@spefyjerbf Not necessarily a crossover, more like "the technology, revised by Scarlet Crimson, CEO of Nelan Drive Yard" and something like that. Note that Crimson left human space before she revised the impulse drive so actual collab between Nelan and SPE Corp is rare if not simply unheard of. And that her company makes alcubierre drives first and foremost, but SPE Corp use slipstream drives, so there's even less collab.
@spefyjerbf Also, IIRC a twenty-metric-ton starfighter is not exactly a voidframe... So you don't really need to use inertial dampeners (aka XML the mass) to achieve high speeds.
And please make sure to mention Crimson (full name: Scarlet Crimson) and Nelan Drive Yard if you're ever to make another impulse-powered craft.
@spefyjerbf Also, the repulse drives on the Ethos of Settlement- class freighters and the Partemidon raiders are explained as "Slipstream" drives, or warp drives that "dives" into subspace/hyperspace to achieve high velocities (Starfire ships use jump drives that simply wormhole the ship through two locations, and Nelan ships use accelerated alcubierre drives). Because trust me, nobody is going to survive that much acceleration without being turned into a fine paste on the cockpit wall - assuming the craft did not disintegrate first.
@CenturiVonKikie It is an ambi-atmospheric (so fully capable both in and out of the atmosphere) starfighter with designs inspired by UFOs, built by a crazy astro-shipwright / inventor who watched too much TV and anime. Also, the vestigial tail fins are supposed to look like a vampire's collar.
@spefyjerbf I'll try to see which works best.
A snippet from the lore of the starfighter: "Never again shall the flyers of SPE Corp be chained by gravity and bound by air, forever longing for the stars they can never return to. I rebuilt the drive from ground up, and the end result is here. Ships bearing the mark of SPE shall once again soar through the endless void with majesty and grace. May SPE Corp grow ever stronger, and may the spark of human innovation never die. Your eternal friend, Crimson".
Note that Crimson (an OC) is the one in-universe who refined the impulse drives after the "Flashout" incident (aka. the upgrade that broke old impulse drives), and her company, Nelan Drive Yard (yes, that's an OC and a star wars reference) along with her old company, Starfire Tech (another OC) are the ones building FTL drives and capital ships, and SPE Corp is the one building sublight engines for many Starfire ships along with their usual products. Vira is explained in-lore as ambi-atmospheric (fully capable both in and out of the atmosphere) scout crafts carried onboard Starfire FTL science ships when humanity first explored the stars.
@CenturiVonKikie That massive schlong on the bow should give you a hint... Yes, that's a one-metric-ton-and-a-half HE shell fired by a 16" coil gun, capable of turning an entire convoy into scrap in three shots... Perhaps I should actually put a tactical nuke (like a dozen metric tons in yield) in that thing? I'm not sure...
And also yes, that's a plasma shield turning incoming missiles (and probably luckless starfighters) into slag and cinders.
@Treadmill103 The part count will most likely rise when all weapons are installed... And I might actually install a custom cockpit (not gauges, but more or less indicator lights for weapon/thruster selection) inside this thing...
@TomekHellFire @Treadmill103 One question: how many shots should that massive mortar have? I'm going with five on the finished model, but do you guys have any better ideas?
@CenturiVonKikie Sorry the WD-40 have to go... Turns out that the new ones are barely controllable if you're actually trying to perform strafing/bombing runs.
@TomekHellFire Update on the saucer! The engines currently broke the fourth commandment due to its still a prototype. They would not on the final model.
@spefyjerbf wierd things happen at high altitude with these, making them explode without any logical reason.
I'm SO writing that into the lore of my impulse flyer...
@TomekHellFire Well, it's just that you've said that you used up your upload limit for the day so I meant I'll wait for your upload and it's looking good - at least that's what I assumed what that "T" is supposed to be used for.
@spefyjerbf That's why I gave you that code in the first place...
The Generic Form:
repeat(sum(constant1), constant2) - (input)
The code means that the each "cycle" is (constant2/constant1) seconds long, and in (input/constant2) of the time the light will not be turned on - at least on paper...
@spefyjerbf Ok... sorry for bothering! The point is that the time for the entire cycle is fixed but the time for the "pulse" is differentdepending on the throttle to make it looking like a pulsed plasma thrust.
@spefyjerbf How's the beacon light code I gave you? Shove it in the "input" part of the light and its flash rates should change according to the throttle input. The thing is that the beaconlight exhaust plume cannot change in length, so I'm thinking: if length cannot be changed, how about the flash rate to simulate pulsed plasma thrusters? And there is the prototype code.
@spefyjerbf Yeah, basically my thought is somewhere on three or four different forward thrusts levels and a reverse level (yes there will be reverse thrust on the final model). I'm wondering whether I should make it |0|~|100| or |0-25|25-50|50-75|75-100| (each bar a "gear")... Set acceleration to three-zero Gs, aye sir!
Also, one code to simulate engine lights, although it seems to be slow motion only: repeat(sum(20), 1) - (1 - Throttle)
@spefyjerbf After extensive testing, the idea works on paper but not so much in reality, given that the impulse drive, when using graviton or tachyon reactors (aka when the muzzle velocity is well within relativistic or superluminal speeds), has some quirks like "bullets fired by the downward-firing gun does not impact anything" and the like, so I guess I'll stick w/ stuff like having multiple sets of impulse drives and shift them w/ throttle input like gears on a car. I mean, the impulse drive as of now have a power output of 3Gs of sustained acceleration, or around 646 kilonewtons. I'm thinking about having basically two (or should I use four?) "gears" on the saucer, each having an impulse drive linked to them, so that there's meaningful thrust controls between "on" and "off".
@spefyjerbf Just realized one thing: can we make Trignometric impulse drives? Like the EF2 on the singula, but with impulse drives. Also, is the Raven's dillemma solved by input = "Throttle/100"?
@spefyjerbf Indeed... A shield sounds cool but then I realized that an "intercipias" anti-missile shield will also be gun-based... Still, I guess it could work...
@SnoWFLakE0s Like, I mean, a counter to the actual ammo, because if you simply press down the Countermeasures button the flares will be discharged every second or so...
@spefyjerbf Not necessarily a crossover, more like "the technology, revised by Scarlet Crimson, CEO of Nelan Drive Yard" and something like that. Note that Crimson left human space before she revised the impulse drive so actual collab between Nelan and SPE Corp is rare if not simply unheard of. And that her company makes alcubierre drives first and foremost, but SPE Corp use slipstream drives, so there's even less collab.
@spefyjerbf Also, IIRC a twenty-metric-ton starfighter is not exactly a voidframe... So you don't really need to use inertial dampeners (aka XML the mass) to achieve high speeds.
And please make sure to mention Crimson (full name: Scarlet Crimson) and Nelan Drive Yard if you're ever to make another impulse-powered craft.
@spefyjerbf Also, the repulse drives on the Ethos of Settlement- class freighters and the Partemidon raiders are explained as "Slipstream" drives, or warp drives that "dives" into subspace/hyperspace to achieve high velocities (Starfire ships use jump drives that simply wormhole the ship through two locations, and Nelan ships use accelerated alcubierre drives). Because trust me, nobody is going to survive that much acceleration without being turned into a fine paste on the cockpit wall - assuming the craft did not disintegrate first.
@CenturiVonKikie It is an ambi-atmospheric (so fully capable both in and out of the atmosphere) starfighter with designs inspired by UFOs, built by a crazy astro-shipwright / inventor who watched too much TV and anime. Also, the vestigial tail fins are supposed to look like a vampire's collar.
@spefyjerbf I'll try to see which works best.
A snippet from the lore of the starfighter:
"Never again shall the flyers of SPE Corp be chained by gravity and bound by air, forever longing for the stars they can never return to. I rebuilt the drive from ground up, and the end result is here. Ships bearing the mark of SPE shall once again soar through the endless void with majesty and grace. May SPE Corp grow ever stronger, and may the spark of human innovation never die. Your eternal friend, Crimson".
Note that Crimson (an OC) is the one in-universe who refined the impulse drives after the "Flashout" incident (aka. the upgrade that broke old impulse drives), and her company, Nelan Drive Yard (yes, that's an OC and a star wars reference) along with her old company, Starfire Tech (another OC) are the ones building FTL drives and capital ships, and SPE Corp is the one building sublight engines for many Starfire ships along with their usual products. Vira is explained in-lore as ambi-atmospheric (fully capable both in and out of the atmosphere) scout crafts carried onboard Starfire FTL science ships when humanity first explored the stars.
@spefyjerbf Thanks. Spoiler: the lore will mention SPE Corp. A lot.
@CenturiVonKikie That massive schlong on the bow should give you a hint... Yes, that's a one-metric-ton-and-a-half HE shell fired by a 16" coil gun, capable of turning an entire convoy into scrap in three shots... Perhaps I should actually put a tactical nuke (like a dozen metric tons in yield) in that thing? I'm not sure...
And also yes, that's a plasma shield turning incoming missiles (and probably luckless starfighters) into slag and cinders.
@ACEPILOT109 Thanks!
@Treadmill103 The part count will most likely rise when all weapons are installed... And I might actually install a custom cockpit (not gauges, but more or less indicator lights for weapon/thruster selection) inside this thing...
Tomek, what in the seven hells (I don't even know where I came up with that) are you trying to do?
@LucasNicky But I still can, right? "no need" does not imply prohibition.
+1@LucasNicky Thanks!
@TomekHellFire @Treadmill103 One question: how many shots should that massive mortar have? I'm going with five on the finished model, but do you guys have any better ideas?
@TomekHellFire Thanks for the upvote!
+1@Treadmill103 Thanks, hows the flyer?
@TomekHellFire IIRC there is trim... And also, Please go easy on the controls...
+1@TomekHellFire I mean the controls...
@TomekHellFire Hows the ship?
@CenturiVonKikie Sorry the WD-40 have to go... Turns out that the new ones are barely controllable if you're actually trying to perform strafing/bombing runs.
@TomekHellFire Update on the saucer! The engines currently broke the fourth commandment due to its still a prototype. They would not on the final model.
+1@Treadmill103 @YourCrush With new lights installed for shields.
+1@Spefyjerbf With my repeat-sum functioned lights installed, and a new accumulative impulse core
... and congrats on copper.
+1@spefyjerbf
like
constant1
* sin(time *constant2
) + (constant1
/2) - (constant3
- Throttle)?or perhaps the same function but cosine?
@spefyjerbf
+1wierd things happen at high altitude with these,
making them explode without any logical reason.
I'm SO writing that into the lore of my impulse flyer...
@TomekHellFire Well, it's just that you've said that you used up your upload limit for the day so I meant I'll wait for your upload and it's looking good - at least that's what I assumed what that "T" is supposed to be used for.
T for tag me when it's done.
45 rockets...
Welcome back kiddo! (Sorry for speaking like that, I'm 19 BTW)
@spefyjerbf That's why I gave you that code in the first place...
The Generic Form:
repeat(sum(
constant1
),constant2
) - (input
)The code means that the each "cycle" is (
constant2
/constant1
) seconds long, and in (input
/constant2
) of the time the light will not be turned on - at least on paper...@LucasNicky Thanks!
@spefyjerbf Ok... sorry for bothering! The point is that the time for the entire cycle is fixed but the time for the "pulse" is differentdepending on the throttle to make it looking like a pulsed plasma thrust.
:3
+1LMAO... Did you find out how my gyros work?
@spefyjerbf How's the beacon light code I gave you? Shove it in the "input" part of the light and its flash rates should change according to the throttle input. The thing is that the beaconlight exhaust plume cannot change in length, so I'm thinking: if length cannot be changed, how about the flash rate to simulate pulsed plasma thrusters? And there is the prototype code.
@spefyjerbf Yeah, basically my thought is somewhere on three or four different forward thrusts levels and a reverse level (yes there will be reverse thrust on the final model). I'm wondering whether I should make it |
0
|~
|100
| or |0-25
|25-50
|50-75
|75-100
| (each bar a "gear")...Set acceleration to three-zero Gs, aye sir!
Also, one code to simulate engine lights, although it seems to be slow motion only:
repeat(sum(20), 1) - (1 - Throttle)
@Sadboye12 Glad you like it! Read my profile, there's my "Ten Commandments of Simpleplanes" that dictates mow much emphasis I put on functionality.
+1@spefyjerbf After extensive testing, the idea works on paper but not so much in reality, given that the impulse drive, when using graviton or tachyon reactors (aka when the muzzle velocity is well within relativistic or superluminal speeds), has some quirks like "bullets fired by the downward-firing gun does not impact anything" and the like, so I guess I'll stick w/ stuff like having multiple sets of impulse drives and shift them w/ throttle input like gears on a car. I mean, the impulse drive as of now have a power output of 3Gs of sustained acceleration, or around 646 kilonewtons. I'm thinking about having basically two (or should I use four?) "gears" on the saucer, each having an impulse drive linked to them, so that there's meaningful thrust controls between "on" and "off".
@SnoWFLakE0s Another question: Do countermeasures actually support funky trees? I tried to put FT codes on its activation group but it didn't work.
@spefyjerbf Also, what do you mean by "proper assumptions"?
+1@spefyjerbf Also, I never mind if someone rambled, esp. if they are sharing awesome new ideas.
+1@spefyjerbf The first six letters of the name, remove the "r". Yeah sorry for calling her "Corvidae-19"!
+1Also, thanks for the code.
@BubbleLukasie Thanks, how's the plane?
@spefyjerbf Think about why I called the minelayer "Raven"...
Hint: the spelling reminds us of something else...
@spefyjerbf Just realized one thing: can we make Trignometric impulse drives? Like the EF2 on the singula, but with impulse drives. Also, is the Raven's dillemma solved by input = "Throttle/100"?
@Sadboye12 Thanks bro! How's the plane?
@Yourcrush Thanks!
@spefyjerbf Indeed... A shield sounds cool but then I realized that an "intercipias" anti-missile shield will also be gun-based... Still, I guess it could work...
@spefyjerbf Thanks; are there any suggestions to the aesthetics?
@SnoWFLakE0s Like, I mean, a counter to the actual ammo, because if you simply press down the Countermeasures button the flares will be discharged every second or so...