. The weight should probably be closer to 100,000lbs (45,359kg) or greater (you can do this by modifying the weight of certain parts using Overload) for optimal flight characteristics.
There are other things that could be updated/added in the future (rocket engines, custom landing gear, maybe a fly-by-wire system for more stability, RCS for control in the upper stratosphere and outside the atmosphere, etc.) that I think would greatly enhance the performance and functionality of the design!
@KSB24 Sorry for the late response. Been occupied with other things.
So if I understood that correctly, then the expression should look like this:
{Activate8=1 ? round(GS*3.6)+"Km/H" : " "}
I tested this and it seems to work fine. It won't display anything when Activate8 is disabled, but if you want to fix this you can fill that blank space between the second set of quotes with whatever you'd like.
No, you're not banned. Everyone else is having the same problem.
61.82.248.222 was actually quite full last night. The amount of people partially depends on the time and day that you join.
I think it'd be neat to try an autogyro. They're very neat aircraft that we don't see here very often.
If rotorcraft aren't your thing, then I'd use TheGliderGuy's suggestion. We don't see many good gliders very often.
The pressure inside the airplane is roughly equal to the ambient air pressure at/near ground level, so pressure won't be a big liming factor.
Oncoming airflow is a different story (as well as which way the door opens).
But the airspeed during landing isn't nearly as high as it is during cruising, and it's an outward opening door (which will get blown open depending on the direction of airflow).
I'm not an expert on the topic. These are just my assumptions.
Well, I don't know of a way to detect damage directly, but you might be able to simulate it by using rate(GForce)># to detect collisions.
This is just a theory, I haven't tested it. You'll need to tinker with the input to get it working (assuming it works).
@TheTomatoLover Well, the cost covers the flight training and the specialized custom-fit suits that they give out. Afterwards you're a certified astronaut!
@TheTomatoLover Thanks! Yes, this is actually a real thing, hosted by a company called Virgin Galactic. They've just started doing commercial spaceflights (you can buy a ticket for around 450,000USD). Here's a recap video of their most recent spaceflight.
160.251.58.131 61.82.248.222
There's a third IP, but I believe it ports to the same lobby as the second one (its IP address also changes, so I didn't list it here).
Not bad for your first build!
One thing I will say is that you should move the landing gear as close as possible to the Center Of Mass. It allows for better takeoff/landing performance.
I transition between synthwave and cinematic music (Hans Zimmer, Scott Buckley, Secession Studios, etc.) I also occasionally put on a cinematic in the background.
Here's one of my favorites: Emotional Tech Noir Music - The Machine
Cinematic music is really good for getting the creative thoughts flowing in my opinion.
There's a nice tutorial here for making custom airfoils.
If making the wings this way is still too hard, and you don't mind a simpler look, what I do is start with a fuselage shell, cut the control surfaces out and add rotators, and then fit individual wing pieces (0% thickness) into each section of the fuselage-wing shell.
If that didn't make any sense, you can use one of my builds to see what I mean.
The method I use isn't as time or part efficient, but it works quite well in my opinion.
@FujiwaraAutoShop True. I made this mainly because it's not something I've seen on the website, and also as a proof-of-concept to test thrust vector nozzles that use the nozzle flaps for vectoring instead of just moving the whole nozzle.
@griges I personally don't have much experience with interior parts. I've tried custom button inputs before but ran into problems. I'd post a forum about it and wait for someone with more experience to answer.
@STENDEC The name "Arbitrator" is a sort of call-back to the B-36.
The B-36's nickname was the Peacemaker, so I decided to name this the Arbitrator since it's a synonym of Peacemaker.
@STENDEC It's essentially a mix between an XB-35 and a B-36.
I was considering a full-jet version, but I chose not to do that. I figured a mixed-propulsion flying-wing would be more interesting than a full-jet.
@griges
The Target is the value you want the controller to achieve.
The Current is the variable that you want to be controlled (it can be Altitude, AngleOfAttack, or pretty much any data value). The controller will attempt to change whatever the Current is so that it's equal to the Target value.
The p value (proportional) is how much output the controller should give.
The i value (integral) is how quickly the controller should try to meet the Target value.
The d value (derivative) is how careful the controller should be. This is to prevent overcorrecting/overshooting the target value. It's essentially an input dampener for the controller.
The Target, p, i, and d values are supposed to be numbers (though I'm pretty sure the Target value can be a different data value as well).
The format should look like this: PID(Target, Current, p, i, d).
An example of what this could look like: PID(0, AngleOfAttack, 0.005, 0.001, 0.0025).
It's important to consider the fact that while yes, certain mods/mod features were implemented into SP, those mods and features were made by WNP78 (and maybe some other game devs), and later implemented by them when they joined Jundroo.
+1It's different for non-developer mods. They're third-party addons, and adding them to the stock game could cause legal issues for Jundroo. (Credits to RepublicOfCursedPlanes for a better explanation of this.)
TLDR: No. Unless the mods are made by game developers, the chances of that happening are almost zero.
This is just my view on the topic however. It's possible I may not have all the facts. If someone more knowledgeable than me happens to see this, feel free to correct anything I might be wrong about.
@MrCOPTY I don't entirely know actually. This was my first attempt at a scratch-built VR aircraft so I was guessing on most of it.
+1@Hiimakeplanes You could try using several rockets. That's what I did before I discovered missile propulsion.
+1Impressive. Love the flame effects. I'm gonna need to experiment more with AB colors on my upcoming delta fighter/interceptor.
+1Took it for a spin. I really like the design of it. I love the geometric lifting body design. It's something I've really been wanting to experiment with recently for hypersonic vehicles.
+1One of the biggest things I noticed while flying was that the drag is absolutely insane. It would fly significantly better if the amount of drag point count was reduced to around 4,000 instead of over 40,000 (you can do this using Overload to decrease drag on certain parts).
It's also very lightweight for its size and dimensions. The weight should probably be closer to 100,000lbs (45,359kg) or greater (you can do this by modifying the weight of certain parts using Overload) for optimal flight characteristics.
There are other things that could be updated/added in the future (rocket engines, custom landing gear, maybe a fly-by-wire system for more stability, RCS for control in the upper stratosphere and outside the atmosphere, etc.) that I think would greatly enhance the performance and functionality of the design!
@KSB24 Sorry for the late response. Been occupied with other things.
So if I understood that correctly, then the expression should look like this:
I tested this and it seems to work fine. It won't display anything when Activate8 is disabled, but if you want to fix this you can fill that blank space between the second set of quotes with whatever you'd like.
+1Not a single comment in 5 years. Let me change that.
+1No, you're not banned. Everyone else is having the same problem.
+161.82.248.222 was actually quite full last night. The amount of people partially depends on the time and day that you join.
What exactly did you do with this? The part counts are only different by 1.
+1There's no rule saying new players can't enter challenges. In fact, it can be a good way to introduce you and your builds to the SP community!
+1You might want to elaborate in further detail as to what your issue is.
+1Ayy you're back.
+1I think it'd be neat to try an autogyro. They're very neat aircraft that we don't see here very often.
+1If rotorcraft aren't your thing, then I'd use TheGliderGuy's suggestion. We don't see many good gliders very often.
The pressure inside the airplane is roughly equal to the ambient air pressure at/near ground level, so pressure won't be a big liming factor.
+1Oncoming airflow is a different story (as well as which way the door opens).
But the airspeed during landing isn't nearly as high as it is during cruising, and it's an outward opening door (which will get blown open depending on the direction of airflow).
I'm not an expert on the topic. These are just my assumptions.
A legend returns.
+1Welcome back. We hope you're doing well in life.
Finished or not, this is a very interesting design!
+1Take my upvote.
Well, I don't know of a way to detect damage directly, but you might be able to simulate it by using
+1rate(GForce)>#
to detect collisions.This is just a theory, I haven't tested it. You'll need to tinker with the input to get it working (assuming it works).
@TheTomatoLover Thank you :)
+1@TheTomatoLover Well, the cost covers the flight training and the specialized custom-fit suits that they give out. Afterwards you're a certified astronaut!
+1@TheTomatoLover Thanks! Yes, this is actually a real thing, hosted by a company called Virgin Galactic. They've just started doing commercial spaceflights (you can buy a ticket for around 450,000USD).
+1Here's a recap video of their most recent spaceflight.
@HuskyDynamics01
+1@NARGII
@ToeTips
@Brayden1981
+1@TimsonAviation
@Neruneten21
@Mrghostlol
+1@MAPA
@KtaAviation
Beautiful!
+1@HuskyDynamics01 Yup! As long as you don't do a splashdown in the feathered configuration it'll float just fine.
+1Peak engineering has been achieved.
+1
+1160.251.58.131
61.82.248.222
There's a third IP, but I believe it ports to the same lobby as the second one (its IP address also changes, so I didn't list it here).
Not bad for your first build!
+1One thing I will say is that you should move the landing gear as close as possible to the Center Of Mass. It allows for better takeoff/landing performance.
I transition between synthwave and cinematic music (Hans Zimmer, Scott Buckley, Secession Studios, etc.) I also occasionally put on a cinematic in the background.
+1Here's one of my favorites:
Emotional Tech Noir Music - The Machine
Cinematic music is really good for getting the creative thoughts flowing in my opinion.
There's a nice tutorial here for making custom airfoils.
+1If making the wings this way is still too hard, and you don't mind a simpler look, what I do is start with a fuselage shell, cut the control surfaces out and add rotators, and then fit individual wing pieces (0% thickness) into each section of the fuselage-wing shell.
If that didn't make any sense, you can use one of my builds to see what I mean.
The method I use isn't as time or part efficient, but it works quite well in my opinion.
@SheriffHackdogMCPE Yep.
+1@SheriffHackdogMCPE He himself told me he was banned (for about a month I believe).
+1@Red920 No worries, your English is fine :)
+1Even if it's not 100% practical (since you need a PC to start with), still a neat find.
+1I wondered if this was possible when I heard about the Steam thing.
+1The results are about what I expected though.
Did you put a Pitch-(PitchRate*0.01) on it?
+1That usually fixes wobbling for me.
Mama mia.
+1Welcome back.
+1@FujiwaraAutoShop True. I made this mainly because it's not something I've seen on the website, and also as a proof-of-concept to test thrust vector nozzles that use the nozzle flaps for vectoring instead of just moving the whole nozzle.
+1@FujiwaraAutoShop @IDNSatyaSlebew
+1Well, it does have 108 rotators...
@MobileBuilder21 Yes. Walvis met the qualifications for his own YouTube tag.
+1Or this:
+1
+1Throttle*(TAS>#)
should work.@griges I personally don't have much experience with interior parts. I've tried custom button inputs before but ran into problems. I'd post a forum about it and wait for someone with more experience to answer.
+1@STENDEC The name "Arbitrator" is a sort of call-back to the B-36.
+1The B-36's nickname was the Peacemaker, so I decided to name this the Arbitrator since it's a synonym of Peacemaker.
@STENDEC It's essentially a mix between an XB-35 and a B-36.
+1I was considering a full-jet version, but I chose not to do that. I figured a mixed-propulsion flying-wing would be more interesting than a full-jet.
@griges
The
Target
is the value you want the controller to achieve.The
Current
is the variable that you want to be controlled (it can be Altitude, AngleOfAttack, or pretty much any data value). The controller will attempt to change whatever theCurrent
is so that it's equal to theTarget
value.The
p
value (proportional) is how much output the controller should give.The
i
value (integral) is how quickly the controller should try to meet theTarget
value.The
d
value (derivative) is how careful the controller should be. This is to prevent overcorrecting/overshooting the target value. It's essentially an input dampener for the controller.The
Target
,p
,i
, andd
values are supposed to be numbers (though I'm pretty sure theTarget
value can be a different data value as well).The format should look like this:
+1PID(Target, Current, p, i, d)
.An example of what this could look like:
PID(0, AngleOfAttack, 0.005, 0.001, 0.0025)
.@MLGHerobrine Haha, I understand, no problem!
+1@Maosulli Yes.
+1