86 TheMathsGod Comments

  • Rotator with auto aim 7.0 years ago

    Wow... that is OP. The one I was thinking of would just point straight at it, and you could use some standard rotators and hinges so you can then compensate for movement yourself. What you have done sounds amazing, I would love to play around with it.
    @WNP78

    +1
  • Hmmm... 7.0 years ago

    What I want to know is, how does he actually move? I mean, there's no pistons or drive rods or anything, just that one connecting rod between the wheels. Perhaps they actually manipulate the gravitational field of the planet in order to pull themselves forwards, converting the coal into the negative energy required using extremely sophisticated methods as yet unknown to science, using water to cool the reactor ("boiler") which then comes out the funnel as steam. Perhaps this advanced technology also holds the secret to the face movements?

  • What should I build [try] 7.0 years ago

    A flying potato. With chip guns. Propelled by ketchup.

  • Dragonfly 1 7.0 years ago

    @dillonmanyo thanks! I will try to make better screenshots next time I upload an aircraft (or anything really).
    @destroyerP okay, didn't know that. Thanks for correcting me. In that case, I'm not sure whether it is an STOL, since at a 45* angle, although you are getting more lift from the propellers, there is also less acceleration. This may be something I could investigate further.

  • I H A V E A N O T H E R I D E A 7.0 years ago

    Could you use this to maybe land at Yeager airport, taxi into a hangar and swap to the same plane, which would refill its fuel? Basically pretending to refuel the aircraft before flying it again?

  • Interplanetary Transport System (BFR) 7.0 years ago

    @PorkyClown3 I like how rather than pretending they didn't exist and move on, they publish the failures on a YouTube video, with a bit of humour added with those captions.

  • Interplanetary Transport System (BFR) 7.0 years ago

    Ahh, SpaceX. Have you seen their YouTube video "How Not to Land an Orbital Rocket Booster"?

  • Dragonfly 1 7.0 years ago

    Ok, will do that next time. Since this is the first aircraft I've uploaded, this is one of those things I didn't know about. Thanks @goboygo1

  • How do people make cockpits that look nothing like the standard ones, or how do you part clip? 7.0 years ago

    Is there an option in Android though? So far I haven't seen it.

  • Dragonfly 1 7.0 years ago

    I'm not sure actually, although I think it would be made shorter by the lift produced due to the propellers being at a 45* angle during take off and landing. I looked it up to see if I could find some real life examples and they were described as VTOL/STOL, so I partly copied that.

  • How do people make cockpits that look nothing like the standard ones, or how do you part clip? 7.0 years ago

    Thanks, I'm using Android so I'll have to install a couple of mods (fine tuner and overload, is that correct @Razor3278?)

  • Dragonfly 1 7.0 years ago

    Standard take off/ landing. Just going forwards, basically.

  • How does TSAD make realistic wings that actually flex? 7.0 years ago

    I made a really simple plane very recently that rotated the whole wing on one rotator with 10* rotation. It was based on a Lego model I made using some wing shaped parts with hinges at the end, and actually flies pretty well (by my standards at least, so maybe it's actually quite bad compared to some others, but oh well).
    I did add some extra hinges that allowed the wings to also fold all the way back, but that made the wings flap uncontrollably and made the aircraft impossible to fly, so I removed them.

  • Should I..? 7.0 years ago

    It is called simple PLANES, but I guess I DID try and make a rocket once... Or twice...

    Okay, maybe five or six rockets.
    But I was disappointed when I realised that you can't get much above 100,000ft even with as many intakes as I could physically cram on there. I guess air breathing engines aren't really designed to get you to orbit.

  • CoT not showing correctly in editor 7.0 years ago

    Nope. Not only did it not solve the issue, but it seems to be every engine that's affected. Although this seems to be in the editor only, the aircraft fly as if the CoT was in the correct place (I can tell because I just tested a plane with the CoT above the CoM, and I had to trim all the way to the bottom of the bar to keep it in level flight).
    Anything else? I should probably mention I'm using the Amazon/kindle version